mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
Implemented api and data storage for the VertexLights2D singleton.
This commit is contained in:
parent
e3c63958d7
commit
66a2d798b3
@ -119,6 +119,8 @@
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</member>
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<member name="UserDB" type="UserDB" setter="" getter="">
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</member>
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<member name="VertexLights2D" type="VertexLights2D" setter="" getter="">
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</member>
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</members>
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<constants>
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<constant name="MARGIN_LEFT" value="0" enum="Margin">
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@ -2121,6 +2121,8 @@
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</member>
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<member name="thread_pool/use_threads" type="bool" setter="" getter="" default="true">
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</member>
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<member name="vertex_lights_2d/default_quadrant_size" type="Vector2i" setter="" getter="" default="Vector2i( 256, 256 )">
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</member>
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<member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
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Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).
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</member>
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162
modules/vertex_lights_2d/doc_classes/VertexLights2D.xml
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162
modules/vertex_lights_2d/doc_classes/VertexLights2D.xml
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@ -0,0 +1,162 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VertexLights2D" inherits="Object" version="4.3">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="free">
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<return type="void" />
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<argument index="0" name="rid" type="RID" />
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<description>
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</description>
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</method>
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<method name="get_default_quadrant_size" qualifiers="const">
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<return type="Vector2i" />
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<description>
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</description>
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</method>
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<method name="light_create">
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<return type="RID" />
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<description>
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</description>
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</method>
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<method name="light_get_color">
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<return type="Color" />
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<argument index="0" name="light" type="RID" />
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<description>
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</description>
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</method>
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<method name="light_get_item_cull_mask">
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<return type="int" />
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<argument index="0" name="light" type="RID" />
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<description>
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</description>
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</method>
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<method name="light_get_layer_range">
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<return type="Vector2i" />
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<argument index="0" name="light" type="RID" />
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<description>
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</description>
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</method>
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<method name="light_get_map">
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<return type="RID" />
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<argument index="0" name="light" type="RID" />
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<description>
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</description>
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</method>
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<method name="light_get_mode">
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<return type="int" enum="VertexLights2D.VertexLight2DMode" />
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<argument index="0" name="light" type="RID" />
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<description>
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</description>
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</method>
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<method name="light_get_position">
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<return type="Vector2" />
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<argument index="0" name="light" type="RID" />
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<description>
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</description>
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</method>
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<method name="light_get_z_range">
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<return type="Vector2i" />
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<argument index="0" name="light" type="RID" />
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<description>
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</description>
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</method>
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<method name="light_set_color">
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<return type="void" />
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<argument index="0" name="light" type="RID" />
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<argument index="1" name="color" type="Color" />
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<description>
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</description>
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</method>
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<method name="light_set_item_cull_mask">
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<return type="void" />
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<argument index="0" name="light" type="RID" />
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<argument index="1" name="item_cull_mask" type="int" />
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<description>
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</description>
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</method>
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<method name="light_set_layer_range">
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<return type="void" />
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<argument index="0" name="light" type="RID" />
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<argument index="1" name="layer_range" type="Vector2i" />
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<description>
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</description>
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</method>
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<method name="light_set_map">
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<return type="void" />
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<argument index="0" name="light" type="RID" />
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<argument index="1" name="map" type="RID" />
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<description>
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</description>
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</method>
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<method name="light_set_mode">
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<return type="void" />
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<argument index="0" name="light" type="RID" />
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<argument index="1" name="mode" type="int" enum="VertexLights2D.VertexLight2DMode" />
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<description>
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</description>
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</method>
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<method name="light_set_position">
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<return type="void" />
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<argument index="0" name="light" type="RID" />
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<argument index="1" name="position" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="light_set_z_range">
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<return type="void" />
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<argument index="0" name="light" type="RID" />
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<argument index="1" name="z_range" type="Vector2i" />
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<description>
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</description>
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</method>
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<method name="map_clear">
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<return type="void" />
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<argument index="0" name="map" type="RID" />
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<description>
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</description>
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</method>
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<method name="map_create">
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<return type="RID" />
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<description>
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</description>
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</method>
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<method name="map_get_lights" qualifiers="const">
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<return type="Array" />
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<argument index="0" name="map" type="RID" />
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<description>
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</description>
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</method>
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<method name="map_get_quadrant_size" qualifiers="const">
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<return type="Vector2i" />
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<argument index="0" name="map" type="RID" />
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<description>
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</description>
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</method>
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<method name="map_set_quadrant_size">
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<return type="void" />
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<argument index="0" name="map" type="RID" />
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<argument index="1" name="size" type="Vector2i" />
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<description>
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</description>
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</method>
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<method name="set_default_quadrant_size">
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<return type="void" />
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<argument index="0" name="size" type="Vector2i" />
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<description>
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</description>
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</method>
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</methods>
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<constants>
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<constant name="VERTEX_LIGHT_2D_MODE_ADD" value="0" enum="VertexLight2DMode">
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</constant>
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<constant name="VERTEX_LIGHT_2D_MODE_SUB" value="1" enum="VertexLight2DMode">
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</constant>
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<constant name="VERTEX_LIGHT_2D_MODE_MIX" value="2" enum="VertexLight2DMode">
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</constant>
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</constants>
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</class>
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@ -31,3 +31,96 @@
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#include "vertex_light_data.h"
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//VertexLightQuadrant2D
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void VertexLightQuadrant2D::get_lights(List<VertexLightData2D *> *p_lights) {
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for (uint32_t i = 0; i < lights.size(); ++i) {
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p_lights->push_back(lights[i]);
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}
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}
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//VertexLightMap2D
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void VertexLightMap2D::recreate_quadrants() {
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List<VertexLightData2D *> lights;
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get_lights(&lights);
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for (HashMap<Vector2i, VertexLightQuadrant2D *>::Element *E = quadrants.front(); E; E = E->next) {
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memdelete(E->value());
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}
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quadrants.clear();
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for (List<VertexLightData2D *>::Element *E = lights.front(); E; E = E->next()) {
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VertexLightData2D *l = E->get();
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add_light(l);
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}
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}
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void VertexLightMap2D::get_lights(List<VertexLightData2D *> *p_lights) {
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for (HashMap<Vector2i, VertexLightQuadrant2D *>::Element *E = quadrants.front(); E; E = E->next) {
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E->value()->get_lights(p_lights);
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}
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}
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void VertexLightMap2D::add_light(VertexLightData2D *p_light) {
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VertexLightQuadrant2D *quadrant = get_quadrant_for_position(p_light->position);
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p_light->map = this;
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p_light->quadrant = quadrant;
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quadrant->lights.push_back(p_light);
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}
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void VertexLightMap2D::remove_light(VertexLightData2D *p_light) {
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p_light->map = NULL;
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VertexLightQuadrant2D *quadrant = p_light->quadrant;
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// Quadrant wan not updated properly somewhere!
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ERR_FAIL_NULL(quadrant);
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quadrant->lights.erase(p_light);
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p_light->quadrant = NULL;
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if (quadrant->lights.size() == 0) {
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quadrants.erase(quadrant->position);
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memdelete(quadrant);
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}
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}
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VertexLightQuadrant2D *VertexLightMap2D::get_quadrant_for_position(const Vector2 &p_position) {
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Vector2i quadrant_position = to_quadrant_position(p_position);
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if (!quadrants.has(quadrant_position)) {
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VertexLightQuadrant2D *quadrant = memnew(VertexLightQuadrant2D);
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quadrant->position = quadrant_position;
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quadrants[quadrant_position] = quadrant;
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return quadrant;
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}
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return quadrants[quadrant_position];
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}
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void VertexLightMap2D::set_light_position(VertexLightData2D *p_light, const Vector2 &p_position) {
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remove_light(p_light);
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add_light(p_light);
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}
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void VertexLightMap2D::clear() {
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List<VertexLightData2D *> lights;
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get_lights(&lights);
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for (HashMap<Vector2i, VertexLightQuadrant2D *>::Element *E = quadrants.front(); E; E = E->next) {
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memdelete(E->value());
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}
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quadrants.clear();
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for (List<VertexLightData2D *>::Element *E = lights.front(); E; E = E->next()) {
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VertexLightData2D *l = E->get();
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l->map = NULL;
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l->quadrant = NULL;
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}
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}
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@ -33,6 +33,7 @@
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/*************************************************************************/
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#include "core/containers/hash_map.h"
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#include "core/containers/list.h"
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#include "core/containers/rid.h"
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#include "core/containers/vector.h"
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#include "core/math/color.h"
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@ -56,19 +57,27 @@ public:
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VertexLightMap2D *map;
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VertexLightQuadrant2D *quadrant;
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RID self;
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VertexLightData2D() {
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item_cull_mask = 1;
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map = NULL;
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quadrant = NULL;
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item_cull_mask = 1;
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z_range = Vector2i(-1024, 1024);
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mode = VertexLights2D::VERTEX_LIGHT_2D_MODE_ADD;
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}
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};
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class VertexLightQuadrant2D : public RID_Data {
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class VertexLightQuadrant2D {
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public:
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Vector2i position;
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LocalVector<VertexLightData2D *> lights;
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VertexLightMap2D *map;
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void get_lights(List<VertexLightData2D *> *p_lights);
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VertexLightQuadrant2D() {
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map = NULL;
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}
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@ -78,6 +87,29 @@ class VertexLightMap2D : public RID_Data {
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public:
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HashMap<Vector2i, VertexLightQuadrant2D *> quadrants;
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Vector2i quadrant_size;
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RID self;
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void recreate_quadrants();
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void get_lights(List<VertexLightData2D *> *p_lights);
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void add_light(VertexLightData2D *p_light);
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void remove_light(VertexLightData2D *p_light);
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VertexLightQuadrant2D *get_quadrant_for_position(const Vector2 &p_position);
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void set_light_position(VertexLightData2D *p_light, const Vector2 &p_position);
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void clear();
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_FORCE_INLINE_ Vector2i to_quadrant_position(const Vector2 &p_position) {
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return Vector2i(p_position.x / quadrant_size.x, p_position.y / quadrant_size.y);
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}
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_FORCE_INLINE_ Vector2 to_position(const Vector2i &p_quadrant_position) {
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return Vector2(p_quadrant_position.x * quadrant_size.x, p_quadrant_position.y * quadrant_size.y);
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}
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};
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#endif
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@ -35,63 +35,211 @@
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#include "vertex_light_data.h"
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/*
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Transform VertexLights2D::get_transform() const {
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return _transform;
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// Defaults
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Vector2i VertexLights2D::get_default_quadrant_size() const {
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return _default_quadrant_size;
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}
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void VertexLights2D::set_transform(const Transform &p_transform) {
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_transform = p_transform;
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void VertexLights2D::set_default_quadrant_size(const Vector2i &p_size) {
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_default_quadrant_size = p_size;
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}
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real_t VertexLights2D::get_range() const {
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return _range;
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}
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void VertexLights2D::set_range(const real_t value) {
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_range = value;
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// Maps
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RID VertexLights2D::map_create() {
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VertexLightMap2D *map = memnew(VertexLightMap2D);
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RID rid = map_owner.make_rid(map);
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map->self = rid;
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return rid;
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}
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real_t VertexLights2D::get_attenuation() const {
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return _attenuation;
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Vector2i VertexLights2D::map_get_quadrant_size(RID p_map) const {
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const VertexLightMap2D *map = map_owner.getornull(p_map);
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ERR_FAIL_COND_V(map == NULL, Vector2i());
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return map->quadrant_size;
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}
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void VertexLights2D::set_attenuation(const real_t value) {
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_attenuation = value;
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void VertexLights2D::map_set_quadrant_size(RID p_map, const Vector2i &p_size) {
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VertexLightMap2D *map = map_owner.getornull(p_map);
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ERR_FAIL_COND(map == NULL);
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map->quadrant_size = p_size;
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map->recreate_quadrants();
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}
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Color VertexLights2D::get_color() const {
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return _color;
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}
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void VertexLights2D::set_color(const Color value) {
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_color = value;
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Array VertexLights2D::map_get_lights(RID p_map) const {
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VertexLightMap2D *map = map_owner.getornull(p_map);
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ERR_FAIL_COND_V(map == NULL, Array());
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List<VertexLightData2D *> lights;
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map->get_lights(&lights);
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Array arr;
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arr.resize(lights.size());
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int i = 0;
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for (List<VertexLightData2D *>::Element *E = lights.front(); E; E = E->next()) {
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arr[i++] = E->get()->self;
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}
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return arr;
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}
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real_t VertexLights2D::get_energy() const {
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return _energy;
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}
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void VertexLights2D::set_energy(const real_t value) {
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_energy = value;
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void VertexLights2D::map_clear(RID p_map) {
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VertexLightMap2D *map = map_owner.getornull(p_map);
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ERR_FAIL_COND(map == NULL);
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map->clear();
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}
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real_t VertexLights2D::get_indirect_energy() const {
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return _indirect_energy;
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}
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void VertexLights2D::set_indirect_energy(const real_t value) {
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_indirect_energy = value;
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// Lights
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RID VertexLights2D::light_create() {
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VertexLightData2D *light = memnew(VertexLightData2D);
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RID rid = light_owner.make_rid(light);
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light->self = rid;
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return rid;
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}
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bool VertexLights2D::get_negative() const {
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return _negative;
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RID VertexLights2D::light_get_map(RID p_light) {
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const VertexLightData2D *light = light_owner.getornull(p_light);
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ERR_FAIL_COND_V(light == NULL, RID());
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if (!light->map) {
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return RID();
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}
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return light->map->self;
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}
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void VertexLights2D::set_negative(const bool value) {
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_negative = value;
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void VertexLights2D::light_set_map(RID p_light, RID p_map) {
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VertexLightData2D *light = light_owner.getornull(p_light);
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ERR_FAIL_COND(light == NULL);
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VertexLightMap2D *map = map_owner.getornull(p_map);
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if (light->map) {
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light->map->remove_light(light);
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}
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|
||||
if (map) {
|
||||
map->add_light(light);
|
||||
}
|
||||
}
|
||||
|
||||
real_t VertexLights2D::get_specular() const {
|
||||
return _specular;
|
||||
Vector2 VertexLights2D::light_get_position(RID p_light) {
|
||||
const VertexLightData2D *light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND_V(light == NULL, Vector2());
|
||||
|
||||
return light->position;
|
||||
}
|
||||
void VertexLights2D::set_specular(const real_t value) {
|
||||
_specular = value;
|
||||
void VertexLights2D::light_set_position(RID p_light, const Vector2 &p_position) {
|
||||
VertexLightData2D *light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(light == NULL);
|
||||
|
||||
if (light->map) {
|
||||
// This ensure the light gets moved to the proper quadrant
|
||||
light->map->set_light_position(light, p_position);
|
||||
return;
|
||||
}
|
||||
|
||||
light->position = p_position;
|
||||
}
|
||||
|
||||
Color VertexLights2D::light_get_color(RID p_light) {
|
||||
const VertexLightData2D *light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND_V(light == NULL, Color());
|
||||
|
||||
return light->color;
|
||||
}
|
||||
void VertexLights2D::light_set_color(RID p_light, const Color &p_color) {
|
||||
VertexLightData2D *light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(light == NULL);
|
||||
|
||||
light->color = p_color;
|
||||
}
|
||||
|
||||
VertexLights2D::VertexLight2DMode VertexLights2D::light_get_mode(RID p_light) {
|
||||
const VertexLightData2D *light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND_V(light == NULL, VertexLights2D::VERTEX_LIGHT_2D_MODE_ADD);
|
||||
|
||||
return light->mode;
|
||||
}
|
||||
void VertexLights2D::light_set_mode(RID p_light, const VertexLights2D::VertexLight2DMode p_mode) {
|
||||
VertexLightData2D *light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(light == NULL);
|
||||
|
||||
light->mode = p_mode;
|
||||
}
|
||||
|
||||
Vector2i VertexLights2D::light_get_z_range(RID p_light) {
|
||||
const VertexLightData2D *light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND_V(light == NULL, Vector2i());
|
||||
|
||||
return light->z_range;
|
||||
}
|
||||
void VertexLights2D::light_set_z_range(RID p_light, const Vector2i &p_z_range) {
|
||||
VertexLightData2D *light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(light == NULL);
|
||||
|
||||
light->z_range = p_z_range;
|
||||
}
|
||||
|
||||
Vector2i VertexLights2D::light_get_layer_range(RID p_light) {
|
||||
const VertexLightData2D *light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND_V(light == NULL, Vector2i());
|
||||
|
||||
return light->layer_range;
|
||||
}
|
||||
void VertexLights2D::light_set_layer_range(RID p_light, const Vector2i &p_layer_range) {
|
||||
VertexLightData2D *light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(light == NULL);
|
||||
|
||||
light->layer_range = p_layer_range;
|
||||
}
|
||||
|
||||
int VertexLights2D::light_get_item_cull_mask(RID p_light) {
|
||||
const VertexLightData2D *light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND_V(light == NULL, 0);
|
||||
|
||||
return light->item_cull_mask;
|
||||
}
|
||||
void VertexLights2D::light_set_item_cull_mask(RID p_light, const int p_item_cull_mask) {
|
||||
VertexLightData2D *light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(light == NULL);
|
||||
|
||||
light->item_cull_mask = p_item_cull_mask;
|
||||
}
|
||||
|
||||
// Rest
|
||||
|
||||
void VertexLights2D::free(RID p_rid) {
|
||||
if (!p_rid.is_valid()) {
|
||||
ERR_FAIL_MSG("Invalid RID.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (map_owner.owns(p_rid)) {
|
||||
VertexLightMap2D *map = map_owner.get(p_rid);
|
||||
|
||||
map->clear();
|
||||
map->self = RID();
|
||||
|
||||
map_owner.free(p_rid);
|
||||
memdelete(map);
|
||||
} else if (light_owner.owns(p_rid)) {
|
||||
VertexLightData2D *light = light_owner.get(p_rid);
|
||||
|
||||
if (light->map) {
|
||||
light->map->remove_light(light);
|
||||
}
|
||||
|
||||
light->self = RID();
|
||||
|
||||
light_owner.free(p_rid);
|
||||
memdelete(light);
|
||||
|
||||
} else {
|
||||
ERR_FAIL_MSG("Invalid RID.");
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
VertexLights2D::VertexLights2D() {
|
||||
ERR_FAIL_COND(_self);
|
||||
@ -107,39 +255,50 @@ VertexLights2D::~VertexLights2D() {
|
||||
}
|
||||
|
||||
void VertexLights2D::_bind_methods() {
|
||||
/*
|
||||
ClassDB::bind_method(D_METHOD("get_transform"), &VertexLights2D::get_transform);
|
||||
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &VertexLights2D::set_transform);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
|
||||
ClassDB::bind_method(D_METHOD("get_default_quadrant_size"), &VertexLights2D::get_default_quadrant_size);
|
||||
ClassDB::bind_method(D_METHOD("set_default_quadrant_size", "size"), &VertexLights2D::set_default_quadrant_size);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_range"), &VertexLights2D::get_range);
|
||||
ClassDB::bind_method(D_METHOD("set_range", "value"), &VertexLights2D::set_range);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_range"), "set_range", "get_range");
|
||||
ClassDB::bind_method(D_METHOD("map_create"), &VertexLights2D::map_create);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_attenuation"), &VertexLights2D::get_attenuation);
|
||||
ClassDB::bind_method(D_METHOD("set_attenuation", "value"), &VertexLights2D::set_attenuation);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_attenuation"), "set_attenuation", "get_attenuation");
|
||||
ClassDB::bind_method(D_METHOD("map_get_quadrant_size", "map"), &VertexLights2D::map_get_quadrant_size);
|
||||
ClassDB::bind_method(D_METHOD("map_set_quadrant_size", "map", "size"), &VertexLights2D::map_set_quadrant_size);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_color"), &VertexLights2D::get_color);
|
||||
ClassDB::bind_method(D_METHOD("set_color", "value"), &VertexLights2D::set_color);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color"), "set_color", "get_color");
|
||||
ClassDB::bind_method(D_METHOD("map_get_lights", "map"), &VertexLights2D::map_get_lights);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_energy"), &VertexLights2D::get_energy);
|
||||
ClassDB::bind_method(D_METHOD("set_energy", "value"), &VertexLights2D::set_energy);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_energy"), "set_energy", "get_energy");
|
||||
ClassDB::bind_method(D_METHOD("map_clear", "map"), &VertexLights2D::map_clear);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_indirect_energy"), &VertexLights2D::get_indirect_energy);
|
||||
ClassDB::bind_method(D_METHOD("set_indirect_energy", "value"), &VertexLights2D::set_indirect_energy);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_indirect_energy"), "set_indirect_energy", "get_indirect_energy");
|
||||
// Lights
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_negative"), &VertexLights2D::get_negative);
|
||||
ClassDB::bind_method(D_METHOD("set_negative", "value"), &VertexLights2D::set_negative);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "get_negative");
|
||||
ClassDB::bind_method(D_METHOD("light_create"), &VertexLights2D::light_create);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_specular"), &VertexLights2D::get_specular);
|
||||
ClassDB::bind_method(D_METHOD("set_specular", "value"), &VertexLights2D::set_specular);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_specular"), "set_specular", "get_specular");
|
||||
*/
|
||||
ClassDB::bind_method(D_METHOD("light_get_map", "light"), &VertexLights2D::light_get_map);
|
||||
ClassDB::bind_method(D_METHOD("light_set_map", "light", "map"), &VertexLights2D::light_set_map);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("light_get_position", "light"), &VertexLights2D::light_get_position);
|
||||
ClassDB::bind_method(D_METHOD("light_set_position", "light", "position"), &VertexLights2D::light_set_position);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("light_get_color", "light"), &VertexLights2D::light_get_color);
|
||||
ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &VertexLights2D::light_set_color);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("light_get_mode", "light"), &VertexLights2D::light_get_mode);
|
||||
ClassDB::bind_method(D_METHOD("light_set_mode", "light", "mode"), &VertexLights2D::light_set_mode);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("light_get_z_range", "light"), &VertexLights2D::light_get_z_range);
|
||||
ClassDB::bind_method(D_METHOD("light_set_z_range", "light", "z_range"), &VertexLights2D::light_set_z_range);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("light_get_layer_range", "light"), &VertexLights2D::light_get_layer_range);
|
||||
ClassDB::bind_method(D_METHOD("light_set_layer_range", "light", "layer_range"), &VertexLights2D::light_set_layer_range);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("light_get_item_cull_mask", "light"), &VertexLights2D::light_get_item_cull_mask);
|
||||
ClassDB::bind_method(D_METHOD("light_set_item_cull_mask", "light", "item_cull_mask"), &VertexLights2D::light_set_item_cull_mask);
|
||||
|
||||
// Rest
|
||||
|
||||
ClassDB::bind_method(D_METHOD("free", "rid"), &VertexLights2D::free);
|
||||
|
||||
BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_ADD);
|
||||
BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_SUB);
|
||||
BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_MIX);
|
||||
}
|
||||
|
||||
VertexLights2D *VertexLights2D::_self = NULL;
|
||||
|
@ -43,7 +43,6 @@ class VertexLightMap2D;
|
||||
class VertexLightQuadrant2D;
|
||||
class VertexLightData2D;
|
||||
|
||||
|
||||
class VertexLights2D : public Object {
|
||||
GDCLASS(VertexLights2D, Object);
|
||||
|
||||
@ -55,31 +54,50 @@ public:
|
||||
//VERTEX_LIGHT_2D_MODE_MASK
|
||||
};
|
||||
|
||||
/*
|
||||
Transform get_transform() const;
|
||||
void set_transform(const Transform &p_transform);
|
||||
// Defaults
|
||||
|
||||
real_t get_range() const;
|
||||
void set_range(const real_t value);
|
||||
Vector2i get_default_quadrant_size() const;
|
||||
void set_default_quadrant_size(const Vector2i &p_size);
|
||||
|
||||
real_t get_attenuation() const;
|
||||
void set_attenuation(const real_t value);
|
||||
// Maps
|
||||
|
||||
Color get_color() const;
|
||||
void set_color(const Color value);
|
||||
RID map_create();
|
||||
|
||||
real_t get_energy() const;
|
||||
void set_energy(const real_t value);
|
||||
Vector2i map_get_quadrant_size(RID p_map) const;
|
||||
void map_set_quadrant_size(RID p_map, const Vector2i &p_size);
|
||||
|
||||
real_t get_indirect_energy() const;
|
||||
void set_indirect_energy(const real_t value);
|
||||
Array map_get_lights(RID p_map) const;
|
||||
|
||||
bool get_negative() const;
|
||||
void set_negative(const bool value);
|
||||
void map_clear(RID p_map);
|
||||
|
||||
real_t get_specular() const;
|
||||
void set_specular(const real_t value);
|
||||
*/
|
||||
// Lights
|
||||
|
||||
RID light_create();
|
||||
|
||||
RID light_get_map(RID p_light);
|
||||
void light_set_map(RID p_light, RID p_map);
|
||||
|
||||
Vector2 light_get_position(RID p_light);
|
||||
void light_set_position(RID p_light, const Vector2 &p_position);
|
||||
|
||||
Color light_get_color(RID p_light);
|
||||
void light_set_color(RID p_light, const Color &p_color);
|
||||
|
||||
VertexLights2D::VertexLight2DMode light_get_mode(RID p_light);
|
||||
void light_set_mode(RID p_light, const VertexLights2D::VertexLight2DMode p_mode);
|
||||
|
||||
Vector2i light_get_z_range(RID p_light);
|
||||
void light_set_z_range(RID p_light, const Vector2i &p_z_range);
|
||||
|
||||
Vector2i light_get_layer_range(RID p_light);
|
||||
void light_set_layer_range(RID p_light, const Vector2i &p_layer_range);
|
||||
|
||||
int light_get_item_cull_mask(RID p_light);
|
||||
void light_set_item_cull_mask(RID p_light, const int p_item_cull_mask);
|
||||
|
||||
// Rest
|
||||
|
||||
void free(RID p_rid);
|
||||
|
||||
_FORCE_INLINE_ static VertexLights2D *get_singleton() {
|
||||
return _self;
|
||||
@ -92,8 +110,7 @@ protected:
|
||||
static void _bind_methods();
|
||||
|
||||
mutable RID_Owner<VertexLightMap2D> map_owner;
|
||||
mutable RID_Owner<VertexLightQuadrant2D> quadrant_owner;
|
||||
mutable RID_Owner<VertexLightData2D> light_data_owner;
|
||||
mutable RID_Owner<VertexLightData2D> light_owner;
|
||||
|
||||
Vector2i _default_quadrant_size;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user