Implemented api and data storage for the VertexLights2D singleton.

This commit is contained in:
Relintai 2024-03-24 20:57:35 +01:00
parent e3c63958d7
commit 66a2d798b3
7 changed files with 559 additions and 92 deletions

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@ -119,6 +119,8 @@
</member> </member>
<member name="UserDB" type="UserDB" setter="" getter=""> <member name="UserDB" type="UserDB" setter="" getter="">
</member> </member>
<member name="VertexLights2D" type="VertexLights2D" setter="" getter="">
</member>
</members> </members>
<constants> <constants>
<constant name="MARGIN_LEFT" value="0" enum="Margin"> <constant name="MARGIN_LEFT" value="0" enum="Margin">

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@ -2121,6 +2121,8 @@
</member> </member>
<member name="thread_pool/use_threads" type="bool" setter="" getter="" default="true"> <member name="thread_pool/use_threads" type="bool" setter="" getter="" default="true">
</member> </member>
<member name="vertex_lights_2d/default_quadrant_size" type="Vector2i" setter="" getter="" default="Vector2i( 256, 256 )">
</member>
<member name="world/2d/cell_size" type="int" setter="" getter="" default="100"> <member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels). Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).
</member> </member>

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@ -0,0 +1,162 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VertexLights2D" inherits="Object" version="4.3">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="free">
<return type="void" />
<argument index="0" name="rid" type="RID" />
<description>
</description>
</method>
<method name="get_default_quadrant_size" qualifiers="const">
<return type="Vector2i" />
<description>
</description>
</method>
<method name="light_create">
<return type="RID" />
<description>
</description>
</method>
<method name="light_get_color">
<return type="Color" />
<argument index="0" name="light" type="RID" />
<description>
</description>
</method>
<method name="light_get_item_cull_mask">
<return type="int" />
<argument index="0" name="light" type="RID" />
<description>
</description>
</method>
<method name="light_get_layer_range">
<return type="Vector2i" />
<argument index="0" name="light" type="RID" />
<description>
</description>
</method>
<method name="light_get_map">
<return type="RID" />
<argument index="0" name="light" type="RID" />
<description>
</description>
</method>
<method name="light_get_mode">
<return type="int" enum="VertexLights2D.VertexLight2DMode" />
<argument index="0" name="light" type="RID" />
<description>
</description>
</method>
<method name="light_get_position">
<return type="Vector2" />
<argument index="0" name="light" type="RID" />
<description>
</description>
</method>
<method name="light_get_z_range">
<return type="Vector2i" />
<argument index="0" name="light" type="RID" />
<description>
</description>
</method>
<method name="light_set_color">
<return type="void" />
<argument index="0" name="light" type="RID" />
<argument index="1" name="color" type="Color" />
<description>
</description>
</method>
<method name="light_set_item_cull_mask">
<return type="void" />
<argument index="0" name="light" type="RID" />
<argument index="1" name="item_cull_mask" type="int" />
<description>
</description>
</method>
<method name="light_set_layer_range">
<return type="void" />
<argument index="0" name="light" type="RID" />
<argument index="1" name="layer_range" type="Vector2i" />
<description>
</description>
</method>
<method name="light_set_map">
<return type="void" />
<argument index="0" name="light" type="RID" />
<argument index="1" name="map" type="RID" />
<description>
</description>
</method>
<method name="light_set_mode">
<return type="void" />
<argument index="0" name="light" type="RID" />
<argument index="1" name="mode" type="int" enum="VertexLights2D.VertexLight2DMode" />
<description>
</description>
</method>
<method name="light_set_position">
<return type="void" />
<argument index="0" name="light" type="RID" />
<argument index="1" name="position" type="Vector2" />
<description>
</description>
</method>
<method name="light_set_z_range">
<return type="void" />
<argument index="0" name="light" type="RID" />
<argument index="1" name="z_range" type="Vector2i" />
<description>
</description>
</method>
<method name="map_clear">
<return type="void" />
<argument index="0" name="map" type="RID" />
<description>
</description>
</method>
<method name="map_create">
<return type="RID" />
<description>
</description>
</method>
<method name="map_get_lights" qualifiers="const">
<return type="Array" />
<argument index="0" name="map" type="RID" />
<description>
</description>
</method>
<method name="map_get_quadrant_size" qualifiers="const">
<return type="Vector2i" />
<argument index="0" name="map" type="RID" />
<description>
</description>
</method>
<method name="map_set_quadrant_size">
<return type="void" />
<argument index="0" name="map" type="RID" />
<argument index="1" name="size" type="Vector2i" />
<description>
</description>
</method>
<method name="set_default_quadrant_size">
<return type="void" />
<argument index="0" name="size" type="Vector2i" />
<description>
</description>
</method>
</methods>
<constants>
<constant name="VERTEX_LIGHT_2D_MODE_ADD" value="0" enum="VertexLight2DMode">
</constant>
<constant name="VERTEX_LIGHT_2D_MODE_SUB" value="1" enum="VertexLight2DMode">
</constant>
<constant name="VERTEX_LIGHT_2D_MODE_MIX" value="2" enum="VertexLight2DMode">
</constant>
</constants>
</class>

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@ -31,3 +31,96 @@
#include "vertex_light_data.h" #include "vertex_light_data.h"
//VertexLightQuadrant2D
void VertexLightQuadrant2D::get_lights(List<VertexLightData2D *> *p_lights) {
for (uint32_t i = 0; i < lights.size(); ++i) {
p_lights->push_back(lights[i]);
}
}
//VertexLightMap2D
void VertexLightMap2D::recreate_quadrants() {
List<VertexLightData2D *> lights;
get_lights(&lights);
for (HashMap<Vector2i, VertexLightQuadrant2D *>::Element *E = quadrants.front(); E; E = E->next) {
memdelete(E->value());
}
quadrants.clear();
for (List<VertexLightData2D *>::Element *E = lights.front(); E; E = E->next()) {
VertexLightData2D *l = E->get();
add_light(l);
}
}
void VertexLightMap2D::get_lights(List<VertexLightData2D *> *p_lights) {
for (HashMap<Vector2i, VertexLightQuadrant2D *>::Element *E = quadrants.front(); E; E = E->next) {
E->value()->get_lights(p_lights);
}
}
void VertexLightMap2D::add_light(VertexLightData2D *p_light) {
VertexLightQuadrant2D *quadrant = get_quadrant_for_position(p_light->position);
p_light->map = this;
p_light->quadrant = quadrant;
quadrant->lights.push_back(p_light);
}
void VertexLightMap2D::remove_light(VertexLightData2D *p_light) {
p_light->map = NULL;
VertexLightQuadrant2D *quadrant = p_light->quadrant;
// Quadrant wan not updated properly somewhere!
ERR_FAIL_NULL(quadrant);
quadrant->lights.erase(p_light);
p_light->quadrant = NULL;
if (quadrant->lights.size() == 0) {
quadrants.erase(quadrant->position);
memdelete(quadrant);
}
}
VertexLightQuadrant2D *VertexLightMap2D::get_quadrant_for_position(const Vector2 &p_position) {
Vector2i quadrant_position = to_quadrant_position(p_position);
if (!quadrants.has(quadrant_position)) {
VertexLightQuadrant2D *quadrant = memnew(VertexLightQuadrant2D);
quadrant->position = quadrant_position;
quadrants[quadrant_position] = quadrant;
return quadrant;
}
return quadrants[quadrant_position];
}
void VertexLightMap2D::set_light_position(VertexLightData2D *p_light, const Vector2 &p_position) {
remove_light(p_light);
add_light(p_light);
}
void VertexLightMap2D::clear() {
List<VertexLightData2D *> lights;
get_lights(&lights);
for (HashMap<Vector2i, VertexLightQuadrant2D *>::Element *E = quadrants.front(); E; E = E->next) {
memdelete(E->value());
}
quadrants.clear();
for (List<VertexLightData2D *>::Element *E = lights.front(); E; E = E->next()) {
VertexLightData2D *l = E->get();
l->map = NULL;
l->quadrant = NULL;
}
}

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@ -33,6 +33,7 @@
/*************************************************************************/ /*************************************************************************/
#include "core/containers/hash_map.h" #include "core/containers/hash_map.h"
#include "core/containers/list.h"
#include "core/containers/rid.h" #include "core/containers/rid.h"
#include "core/containers/vector.h" #include "core/containers/vector.h"
#include "core/math/color.h" #include "core/math/color.h"
@ -52,23 +53,31 @@ public:
Vector2i z_range; Vector2i z_range;
Vector2i layer_range; Vector2i layer_range;
int item_cull_mask; int item_cull_mask;
VertexLightMap2D *map; VertexLightMap2D *map;
VertexLightQuadrant2D *quadrant; VertexLightQuadrant2D *quadrant;
RID self;
VertexLightData2D() { VertexLightData2D() {
item_cull_mask = 1;
map = NULL; map = NULL;
quadrant = NULL; quadrant = NULL;
item_cull_mask = 1;
z_range = Vector2i(-1024, 1024);
mode = VertexLights2D::VERTEX_LIGHT_2D_MODE_ADD;
} }
}; };
class VertexLightQuadrant2D : public RID_Data { class VertexLightQuadrant2D {
public: public:
Vector2i position;
LocalVector<VertexLightData2D *> lights; LocalVector<VertexLightData2D *> lights;
VertexLightMap2D *map; VertexLightMap2D *map;
void get_lights(List<VertexLightData2D *> *p_lights);
VertexLightQuadrant2D() { VertexLightQuadrant2D() {
map = NULL; map = NULL;
} }
@ -78,6 +87,29 @@ class VertexLightMap2D : public RID_Data {
public: public:
HashMap<Vector2i, VertexLightQuadrant2D *> quadrants; HashMap<Vector2i, VertexLightQuadrant2D *> quadrants;
Vector2i quadrant_size; Vector2i quadrant_size;
RID self;
void recreate_quadrants();
void get_lights(List<VertexLightData2D *> *p_lights);
void add_light(VertexLightData2D *p_light);
void remove_light(VertexLightData2D *p_light);
VertexLightQuadrant2D *get_quadrant_for_position(const Vector2 &p_position);
void set_light_position(VertexLightData2D *p_light, const Vector2 &p_position);
void clear();
_FORCE_INLINE_ Vector2i to_quadrant_position(const Vector2 &p_position) {
return Vector2i(p_position.x / quadrant_size.x, p_position.y / quadrant_size.y);
}
_FORCE_INLINE_ Vector2 to_position(const Vector2i &p_quadrant_position) {
return Vector2(p_quadrant_position.x * quadrant_size.x, p_quadrant_position.y * quadrant_size.y);
}
}; };
#endif #endif

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@ -35,69 +35,217 @@
#include "vertex_light_data.h" #include "vertex_light_data.h"
/* // Defaults
Transform VertexLights2D::get_transform() const { Vector2i VertexLights2D::get_default_quadrant_size() const {
return _transform; return _default_quadrant_size;
} }
void VertexLights2D::set_transform(const Transform &p_transform) { void VertexLights2D::set_default_quadrant_size(const Vector2i &p_size) {
_transform = p_transform; _default_quadrant_size = p_size;
} }
real_t VertexLights2D::get_range() const { // Maps
return _range; RID VertexLights2D::map_create() {
} VertexLightMap2D *map = memnew(VertexLightMap2D);
void VertexLights2D::set_range(const real_t value) { RID rid = map_owner.make_rid(map);
_range = value; map->self = rid;
return rid;
} }
real_t VertexLights2D::get_attenuation() const { Vector2i VertexLights2D::map_get_quadrant_size(RID p_map) const {
return _attenuation; const VertexLightMap2D *map = map_owner.getornull(p_map);
ERR_FAIL_COND_V(map == NULL, Vector2i());
return map->quadrant_size;
} }
void VertexLights2D::set_attenuation(const real_t value) { void VertexLights2D::map_set_quadrant_size(RID p_map, const Vector2i &p_size) {
_attenuation = value; VertexLightMap2D *map = map_owner.getornull(p_map);
ERR_FAIL_COND(map == NULL);
map->quadrant_size = p_size;
map->recreate_quadrants();
} }
Color VertexLights2D::get_color() const { Array VertexLights2D::map_get_lights(RID p_map) const {
return _color; VertexLightMap2D *map = map_owner.getornull(p_map);
} ERR_FAIL_COND_V(map == NULL, Array());
void VertexLights2D::set_color(const Color value) {
_color = value; List<VertexLightData2D *> lights;
map->get_lights(&lights);
Array arr;
arr.resize(lights.size());
int i = 0;
for (List<VertexLightData2D *>::Element *E = lights.front(); E; E = E->next()) {
arr[i++] = E->get()->self;
}
return arr;
} }
real_t VertexLights2D::get_energy() const { void VertexLights2D::map_clear(RID p_map) {
return _energy; VertexLightMap2D *map = map_owner.getornull(p_map);
} ERR_FAIL_COND(map == NULL);
void VertexLights2D::set_energy(const real_t value) {
_energy = value; map->clear();
} }
real_t VertexLights2D::get_indirect_energy() const { // Lights
return _indirect_energy; RID VertexLights2D::light_create() {
} VertexLightData2D *light = memnew(VertexLightData2D);
void VertexLights2D::set_indirect_energy(const real_t value) { RID rid = light_owner.make_rid(light);
_indirect_energy = value; light->self = rid;
return rid;
} }
bool VertexLights2D::get_negative() const { RID VertexLights2D::light_get_map(RID p_light) {
return _negative; const VertexLightData2D *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(light == NULL, RID());
if (!light->map) {
return RID();
}
return light->map->self;
} }
void VertexLights2D::set_negative(const bool value) { void VertexLights2D::light_set_map(RID p_light, RID p_map) {
_negative = value; VertexLightData2D *light = light_owner.getornull(p_light);
ERR_FAIL_COND(light == NULL);
VertexLightMap2D *map = map_owner.getornull(p_map);
if (light->map) {
light->map->remove_light(light);
}
if (map) {
map->add_light(light);
}
} }
real_t VertexLights2D::get_specular() const { Vector2 VertexLights2D::light_get_position(RID p_light) {
return _specular; const VertexLightData2D *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(light == NULL, Vector2());
return light->position;
} }
void VertexLights2D::set_specular(const real_t value) { void VertexLights2D::light_set_position(RID p_light, const Vector2 &p_position) {
_specular = value; VertexLightData2D *light = light_owner.getornull(p_light);
ERR_FAIL_COND(light == NULL);
if (light->map) {
// This ensure the light gets moved to the proper quadrant
light->map->set_light_position(light, p_position);
return;
}
light->position = p_position;
}
Color VertexLights2D::light_get_color(RID p_light) {
const VertexLightData2D *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(light == NULL, Color());
return light->color;
}
void VertexLights2D::light_set_color(RID p_light, const Color &p_color) {
VertexLightData2D *light = light_owner.getornull(p_light);
ERR_FAIL_COND(light == NULL);
light->color = p_color;
}
VertexLights2D::VertexLight2DMode VertexLights2D::light_get_mode(RID p_light) {
const VertexLightData2D *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(light == NULL, VertexLights2D::VERTEX_LIGHT_2D_MODE_ADD);
return light->mode;
}
void VertexLights2D::light_set_mode(RID p_light, const VertexLights2D::VertexLight2DMode p_mode) {
VertexLightData2D *light = light_owner.getornull(p_light);
ERR_FAIL_COND(light == NULL);
light->mode = p_mode;
}
Vector2i VertexLights2D::light_get_z_range(RID p_light) {
const VertexLightData2D *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(light == NULL, Vector2i());
return light->z_range;
}
void VertexLights2D::light_set_z_range(RID p_light, const Vector2i &p_z_range) {
VertexLightData2D *light = light_owner.getornull(p_light);
ERR_FAIL_COND(light == NULL);
light->z_range = p_z_range;
}
Vector2i VertexLights2D::light_get_layer_range(RID p_light) {
const VertexLightData2D *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(light == NULL, Vector2i());
return light->layer_range;
}
void VertexLights2D::light_set_layer_range(RID p_light, const Vector2i &p_layer_range) {
VertexLightData2D *light = light_owner.getornull(p_light);
ERR_FAIL_COND(light == NULL);
light->layer_range = p_layer_range;
}
int VertexLights2D::light_get_item_cull_mask(RID p_light) {
const VertexLightData2D *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(light == NULL, 0);
return light->item_cull_mask;
}
void VertexLights2D::light_set_item_cull_mask(RID p_light, const int p_item_cull_mask) {
VertexLightData2D *light = light_owner.getornull(p_light);
ERR_FAIL_COND(light == NULL);
light->item_cull_mask = p_item_cull_mask;
}
// Rest
void VertexLights2D::free(RID p_rid) {
if (!p_rid.is_valid()) {
ERR_FAIL_MSG("Invalid RID.");
return;
}
if (map_owner.owns(p_rid)) {
VertexLightMap2D *map = map_owner.get(p_rid);
map->clear();
map->self = RID();
map_owner.free(p_rid);
memdelete(map);
} else if (light_owner.owns(p_rid)) {
VertexLightData2D *light = light_owner.get(p_rid);
if (light->map) {
light->map->remove_light(light);
}
light->self = RID();
light_owner.free(p_rid);
memdelete(light);
} else {
ERR_FAIL_MSG("Invalid RID.");
}
} }
*/
VertexLights2D::VertexLights2D() { VertexLights2D::VertexLights2D() {
ERR_FAIL_COND(_self); ERR_FAIL_COND(_self);
_self = this; _self = this;
GLOBAL_DEF("vertex_lights_2d/default_quadrant_size", Vector2i(256, 256)); GLOBAL_DEF("vertex_lights_2d/default_quadrant_size", Vector2i(256, 256));
_default_quadrant_size = GLOBAL_GET("vertex_lights_2d/default_quadrant_size"); _default_quadrant_size = GLOBAL_GET("vertex_lights_2d/default_quadrant_size");
} }
@ -107,39 +255,50 @@ VertexLights2D::~VertexLights2D() {
} }
void VertexLights2D::_bind_methods() { void VertexLights2D::_bind_methods() {
/* ClassDB::bind_method(D_METHOD("get_default_quadrant_size"), &VertexLights2D::get_default_quadrant_size);
ClassDB::bind_method(D_METHOD("get_transform"), &VertexLights2D::get_transform); ClassDB::bind_method(D_METHOD("set_default_quadrant_size", "size"), &VertexLights2D::set_default_quadrant_size);
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &VertexLights2D::set_transform);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
ClassDB::bind_method(D_METHOD("get_range"), &VertexLights2D::get_range); ClassDB::bind_method(D_METHOD("map_create"), &VertexLights2D::map_create);
ClassDB::bind_method(D_METHOD("set_range", "value"), &VertexLights2D::set_range);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_range"), "set_range", "get_range");
ClassDB::bind_method(D_METHOD("get_attenuation"), &VertexLights2D::get_attenuation); ClassDB::bind_method(D_METHOD("map_get_quadrant_size", "map"), &VertexLights2D::map_get_quadrant_size);
ClassDB::bind_method(D_METHOD("set_attenuation", "value"), &VertexLights2D::set_attenuation); ClassDB::bind_method(D_METHOD("map_set_quadrant_size", "map", "size"), &VertexLights2D::map_set_quadrant_size);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_attenuation"), "set_attenuation", "get_attenuation");
ClassDB::bind_method(D_METHOD("get_color"), &VertexLights2D::get_color); ClassDB::bind_method(D_METHOD("map_get_lights", "map"), &VertexLights2D::map_get_lights);
ClassDB::bind_method(D_METHOD("set_color", "value"), &VertexLights2D::set_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color"), "set_color", "get_color");
ClassDB::bind_method(D_METHOD("get_energy"), &VertexLights2D::get_energy); ClassDB::bind_method(D_METHOD("map_clear", "map"), &VertexLights2D::map_clear);
ClassDB::bind_method(D_METHOD("set_energy", "value"), &VertexLights2D::set_energy);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_energy"), "set_energy", "get_energy");
ClassDB::bind_method(D_METHOD("get_indirect_energy"), &VertexLights2D::get_indirect_energy); // Lights
ClassDB::bind_method(D_METHOD("set_indirect_energy", "value"), &VertexLights2D::set_indirect_energy);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_indirect_energy"), "set_indirect_energy", "get_indirect_energy");
ClassDB::bind_method(D_METHOD("get_negative"), &VertexLights2D::get_negative); ClassDB::bind_method(D_METHOD("light_create"), &VertexLights2D::light_create);
ClassDB::bind_method(D_METHOD("set_negative", "value"), &VertexLights2D::set_negative);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "get_negative");
ClassDB::bind_method(D_METHOD("get_specular"), &VertexLights2D::get_specular); ClassDB::bind_method(D_METHOD("light_get_map", "light"), &VertexLights2D::light_get_map);
ClassDB::bind_method(D_METHOD("set_specular", "value"), &VertexLights2D::set_specular); ClassDB::bind_method(D_METHOD("light_set_map", "light", "map"), &VertexLights2D::light_set_map);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_specular"), "set_specular", "get_specular");
*/ ClassDB::bind_method(D_METHOD("light_get_position", "light"), &VertexLights2D::light_get_position);
ClassDB::bind_method(D_METHOD("light_set_position", "light", "position"), &VertexLights2D::light_set_position);
ClassDB::bind_method(D_METHOD("light_get_color", "light"), &VertexLights2D::light_get_color);
ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &VertexLights2D::light_set_color);
ClassDB::bind_method(D_METHOD("light_get_mode", "light"), &VertexLights2D::light_get_mode);
ClassDB::bind_method(D_METHOD("light_set_mode", "light", "mode"), &VertexLights2D::light_set_mode);
ClassDB::bind_method(D_METHOD("light_get_z_range", "light"), &VertexLights2D::light_get_z_range);
ClassDB::bind_method(D_METHOD("light_set_z_range", "light", "z_range"), &VertexLights2D::light_set_z_range);
ClassDB::bind_method(D_METHOD("light_get_layer_range", "light"), &VertexLights2D::light_get_layer_range);
ClassDB::bind_method(D_METHOD("light_set_layer_range", "light", "layer_range"), &VertexLights2D::light_set_layer_range);
ClassDB::bind_method(D_METHOD("light_get_item_cull_mask", "light"), &VertexLights2D::light_get_item_cull_mask);
ClassDB::bind_method(D_METHOD("light_set_item_cull_mask", "light", "item_cull_mask"), &VertexLights2D::light_set_item_cull_mask);
// Rest
ClassDB::bind_method(D_METHOD("free", "rid"), &VertexLights2D::free);
BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_ADD);
BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_SUB);
BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_MIX);
} }
VertexLights2D *VertexLights2D::_self = NULL; VertexLights2D *VertexLights2D::_self = NULL;

View File

@ -43,7 +43,6 @@ class VertexLightMap2D;
class VertexLightQuadrant2D; class VertexLightQuadrant2D;
class VertexLightData2D; class VertexLightData2D;
class VertexLights2D : public Object { class VertexLights2D : public Object {
GDCLASS(VertexLights2D, Object); GDCLASS(VertexLights2D, Object);
@ -55,31 +54,50 @@ public:
//VERTEX_LIGHT_2D_MODE_MASK //VERTEX_LIGHT_2D_MODE_MASK
}; };
/* // Defaults
Transform get_transform() const;
void set_transform(const Transform &p_transform); Vector2i get_default_quadrant_size() const;
void set_default_quadrant_size(const Vector2i &p_size);
real_t get_range() const; // Maps
void set_range(const real_t value);
RID map_create();
real_t get_attenuation() const; Vector2i map_get_quadrant_size(RID p_map) const;
void set_attenuation(const real_t value); void map_set_quadrant_size(RID p_map, const Vector2i &p_size);
Color get_color() const; Array map_get_lights(RID p_map) const;
void set_color(const Color value);
void map_clear(RID p_map);
real_t get_energy() const; // Lights
void set_energy(const real_t value);
RID light_create();
real_t get_indirect_energy() const; RID light_get_map(RID p_light);
void set_indirect_energy(const real_t value); void light_set_map(RID p_light, RID p_map);
bool get_negative() const; Vector2 light_get_position(RID p_light);
void set_negative(const bool value); void light_set_position(RID p_light, const Vector2 &p_position);
real_t get_specular() const; Color light_get_color(RID p_light);
void set_specular(const real_t value); void light_set_color(RID p_light, const Color &p_color);
*/
VertexLights2D::VertexLight2DMode light_get_mode(RID p_light);
void light_set_mode(RID p_light, const VertexLights2D::VertexLight2DMode p_mode);
Vector2i light_get_z_range(RID p_light);
void light_set_z_range(RID p_light, const Vector2i &p_z_range);
Vector2i light_get_layer_range(RID p_light);
void light_set_layer_range(RID p_light, const Vector2i &p_layer_range);
int light_get_item_cull_mask(RID p_light);
void light_set_item_cull_mask(RID p_light, const int p_item_cull_mask);
// Rest
void free(RID p_rid);
_FORCE_INLINE_ static VertexLights2D *get_singleton() { _FORCE_INLINE_ static VertexLights2D *get_singleton() {
return _self; return _self;
@ -92,9 +110,8 @@ protected:
static void _bind_methods(); static void _bind_methods();
mutable RID_Owner<VertexLightMap2D> map_owner; mutable RID_Owner<VertexLightMap2D> map_owner;
mutable RID_Owner<VertexLightQuadrant2D> quadrant_owner; mutable RID_Owner<VertexLightData2D> light_owner;
mutable RID_Owner<VertexLightData2D> light_data_owner;
Vector2i _default_quadrant_size; Vector2i _default_quadrant_size;
static VertexLights2D *_self; static VertexLights2D *_self;