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Update AudioStreamGeneratorPlayback.xml
Fixed incorrect method description for `get_frames_available`. According to [The AudioStreamGenerator source](https://github.com/godotengine/godot/blob/master/servers/audio/effects/audio_stream_generator.cpp#L132), the `get_frames_available` method should return the space remaining in the sample buffer. (cherry picked from commit 7823ca13676648ae1f35b33ea18c9d699395f283)
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<method name="get_frames_available" qualifiers="const">
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<method name="get_frames_available" qualifiers="const">
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<return type="int" />
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<return type="int" />
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<description>
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<description>
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Returns the number of audio data frames left to play. If this returned number reaches [code]0[/code], the audio will stop playing until frames are added again. Therefore, make sure your script can always generate and push new audio frames fast enough to avoid audio cracking.
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Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is [code]0[/code], the buffer is full.
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</description>
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</description>
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</method>
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</method>
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<method name="get_skips" qualifiers="const">
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<method name="get_skips" qualifiers="const">
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