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Small tweak.
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@ -140,6 +140,10 @@ void VertexLights2DServer::light_set_enabled(RID p_light, const bool p_enabled)
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VertexLightData2D *light = light_owner.getornull(p_light);
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VertexLightData2D *light = light_owner.getornull(p_light);
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ERR_FAIL_COND(light == NULL);
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ERR_FAIL_COND(light == NULL);
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if (light->enabled == p_enabled) {
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return;
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}
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light->enabled = p_enabled;
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light->enabled = p_enabled;
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_light_changed(light);
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_light_changed(light);
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