Backported from godot4: Remove legacy navigation debug materials

Removes legacy navigation debug materials.
- smix8
1b506cd49c
This commit is contained in:
Relintai 2023-09-02 13:18:16 +02:00
parent 2f1447dfe5
commit 62c5bfbc36

View File

@ -181,13 +181,9 @@ private:
Color debug_collisions_color; Color debug_collisions_color;
Color debug_collision_contact_color; Color debug_collision_contact_color;
Color debug_navigation_color;
Color debug_navigation_disabled_color;
Color debug_paths_color; Color debug_paths_color;
float debug_paths_width = 1.0f; float debug_paths_width = 1.0f;
Ref<ArrayMesh> debug_contact_mesh; Ref<ArrayMesh> debug_contact_mesh;
Ref<Material> navigation_material;
Ref<Material> navigation_disabled_material;
Ref<Material> debug_paths_material; Ref<Material> debug_paths_material;
Ref<Material> collision_material; Ref<Material> collision_material;
int collision_debug_contacts; int collision_debug_contacts;