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Ported DarkenAction.
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@ -31,33 +31,35 @@ SOFTWARE.
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void DarkenAction::do_action(PaintCanvas *canvas, const Array &data) {
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void DarkenAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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PaintAction::do_action(canvas, data);
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/*
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PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(data[0], data[1]);
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.do_action(canvas, data)
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var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
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for (int i = 0; i < pixels.size(); ++i) {
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for pixel in pixels:
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Vector2i pixel = pixels[i];
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if canvas.get_pixel_v(pixel) == null:
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continue
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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if (!canvas->validate_pixel_v(pixel)) {
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continue
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continue;
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}
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if pixel in action_data.undo.cells:
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Color col = canvas->get_pixel_v(pixel);
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var darkened_color = canvas.get_pixel_v(pixel).darkened(dark_factor)
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canvas.set_pixel_v(pixel, darkened_color)
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action_data.redo.cells.append(pixel)
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if (canvas->is_alpha_locked() && col.a < 0.001) {
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action_data.redo.colors.append(darkened_color)
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continue;
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continue
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}
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action_data.undo.colors.append(canvas.get_pixel_v(pixel))
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Color darkened_color = col.darkened(dark_factor);
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action_data.undo.cells.append(pixel)
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var darkened_color = canvas.get_pixel_v(pixel).darkened(dark_factor)
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canvas.set_pixel_v(pixel, darkened_color)
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action_data.redo.cells.append(pixel)
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canvas->set_pixel_v(pixel, darkened_color);
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action_data.redo.colors.append(darkened_color)
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*/
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redo_cells.append(pixel);
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redo_colors.append(darkened_color);
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if (undo_cells.contains(pixel)) {
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continue;
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}
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undo_colors.append(col);
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undo_cells.append(pixel);
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}
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}
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}
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DarkenAction::DarkenAction() {
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DarkenAction::DarkenAction() {
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