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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-09 20:39:37 +01:00
Disable logic that triggers automatic focus gain as the Godot Editor is loaded
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
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@ -501,7 +501,9 @@ void ScriptTextEditor::set_edit_state(const Variant &p_state) {
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}
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if (editor_enabled) {
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#ifndef ANDROID_ENABLED
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ensure_focus();
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#endif
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}
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}
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@ -1792,6 +1792,7 @@ void ProjectManager::_notification(int p_what) {
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}
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} break;
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case NOTIFICATION_READY: {
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#ifndef ANDROID_ENABLED
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if (_project_list->get_project_count() == 0 && StreamPeerSSL::is_available()) {
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open_templates->popup_centered_minsize();
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}
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@ -1801,6 +1802,7 @@ void ProjectManager::_notification(int p_what) {
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// to search without having to reach for their mouse
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project_filter->search_box->grab_focus();
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}
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#endif
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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set_process_unhandled_input(is_visible_in_tree());
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@ -2336,6 +2338,7 @@ void ProjectManager::_on_filter_option_changed() {
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}
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void ProjectManager::_on_tab_changed(int p_tab) {
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#ifndef ANDROID_ENABLED
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if (p_tab == 0) { // Projects
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// Automatically grab focus when the user moves from the Templates tab
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// back to the Projects tab.
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@ -2347,6 +2350,7 @@ void ProjectManager::_on_tab_changed(int p_tab) {
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// The Templates tab's search field is focused on display in the asset
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// library editor plugin code.
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#endif
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}
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void ProjectManager::_bind_methods() {
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