Added 32bit linux and windows editor builds to the build all script, along with headless and server builds.

This commit is contained in:
Relintai 2022-03-25 14:13:34 +01:00
parent ded4016814
commit 54be0699f0

View File

@ -15,11 +15,13 @@ img_version=pe
mkdir -p logs mkdir -p logs
# Windows editor (release debug)
rm -f modules/modules_enabled.gen.h rm -f modules/modules_enabled.gen.h
$podman run -v ${project_root}:/root/project -w /root/project pandemonium-windows:${img_version} scons tools=yes target=release_debug debug_symbols=no platform=windows -j4 . 2>&1 | tee logs/bew.log
# Windows editor (release debug) 64 bit
$podman run -v ${project_root}:/root/project -w /root/project pandemonium-windows:${img_version} scons tools=yes target=release_debug debug_symbols=no platform=windows bits=64 -j4 . 2>&1 | tee logs/bew.log
rm -f modules/modules_enabled.gen.h rm -f modules/modules_enabled.gen.h
#$podman run -v ${project_root}:/root/project -w /root/project pandemonium-windows:${img_version} scons tools=yes target=debug custom_modules_shared=no debug_symbols=no platform=windows -j4 . 2>&1 | tee logs/bewd.log # Windows editor (release debug) 32 bit
$podman run -v ${project_root}:/root/project -w /root/project pandemonium-windows:${img_version} scons tools=yes target=release_debug debug_symbols=no platform=windows bits=32 -j4 . 2>&1 | tee logs/bew.log
rm -f modules/modules_enabled.gen.h rm -f modules/modules_enabled.gen.h
# Windows templates 64 bit # Windows templates 64 bit
@ -34,10 +36,11 @@ rm -f modules/modules_enabled.gen.h
$podman run -v ${project_root}:/root/project -w /root/project pandemonium-windows:${img_version} scons tools=no target=release custom_modules_shared=no debug_symbols=no platform=windows bits=32 -j4 . 2>&1 | tee logs/bwr.log $podman run -v ${project_root}:/root/project -w /root/project pandemonium-windows:${img_version} scons tools=no target=release custom_modules_shared=no debug_symbols=no platform=windows bits=32 -j4 . 2>&1 | tee logs/bwr.log
rm -f modules/modules_enabled.gen.h rm -f modules/modules_enabled.gen.h
# Linux editor # Linux editor 64 bit
$podman run -v ${project_root}:/root/project -w /root/project pandemonium-linux:${img_version} scons tools=yes target=release_debug custom_modules_shared=no debug_symbols=no platform=x11 -j4 . 2>&1 | tee logs/bel.log $podman run -v ${project_root}:/root/project -w /root/project pandemonium-linux:${img_version} scons tools=yes target=release_debug custom_modules_shared=no debug_symbols=no platform=x11 bits=64 -j4 . 2>&1 | tee logs/bel.log
rm -f modules/modules_enabled.gen.h rm -f modules/modules_enabled.gen.h
#$podman run -v ${project_root}:/root/project -w /root/project pandemonium-linux:${img_version} scons tools=yes target=debug custom_modules_shared=no debug_symbols=no platform=x11 -j4 . 2>&1 | tee logs/beld.log # Linux editor 32 bit
$podman run -v ${project_root}:/root/project -w /root/project pandemonium-linux:${img_version} scons tools=yes target=release_debug custom_modules_shared=no debug_symbols=no platform=x11 bits=32 -j4 . 2>&1 | tee logs/bel.log
rm -f modules/modules_enabled.gen.h rm -f modules/modules_enabled.gen.h
# Linux templates 64 bit # Linux templates 64 bit
@ -52,6 +55,16 @@ rm -f modules/modules_enabled.gen.h
$podman run -v ${project_root}:/root/project -w /root/project pandemonium-linux:${img_version} scons tools=no target=release custom_modules_shared=no debug_symbols=no platform=x11 bits=32 -j4 . 2>&1 | tee logs/blr.log $podman run -v ${project_root}:/root/project -w /root/project pandemonium-linux:${img_version} scons tools=no target=release custom_modules_shared=no debug_symbols=no platform=x11 bits=32 -j4 . 2>&1 | tee logs/blr.log
rm -f modules/modules_enabled.gen.h rm -f modules/modules_enabled.gen.h
# Linux headless (editor) 64bit
$podman run -v ${project_root}:/root/project -w /root/project pandemonium-linux:${img_version} scons tools=yes target=release_debug custom_modules_shared=no debug_symbols=no platform=x11 bits=64 -j4 . 2>&1 | tee logs/bl.log
rm -f modules/modules_enabled.gen.h
# Linux server (templates) 64bit
$podman run -v ${project_root}:/root/project -w /root/project pandemonium-linux:${img_version} scons tools=no target=release_debug custom_modules_shared=no debug_symbols=no platform=x11 bits=64 -j4 . 2>&1 | tee logs/bl.log
rm -f modules/modules_enabled.gen.h
$podman run -v ${project_root}:/root/project -w /root/project pandemonium-linux:${img_version} scons tools=no target=release custom_modules_shared=no debug_symbols=no platform=x11 bits=64 -j4 . 2>&1 | tee logs/blr.log
rm -f modules/modules_enabled.gen.h
# Javascript editor # Javascript editor
$podman run -v ${project_root}:/root/project -w /root/project pandemonium-javascript:${img_version} bash -c 'source /root/emsdk_2.0.25/emsdk_env.sh;scons tools=yes target=release_debug custom_modules_shared=no debug_symbols=no threads_enabled=yes platform=javascript -j4' . 2>&1 | tee logs/bej.log $podman run -v ${project_root}:/root/project -w /root/project pandemonium-javascript:${img_version} bash -c 'source /root/emsdk_2.0.25/emsdk_env.sh;scons tools=yes target=release_debug custom_modules_shared=no debug_symbols=no threads_enabled=yes platform=javascript -j4' . 2>&1 | tee logs/bej.log
rm -f modules/modules_enabled.gen.h rm -f modules/modules_enabled.gen.h
@ -145,6 +158,7 @@ files=(
"pandemonium.windows.opt.debug.32.exe" "pandemonium.windows.opt.debug.32.exe"
"pandemonium.windows.opt.tools.64.exe" "pandemonium.windows.opt.tools.64.exe"
"pandemonium.windows.opt.tools.32.exe"
# Linux # Linux
"pandemonium.x11.opt.64" "pandemonium.x11.opt.64"
@ -154,6 +168,15 @@ files=(
"pandemonium.x11.opt.debug.32" "pandemonium.x11.opt.debug.32"
"pandemonium.x11.opt.tools.64" "pandemonium.x11.opt.tools.64"
"pandemonium.x11.opt.tools.32"
# Server (Linux) - template
"pandemonium.server.opt.64"
"pandemonium.server.opt.debug.64"
# Headless (Linux) - editor
"pandemonium.server.opt.tools.64"
# JS # JS
"pandemonium.javascript.opt.zip" "pandemonium.javascript.opt.zip"
@ -169,6 +192,7 @@ files=(
"android_debug.apk" "android_debug.apk"
"android_release.apk" "android_release.apk"
"android_editor.apk" "android_editor.apk"
"pandemonium-lib.release.aar"
# OSX # OSX
"pandemonium.osx.opt.arm64" "pandemonium.osx.opt.arm64"