diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 2d3899e77..782e8d3a9 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -46,6 +46,22 @@
When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_docks] and free it with [method Node.queue_free].
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@@ -408,6 +424,12 @@
Removes the control from the dock. You have to manually [method Node.queue_free] the control.
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diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index d6fce8591..073efea8e 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -274,10 +274,6 @@
If [code]true[/code], render the grid on an YZ plane. This can be useful for 3D side-scrolling games.
-
- The number of CPU threads to use for baking lightmaps with [BakedLightmap]. A value of [code]0[/code] will use all CPU logical cores, while positive values will set the maximum number of CPU threads that can be used when baking lightmaps. Negative values will use all CPU cores [i]minus[/i] the amount specified in the negative number.
- Using less CPU cores than the total amount of cores available will slow down lightmap baking, but will allow other tasks on the PC to be more reactive while lightmaps are baking.
-
If [code]true[/code], enables 3-button mouse emulation mode. This is useful on laptops when using a trackpad.
When 3-button mouse emulation mode is enabled, the pan, zoom and orbit modifiers can always be used in the 3D editor viewport, even when not holding down any mouse button.
@@ -343,15 +339,6 @@
The color to use for the selection box that surrounds selected nodes in the 3D editor viewport. The color's alpha channel influences the selection box's opacity.
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- The color override to use for 3D editor gizmos if the [Spatial] in question is part of an instanced scene file (from the perspective of the current scene).
-
-
- The 3D editor gizmo color for [Joint]s and [PhysicalBone]s.
-
-
- The 3D editor gizmo color for [CollisionShape]s, [VehicleWheel]s, [RayCast]s and [SpringArm]s.
-
If [code]true[/code], automatically updates animation tracks' target paths when renaming or reparenting nodes in the Scene tree dock.
@@ -370,12 +357,6 @@
The modulate color to use for "past" frames displayed in the animation editor's onion skinning feature.
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- The maximum distance at which tiles can be placed on a GridMap, relative to the camera position (in 3D units).
-
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- The size of tiles in the GridMap editor sidebar (in pixels).
-
The radius of each point's clickable area in 2D and 3D polygon editors (in pixels). Increase this value if you are having trouble selecting points in polygon editors. However, increasing this value may make it more difficult to select points located close to each other.
@@ -527,14 +508,6 @@
The port to listen to when starting the remote debugger. Godot will try to use port numbers above the configured number if the configured number is already taken by another application.
-
- The host to use to contact the HTTP and HTTPS proxy in the editor (for the asset library and export template downloads). See also [member network/http_proxy/port].
- [b]Note:[/b] Godot currently doesn't automatically use system proxy settings, so you have to enter them manually here if needed.
-
-
- The port number to use to contact the HTTP and HTTPS proxy in the editor (for the asset library and export template downloads). See also [member network/http_proxy/host].
- [b]Note:[/b] Godot currently doesn't automatically use system proxy settings, so you have to enter them manually here if needed.
-
The SSL certificate bundle to use for HTTP requests made within the editor (e.g. from the AssetLib tab). If left empty, the [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]included Mozilla certificate bundle[/url] will be used.
@@ -634,12 +607,6 @@
If [code]true[/code], allows scrolling past the end of the file in the script editor.
-
- If [code]true[/code], automatically reloads and parses scripts in the editor when they are saved. This is mainly relevant for [code]tool[/code] scripts which run in the editor.
-
-
- If [code]true[/code], automatically reloads scripts in the editor when they have been modified and saved by external editors.
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If set to a value greater than [code]0[/code], automatically saves the current script following the specified interval (in seconds). This can be used to prevent data loss if the editor crashes.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 574fc95cd..36adab002 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1910,6 +1910,8 @@
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diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 684d0776a..e7d80043d 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1910,7 +1910,7 @@
-
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Sets the physics interpolation quality for the [MultiMesh].
A value of [code]0[/code] gives fast but low quality interpolation, a value of [code]1[/code] gives slower but higher quality interpolation.
diff --git a/doc/classes/ThreadPool.xml b/doc/classes/ThreadPool.xml
index 099fc7041..69c832572 100644
--- a/doc/classes/ThreadPool.xml
+++ b/doc/classes/ThreadPool.xml
@@ -13,6 +13,11 @@
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@@ -52,7 +57,9 @@
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diff --git a/editor_modules/gltf/doc_classes/GLTFTextureSampler.xml b/editor_modules/gltf/doc_classes/GLTFTextureSampler.xml
index 9f468e671..1df7d5d2b 100644
--- a/editor_modules/gltf/doc_classes/GLTFTextureSampler.xml
+++ b/editor_modules/gltf/doc_classes/GLTFTextureSampler.xml
@@ -1,5 +1,5 @@
-
+
Represents a GLTF texture sampler
diff --git a/modules/broken_seals_module/doc_classes/BiomeTerrarinGenerator.xml b/modules/broken_seals_module/doc_classes/BiomeTerrainGenerator.xml
similarity index 88%
rename from modules/broken_seals_module/doc_classes/BiomeTerrarinGenerator.xml
rename to modules/broken_seals_module/doc_classes/BiomeTerrainGenerator.xml
index 67de7a032..7bea64cdd 100644
--- a/modules/broken_seals_module/doc_classes/BiomeTerrarinGenerator.xml
+++ b/modules/broken_seals_module/doc_classes/BiomeTerrainGenerator.xml
@@ -1,5 +1,5 @@
-
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diff --git a/modules/entity_spell_system/doc_classes/ESSMaterialCache.xml b/modules/entity_spell_system/doc_classes/ESSMaterialCache.xml
index fe6ef484e..0d1b4cc17 100644
--- a/modules/entity_spell_system/doc_classes/ESSMaterialCache.xml
+++ b/modules/entity_spell_system/doc_classes/ESSMaterialCache.xml
@@ -84,6 +84,18 @@
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diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 39121dd14..d1c6e89fa 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -1,5 +1,5 @@
-
+
Node for 3D tile-based maps.
diff --git a/modules/gridmap/doc_classes/MeshLibrary.xml b/modules/gridmap/doc_classes/MeshLibrary.xml
index e785f0dec..73dd87f0e 100644
--- a/modules/gridmap/doc_classes/MeshLibrary.xml
+++ b/modules/gridmap/doc_classes/MeshLibrary.xml
@@ -1,5 +1,5 @@
-
+
Library of meshes.
diff --git a/modules/props/doc_classes/GroundClutter.xml b/modules/props/doc_classes/GroundClutter.xml
index 327923a55..d85169f9c 100644
--- a/modules/props/doc_classes/GroundClutter.xml
+++ b/modules/props/doc_classes/GroundClutter.xml
@@ -7,18 +7,56 @@
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diff --git a/modules/props/doc_classes/TiledWallData.xml b/modules/props/doc_classes/TiledWallData.xml
index 75338fe5b..a4d5e9410 100644
--- a/modules/props/doc_classes/TiledWallData.xml
+++ b/modules/props/doc_classes/TiledWallData.xml
@@ -13,6 +13,12 @@
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@@ -194,6 +200,12 @@
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diff --git a/modules/props_2d/doc_classes/GroundClutter2D.xml b/modules/props_2d/doc_classes/GroundClutter2D.xml
index 6bea470bb..aa05b42b5 100644
--- a/modules/props_2d/doc_classes/GroundClutter2D.xml
+++ b/modules/props_2d/doc_classes/GroundClutter2D.xml
@@ -7,18 +7,56 @@
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