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Pandemonium style header guards.
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#ifndef ATLAS_MERGING_DIALOG_H
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#define ATLAS_MERGING_DIALOG_H
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/**************************************************************************/
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/* atlas_merging_dialog.h */
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/**************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ATLAS_MERGING_DIALOG_H
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#define ATLAS_MERGING_DIALOG_H
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#include "editor/editor_properties.h"
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#include "scene/gui/dialogs.h"
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#ifndef TILE_ATLAS_VIEW_H
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#define TILE_ATLAS_VIEW_H
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/**************************************************************************/
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/* tile_atlas_view.h */
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/**************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_ATLAS_VIEW_H
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#define TILE_ATLAS_VIEW_H
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#include "editor/gui/editor_zoom_widget.h"
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#include "scene/gui/box_container.h"
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#ifndef TILE_DATA_EDITORS_H
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#define TILE_DATA_EDITORS_H
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/**************************************************************************/
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/* tile_data_editors.h */
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/**************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_DATA_EDITORS_H
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#define TILE_DATA_EDITORS_H
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#include "tile_atlas_view.h"
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#ifndef TILE_MAP_LAYER_EDITOR_H
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#define TILE_MAP_LAYER_EDITOR_H
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/**************************************************************************/
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/* tile_map_layer_editor.h */
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/**************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_MAP_LAYER_EDITOR_H
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#define TILE_MAP_LAYER_EDITOR_H
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#include "tile_atlas_view.h"
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#ifndef TILE_PROXIES_MANAGER_DIALOG_H
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#define TILE_PROXIES_MANAGER_DIALOG_H
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/**************************************************************************/
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/* tile_proxies_manager_dialog.h */
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/**************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_PROXIES_MANAGER_DIALOG_H
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#define TILE_PROXIES_MANAGER_DIALOG_H
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#include "editor/editor_properties.h"
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#include "scene/2d/tile_map.h"
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#ifndef TILE_SET_ATLAS_SOURCE_EDITOR_H
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#define TILE_SET_ATLAS_SOURCE_EDITOR_H
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/**************************************************************************/
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/* tile_set_atlas_source_editor.h */
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/**************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_SET_ATLAS_SOURCE_EDITOR_H
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#define TILE_SET_ATLAS_SOURCE_EDITOR_H
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#include "tile_atlas_view.h"
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#include "tile_data_editors.h"
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#ifndef TILE_SET_EDITOR_H
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#define TILE_SET_EDITOR_H
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/**************************************************************************/
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/* tile_set_editor.h */
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/**************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_SET_EDITOR_H
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#define TILE_SET_EDITOR_H
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#include "atlas_merging_dialog.h"
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#include "scene/gui/tab_bar.h"
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#ifndef TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H
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#define TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H
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/**************************************************************************/
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/* tile_set_scenes_collection_source_editor.h */
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/**************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H
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#define TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H
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#include "editor/editor_inspector.h"
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#include "scene/gui/box_container.h"
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#ifndef TILES_EDITOR_PLUGIN_H
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#define TILES_EDITOR_PLUGIN_H
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/**************************************************************************/
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/* tiles_editor_plugin.h */
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/**************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILES_EDITOR_PLUGIN_H
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#define TILES_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "scene/gui/box_container.h"
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#ifndef TILE_MAP_H
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#define TILE_MAP_H
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/**************************************************************************/
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/* tile_map.h */
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/**************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_MAP_H
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#define TILE_MAP_H
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#include "scene/2d/tile_map_layer_group.h"
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#include "scene/resources/2d/tile_set.h"
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#ifndef TILE_MAP_LAYER_H
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#define TILE_MAP_LAYER_H
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/**************************************************************************/
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/* tile_map_layer.h */
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/**************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_MAP_LAYER_H
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#define TILE_MAP_LAYER_H
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#include "scene/2d/tile_map.h"
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#include "scene/resources/2d/tile_set.h"
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#ifndef TILE_MAP_LAYER_GROUP_H
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#define TILE_MAP_LAYER_GROUP_H
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/**************************************************************************/
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/* tile_map_layer_group.h */
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/**************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_MAP_LAYER_GROUP_H
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#define TILE_MAP_LAYER_GROUP_H
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#include "scene/2d/node_2d.h"
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#ifndef TILE_SET_H
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#define TILE_SET_H
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/**************************************************************************/
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/* tile_set.h */
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/**************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_SET_H
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#define TILE_SET_H
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#include "core/io/resource.h"
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#include "core/object/object.h"
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