From 5133ef182d6874fe4fddba99188ae74ab91d789e Mon Sep 17 00:00:00 2001 From: Relintai Date: Mon, 18 Dec 2023 00:31:04 +0100 Subject: [PATCH] File copyright header updates pt10. --- modules/entity_spell_system/defines.h | 13 ++-- modules/terraman/defines.h | 3 +- modules/terraman_2d/defines.h | 12 ++-- modules/voxelman/areas/world_area.cpp | 2 - modules/voxelman/areas/world_area.h | 2 - modules/voxelman/data/voxel_light.cpp | 2 - modules/voxelman/data/voxel_light.h | 2 - modules/voxelman/defines.h | 3 +- .../level_generator/voxel_level_generator.cpp | 2 - .../level_generator/voxel_level_generator.h | 2 - .../voxel_level_generator_flat.cpp | 2 - .../voxel_level_generator_flat.h | 2 - modules/voxelman/library/voxel_library.cpp | 2 - modules/voxelman/library/voxel_library.h | 2 - .../voxelman/library/voxel_library_merger.cpp | 2 - .../voxelman/library/voxel_library_merger.h | 2 - .../voxelman/library/voxel_library_simple.cpp | 2 - .../voxelman/library/voxel_library_simple.h | 2 - modules/voxelman/library/voxel_surface.cpp | 2 - modules/voxelman/library/voxel_surface.h | 2 - .../voxelman/library/voxel_surface_merger.cpp | 2 - .../voxelman/library/voxel_surface_merger.h | 2 - .../voxelman/library/voxel_surface_simple.cpp | 2 - .../voxelman/library/voxel_surface_simple.h | 2 - .../meshers/blocky/voxel_mesher_blocky.cpp | 2 - .../meshers/blocky/voxel_mesher_blocky.h | 2 - .../blocky/voxel_mesher_liquid_blocky.cpp | 2 - .../blocky/voxel_mesher_liquid_blocky.h | 2 - .../meshers/cubic/voxel_cube_points.cpp | 2 - .../meshers/cubic/voxel_cube_points.h | 2 - .../meshers/cubic/voxel_mesher_cubic.cpp | 2 - .../meshers/cubic/voxel_mesher_cubic.h | 2 - .../meshers/default/voxel_mesher_default.cpp | 2 - .../meshers/default/voxel_mesher_default.h | 2 - .../marching_cubes_cell_data.cpp | 2 - .../marching_cubes/marching_cubes_cell_data.h | 2 - .../voxel_mesher_marching_cubes.cpp | 2 - .../voxel_mesher_marching_cubes.h | 2 - modules/voxelman/meshers/voxel_mesher.cpp | 2 - modules/voxelman/meshers/voxel_mesher.h | 2 - modules/voxelman/register_types.cpp | 2 - modules/voxelman/register_types.h | 2 - .../voxelman/world/block_voxel_structure.cpp | 2 - .../voxelman/world/block_voxel_structure.h | 2 - .../world/blocky/voxel_chunk_blocky.cpp | 2 - .../world/blocky/voxel_chunk_blocky.h | 2 - .../world/blocky/voxel_world_blocky.cpp | 2 - .../world/blocky/voxel_world_blocky.h | 2 - .../world/cubic/voxel_chunk_cubic.cpp | 2 - .../voxelman/world/cubic/voxel_chunk_cubic.h | 2 - .../world/cubic/voxel_world_cubic.cpp | 2 - .../voxelman/world/cubic/voxel_world_cubic.h | 2 - .../world/default/voxel_chunk_default.cpp | 2 - .../world/default/voxel_chunk_default.h | 2 - .../world/default/voxel_world_default.cpp | 2 - .../world/default/voxel_world_default.h | 2 - modules/voxelman/world/environment_data.cpp | 2 - modules/voxelman/world/environment_data.h | 2 - modules/voxelman/world/jobs/voxel_job.cpp | 2 - modules/voxelman/world/jobs/voxel_job.h | 2 - .../voxelman/world/jobs/voxel_light_job.cpp | 2 - modules/voxelman/world/jobs/voxel_light_job.h | 2 - .../voxelman/world/jobs/voxel_prop_job.cpp | 2 - modules/voxelman/world/jobs/voxel_prop_job.h | 2 - .../voxelman/world/jobs/voxel_terrain_job.cpp | 2 - .../voxelman/world/jobs/voxel_terrain_job.h | 2 - .../voxel_chunk_marching_cubes.cpp | 2 - .../voxel_chunk_marching_cubes.h | 2 - .../voxel_world_marching_cubes.cpp | 2 - .../voxel_world_marching_cubes.h | 2 - modules/voxelman/world/voxel_chunk.cpp | 2 - modules/voxelman/world/voxel_chunk.h | 2 - modules/voxelman/world/voxel_structure.cpp | 2 - modules/voxelman/world/voxel_structure.h | 2 - modules/voxelman/world/voxel_world.cpp | 2 - modules/voxelman/world/voxel_world.h | 2 - scene/main/control.h | 10 +-- scene/main/http_request.cpp | 9 +-- scene/main/http_request.h | 12 ++-- scene/main/instance_placeholder.cpp | 9 +-- scene/main/instance_placeholder.h | 10 +-- scene/main/node.cpp | 11 +-- scene/main/node.h | 10 +-- scene/main/node_2d.cpp | 11 +-- scene/main/node_2d.h | 10 +-- scene/main/process_group.cpp | 31 ++++++++ scene/main/process_group.h | 31 ++++++++ scene/main/property_utils.cpp | 11 +-- scene/main/property_utils.h | 10 +-- scene/main/resource_preloader.cpp | 9 +-- scene/main/resource_preloader.h | 10 +-- scene/main/scene_string_names.cpp | 9 +-- scene/main/scene_string_names.h | 10 +-- scene/main/scene_tree.cpp | 15 ++-- scene/main/scene_tree.h | 10 +-- scene/main/spatial.cpp | 13 ++-- scene/main/spatial.h | 10 +-- scene/main/timer.cpp | 9 +-- scene/main/timer.h | 10 +-- scene/main/viewport.cpp | 15 ++-- scene/main/viewport.h | 9 +-- scene/main/world.cpp | 33 ++++++++- scene/main/world.h | 31 ++++++++ scene/register_scene_types.cpp | 71 ++++++++++--------- scene/register_scene_types.h | 10 +-- scene/resources/bit_map.cpp | 9 +-- scene/resources/bit_map.h | 10 +-- scene/resources/curve.cpp | 9 +-- scene/resources/curve.h | 10 +-- .../resources/default_theme/default_theme.cpp | 9 +-- scene/resources/default_theme/default_theme.h | 10 +-- scene/resources/environment_3d.cpp | 11 +-- scene/resources/environment_3d.h | 11 +-- scene/resources/font/dynamic_font.cpp | 9 +-- scene/resources/font/dynamic_font.h | 12 ++-- scene/resources/font/font.cpp | 9 +-- scene/resources/font/font.h | 10 +-- scene/resources/gradient.cpp | 9 +-- scene/resources/gradient.h | 10 +-- scene/resources/material/material.cpp | 9 +-- scene/resources/material/material.h | 12 ++-- .../resources/material/particles_material.cpp | 9 +-- scene/resources/material/particles_material.h | 10 +-- scene/resources/material/shader_material.cpp | 11 +-- scene/resources/material/shader_material.h | 13 ++-- scene/resources/material/spatial_material.cpp | 11 +-- scene/resources/material/spatial_material.h | 11 +-- scene/resources/mesh/immediate_mesh.cpp | 9 +-- scene/resources/mesh/immediate_mesh.h | 9 +-- scene/resources/mesh/importer_mesh.cpp | 12 ++-- scene/resources/mesh/importer_mesh.h | 17 ++--- scene/resources/mesh/mesh.cpp | 13 ++-- scene/resources/mesh/mesh.h | 10 +-- scene/resources/mesh/mesh_data_tool.cpp | 9 +-- scene/resources/mesh/mesh_data_tool.h | 10 +-- scene/resources/mesh/multimesh.cpp | 9 +-- scene/resources/mesh/multimesh.h | 10 +-- scene/resources/mesh/polygon_path_finder.cpp | 9 +-- scene/resources/mesh/polygon_path_finder.h | 10 +-- scene/resources/mesh/primitive_meshes.cpp | 9 +-- scene/resources/mesh/primitive_meshes.h | 10 +-- scene/resources/mesh/surface_tool.cpp | 9 +-- scene/resources/mesh/surface_tool.h | 10 +-- .../resources/navigation/navigation_mesh.cpp | 11 +-- scene/resources/navigation/navigation_mesh.h | 10 +-- ...avigation_mesh_source_geometry_data_3d.cpp | 59 +++++++-------- .../navigation_mesh_source_geometry_data_3d.h | 59 +++++++-------- ...avigation_mesh_source_geometry_data_2d.cpp | 59 +++++++-------- .../navigation_mesh_source_geometry_data_2d.h | 59 +++++++-------- .../navigation_2d/navigation_polygon.cpp | 9 +-- .../navigation_2d/navigation_polygon.h | 10 +-- scene/resources/occluder_shape.cpp | 9 +-- scene/resources/occluder_shape.h | 12 ++-- scene/resources/occluder_shape_polygon.cpp | 9 +-- scene/resources/occluder_shape_polygon.h | 10 +-- scene/resources/packed_scene.cpp | 21 +++--- scene/resources/packed_scene.h | 10 +-- scene/resources/physics_material.cpp | 9 +-- scene/resources/physics_material.h | 10 +-- scene/resources/resource_format_text.cpp | 11 +-- scene/resources/resource_format_text.h | 10 +-- scene/resources/shader.cpp | 9 +-- scene/resources/shader.h | 10 +-- scene/resources/shapes/box_shape.cpp | 9 +-- scene/resources/shapes/box_shape.h | 10 +-- scene/resources/shapes/capsule_shape.cpp | 9 +-- scene/resources/shapes/capsule_shape.h | 10 +-- .../shapes/concave_polygon_shape.cpp | 9 +-- .../resources/shapes/concave_polygon_shape.h | 10 +-- .../resources/shapes/convex_polygon_shape.cpp | 9 +-- scene/resources/shapes/convex_polygon_shape.h | 10 +-- scene/resources/shapes/cylinder_shape.cpp | 9 +-- scene/resources/shapes/cylinder_shape.h | 10 +-- scene/resources/shapes/height_map_shape.cpp | 9 +-- scene/resources/shapes/height_map_shape.h | 10 +-- scene/resources/shapes/plane_shape.cpp | 9 +-- scene/resources/shapes/plane_shape.h | 10 +-- scene/resources/shapes/ray_shape.cpp | 9 +-- scene/resources/shapes/ray_shape.h | 10 +-- scene/resources/shapes/shape.cpp | 9 +-- scene/resources/shapes/shape.h | 10 +-- scene/resources/shapes/sphere_shape.cpp | 9 +-- scene/resources/shapes/sphere_shape.h | 10 +-- .../resources/shapes_2d/capsule_shape_2d.cpp | 9 +-- scene/resources/shapes_2d/capsule_shape_2d.h | 10 +-- scene/resources/shapes_2d/circle_shape_2d.cpp | 9 +-- scene/resources/shapes_2d/circle_shape_2d.h | 10 +-- .../shapes_2d/concave_polygon_shape_2d.cpp | 9 +-- .../shapes_2d/concave_polygon_shape_2d.h | 10 +-- .../shapes_2d/convex_polygon_shape_2d.cpp | 9 +-- .../shapes_2d/convex_polygon_shape_2d.h | 10 +-- scene/resources/shapes_2d/line_shape_2d.cpp | 9 +-- scene/resources/shapes_2d/line_shape_2d.h | 10 +-- .../shapes_2d/rectangle_shape_2d.cpp | 9 +-- .../resources/shapes_2d/rectangle_shape_2d.h | 10 +-- .../resources/shapes_2d/segment_shape_2d.cpp | 9 +-- scene/resources/shapes_2d/segment_shape_2d.h | 10 +-- scene/resources/shapes_2d/shape_2d.cpp | 9 +-- scene/resources/shapes_2d/shape_2d.h | 10 +-- scene/resources/sky.cpp | 9 +-- scene/resources/sky.h | 10 +-- scene/resources/style_box.cpp | 9 +-- scene/resources/style_box.h | 10 +-- scene/resources/text_file.cpp | 9 +-- scene/resources/text_file.h | 10 +-- scene/resources/texture.cpp | 11 +-- scene/resources/texture.h | 10 +-- scene/resources/theme.cpp | 9 +-- scene/resources/theme.h | 10 +-- scene/resources/video_stream.h | 10 +-- scene/resources/world_2d.cpp | 9 +-- scene/resources/world_2d.h | 10 +-- scene/resources/world_3d.cpp | 11 +-- scene/resources/world_3d.h | 11 +-- servers/audio/audio_driver_dummy.cpp | 9 +-- servers/audio/audio_driver_dummy.h | 12 ++-- servers/audio/audio_effect.cpp | 9 +-- servers/audio/audio_effect.h | 10 +-- servers/audio/audio_filter_sw.cpp | 9 +-- servers/audio/audio_filter_sw.h | 10 +-- servers/audio/audio_rb_resampler.cpp | 9 +-- servers/audio/audio_rb_resampler.h | 10 +-- servers/audio/audio_stream.cpp | 11 +-- servers/audio/audio_stream.h | 10 +-- .../audio/effects/audio_effect_amplify.cpp | 9 +-- servers/audio/effects/audio_effect_amplify.h | 10 +-- .../audio/effects/audio_effect_capture.cpp | 9 +-- servers/audio/effects/audio_effect_capture.h | 14 ++-- servers/audio/effects/audio_effect_chorus.cpp | 9 +-- servers/audio/effects/audio_effect_chorus.h | 10 +-- .../audio/effects/audio_effect_compressor.cpp | 9 +-- .../audio/effects/audio_effect_compressor.h | 10 +-- servers/audio/effects/audio_effect_delay.cpp | 9 +-- servers/audio/effects/audio_effect_delay.h | 10 +-- .../audio/effects/audio_effect_distortion.cpp | 9 +-- .../audio/effects/audio_effect_distortion.h | 10 +-- servers/audio/effects/audio_effect_eq.cpp | 9 +-- servers/audio/effects/audio_effect_eq.h | 10 +-- servers/audio/effects/audio_effect_filter.cpp | 9 +-- servers/audio/effects/audio_effect_filter.h | 10 +-- .../audio/effects/audio_effect_limiter.cpp | 9 +-- servers/audio/effects/audio_effect_limiter.h | 10 +-- servers/audio/effects/audio_effect_panner.cpp | 9 +-- servers/audio/effects/audio_effect_panner.h | 10 +-- servers/audio/effects/audio_effect_phaser.cpp | 9 +-- servers/audio/effects/audio_effect_phaser.h | 10 +-- .../effects/audio_effect_pitch_shift.cpp | 9 +-- .../audio/effects/audio_effect_pitch_shift.h | 10 +-- servers/audio/effects/audio_effect_record.cpp | 9 +-- servers/audio/effects/audio_effect_record.h | 10 +-- servers/audio/effects/audio_effect_reverb.cpp | 9 +-- servers/audio/effects/audio_effect_reverb.h | 10 +-- .../audio_effect_spectrum_analyzer.cpp | 9 +-- .../effects/audio_effect_spectrum_analyzer.h | 10 +-- .../effects/audio_effect_stereo_enhance.cpp | 9 +-- .../effects/audio_effect_stereo_enhance.h | 10 +-- .../audio/effects/audio_stream_generator.cpp | 9 +-- .../audio/effects/audio_stream_generator.h | 10 +-- servers/audio/effects/eq.cpp | 9 +-- servers/audio/effects/eq.h | 12 ++-- servers/audio/effects/reverb.cpp | 9 +-- servers/audio/effects/reverb.h | 10 +-- servers/audio_server.cpp | 9 +-- servers/audio_server.h | 10 +-- .../navigation/navigation_mesh_generator.cpp | 59 +++++++-------- .../navigation/navigation_mesh_generator.h | 59 +++++++-------- .../navigation_mesh_generator_dummy.cpp | 30 ++++++++ .../navigation_mesh_generator_dummy.h | 59 +++++++-------- .../navigation_path_query_parameters_2d.cpp | 59 +++++++-------- .../navigation_path_query_parameters_2d.h | 60 ++++++++-------- .../navigation_path_query_parameters_3d.cpp | 59 +++++++-------- .../navigation_path_query_parameters_3d.h | 59 +++++++-------- .../navigation_path_query_result_2d.cpp | 59 +++++++-------- .../navigation_path_query_result_2d.h | 59 +++++++-------- .../navigation_path_query_result_3d.cpp | 59 +++++++-------- .../navigation_path_query_result_3d.h | 59 +++++++-------- servers/navigation/navigation_utilities.h | 60 ++++++++-------- servers/navigation_2d_server.cpp | 9 +-- servers/navigation_2d_server.h | 9 +-- servers/navigation_server.cpp | 9 +-- servers/navigation_server.h | 10 +-- servers/physics/area_pair_sw.cpp | 9 +-- servers/physics/area_pair_sw.h | 10 +-- servers/physics/area_sw.cpp | 9 +-- servers/physics/area_sw.h | 10 +-- servers/physics/body_pair_sw.cpp | 9 +-- servers/physics/body_pair_sw.h | 10 +-- servers/physics/body_sw.cpp | 9 +-- servers/physics/body_sw.h | 10 +-- servers/physics/broad_phase_basic.cpp | 9 +-- servers/physics/broad_phase_basic.h | 10 +-- servers/physics/broad_phase_bvh.cpp | 9 +-- servers/physics/broad_phase_bvh.h | 10 +-- servers/physics/broad_phase_octree.cpp | 9 +-- servers/physics/broad_phase_octree.h | 10 +-- servers/physics/broad_phase_sw.cpp | 9 +-- servers/physics/broad_phase_sw.h | 10 +-- servers/physics/collision_object_sw.cpp | 9 +-- servers/physics/collision_object_sw.h | 10 +-- servers/physics/collision_solver_sat.cpp | 9 +-- servers/physics/collision_solver_sat.h | 10 +-- servers/physics/collision_solver_sw.cpp | 9 +-- servers/physics/collision_solver_sw.h | 10 +-- servers/physics/constraint_sw.h | 10 +-- servers/physics/gjk_epa.cpp | 9 +-- servers/physics/gjk_epa.h | 10 +-- .../physics/joints/cone_twist_joint_sw.cpp | 9 +-- servers/physics/joints/cone_twist_joint_sw.h | 10 +-- .../physics/joints/generic_6dof_joint_sw.cpp | 9 +-- .../physics/joints/generic_6dof_joint_sw.h | 10 +-- servers/physics/joints/hinge_joint_sw.cpp | 9 +-- servers/physics/joints/hinge_joint_sw.h | 10 +-- servers/physics/joints/jacobian_entry_sw.h | 10 +-- servers/physics/joints/pin_joint_sw.cpp | 9 +-- servers/physics/joints/pin_joint_sw.h | 10 +-- servers/physics/joints/slider_joint_sw.cpp | 9 +-- servers/physics/joints/slider_joint_sw.h | 10 +-- servers/physics/joints_sw.h | 10 +-- servers/physics/physics_server_sw.cpp | 9 +-- servers/physics/physics_server_sw.h | 10 +-- servers/physics/shape_sw.cpp | 11 +-- servers/physics/shape_sw.h | 10 +-- servers/physics/space_sw.cpp | 9 +-- servers/physics/space_sw.h | 12 ++-- servers/physics/step_sw.cpp | 9 +-- servers/physics/step_sw.h | 10 +-- servers/physics_2d/area_2d_sw.cpp | 9 +-- servers/physics_2d/area_2d_sw.h | 10 +-- servers/physics_2d/area_pair_2d_sw.cpp | 9 +-- servers/physics_2d/area_pair_2d_sw.h | 10 +-- servers/physics_2d/body_2d_sw.cpp | 9 +-- servers/physics_2d/body_2d_sw.h | 10 +-- servers/physics_2d/body_pair_2d_sw.cpp | 9 +-- servers/physics_2d/body_pair_2d_sw.h | 10 +-- servers/physics_2d/broad_phase_2d_basic.cpp | 9 +-- servers/physics_2d/broad_phase_2d_basic.h | 10 +-- servers/physics_2d/broad_phase_2d_bvh.cpp | 9 +-- servers/physics_2d/broad_phase_2d_bvh.h | 10 +-- .../physics_2d/broad_phase_2d_hash_grid.cpp | 9 +-- servers/physics_2d/broad_phase_2d_hash_grid.h | 10 +-- servers/physics_2d/broad_phase_2d_sw.cpp | 9 +-- servers/physics_2d/broad_phase_2d_sw.h | 10 +-- servers/physics_2d/collision_object_2d_sw.cpp | 9 +-- servers/physics_2d/collision_object_2d_sw.h | 10 +-- .../physics_2d/collision_solver_2d_sat.cpp | 9 +-- servers/physics_2d/collision_solver_2d_sat.h | 10 +-- servers/physics_2d/collision_solver_2d_sw.cpp | 9 +-- servers/physics_2d/collision_solver_2d_sw.h | 10 +-- servers/physics_2d/constraint_2d_sw.h | 10 +-- servers/physics_2d/joints_2d_sw.cpp | 9 +-- servers/physics_2d/joints_2d_sw.h | 10 +-- servers/physics_2d/physics_2d_server_sw.cpp | 9 +-- servers/physics_2d/physics_2d_server_sw.h | 10 +-- .../physics_2d/physics_2d_server_wrap_mt.cpp | 9 +-- .../physics_2d/physics_2d_server_wrap_mt.h | 14 ++-- servers/physics_2d/shape_2d_sw.cpp | 11 +-- servers/physics_2d/shape_2d_sw.h | 12 ++-- servers/physics_2d/space_2d_sw.cpp | 11 +-- servers/physics_2d/space_2d_sw.h | 12 ++-- servers/physics_2d/step_2d_sw.cpp | 9 +-- servers/physics_2d/step_2d_sw.h | 10 +-- servers/physics_2d_server.cpp | 11 +-- servers/physics_2d_server.h | 10 +-- servers/physics_server.cpp | 11 +-- servers/physics_server.h | 10 +-- servers/register_server_types.cpp | 9 +-- servers/register_server_types.h | 10 +-- servers/rendering/portals/portal_defines.h | 10 +-- .../portals/portal_gameplay_monitor.cpp | 9 +-- .../portals/portal_gameplay_monitor.h | 10 +-- .../portals/portal_occlusion_culler.cpp | 11 +-- .../portals/portal_occlusion_culler.h | 12 ++-- servers/rendering/portals/portal_pvs.cpp | 9 +-- servers/rendering/portals/portal_pvs.h | 10 +-- .../rendering/portals/portal_pvs_builder.cpp | 9 +-- .../rendering/portals/portal_pvs_builder.h | 10 +-- servers/rendering/portals/portal_renderer.cpp | 11 +-- servers/rendering/portals/portal_renderer.h | 16 +++-- .../rendering/portals/portal_resources.cpp | 9 +-- servers/rendering/portals/portal_resources.h | 10 +-- .../rendering/portals/portal_rooms_bsp.cpp | 9 +-- servers/rendering/portals/portal_rooms_bsp.h | 10 +-- servers/rendering/portals/portal_tracer.cpp | 9 +-- servers/rendering/portals/portal_tracer.h | 10 +-- servers/rendering/portals/portal_types.cpp | 9 +-- servers/rendering/portals/portal_types.h | 12 ++-- servers/rendering/rasterizer.cpp | 9 +-- servers/rendering/rasterizer.h | 10 +-- servers/rendering/rendering_server_canvas.cpp | 11 +-- servers/rendering/rendering_server_canvas.h | 11 +-- .../rendering_server_canvas_helper.cpp | 59 +++++++-------- .../rendering_server_canvas_helper.h | 60 ++++++++-------- .../rendering/rendering_server_constants.h | 60 ++++++++-------- .../rendering/rendering_server_globals.cpp | 11 +-- servers/rendering/rendering_server_globals.h | 12 ++-- servers/rendering/rendering_server_raster.cpp | 11 +-- servers/rendering/rendering_server_raster.h | 12 ++-- servers/rendering/rendering_server_scene.cpp | 11 +-- servers/rendering/rendering_server_scene.h | 12 ++-- .../rendering/rendering_server_viewport.cpp | 11 +-- servers/rendering/rendering_server_viewport.h | 12 ++-- .../rendering/rendering_server_wrap_mt.cpp | 13 ++-- servers/rendering/rendering_server_wrap_mt.h | 12 ++-- servers/rendering/shader_language.cpp | 9 +-- servers/rendering/shader_language.h | 12 ++-- servers/rendering/shader_types.cpp | 9 +-- servers/rendering/shader_types.h | 10 +-- servers/rendering_server.cpp | 11 +-- servers/rendering_server.h | 12 ++-- servers/rendering_server_callbacks.cpp | 11 +-- servers/rendering_server_callbacks.h | 12 ++-- servers/server_wrap_mt_common.h | 9 +-- servers/window_server.cpp | 14 ++-- servers/window_server.h | 11 +-- 414 files changed, 2572 insertions(+), 2090 deletions(-) diff --git a/modules/entity_spell_system/defines.h b/modules/entity_spell_system/defines.h index e4039beba..9bddba752 100644 --- a/modules/entity_spell_system/defines.h +++ b/modules/entity_spell_system/defines.h @@ -1,7 +1,6 @@ #ifndef ESS_DEFINES_H #define ESS_DEFINES_H - /*************************************************************************/ /* defines.h */ /*************************************************************************/ @@ -33,12 +32,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#define VARIANT_ARRAY_GET(arr) \ -Vector r;\ -for (int i = 0; i < arr.size(); i++) {\ - r.push_back(arr[i].get_ref_ptr());\ -}\ -return r; +#define VARIANT_ARRAY_GET(arr) \ + Vector r; \ + for (int i = 0; i < arr.size(); i++) { \ + r.push_back(arr[i].get_ref_ptr()); \ + } \ + return r; #define VARIANT_ARRAY_SET(arr, arr_into, type) \ arr_into.clear(); \ diff --git a/modules/terraman/defines.h b/modules/terraman/defines.h index 0f9c050fc..0aff7c044 100644 --- a/modules/terraman/defines.h +++ b/modules/terraman/defines.h @@ -1,7 +1,6 @@ #ifndef TERRAIN_DEFINES_H #define TERRAIN_DEFINES_H - /*************************************************************************/ /* defines.h */ /*************************************************************************/ @@ -34,7 +33,7 @@ /*************************************************************************/ #define VARIANT_ARRAY_GET(arr) \ -Vector r; \ + Vector r; \ for (int i = 0; i < arr.size(); i++) { \ r.push_back(arr[i].get_ref_ptr()); \ } \ diff --git a/modules/terraman_2d/defines.h b/modules/terraman_2d/defines.h index e6feb5db2..fb00c1698 100644 --- a/modules/terraman_2d/defines.h +++ b/modules/terraman_2d/defines.h @@ -1,6 +1,6 @@ #ifndef TERRAIN_2D_DEFINES_H #define TERRAIN_2D_DEFINES_H -#define VARIANT_ARRAY_GET(arr) \ +#define VARIANT_ARRAY_GET(arr) /*************************************************************************/ /* defines.h */ @@ -33,11 +33,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -Vector r; \ - for (int i = 0; i < arr.size(); i++) { \ - r.push_back(arr[i].get_ref_ptr()); \ - } \ - return r; +Vector r; +for (int i = 0; i < arr.size(); i++) { + r.push_back(arr[i].get_ref_ptr()); +} +return r; #define VARIANT_ARRAY_SET(arr, arr_into, type) \ arr_into.clear(); \ diff --git a/modules/voxelman/areas/world_area.cpp b/modules/voxelman/areas/world_area.cpp index 6482421c6..bfa3b0953 100644 --- a/modules/voxelman/areas/world_area.cpp +++ b/modules/voxelman/areas/world_area.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "world_area.h" AABB WorldArea::get_aabb() const { diff --git a/modules/voxelman/areas/world_area.h b/modules/voxelman/areas/world_area.h index 921357bc9..9214d35f6 100644 --- a/modules/voxelman/areas/world_area.h +++ b/modules/voxelman/areas/world_area.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/object/reference.h" #include "core/string/ustring.h" diff --git a/modules/voxelman/data/voxel_light.cpp b/modules/voxelman/data/voxel_light.cpp index 1a490aaf7..d47534333 100644 --- a/modules/voxelman/data/voxel_light.cpp +++ b/modules/voxelman/data/voxel_light.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_light.h" _FORCE_INLINE_ int VoxelLight::get_world_position_x() const { diff --git a/modules/voxelman/data/voxel_light.h b/modules/voxelman/data/voxel_light.h index 43f9d682e..e7e91f66a 100644 --- a/modules/voxelman/data/voxel_light.h +++ b/modules/voxelman/data/voxel_light.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/containers/vector.h" #include "core/math/color.h" #include "core/object/reference.h" diff --git a/modules/voxelman/defines.h b/modules/voxelman/defines.h index 8c26a3608..61b6b0a7e 100644 --- a/modules/voxelman/defines.h +++ b/modules/voxelman/defines.h @@ -1,7 +1,6 @@ #ifndef VOXEL_DEFINES_H #define VOXEL_DEFINES_H - /*************************************************************************/ /* defines.h */ /*************************************************************************/ @@ -34,7 +33,7 @@ /*************************************************************************/ #define VARIANT_ARRAY_GET(arr) \ -Vector r; \ + Vector r; \ for (int i = 0; i < arr.size(); i++) { \ r.push_back(arr[i].get_ref_ptr()); \ } \ diff --git a/modules/voxelman/level_generator/voxel_level_generator.cpp b/modules/voxelman/level_generator/voxel_level_generator.cpp index e8b99a66f..652b6ff5b 100644 --- a/modules/voxelman/level_generator/voxel_level_generator.cpp +++ b/modules/voxelman/level_generator/voxel_level_generator.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_level_generator.h" #include "../world/voxel_chunk.h" diff --git a/modules/voxelman/level_generator/voxel_level_generator.h b/modules/voxelman/level_generator/voxel_level_generator.h index 8a6cb9057..f23db3122 100644 --- a/modules/voxelman/level_generator/voxel_level_generator.h +++ b/modules/voxelman/level_generator/voxel_level_generator.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/object/resource.h" class VoxelChunk; diff --git a/modules/voxelman/level_generator/voxel_level_generator_flat.cpp b/modules/voxelman/level_generator/voxel_level_generator_flat.cpp index 50033070f..0808cb4e8 100644 --- a/modules/voxelman/level_generator/voxel_level_generator_flat.cpp +++ b/modules/voxelman/level_generator/voxel_level_generator_flat.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_level_generator_flat.h" #include "../world/voxel_chunk.h" diff --git a/modules/voxelman/level_generator/voxel_level_generator_flat.h b/modules/voxelman/level_generator/voxel_level_generator_flat.h index 6733b6da6..81be0c1da 100644 --- a/modules/voxelman/level_generator/voxel_level_generator_flat.h +++ b/modules/voxelman/level_generator/voxel_level_generator_flat.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_level_generator.h" class VoxelChunk; diff --git a/modules/voxelman/library/voxel_library.cpp b/modules/voxelman/library/voxel_library.cpp index 9af8411b1..40ea2decd 100644 --- a/modules/voxelman/library/voxel_library.cpp +++ b/modules/voxelman/library/voxel_library.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_library.h" #include "../world/voxel_chunk.h" diff --git a/modules/voxelman/library/voxel_library.h b/modules/voxelman/library/voxel_library.h index 62f76b197..0776e1378 100644 --- a/modules/voxelman/library/voxel_library.h +++ b/modules/voxelman/library/voxel_library.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/object/resource.h" #include "core/math/rect2.h" diff --git a/modules/voxelman/library/voxel_library_merger.cpp b/modules/voxelman/library/voxel_library_merger.cpp index 7cd29bc16..d3a6856c1 100644 --- a/modules/voxelman/library/voxel_library_merger.cpp +++ b/modules/voxelman/library/voxel_library_merger.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_library_merger.h" #include "scene/resources/material/shader_material.h" diff --git a/modules/voxelman/library/voxel_library_merger.h b/modules/voxelman/library/voxel_library_merger.h index 20316bfd2..feee904bd 100644 --- a/modules/voxelman/library/voxel_library_merger.h +++ b/modules/voxelman/library/voxel_library_merger.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/containers/rb_map.h" #include "core/object/resource.h" diff --git a/modules/voxelman/library/voxel_library_simple.cpp b/modules/voxelman/library/voxel_library_simple.cpp index 5445c3052..d4bd4c294 100644 --- a/modules/voxelman/library/voxel_library_simple.cpp +++ b/modules/voxelman/library/voxel_library_simple.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_library_simple.h" #include "../defines.h" diff --git a/modules/voxelman/library/voxel_library_simple.h b/modules/voxelman/library/voxel_library_simple.h index cd8f267b2..c96d02000 100644 --- a/modules/voxelman/library/voxel_library_simple.h +++ b/modules/voxelman/library/voxel_library_simple.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/object/resource.h" #include "voxel_library.h" diff --git a/modules/voxelman/library/voxel_surface.cpp b/modules/voxelman/library/voxel_surface.cpp index 767360acc..3d87de66c 100644 --- a/modules/voxelman/library/voxel_surface.cpp +++ b/modules/voxelman/library/voxel_surface.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_surface.h" int VoxelSurface::get_id() const { diff --git a/modules/voxelman/library/voxel_surface.h b/modules/voxelman/library/voxel_surface.h index dd1f216c4..8f21dac7a 100644 --- a/modules/voxelman/library/voxel_surface.h +++ b/modules/voxelman/library/voxel_surface.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/containers/vector.h" #include "core/math/color.h" #include "core/object/resource.h" diff --git a/modules/voxelman/library/voxel_surface_merger.cpp b/modules/voxelman/library/voxel_surface_merger.cpp index 169c64f75..6f03ca1a8 100644 --- a/modules/voxelman/library/voxel_surface_merger.cpp +++ b/modules/voxelman/library/voxel_surface_merger.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_surface_merger.h" #include "voxel_library_merger.h" diff --git a/modules/voxelman/library/voxel_surface_merger.h b/modules/voxelman/library/voxel_surface_merger.h index 72a863dc6..3a95ac380 100644 --- a/modules/voxelman/library/voxel_surface_merger.h +++ b/modules/voxelman/library/voxel_surface_merger.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_surface.h" #include "scene/resources/texture.h" diff --git a/modules/voxelman/library/voxel_surface_simple.cpp b/modules/voxelman/library/voxel_surface_simple.cpp index ec15fd68e..785589363 100644 --- a/modules/voxelman/library/voxel_surface_simple.cpp +++ b/modules/voxelman/library/voxel_surface_simple.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_surface_simple.h" #include "voxel_library_simple.h" diff --git a/modules/voxelman/library/voxel_surface_simple.h b/modules/voxelman/library/voxel_surface_simple.h index 6eb6a74df..edf3665e3 100644 --- a/modules/voxelman/library/voxel_surface_simple.h +++ b/modules/voxelman/library/voxel_surface_simple.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_surface.h" class VoxelSurfaceSimple : public VoxelSurface { diff --git a/modules/voxelman/meshers/blocky/voxel_mesher_blocky.cpp b/modules/voxelman/meshers/blocky/voxel_mesher_blocky.cpp index 162c2f0f0..a4a21a883 100644 --- a/modules/voxelman/meshers/blocky/voxel_mesher_blocky.cpp +++ b/modules/voxelman/meshers/blocky/voxel_mesher_blocky.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_mesher_blocky.h" #include "../../world/default/voxel_chunk_default.h" diff --git a/modules/voxelman/meshers/blocky/voxel_mesher_blocky.h b/modules/voxelman/meshers/blocky/voxel_mesher_blocky.h index 9af065756..3320fd1b3 100644 --- a/modules/voxelman/meshers/blocky/voxel_mesher_blocky.h +++ b/modules/voxelman/meshers/blocky/voxel_mesher_blocky.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/math/color.h" #include "core/math/vector2.h" diff --git a/modules/voxelman/meshers/blocky/voxel_mesher_liquid_blocky.cpp b/modules/voxelman/meshers/blocky/voxel_mesher_liquid_blocky.cpp index 532b03505..ad1d82105 100644 --- a/modules/voxelman/meshers/blocky/voxel_mesher_liquid_blocky.cpp +++ b/modules/voxelman/meshers/blocky/voxel_mesher_liquid_blocky.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_mesher_liquid_blocky.h" #include "../../world/default/voxel_chunk_default.h" diff --git a/modules/voxelman/meshers/blocky/voxel_mesher_liquid_blocky.h b/modules/voxelman/meshers/blocky/voxel_mesher_liquid_blocky.h index 6dcc2d7c6..e9c4a7202 100644 --- a/modules/voxelman/meshers/blocky/voxel_mesher_liquid_blocky.h +++ b/modules/voxelman/meshers/blocky/voxel_mesher_liquid_blocky.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/math/color.h" #include "core/math/vector2.h" diff --git a/modules/voxelman/meshers/cubic/voxel_cube_points.cpp b/modules/voxelman/meshers/cubic/voxel_cube_points.cpp index c3aa517b9..1237d3e44 100644 --- a/modules/voxelman/meshers/cubic/voxel_cube_points.cpp +++ b/modules/voxelman/meshers/cubic/voxel_cube_points.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_cube_points.h" #include "../../world/default/voxel_chunk_default.h" #include "../../world/voxel_chunk.h" diff --git a/modules/voxelman/meshers/cubic/voxel_cube_points.h b/modules/voxelman/meshers/cubic/voxel_cube_points.h index e47b6a107..81d677b79 100644 --- a/modules/voxelman/meshers/cubic/voxel_cube_points.h +++ b/modules/voxelman/meshers/cubic/voxel_cube_points.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/containers/vector.h" #include "core/object/reference.h" diff --git a/modules/voxelman/meshers/cubic/voxel_mesher_cubic.cpp b/modules/voxelman/meshers/cubic/voxel_mesher_cubic.cpp index 48c25eb76..f50b2ac39 100644 --- a/modules/voxelman/meshers/cubic/voxel_mesher_cubic.cpp +++ b/modules/voxelman/meshers/cubic/voxel_mesher_cubic.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_mesher_cubic.h" #include "../../world/default/voxel_chunk_default.h" diff --git a/modules/voxelman/meshers/cubic/voxel_mesher_cubic.h b/modules/voxelman/meshers/cubic/voxel_mesher_cubic.h index 34c6e0991..f815798e6 100644 --- a/modules/voxelman/meshers/cubic/voxel_mesher_cubic.h +++ b/modules/voxelman/meshers/cubic/voxel_mesher_cubic.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/math/color.h" #include "core/math/vector2.h" diff --git a/modules/voxelman/meshers/default/voxel_mesher_default.cpp b/modules/voxelman/meshers/default/voxel_mesher_default.cpp index c4deb8b21..805d896ce 100644 --- a/modules/voxelman/meshers/default/voxel_mesher_default.cpp +++ b/modules/voxelman/meshers/default/voxel_mesher_default.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_mesher_default.h" #include "../../world/default/voxel_chunk_default.h" diff --git a/modules/voxelman/meshers/default/voxel_mesher_default.h b/modules/voxelman/meshers/default/voxel_mesher_default.h index 16336f954..f5aebc47f 100644 --- a/modules/voxelman/meshers/default/voxel_mesher_default.h +++ b/modules/voxelman/meshers/default/voxel_mesher_default.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/math/color.h" #include "core/math/vector2.h" diff --git a/modules/voxelman/meshers/marching_cubes/marching_cubes_cell_data.cpp b/modules/voxelman/meshers/marching_cubes/marching_cubes_cell_data.cpp index faa3e349d..65833003a 100644 --- a/modules/voxelman/meshers/marching_cubes/marching_cubes_cell_data.cpp +++ b/modules/voxelman/meshers/marching_cubes/marching_cubes_cell_data.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "marching_cubes_cell_data.h" int MarchingCubesCellData::get_vertex_index(int index) const { diff --git a/modules/voxelman/meshers/marching_cubes/marching_cubes_cell_data.h b/modules/voxelman/meshers/marching_cubes/marching_cubes_cell_data.h index 5a12a1cf8..86ee96003 100644 --- a/modules/voxelman/meshers/marching_cubes/marching_cubes_cell_data.h +++ b/modules/voxelman/meshers/marching_cubes/marching_cubes_cell_data.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/object/reference.h" #include "marching_cubes_tables.h" diff --git a/modules/voxelman/meshers/marching_cubes/voxel_mesher_marching_cubes.cpp b/modules/voxelman/meshers/marching_cubes/voxel_mesher_marching_cubes.cpp index fe44868a1..19b737016 100644 --- a/modules/voxelman/meshers/marching_cubes/voxel_mesher_marching_cubes.cpp +++ b/modules/voxelman/meshers/marching_cubes/voxel_mesher_marching_cubes.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/variant/array.h" #include "core/variant/dictionary.h" diff --git a/modules/voxelman/meshers/marching_cubes/voxel_mesher_marching_cubes.h b/modules/voxelman/meshers/marching_cubes/voxel_mesher_marching_cubes.h index cb6606fbc..77d9a1789 100644 --- a/modules/voxelman/meshers/marching_cubes/voxel_mesher_marching_cubes.h +++ b/modules/voxelman/meshers/marching_cubes/voxel_mesher_marching_cubes.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/object/reference.h" #include "../default/voxel_mesher_default.h" diff --git a/modules/voxelman/meshers/voxel_mesher.cpp b/modules/voxelman/meshers/voxel_mesher.cpp index 6d8960ded..916983f21 100644 --- a/modules/voxelman/meshers/voxel_mesher.cpp +++ b/modules/voxelman/meshers/voxel_mesher.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_mesher.h" #include "../defines.h" diff --git a/modules/voxelman/meshers/voxel_mesher.h b/modules/voxelman/meshers/voxel_mesher.h index 681294df6..b8fee5a5f 100644 --- a/modules/voxelman/meshers/voxel_mesher.h +++ b/modules/voxelman/meshers/voxel_mesher.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/containers/vector.h" #include "core/math/color.h" #include "core/object/reference.h" diff --git a/modules/voxelman/register_types.cpp b/modules/voxelman/register_types.cpp index b8cdfd6a3..904aa8776 100644 --- a/modules/voxelman/register_types.cpp +++ b/modules/voxelman/register_types.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "register_types.h" #include "library/voxel_surface.h" diff --git a/modules/voxelman/register_types.h b/modules/voxelman/register_types.h index d1f1f788c..5a7bd7dcb 100644 --- a/modules/voxelman/register_types.h +++ b/modules/voxelman/register_types.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "modules/register_module_types.h" void register_voxelman_types(ModuleRegistrationLevel p_level); diff --git a/modules/voxelman/world/block_voxel_structure.cpp b/modules/voxelman/world/block_voxel_structure.cpp index 7240939c6..7b0a2729b 100644 --- a/modules/voxelman/world/block_voxel_structure.cpp +++ b/modules/voxelman/world/block_voxel_structure.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "block_voxel_structure.h" int BlockVoxelStructure::get_channel_type() const { diff --git a/modules/voxelman/world/block_voxel_structure.h b/modules/voxelman/world/block_voxel_structure.h index 79f0ddfa0..23c534a54 100644 --- a/modules/voxelman/world/block_voxel_structure.h +++ b/modules/voxelman/world/block_voxel_structure.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/containers/vector.h" #include "voxel_structure.h" diff --git a/modules/voxelman/world/blocky/voxel_chunk_blocky.cpp b/modules/voxelman/world/blocky/voxel_chunk_blocky.cpp index a432b6500..e45c04576 100644 --- a/modules/voxelman/world/blocky/voxel_chunk_blocky.cpp +++ b/modules/voxelman/world/blocky/voxel_chunk_blocky.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_chunk_blocky.h" #include "../../defines.h" diff --git a/modules/voxelman/world/blocky/voxel_chunk_blocky.h b/modules/voxelman/world/blocky/voxel_chunk_blocky.h index d736d7d30..0da7648ca 100644 --- a/modules/voxelman/world/blocky/voxel_chunk_blocky.h +++ b/modules/voxelman/world/blocky/voxel_chunk_blocky.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "../default/voxel_chunk_default.h" class VoxelChunkBlocky : public VoxelChunkDefault { diff --git a/modules/voxelman/world/blocky/voxel_world_blocky.cpp b/modules/voxelman/world/blocky/voxel_world_blocky.cpp index 8db07d927..a3632b444 100644 --- a/modules/voxelman/world/blocky/voxel_world_blocky.cpp +++ b/modules/voxelman/world/blocky/voxel_world_blocky.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_world_blocky.h" #include "voxel_chunk_blocky.h" diff --git a/modules/voxelman/world/blocky/voxel_world_blocky.h b/modules/voxelman/world/blocky/voxel_world_blocky.h index 2128d89cb..265eab8cd 100644 --- a/modules/voxelman/world/blocky/voxel_world_blocky.h +++ b/modules/voxelman/world/blocky/voxel_world_blocky.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "../default/voxel_world_default.h" class VoxelWorldBlocky : public VoxelWorldDefault { diff --git a/modules/voxelman/world/cubic/voxel_chunk_cubic.cpp b/modules/voxelman/world/cubic/voxel_chunk_cubic.cpp index 362b73a23..30379eece 100644 --- a/modules/voxelman/world/cubic/voxel_chunk_cubic.cpp +++ b/modules/voxelman/world/cubic/voxel_chunk_cubic.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_chunk_cubic.h" #include "../../defines.h" diff --git a/modules/voxelman/world/cubic/voxel_chunk_cubic.h b/modules/voxelman/world/cubic/voxel_chunk_cubic.h index 196ec4946..8eac5f0b6 100644 --- a/modules/voxelman/world/cubic/voxel_chunk_cubic.h +++ b/modules/voxelman/world/cubic/voxel_chunk_cubic.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "../default/voxel_chunk_default.h" class VoxelChunkCubic : public VoxelChunkDefault { diff --git a/modules/voxelman/world/cubic/voxel_world_cubic.cpp b/modules/voxelman/world/cubic/voxel_world_cubic.cpp index b6b4741f1..94e0ffc17 100644 --- a/modules/voxelman/world/cubic/voxel_world_cubic.cpp +++ b/modules/voxelman/world/cubic/voxel_world_cubic.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_world_cubic.h" #include "voxel_chunk_cubic.h" diff --git a/modules/voxelman/world/cubic/voxel_world_cubic.h b/modules/voxelman/world/cubic/voxel_world_cubic.h index aff04a457..e9c78f06c 100644 --- a/modules/voxelman/world/cubic/voxel_world_cubic.h +++ b/modules/voxelman/world/cubic/voxel_world_cubic.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "../default/voxel_world_default.h" class VoxelWorldCubic : public VoxelWorldDefault { diff --git a/modules/voxelman/world/default/voxel_chunk_default.cpp b/modules/voxelman/world/default/voxel_chunk_default.cpp index 9ad538b0e..2cf981a51 100644 --- a/modules/voxelman/world/default/voxel_chunk_default.cpp +++ b/modules/voxelman/world/default/voxel_chunk_default.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_chunk_default.h" #include "../../defines.h" diff --git a/modules/voxelman/world/default/voxel_chunk_default.h b/modules/voxelman/world/default/voxel_chunk_default.h index 608bd62b9..1870d3166 100644 --- a/modules/voxelman/world/default/voxel_chunk_default.h +++ b/modules/voxelman/world/default/voxel_chunk_default.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/config/engine.h" #include "core/string/ustring.h" #include "core/variant/array.h" diff --git a/modules/voxelman/world/default/voxel_world_default.cpp b/modules/voxelman/world/default/voxel_world_default.cpp index c3a67af37..2282ad0d6 100644 --- a/modules/voxelman/world/default/voxel_world_default.cpp +++ b/modules/voxelman/world/default/voxel_world_default.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_world_default.h" #include "voxel_chunk_default.h" diff --git a/modules/voxelman/world/default/voxel_world_default.h b/modules/voxelman/world/default/voxel_world_default.h index b9ec004d0..ed5bfa99d 100644 --- a/modules/voxelman/world/default/voxel_world_default.h +++ b/modules/voxelman/world/default/voxel_world_default.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "../voxel_world.h" class VoxelWorldDefault : public VoxelWorld { diff --git a/modules/voxelman/world/environment_data.cpp b/modules/voxelman/world/environment_data.cpp index ea78b901e..08f7ae047 100644 --- a/modules/voxelman/world/environment_data.cpp +++ b/modules/voxelman/world/environment_data.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "environment_data.h" #include "scene/resources/environment_3d.h" diff --git a/modules/voxelman/world/environment_data.h b/modules/voxelman/world/environment_data.h index 870b2f77e..5d1d647d4 100644 --- a/modules/voxelman/world/environment_data.h +++ b/modules/voxelman/world/environment_data.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/math/color.h" #include "core/object/resource.h" diff --git a/modules/voxelman/world/jobs/voxel_job.cpp b/modules/voxelman/world/jobs/voxel_job.cpp index 607829019..e7c6c401b 100644 --- a/modules/voxelman/world/jobs/voxel_job.cpp +++ b/modules/voxelman/world/jobs/voxel_job.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_job.h" #include "../default/voxel_chunk_default.h" diff --git a/modules/voxelman/world/jobs/voxel_job.h b/modules/voxelman/world/jobs/voxel_job.h index e14e45c63..a2aebaf61 100644 --- a/modules/voxelman/world/jobs/voxel_job.h +++ b/modules/voxelman/world/jobs/voxel_job.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "scene/resources/texture.h" #include "core/os/thread_pool_job.h" diff --git a/modules/voxelman/world/jobs/voxel_light_job.cpp b/modules/voxelman/world/jobs/voxel_light_job.cpp index 9b0f5fd15..0731424bd 100644 --- a/modules/voxelman/world/jobs/voxel_light_job.cpp +++ b/modules/voxelman/world/jobs/voxel_light_job.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_light_job.h" #include "../../defines.h" diff --git a/modules/voxelman/world/jobs/voxel_light_job.h b/modules/voxelman/world/jobs/voxel_light_job.h index 876bfbe82..7b0273515 100644 --- a/modules/voxelman/world/jobs/voxel_light_job.h +++ b/modules/voxelman/world/jobs/voxel_light_job.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_job.h" class VoxelMesher; diff --git a/modules/voxelman/world/jobs/voxel_prop_job.cpp b/modules/voxelman/world/jobs/voxel_prop_job.cpp index d89d02c7e..9219502db 100644 --- a/modules/voxelman/world/jobs/voxel_prop_job.cpp +++ b/modules/voxelman/world/jobs/voxel_prop_job.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_prop_job.h" #include "../../defines.h" diff --git a/modules/voxelman/world/jobs/voxel_prop_job.h b/modules/voxelman/world/jobs/voxel_prop_job.h index d3d717c0b..354ec2600 100644 --- a/modules/voxelman/world/jobs/voxel_prop_job.h +++ b/modules/voxelman/world/jobs/voxel_prop_job.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_job.h" #include "voxel_mesher_job_step.h" diff --git a/modules/voxelman/world/jobs/voxel_terrain_job.cpp b/modules/voxelman/world/jobs/voxel_terrain_job.cpp index a6eb908c2..20873ebcd 100644 --- a/modules/voxelman/world/jobs/voxel_terrain_job.cpp +++ b/modules/voxelman/world/jobs/voxel_terrain_job.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_terrain_job.h" #include "../../library/voxel_library.h" diff --git a/modules/voxelman/world/jobs/voxel_terrain_job.h b/modules/voxelman/world/jobs/voxel_terrain_job.h index 292474843..4eca74fbc 100644 --- a/modules/voxelman/world/jobs/voxel_terrain_job.h +++ b/modules/voxelman/world/jobs/voxel_terrain_job.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_job.h" #include "../../defines.h" diff --git a/modules/voxelman/world/marching_cubes/voxel_chunk_marching_cubes.cpp b/modules/voxelman/world/marching_cubes/voxel_chunk_marching_cubes.cpp index 989b317b2..b6701850e 100644 --- a/modules/voxelman/world/marching_cubes/voxel_chunk_marching_cubes.cpp +++ b/modules/voxelman/world/marching_cubes/voxel_chunk_marching_cubes.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_chunk_marching_cubes.h" #include "../../defines.h" diff --git a/modules/voxelman/world/marching_cubes/voxel_chunk_marching_cubes.h b/modules/voxelman/world/marching_cubes/voxel_chunk_marching_cubes.h index ca0b686e2..25c7f723d 100644 --- a/modules/voxelman/world/marching_cubes/voxel_chunk_marching_cubes.h +++ b/modules/voxelman/world/marching_cubes/voxel_chunk_marching_cubes.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "../default/voxel_chunk_default.h" class VoxelChunkMarchingCubes : public VoxelChunkDefault { diff --git a/modules/voxelman/world/marching_cubes/voxel_world_marching_cubes.cpp b/modules/voxelman/world/marching_cubes/voxel_world_marching_cubes.cpp index 6db0ed8f1..5dc755a4d 100644 --- a/modules/voxelman/world/marching_cubes/voxel_world_marching_cubes.cpp +++ b/modules/voxelman/world/marching_cubes/voxel_world_marching_cubes.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_world_marching_cubes.h" #include "voxel_chunk_marching_cubes.h" diff --git a/modules/voxelman/world/marching_cubes/voxel_world_marching_cubes.h b/modules/voxelman/world/marching_cubes/voxel_world_marching_cubes.h index c4a9db66c..9abdb54eb 100644 --- a/modules/voxelman/world/marching_cubes/voxel_world_marching_cubes.h +++ b/modules/voxelman/world/marching_cubes/voxel_world_marching_cubes.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "../default/voxel_world_default.h" class VoxelWorldMarchingCubes : public VoxelWorldDefault { diff --git a/modules/voxelman/world/voxel_chunk.cpp b/modules/voxelman/world/voxel_chunk.cpp index d628308a1..0cd3880a6 100644 --- a/modules/voxelman/world/voxel_chunk.cpp +++ b/modules/voxelman/world/voxel_chunk.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_chunk.h" #include "voxel_world.h" diff --git a/modules/voxelman/world/voxel_chunk.h b/modules/voxelman/world/voxel_chunk.h index f3eb907c8..d029f9afb 100644 --- a/modules/voxelman/world/voxel_chunk.h +++ b/modules/voxelman/world/voxel_chunk.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/config/engine.h" #include "core/object/resource.h" #include "core/string/ustring.h" diff --git a/modules/voxelman/world/voxel_structure.cpp b/modules/voxelman/world/voxel_structure.cpp index 887a8cd72..4b2cd810b 100644 --- a/modules/voxelman/world/voxel_structure.cpp +++ b/modules/voxelman/world/voxel_structure.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_structure.h" bool VoxelStructure::get_use_aabb() const { diff --git a/modules/voxelman/world/voxel_structure.h b/modules/voxelman/world/voxel_structure.h index f466ec49b..dd39a1d58 100644 --- a/modules/voxelman/world/voxel_structure.h +++ b/modules/voxelman/world/voxel_structure.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/containers/hash_map.h" #include "core/object/resource.h" diff --git a/modules/voxelman/world/voxel_world.cpp b/modules/voxelman/world/voxel_world.cpp index 8155c5b13..9d43de27e 100644 --- a/modules/voxelman/world/voxel_world.cpp +++ b/modules/voxelman/world/voxel_world.cpp @@ -29,8 +29,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "voxel_world.h" #include "voxel_chunk.h" diff --git a/modules/voxelman/world/voxel_world.h b/modules/voxelman/world/voxel_world.h index 33622b2e5..3f76c86f0 100644 --- a/modules/voxelman/world/voxel_world.h +++ b/modules/voxelman/world/voxel_world.h @@ -32,8 +32,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - - #include "core/config/engine.h" #include "core/containers/hash_map.h" diff --git a/scene/main/control.h b/scene/main/control.h index a345e7ff7..8744d472f 100644 --- a/scene/main/control.h +++ b/scene/main/control.h @@ -1,14 +1,16 @@ #ifndef CONTROL_H #define CONTROL_H + /*************************************************************************/ /* control.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 0e659236b..881098e2f 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* http_request.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/http_request.h b/scene/main/http_request.h index 50779aa5d..594579451 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -1,14 +1,16 @@ #ifndef HTTPREQUEST_H #define HTTPREQUEST_H + /*************************************************************************/ /* http_request.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +33,8 @@ /*************************************************************************/ #include "core/io/http_client.h" -#include "core/os/thread.h" #include "core/os/safe_refcount.h" +#include "core/os/thread.h" #include "node.h" class Timer; diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index 38d562c2c..23f589573 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* instance_placeholder.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h index cad1ab2d6..bc79ae5cf 100644 --- a/scene/main/instance_placeholder.h +++ b/scene/main/instance_placeholder.h @@ -1,14 +1,16 @@ #ifndef INSTANCE_PLACEHOLDER_H #define INSTANCE_PLACEHOLDER_H + /*************************************************************************/ /* instance_placeholder.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/node.cpp b/scene/main/node.cpp index d3a74b046..7a1b6382b 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* node.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,8 +38,8 @@ #include "instance_placeholder.h" #include "process_group.h" #include "scene/animation/scene_tree_tween.h" -#include "scene/resources/packed_scene.h" #include "scene/main/scene_string_names.h" +#include "scene/resources/packed_scene.h" #include "viewport.h" #include "world.h" diff --git a/scene/main/node.h b/scene/main/node.h index 159059b45..e5c14c4b3 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -1,14 +1,16 @@ #ifndef NODE_H #define NODE_H + /*************************************************************************/ /* node.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/node_2d.cpp b/scene/main/node_2d.cpp index 5222364a4..4a12d6eec 100644 --- a/scene/main/node_2d.cpp +++ b/scene/main/node_2d.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* node_2d.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +33,8 @@ #include "core/object/message_queue.h" #include "scene/main/control.h" -#include "scene/main/viewport.h" #include "scene/main/scene_string_names.h" +#include "scene/main/viewport.h" #include "servers/rendering_server.h" #ifdef TOOLS_ENABLED diff --git a/scene/main/node_2d.h b/scene/main/node_2d.h index 11d4ef07f..88691471f 100644 --- a/scene/main/node_2d.h +++ b/scene/main/node_2d.h @@ -1,14 +1,16 @@ #ifndef NODE2D_H #define NODE2D_H + /*************************************************************************/ /* node_2d.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/process_group.cpp b/scene/main/process_group.cpp index a793cd1ec..19a6bd623 100644 --- a/scene/main/process_group.cpp +++ b/scene/main/process_group.cpp @@ -1,3 +1,34 @@ +/*************************************************************************/ +/* process_group.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "process_group.h" #include "core/config/engine.h" diff --git a/scene/main/process_group.h b/scene/main/process_group.h index 80c52d87a..87d143c4d 100644 --- a/scene/main/process_group.h +++ b/scene/main/process_group.h @@ -1,6 +1,37 @@ #ifndef PROCESS_GROUP_H #define PROCESS_GROUP_H +/*************************************************************************/ +/* process_group.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "core/os/safe_refcount.h" #include "core/os/semaphore.h" #include "core/os/thread.h" diff --git a/scene/main/property_utils.cpp b/scene/main/property_utils.cpp index 5dbd97f29..2dab79d2e 100644 --- a/scene/main/property_utils.cpp +++ b/scene/main/property_utils.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* property_utils.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +31,9 @@ #include "property_utils.h" -#include "core/core_string_names.h" #include "core/config/engine.h" #include "core/containers/local_vector.h" +#include "core/core_string_names.h" #include "editor/editor_node.h" #include "scene/resources/packed_scene.h" diff --git a/scene/main/property_utils.h b/scene/main/property_utils.h index 7acb52d0f..61896fbae 100644 --- a/scene/main/property_utils.h +++ b/scene/main/property_utils.h @@ -1,14 +1,16 @@ #ifndef PROPERTY_UTILS_H #define PROPERTY_UTILS_H + /*************************************************************************/ /* property_utils.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp index cb3600d75..b6b3aaf59 100644 --- a/scene/main/resource_preloader.cpp +++ b/scene/main/resource_preloader.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* resource_preloader.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h index 40af5236f..340684a24 100644 --- a/scene/main/resource_preloader.h +++ b/scene/main/resource_preloader.h @@ -1,14 +1,16 @@ #ifndef RESOURCE_PRELOADER_H #define RESOURCE_PRELOADER_H + /*************************************************************************/ /* resource_preloader.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_string_names.cpp b/scene/main/scene_string_names.cpp index 1b62fc99e..0595912ba 100644 --- a/scene/main/scene_string_names.cpp +++ b/scene/main/scene_string_names.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* scene_string_names.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_string_names.h b/scene/main/scene_string_names.h index b4fbc1f30..83adad47c 100644 --- a/scene/main/scene_string_names.h +++ b/scene/main/scene_string_names.h @@ -1,14 +1,16 @@ #ifndef SCENE_STRING_NAMES_H #define SCENE_STRING_NAMES_H + /*************************************************************************/ /* scene_string_names.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index d48dd72a6..cc69ddc5b 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* scene_tree.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,17 +43,17 @@ #include "core/variant/variant_parser.h" #include "main/input_default.h" #include "node.h" -#include "scene/main/spatial.h" #include "scene/animation/scene_tree_tween.h" #include "scene/debugger/script_debugger_remote.h" #include "scene/main/control.h" +#include "scene/main/scene_string_names.h" +#include "scene/main/spatial.h" #include "scene/resources/font/dynamic_font.h" #include "scene/resources/material/material.h" -#include "scene/resources/material/spatial_material.h" #include "scene/resources/material/shader_material.h" +#include "scene/resources/material/spatial_material.h" #include "scene/resources/mesh/mesh.h" #include "scene/resources/packed_scene.h" -#include "scene/main/scene_string_names.h" #include "servers/audio_server.h" #include "servers/navigation_server.h" #include "servers/physics_2d_server.h" diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 0b05300af..70d34d591 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -1,14 +1,16 @@ #ifndef SCENE_MAIN_LOOP_H #define SCENE_MAIN_LOOP_H + /*************************************************************************/ /* scene_tree.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/spatial.cpp b/scene/main/spatial.cpp index 8f19d0569..dfa8b4ab6 100644 --- a/scene/main/spatial.cpp +++ b/scene/main/spatial.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* spatial.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +34,10 @@ #include "core/config/engine.h" #include "core/math/transform_interpolator.h" #include "core/object/message_queue.h" +#include "scene/main/scene_string_names.h" #include "scene/main/scene_tree.h" #include "scene/main/world.h" #include "scene/resources/world_3d.h" -#include "scene/main/scene_string_names.h" #include "servers/rendering_server_callbacks.h" /* @@ -556,8 +557,6 @@ void Spatial::set_subgizmo_selection(Ref p_gizmo, int p_id, Transf #endif } - - void Spatial::clear_subgizmo_selection() { #ifdef TOOLS_ENABLED if (!is_inside_world()) { diff --git a/scene/main/spatial.h b/scene/main/spatial.h index 96b6070ac..9b852dd9a 100644 --- a/scene/main/spatial.h +++ b/scene/main/spatial.h @@ -1,14 +1,16 @@ #ifndef SPATIAL_H #define SPATIAL_H + /*************************************************************************/ /* spatial.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 1c7671949..ed8e2f01a 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* timer.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/timer.h b/scene/main/timer.h index b9f5b1526..171f2e0af 100644 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -1,14 +1,16 @@ #ifndef TIMER_H #define TIMER_H + /*************************************************************************/ /* timer.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index f846844d1..36dd06c73 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* viewport.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,8 +43,6 @@ #include "scene/3d/camera.h" #include "scene/3d/collision_object.h" #include "scene/3d/listener.h" -#include "scene/main/spatial.h" -#include "scene/main/control.h" #include "scene/gui/label.h" #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" @@ -51,11 +50,13 @@ #include "scene/gui/popup_menu.h" #include "scene/gui/viewport_container.h" #include "scene/main/canvas_layer.h" +#include "scene/main/control.h" +#include "scene/main/scene_string_names.h" +#include "scene/main/spatial.h" #include "scene/main/timer.h" #include "scene/resources/mesh/mesh.h" #include "scene/resources/world_2d.h" #include "scene/resources/world_3d.h" -#include "scene/main/scene_string_names.h" #include "servers/physics_2d_server.h" void ViewportTexture::setup_local_to_scene() { diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 8bf56326a..8ff90b71e 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -4,12 +4,13 @@ /*************************************************************************/ /* viewport.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/world.cpp b/scene/main/world.cpp index 3d999ff48..76456a3f5 100644 --- a/scene/main/world.cpp +++ b/scene/main/world.cpp @@ -1,10 +1,41 @@ +/*************************************************************************/ +/* world.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "world.h" #include "core/config/engine.h" #include "core/core_string_names.h" #include "scene/3d/camera.h" -#include "scene/main/spatial.h" #include "scene/3d/world_environment_3d.h" +#include "scene/main/spatial.h" #include "scene/resources/world_2d.h" #include "scene/resources/world_3d.h" #include "viewport.h" diff --git a/scene/main/world.h b/scene/main/world.h index cbabbc2a5..bb70e98f8 100644 --- a/scene/main/world.h +++ b/scene/main/world.h @@ -1,6 +1,37 @@ #ifndef WORLD_H #define WORLD_H +/*************************************************************************/ +/* world.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "core/containers/vector.h" #include "core/object/reference.h" diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index dd6d622ec..bffb7c108 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* register_scene_types.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,7 +40,6 @@ #include "scene/2d/audio_stream_player_2d.h" #include "scene/2d/back_buffer_copy.h" #include "scene/2d/camera_2d.h" -#include "scene/main/canvas_item.h" #include "scene/2d/canvas_modulate.h" #include "scene/2d/collision_polygon_2d.h" #include "scene/2d/collision_shape_2d.h" @@ -71,7 +71,6 @@ #include "scene/2d/visibility_notifier_2d.h" #include "scene/2d/y_sort.h" #include "scene/3d/label_3d.h" -#include "scene/main/spatial.h" #include "scene/3d/world_environment_3d.h" #include "scene/animation/animation_blend_space_1d.h" #include "scene/animation/animation_blend_space_2d.h" @@ -83,6 +82,7 @@ #include "scene/animation/scene_tree_tween.h" #include "scene/animation/tween.h" #include "scene/audio/audio_stream_player.h" +#include "scene/audio/audio_stream_sample.h" #include "scene/gui/aspect_ratio_container.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" @@ -91,7 +91,6 @@ #include "scene/gui/check_button.h" #include "scene/gui/color_picker.h" #include "scene/gui/color_rect.h" -#include "scene/main/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" #include "scene/gui/flow_container.h" @@ -129,63 +128,65 @@ #include "scene/gui/tree.h" #include "scene/gui/video_player.h" #include "scene/gui/viewport_container.h" +#include "scene/main/canvas_item.h" #include "scene/main/canvas_layer.h" +#include "scene/main/control.h" #include "scene/main/http_request.h" #include "scene/main/instance_placeholder.h" #include "scene/main/process_group.h" #include "scene/main/resource_preloader.h" #include "scene/main/scene_tree.h" +#include "scene/main/spatial.h" #include "scene/main/timer.h" #include "scene/main/viewport.h" #include "scene/main/world.h" -#include "scene/audio/audio_stream_sample.h" #include "scene/resources/bit_map.h" -#include "scene/resources/shapes/box_shape.h" -#include "scene/resources/shapes/capsule_shape.h" -#include "scene/resources/shapes_2d/capsule_shape_2d.h" -#include "scene/resources/shapes_2d/circle_shape_2d.h" -#include "scene/resources/shapes/concave_polygon_shape.h" -#include "scene/resources/shapes_2d/concave_polygon_shape_2d.h" -#include "scene/resources/shapes/convex_polygon_shape.h" -#include "scene/resources/shapes_2d/convex_polygon_shape_2d.h" -#include "scene/resources/shapes/cylinder_shape.h" #include "scene/resources/default_theme/default_theme.h" #include "scene/resources/font/dynamic_font.h" #include "scene/resources/gradient.h" -#include "scene/resources/shapes/height_map_shape.h" -#include "scene/resources/mesh/immediate_mesh.h" -#include "scene/resources/shapes_2d/line_shape_2d.h" #include "scene/resources/material/material.h" -#include "scene/resources/material/spatial_material.h" +#include "scene/resources/material/particles_material.h" #include "scene/resources/material/shader_material.h" +#include "scene/resources/material/spatial_material.h" +#include "scene/resources/mesh/immediate_mesh.h" #include "scene/resources/mesh/mesh.h" #include "scene/resources/mesh/mesh_data_tool.h" #include "scene/resources/mesh/multimesh.h" -#include "scene/resources/navigation/navigation_mesh.h" -#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h" -#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h" -#include "scene/resources/navigation_2d/navigation_polygon.h" -#include "scene/resources/packed_scene.h" -#include "scene/resources/material/particles_material.h" -#include "scene/resources/physics_material.h" -#include "scene/resources/shapes/plane_shape.h" #include "scene/resources/mesh/polygon_path_finder.h" #include "scene/resources/mesh/primitive_meshes.h" -#include "scene/resources/shapes/ray_shape.h" -#include "scene/resources/shapes_2d/rectangle_shape_2d.h" +#include "scene/resources/navigation/navigation_mesh.h" +#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h" +#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h" +#include "scene/resources/navigation_2d/navigation_polygon.h" +#include "scene/resources/packed_scene.h" +#include "scene/resources/physics_material.h" #include "scene/resources/resource_format_text.h" +#include "scene/resources/shapes/box_shape.h" +#include "scene/resources/shapes/capsule_shape.h" +#include "scene/resources/shapes/concave_polygon_shape.h" +#include "scene/resources/shapes/convex_polygon_shape.h" +#include "scene/resources/shapes/cylinder_shape.h" +#include "scene/resources/shapes/height_map_shape.h" +#include "scene/resources/shapes/plane_shape.h" +#include "scene/resources/shapes/ray_shape.h" +#include "scene/resources/shapes_2d/capsule_shape_2d.h" +#include "scene/resources/shapes_2d/circle_shape_2d.h" +#include "scene/resources/shapes_2d/concave_polygon_shape_2d.h" +#include "scene/resources/shapes_2d/convex_polygon_shape_2d.h" +#include "scene/resources/shapes_2d/line_shape_2d.h" +#include "scene/resources/shapes_2d/rectangle_shape_2d.h" #include "scene/resources/shapes_2d/segment_shape_2d.h" -#include "scene/resources/sky.h" -#include "scene/resources/shapes/sphere_shape.h" -#include "scene/resources/mesh/surface_tool.h" #include "scene/gui/resources/syntax_highlighter.h" +#include "scene/main/scene_string_names.h" +#include "scene/resources/mesh/surface_tool.h" +#include "scene/resources/shapes/sphere_shape.h" +#include "scene/resources/sky.h" #include "scene/resources/text_file.h" #include "scene/resources/texture.h" #include "scene/resources/video_stream.h" #include "scene/resources/world_2d.h" #include "scene/resources/world_3d.h" -#include "scene/main/scene_string_names.h" #ifndef _3D_DISABLED #include "scene/3d/area.h" diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h index 4729ba078..06b72dedc 100644 --- a/scene/register_scene_types.h +++ b/scene/register_scene_types.h @@ -1,14 +1,16 @@ #ifndef REGISTER_SCENE_TYPES_H #define REGISTER_SCENE_TYPES_H + /*************************************************************************/ /* register_scene_types.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index a23291375..47c4185e1 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* bit_map.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index 4a37b88e6..d381d3430 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -1,14 +1,16 @@ #ifndef BIT_MAP_H #define BIT_MAP_H + /*************************************************************************/ /* bit_map.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index e37945c21..d057071d0 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* curve.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 318b40900..3dace68e7 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -1,14 +1,16 @@ #ifndef CURVE_H #define CURVE_H + /*************************************************************************/ /* curve.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 3fea74c1a..23cee45fa 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* default_theme.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index 0ec0ff998..13310628d 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -1,14 +1,16 @@ #ifndef DEFAULT_THEME_H #define DEFAULT_THEME_H + /*************************************************************************/ /* default_theme.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/environment_3d.cpp b/scene/resources/environment_3d.cpp index 2abccdb87..8471b2bba 100644 --- a/scene/resources/environment_3d.cpp +++ b/scene/resources/environment_3d.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* environment.cpp */ +/* environment_3d.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/environment_3d.h b/scene/resources/environment_3d.h index 90da564fa..b3a74e11c 100644 --- a/scene/resources/environment_3d.h +++ b/scene/resources/environment_3d.h @@ -2,14 +2,15 @@ #define ENVIRONMENT_3D_H /*************************************************************************/ -/* environment.h */ +/* environment_3d.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font/dynamic_font.cpp b/scene/resources/font/dynamic_font.cpp index 817b4026f..29476a615 100644 --- a/scene/resources/font/dynamic_font.cpp +++ b/scene/resources/font/dynamic_font.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* dynamic_font.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font/dynamic_font.h b/scene/resources/font/dynamic_font.h index 61db650e2..fa0620b10 100644 --- a/scene/resources/font/dynamic_font.h +++ b/scene/resources/font/dynamic_font.h @@ -1,14 +1,16 @@ #ifndef DYNAMIC_FONT_H #define DYNAMIC_FONT_H + /*************************************************************************/ /* dynamic_font.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +35,10 @@ #include "modules/modules_enabled.gen.h" // For freetype. #ifdef MODULE_FREETYPE_ENABLED +#include "core/containers/pair.h" #include "core/io/resource_loader.h" #include "core/os/mutex.h" #include "core/os/thread_safe.h" -#include "core/containers/pair.h" #include "scene/resources/font/font.h" #include "scene/resources/texture.h" diff --git a/scene/resources/font/font.cpp b/scene/resources/font/font.cpp index 10f787a64..bba73fedc 100644 --- a/scene/resources/font/font.cpp +++ b/scene/resources/font/font.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* font.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font/font.h b/scene/resources/font/font.h index 10afff450..5a6727a28 100644 --- a/scene/resources/font/font.h +++ b/scene/resources/font/font.h @@ -1,14 +1,16 @@ #ifndef FONT_H #define FONT_H + /*************************************************************************/ /* font.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp index 66c28b6e8..1a2f24800 100644 --- a/scene/resources/gradient.cpp +++ b/scene/resources/gradient.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gradient.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index a274f88ae..22880f810 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -1,14 +1,16 @@ #ifndef GRADIENT_H #define GRADIENT_H + /*************************************************************************/ /* gradient.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material/material.cpp b/scene/resources/material/material.cpp index 38b786c13..9af5413d1 100644 --- a/scene/resources/material/material.cpp +++ b/scene/resources/material/material.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* material.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material/material.h b/scene/resources/material/material.h index 76ed3c49c..e0e5745a9 100644 --- a/scene/resources/material/material.h +++ b/scene/resources/material/material.h @@ -1,14 +1,16 @@ #ifndef MATERIAL_H #define MATERIAL_H + /*************************************************************************/ /* material.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +32,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/object/resource.h" #include "core/containers/self_list.h" +#include "core/object/resource.h" #include "scene/resources/shader.h" #include "servers/rendering_server.h" diff --git a/scene/resources/material/particles_material.cpp b/scene/resources/material/particles_material.cpp index 7b418f5a3..db06ea73a 100644 --- a/scene/resources/material/particles_material.cpp +++ b/scene/resources/material/particles_material.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* particles_material.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material/particles_material.h b/scene/resources/material/particles_material.h index 091030977..f702efc61 100644 --- a/scene/resources/material/particles_material.h +++ b/scene/resources/material/particles_material.h @@ -1,14 +1,16 @@ #ifndef PARTICLES_MATERIAL_H #define PARTICLES_MATERIAL_H + /*************************************************************************/ /* particles_material.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material/shader_material.cpp b/scene/resources/material/shader_material.cpp index e21879c30..b294a85a9 100644 --- a/scene/resources/material/shader_material.cpp +++ b/scene/resources/material/shader_material.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* material.cpp */ +/* shader_material.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material/shader_material.h b/scene/resources/material/shader_material.h index 48a00c4fc..6d86ca928 100644 --- a/scene/resources/material/shader_material.h +++ b/scene/resources/material/shader_material.h @@ -2,14 +2,15 @@ #define SHADER_MATERIAL_H /*************************************************************************/ -/* material.h */ +/* shader_material.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +32,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/object/resource.h" #include "core/containers/self_list.h" +#include "core/object/resource.h" #include "scene/resources/material/material.h" diff --git a/scene/resources/material/spatial_material.cpp b/scene/resources/material/spatial_material.cpp index afd27e697..f1d5b05b7 100644 --- a/scene/resources/material/spatial_material.cpp +++ b/scene/resources/material/spatial_material.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* material.cpp */ +/* spatial_material.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material/spatial_material.h b/scene/resources/material/spatial_material.h index 16134e58b..a3a5171c5 100644 --- a/scene/resources/material/spatial_material.h +++ b/scene/resources/material/spatial_material.h @@ -2,14 +2,15 @@ #define SPATIAL_MATERIAL_H /*************************************************************************/ -/* material.h */ +/* spatial_material.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh/immediate_mesh.cpp b/scene/resources/mesh/immediate_mesh.cpp index 840982fc0..e41ad8df7 100644 --- a/scene/resources/mesh/immediate_mesh.cpp +++ b/scene/resources/mesh/immediate_mesh.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* immediate_mesh.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh/immediate_mesh.h b/scene/resources/mesh/immediate_mesh.h index 3dea17abd..f096b7628 100644 --- a/scene/resources/mesh/immediate_mesh.h +++ b/scene/resources/mesh/immediate_mesh.h @@ -1,12 +1,13 @@ /*************************************************************************/ /* immediate_mesh.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh/importer_mesh.cpp b/scene/resources/mesh/importer_mesh.cpp index d02c36e0a..2fc06ac57 100644 --- a/scene/resources/mesh/importer_mesh.cpp +++ b/scene/resources/mesh/importer_mesh.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* importer_mesh.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +32,8 @@ #include "importer_mesh.h" #include "core/math/random_pcg.h" -#include "scene/resources/mesh/surface_tool.h" #include "core/object/method_bind_ext.gen.inc" +#include "scene/resources/mesh/surface_tool.h" #include @@ -499,7 +500,6 @@ struct EditorSceneFormatImporterMeshLightmapSurface { String name; }; - void ImporterMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ImporterMesh::add_blend_shape); ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ImporterMesh::get_blend_shape_count); diff --git a/scene/resources/mesh/importer_mesh.h b/scene/resources/mesh/importer_mesh.h index 2a6bab58f..7cc942cba 100644 --- a/scene/resources/mesh/importer_mesh.h +++ b/scene/resources/mesh/importer_mesh.h @@ -1,12 +1,13 @@ /*************************************************************************/ /* importer_mesh.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +32,12 @@ #ifndef IMPORTER_MESH_H #define IMPORTER_MESH_H -#include "core/object/resource.h" #include "core/containers/local_vector.h" -#include "scene/resources/shapes/concave_polygon_shape.h" -#include "scene/resources/shapes/convex_polygon_shape.h" +#include "core/object/resource.h" #include "scene/resources/mesh/mesh.h" #include "scene/resources/navigation/navigation_mesh.h" +#include "scene/resources/shapes/concave_polygon_shape.h" +#include "scene/resources/shapes/convex_polygon_shape.h" #include @@ -50,7 +51,7 @@ class ImporterMesh : public Resource { struct Surface { Mesh::PrimitiveType primitive; Array arrays; - + struct BlendShape { Array arrays; }; diff --git a/scene/resources/mesh/mesh.cpp b/scene/resources/mesh/mesh.cpp index 314379ea9..1b8c0924d 100644 --- a/scene/resources/mesh/mesh.cpp +++ b/scene/resources/mesh/mesh.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* mesh.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +31,10 @@ #include "mesh.h" -#include "core/crypto/crypto_core.h" #include "core/containers/local_vector.h" -#include "core/math/convex_hull.h" #include "core/containers/pair.h" +#include "core/crypto/crypto_core.h" +#include "core/math/convex_hull.h" #include "scene/resources/shapes/concave_polygon_shape.h" #include "scene/resources/shapes/convex_polygon_shape.h" #include "surface_tool.h" diff --git a/scene/resources/mesh/mesh.h b/scene/resources/mesh/mesh.h index df5d81252..cda029003 100644 --- a/scene/resources/mesh/mesh.h +++ b/scene/resources/mesh/mesh.h @@ -1,14 +1,16 @@ #ifndef MESH_H #define MESH_H + /*************************************************************************/ /* mesh.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh/mesh_data_tool.cpp b/scene/resources/mesh/mesh_data_tool.cpp index 5ac30cf3b..5f235e76a 100644 --- a/scene/resources/mesh/mesh_data_tool.cpp +++ b/scene/resources/mesh/mesh_data_tool.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* mesh_data_tool.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh/mesh_data_tool.h b/scene/resources/mesh/mesh_data_tool.h index 102f69a04..b74f0987a 100644 --- a/scene/resources/mesh/mesh_data_tool.h +++ b/scene/resources/mesh/mesh_data_tool.h @@ -1,14 +1,16 @@ #ifndef MESH_DATA_TOOL_H #define MESH_DATA_TOOL_H + /*************************************************************************/ /* mesh_data_tool.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh/multimesh.cpp b/scene/resources/mesh/multimesh.cpp index 9b959d236..bed9903df 100644 --- a/scene/resources/mesh/multimesh.cpp +++ b/scene/resources/mesh/multimesh.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* multimesh.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh/multimesh.h b/scene/resources/mesh/multimesh.h index b5086938e..adf3ae3e6 100644 --- a/scene/resources/mesh/multimesh.h +++ b/scene/resources/mesh/multimesh.h @@ -1,14 +1,16 @@ #ifndef MULTIMESH_H #define MULTIMESH_H + /*************************************************************************/ /* multimesh.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh/polygon_path_finder.cpp b/scene/resources/mesh/polygon_path_finder.cpp index a1861ae51..5f2c1a972 100644 --- a/scene/resources/mesh/polygon_path_finder.cpp +++ b/scene/resources/mesh/polygon_path_finder.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* polygon_path_finder.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh/polygon_path_finder.h b/scene/resources/mesh/polygon_path_finder.h index 60498e5de..45a1d1782 100644 --- a/scene/resources/mesh/polygon_path_finder.h +++ b/scene/resources/mesh/polygon_path_finder.h @@ -1,14 +1,16 @@ #ifndef POLYGON_PATH_FINDER_H #define POLYGON_PATH_FINDER_H + /*************************************************************************/ /* polygon_path_finder.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh/primitive_meshes.cpp b/scene/resources/mesh/primitive_meshes.cpp index 4100733cf..1be2f2a34 100644 --- a/scene/resources/mesh/primitive_meshes.cpp +++ b/scene/resources/mesh/primitive_meshes.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* primitive_meshes.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh/primitive_meshes.h b/scene/resources/mesh/primitive_meshes.h index edc585dd2..aedd4962b 100644 --- a/scene/resources/mesh/primitive_meshes.h +++ b/scene/resources/mesh/primitive_meshes.h @@ -1,14 +1,16 @@ #ifndef PRIMITIVE_MESHES_H #define PRIMITIVE_MESHES_H + /*************************************************************************/ /* primitive_meshes.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh/surface_tool.cpp b/scene/resources/mesh/surface_tool.cpp index e8e0c5347..a3ebdc46f 100644 --- a/scene/resources/mesh/surface_tool.cpp +++ b/scene/resources/mesh/surface_tool.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* surface_tool.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh/surface_tool.h b/scene/resources/mesh/surface_tool.h index 32dab0922..ce466c4c9 100644 --- a/scene/resources/mesh/surface_tool.h +++ b/scene/resources/mesh/surface_tool.h @@ -1,14 +1,16 @@ #ifndef SURFACE_TOOL_H #define SURFACE_TOOL_H + /*************************************************************************/ /* surface_tool.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/navigation/navigation_mesh.cpp b/scene/resources/navigation/navigation_mesh.cpp index 9c50153cf..73722683f 100644 --- a/scene/resources/navigation/navigation_mesh.cpp +++ b/scene/resources/navigation/navigation_mesh.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* navigation_mesh.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "navigation_mesh.h" -#include "servers/navigation_server.h" #include "scene/resources/material/spatial_material.h" +#include "servers/navigation_server.h" void NavigationMesh::create_from_mesh(const Ref &p_mesh) { ERR_FAIL_COND(p_mesh.is_null()); diff --git a/scene/resources/navigation/navigation_mesh.h b/scene/resources/navigation/navigation_mesh.h index d1a46e7b9..10786d640 100644 --- a/scene/resources/navigation/navigation_mesh.h +++ b/scene/resources/navigation/navigation_mesh.h @@ -1,14 +1,16 @@ #ifndef NAVIGATION_MESH_H #define NAVIGATION_MESH_H + /*************************************************************************/ /* navigation_mesh.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/navigation/navigation_mesh_source_geometry_data_3d.cpp b/scene/resources/navigation/navigation_mesh_source_geometry_data_3d.cpp index 42f3a1920..542d25c6b 100644 --- a/scene/resources/navigation/navigation_mesh_source_geometry_data_3d.cpp +++ b/scene/resources/navigation/navigation_mesh_source_geometry_data_3d.cpp @@ -1,32 +1,33 @@ -/**************************************************************************/ -/* navigation_mesh_source_geometry_data_3d.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_mesh_source_geometry_data_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "navigation_mesh_source_geometry_data_3d.h" diff --git a/scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h b/scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h index 5202df2fc..3e385a84c 100644 --- a/scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h +++ b/scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h @@ -1,35 +1,36 @@ #ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H #define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H -/**************************************************************************/ -/* navigation_mesh_source_geometry_data_3d.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_mesh_source_geometry_data_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "core/object/resource.h" diff --git a/scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.cpp b/scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.cpp index fa5046b0d..cb9cd808c 100644 --- a/scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.cpp +++ b/scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.cpp @@ -1,32 +1,33 @@ -/**************************************************************************/ -/* navigation_mesh_source_geometry_data_2d.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_mesh_source_geometry_data_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "navigation_mesh_source_geometry_data_2d.h" diff --git a/scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h b/scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h index 8e2775704..ce3a21e2d 100644 --- a/scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h +++ b/scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h @@ -1,35 +1,36 @@ #ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H #define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H -/**************************************************************************/ -/* navigation_mesh_source_geometry_data_2d.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_mesh_source_geometry_data_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "scene/main/node_2d.h" #include "scene/resources/navigation_2d/navigation_polygon.h" diff --git a/scene/resources/navigation_2d/navigation_polygon.cpp b/scene/resources/navigation_2d/navigation_polygon.cpp index ddd1253af..92bf03c55 100644 --- a/scene/resources/navigation_2d/navigation_polygon.cpp +++ b/scene/resources/navigation_2d/navigation_polygon.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* navigation_polygon.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/navigation_2d/navigation_polygon.h b/scene/resources/navigation_2d/navigation_polygon.h index 8d204810f..393f5a1ba 100644 --- a/scene/resources/navigation_2d/navigation_polygon.h +++ b/scene/resources/navigation_2d/navigation_polygon.h @@ -1,14 +1,16 @@ #ifndef NAVIGATION_POLYGON_H #define NAVIGATION_POLYGON_H + /*************************************************************************/ /* navigation_polygon.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/occluder_shape.cpp b/scene/resources/occluder_shape.cpp index b1192c679..0ca6f574d 100644 --- a/scene/resources/occluder_shape.cpp +++ b/scene/resources/occluder_shape.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* occluder_shape.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/occluder_shape.h b/scene/resources/occluder_shape.h index 6afa05866..094a13553 100644 --- a/scene/resources/occluder_shape.h +++ b/scene/resources/occluder_shape.h @@ -1,14 +1,16 @@ #ifndef OCCLUDER_SHAPE_H #define OCCLUDER_SHAPE_H + /*************************************************************************/ /* occluder_shape.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +32,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/containers/vector.h" #include "core/math/plane.h" #include "core/object/resource.h" -#include "core/containers/vector.h" class OccluderShape : public Resource { GDCLASS(OccluderShape, Resource); diff --git a/scene/resources/occluder_shape_polygon.cpp b/scene/resources/occluder_shape_polygon.cpp index 7e4eafb8a..83c797f2d 100644 --- a/scene/resources/occluder_shape_polygon.cpp +++ b/scene/resources/occluder_shape_polygon.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* occluder_shape_polygon.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/occluder_shape_polygon.h b/scene/resources/occluder_shape_polygon.h index df0436d39..ebe8bad4a 100644 --- a/scene/resources/occluder_shape_polygon.h +++ b/scene/resources/occluder_shape_polygon.h @@ -1,14 +1,16 @@ #ifndef OCCLUDER_SHAPE_POLYGON_H #define OCCLUDER_SHAPE_POLYGON_H + /*************************************************************************/ /* occluder_shape_polygon.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index ecb034a6f..6bf4524f8 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* packed_scene.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,17 +31,17 @@ #include "packed_scene.h" -#include "core/core_string_names.h" #include "core/config/engine.h" -#include "core/io/resource_loader.h" #include "core/config/project_settings.h" -#include "editor/editor_inspector.h" -#include "scene/main/node_2d.h" -#include "scene/main/spatial.h" -#include "scene/main/control.h" +#include "core/core_string_names.h" #include "core/input/shortcut.h" +#include "core/io/resource_loader.h" +#include "editor/editor_inspector.h" +#include "scene/main/control.h" #include "scene/main/instance_placeholder.h" +#include "scene/main/node_2d.h" #include "scene/main/property_utils.h" +#include "scene/main/spatial.h" #define PACKED_SCENE_VERSION 2 diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index 4cb8099de..d2372c8e9 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -1,14 +1,16 @@ #ifndef PACKED_SCENE_H #define PACKED_SCENE_H + /*************************************************************************/ /* packed_scene.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp index b12e23cbc..12385db94 100644 --- a/scene/resources/physics_material.cpp +++ b/scene/resources/physics_material.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* physics_material.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h index 3626b6a5b..cf7729b79 100644 --- a/scene/resources/physics_material.h +++ b/scene/resources/physics_material.h @@ -1,14 +1,16 @@ #ifndef physics_material_override_H #define physics_material_override_H + /*************************************************************************/ /* physics_material.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index cad2c4591..c08807879 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* resource_format_text.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +31,9 @@ #include "resource_format_text.h" +#include "core/config/project_settings.h" #include "core/io/resource_format_binary.h" #include "core/os/dir_access.h" -#include "core/config/project_settings.h" #include "core/version.h" //version 2: changed names for basis, aabb, poolvectors, etc. diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h index b4713d76f..086e727ab 100644 --- a/scene/resources/resource_format_text.h +++ b/scene/resources/resource_format_text.h @@ -1,14 +1,16 @@ #ifndef RESOURCE_FORMAT_TEXT_H #define RESOURCE_FORMAT_TEXT_H + /*************************************************************************/ /* resource_format_text.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index db60febea..6b15b6042 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* shader.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 01f21acb1..17e15553b 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -1,14 +1,16 @@ #ifndef SHADER_H #define SHADER_H + /*************************************************************************/ /* shader.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/box_shape.cpp b/scene/resources/shapes/box_shape.cpp index bd050ceae..90831dd3f 100644 --- a/scene/resources/shapes/box_shape.cpp +++ b/scene/resources/shapes/box_shape.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* box_shape.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/box_shape.h b/scene/resources/shapes/box_shape.h index 7a90f4efd..87462dbaf 100644 --- a/scene/resources/shapes/box_shape.h +++ b/scene/resources/shapes/box_shape.h @@ -1,14 +1,16 @@ #ifndef BOX_SHAPE_H #define BOX_SHAPE_H + /*************************************************************************/ /* box_shape.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/capsule_shape.cpp b/scene/resources/shapes/capsule_shape.cpp index ef3dda302..3698a948b 100644 --- a/scene/resources/shapes/capsule_shape.cpp +++ b/scene/resources/shapes/capsule_shape.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* capsule_shape.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/capsule_shape.h b/scene/resources/shapes/capsule_shape.h index 6d1740388..5cfd61f14 100644 --- a/scene/resources/shapes/capsule_shape.h +++ b/scene/resources/shapes/capsule_shape.h @@ -1,14 +1,16 @@ #ifndef CAPSULE_SHAPE_H #define CAPSULE_SHAPE_H + /*************************************************************************/ /* capsule_shape.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/concave_polygon_shape.cpp b/scene/resources/shapes/concave_polygon_shape.cpp index fab953446..f4bba5e25 100644 --- a/scene/resources/shapes/concave_polygon_shape.cpp +++ b/scene/resources/shapes/concave_polygon_shape.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* concave_polygon_shape.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/concave_polygon_shape.h b/scene/resources/shapes/concave_polygon_shape.h index 191915835..80e8e0ce0 100644 --- a/scene/resources/shapes/concave_polygon_shape.h +++ b/scene/resources/shapes/concave_polygon_shape.h @@ -1,14 +1,16 @@ #ifndef CONCAVE_POLYGON_SHAPE_H #define CONCAVE_POLYGON_SHAPE_H + /*************************************************************************/ /* concave_polygon_shape.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/convex_polygon_shape.cpp b/scene/resources/shapes/convex_polygon_shape.cpp index 7bb85210b..0da905b05 100644 --- a/scene/resources/shapes/convex_polygon_shape.cpp +++ b/scene/resources/shapes/convex_polygon_shape.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* convex_polygon_shape.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/convex_polygon_shape.h b/scene/resources/shapes/convex_polygon_shape.h index c994cdaa4..3191861da 100644 --- a/scene/resources/shapes/convex_polygon_shape.h +++ b/scene/resources/shapes/convex_polygon_shape.h @@ -1,14 +1,16 @@ #ifndef CONVEX_POLYGON_SHAPE_H #define CONVEX_POLYGON_SHAPE_H + /*************************************************************************/ /* convex_polygon_shape.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/cylinder_shape.cpp b/scene/resources/shapes/cylinder_shape.cpp index 45a05ab12..e8b04cb4c 100644 --- a/scene/resources/shapes/cylinder_shape.cpp +++ b/scene/resources/shapes/cylinder_shape.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* cylinder_shape.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/cylinder_shape.h b/scene/resources/shapes/cylinder_shape.h index 2ae73481c..37c76a0ce 100644 --- a/scene/resources/shapes/cylinder_shape.h +++ b/scene/resources/shapes/cylinder_shape.h @@ -1,14 +1,16 @@ #ifndef CYLINDER_SHAPE_H #define CYLINDER_SHAPE_H + /*************************************************************************/ /* cylinder_shape.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/height_map_shape.cpp b/scene/resources/shapes/height_map_shape.cpp index 6b3f25b5f..46afeec57 100644 --- a/scene/resources/shapes/height_map_shape.cpp +++ b/scene/resources/shapes/height_map_shape.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* height_map_shape.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/height_map_shape.h b/scene/resources/shapes/height_map_shape.h index af63b42d7..8ec47fb45 100644 --- a/scene/resources/shapes/height_map_shape.h +++ b/scene/resources/shapes/height_map_shape.h @@ -1,14 +1,16 @@ #ifndef HEIGHT_MAP_SHAPE_H #define HEIGHT_MAP_SHAPE_H + /*************************************************************************/ /* height_map_shape.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/plane_shape.cpp b/scene/resources/shapes/plane_shape.cpp index b0d0740d9..b9006dc18 100644 --- a/scene/resources/shapes/plane_shape.cpp +++ b/scene/resources/shapes/plane_shape.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* plane_shape.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/plane_shape.h b/scene/resources/shapes/plane_shape.h index bcf2c9984..c56c1464a 100644 --- a/scene/resources/shapes/plane_shape.h +++ b/scene/resources/shapes/plane_shape.h @@ -1,14 +1,16 @@ #ifndef PLANE_SHAPE_H #define PLANE_SHAPE_H + /*************************************************************************/ /* plane_shape.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/ray_shape.cpp b/scene/resources/shapes/ray_shape.cpp index 965a5e0c0..7d247b5a0 100644 --- a/scene/resources/shapes/ray_shape.cpp +++ b/scene/resources/shapes/ray_shape.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* ray_shape.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/ray_shape.h b/scene/resources/shapes/ray_shape.h index 2c154cc97..d465c3b43 100644 --- a/scene/resources/shapes/ray_shape.h +++ b/scene/resources/shapes/ray_shape.h @@ -1,14 +1,16 @@ #ifndef RAY_SHAPE_H #define RAY_SHAPE_H + /*************************************************************************/ /* ray_shape.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/shape.cpp b/scene/resources/shapes/shape.cpp index 761dc1b65..9acd48cb7 100644 --- a/scene/resources/shapes/shape.cpp +++ b/scene/resources/shapes/shape.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* shape.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/shape.h b/scene/resources/shapes/shape.h index 8f6b93fe7..a28573769 100644 --- a/scene/resources/shapes/shape.h +++ b/scene/resources/shapes/shape.h @@ -1,14 +1,16 @@ #ifndef SHAPE_H #define SHAPE_H + /*************************************************************************/ /* shape.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/sphere_shape.cpp b/scene/resources/shapes/sphere_shape.cpp index e2f9ba1a1..08eace2d7 100644 --- a/scene/resources/shapes/sphere_shape.cpp +++ b/scene/resources/shapes/sphere_shape.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* sphere_shape.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes/sphere_shape.h b/scene/resources/shapes/sphere_shape.h index c304f2e2d..d0866b3bf 100644 --- a/scene/resources/shapes/sphere_shape.h +++ b/scene/resources/shapes/sphere_shape.h @@ -1,14 +1,16 @@ #ifndef SPHERE_SHAPE_H #define SPHERE_SHAPE_H + /*************************************************************************/ /* sphere_shape.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/capsule_shape_2d.cpp b/scene/resources/shapes_2d/capsule_shape_2d.cpp index 51216a34b..76249c99d 100644 --- a/scene/resources/shapes_2d/capsule_shape_2d.cpp +++ b/scene/resources/shapes_2d/capsule_shape_2d.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* capsule_shape_2d.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/capsule_shape_2d.h b/scene/resources/shapes_2d/capsule_shape_2d.h index e09b4e081..b985f25f0 100644 --- a/scene/resources/shapes_2d/capsule_shape_2d.h +++ b/scene/resources/shapes_2d/capsule_shape_2d.h @@ -1,14 +1,16 @@ #ifndef CAPSULE_SHAPE_2D_H #define CAPSULE_SHAPE_2D_H + /*************************************************************************/ /* capsule_shape_2d.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/circle_shape_2d.cpp b/scene/resources/shapes_2d/circle_shape_2d.cpp index af4e9d7eb..073c8139b 100644 --- a/scene/resources/shapes_2d/circle_shape_2d.cpp +++ b/scene/resources/shapes_2d/circle_shape_2d.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* circle_shape_2d.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/circle_shape_2d.h b/scene/resources/shapes_2d/circle_shape_2d.h index d5a64e2ca..80acd248c 100644 --- a/scene/resources/shapes_2d/circle_shape_2d.h +++ b/scene/resources/shapes_2d/circle_shape_2d.h @@ -1,14 +1,16 @@ #ifndef CIRCLE_SHAPE_2D_H #define CIRCLE_SHAPE_2D_H + /*************************************************************************/ /* circle_shape_2d.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/concave_polygon_shape_2d.cpp b/scene/resources/shapes_2d/concave_polygon_shape_2d.cpp index 8157b76bb..27ef56880 100644 --- a/scene/resources/shapes_2d/concave_polygon_shape_2d.cpp +++ b/scene/resources/shapes_2d/concave_polygon_shape_2d.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* concave_polygon_shape_2d.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/concave_polygon_shape_2d.h b/scene/resources/shapes_2d/concave_polygon_shape_2d.h index 85bf03fc5..12fbeda9a 100644 --- a/scene/resources/shapes_2d/concave_polygon_shape_2d.h +++ b/scene/resources/shapes_2d/concave_polygon_shape_2d.h @@ -1,14 +1,16 @@ #ifndef CONCAVE_POLYGON_SHAPE_2D_H #define CONCAVE_POLYGON_SHAPE_2D_H + /*************************************************************************/ /* concave_polygon_shape_2d.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/convex_polygon_shape_2d.cpp b/scene/resources/shapes_2d/convex_polygon_shape_2d.cpp index 7231d2c9b..d93e2bc73 100644 --- a/scene/resources/shapes_2d/convex_polygon_shape_2d.cpp +++ b/scene/resources/shapes_2d/convex_polygon_shape_2d.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* convex_polygon_shape_2d.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/convex_polygon_shape_2d.h b/scene/resources/shapes_2d/convex_polygon_shape_2d.h index 5abf2c1ad..5fade8218 100644 --- a/scene/resources/shapes_2d/convex_polygon_shape_2d.h +++ b/scene/resources/shapes_2d/convex_polygon_shape_2d.h @@ -1,14 +1,16 @@ #ifndef CONVEX_POLYGON_SHAPE_2D_H #define CONVEX_POLYGON_SHAPE_2D_H + /*************************************************************************/ /* convex_polygon_shape_2d.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/line_shape_2d.cpp b/scene/resources/shapes_2d/line_shape_2d.cpp index e5b1ae919..48b093277 100644 --- a/scene/resources/shapes_2d/line_shape_2d.cpp +++ b/scene/resources/shapes_2d/line_shape_2d.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* line_shape_2d.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/line_shape_2d.h b/scene/resources/shapes_2d/line_shape_2d.h index ace327405..758745e1c 100644 --- a/scene/resources/shapes_2d/line_shape_2d.h +++ b/scene/resources/shapes_2d/line_shape_2d.h @@ -1,14 +1,16 @@ #ifndef LINE_SHAPE_2D_H #define LINE_SHAPE_2D_H + /*************************************************************************/ /* line_shape_2d.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/rectangle_shape_2d.cpp b/scene/resources/shapes_2d/rectangle_shape_2d.cpp index ff5e2c6d4..092236da5 100644 --- a/scene/resources/shapes_2d/rectangle_shape_2d.cpp +++ b/scene/resources/shapes_2d/rectangle_shape_2d.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* rectangle_shape_2d.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/rectangle_shape_2d.h b/scene/resources/shapes_2d/rectangle_shape_2d.h index 3ad44f13e..8a774f929 100644 --- a/scene/resources/shapes_2d/rectangle_shape_2d.h +++ b/scene/resources/shapes_2d/rectangle_shape_2d.h @@ -1,14 +1,16 @@ #ifndef RECTANGLE_SHAPE_2D_H #define RECTANGLE_SHAPE_2D_H + /*************************************************************************/ /* rectangle_shape_2d.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/segment_shape_2d.cpp b/scene/resources/shapes_2d/segment_shape_2d.cpp index 47f2b7100..e42ba2dde 100644 --- a/scene/resources/shapes_2d/segment_shape_2d.cpp +++ b/scene/resources/shapes_2d/segment_shape_2d.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* segment_shape_2d.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/segment_shape_2d.h b/scene/resources/shapes_2d/segment_shape_2d.h index 759c35acd..e949cd1df 100644 --- a/scene/resources/shapes_2d/segment_shape_2d.h +++ b/scene/resources/shapes_2d/segment_shape_2d.h @@ -1,14 +1,16 @@ #ifndef SEGMENT_SHAPE_2D_H #define SEGMENT_SHAPE_2D_H + /*************************************************************************/ /* segment_shape_2d.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/shape_2d.cpp b/scene/resources/shapes_2d/shape_2d.cpp index 806c62ed6..ef2aac3d5 100644 --- a/scene/resources/shapes_2d/shape_2d.cpp +++ b/scene/resources/shapes_2d/shape_2d.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* shape_2d.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shapes_2d/shape_2d.h b/scene/resources/shapes_2d/shape_2d.h index fef3945ef..3d42d908b 100644 --- a/scene/resources/shapes_2d/shape_2d.h +++ b/scene/resources/shapes_2d/shape_2d.h @@ -1,14 +1,16 @@ #ifndef SHAPE_2D_H #define SHAPE_2D_H + /*************************************************************************/ /* shape_2d.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp index 054dcdb62..42096e380 100644 --- a/scene/resources/sky.cpp +++ b/scene/resources/sky.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* sky.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky.h b/scene/resources/sky.h index 5699591b0..fd93ecdab 100644 --- a/scene/resources/sky.h +++ b/scene/resources/sky.h @@ -1,14 +1,16 @@ #ifndef SKY_H #define SKY_H + /*************************************************************************/ /* sky.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 119fcd20e..05c5b1465 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* style_box.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 4a0d8516b..a9662bfc6 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -1,14 +1,16 @@ #ifndef STYLE_BOX_H #define STYLE_BOX_H + /*************************************************************************/ /* style_box.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index 9e5cf0fc4..a1197031e 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* text_file.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h index 5508ce5ca..4fbd83601 100644 --- a/scene/resources/text_file.h +++ b/scene/resources/text_file.h @@ -1,14 +1,16 @@ #ifndef TEXTFILE_H #define TEXTFILE_H + /*************************************************************************/ /* text_file.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index c2fb8a918..3e6670336 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* texture.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,8 +36,8 @@ #include "core/math/geometry.h" #include "core/object/method_bind_ext.gen.inc" #include "core/os/os.h" -#include "scene/resources/mesh/mesh.h" #include "scene/resources/bit_map.h" +#include "scene/resources/mesh/mesh.h" Size2 Texture::get_size() const { return Size2(get_width(), get_height()); diff --git a/scene/resources/texture.h b/scene/resources/texture.h index fd78aa80d..e30f28ecb 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -1,14 +1,16 @@ #ifndef TEXTURE_H #define TEXTURE_H + /*************************************************************************/ /* texture.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 8363a4e91..9591c977c 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* theme.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/theme.h b/scene/resources/theme.h index ada799e8b..5a22658f1 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -1,14 +1,16 @@ #ifndef THEME_H #define THEME_H + /*************************************************************************/ /* theme.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index 3ec4090a2..fa29e74f6 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -1,14 +1,16 @@ #ifndef VIDEO_STREAM_H #define VIDEO_STREAM_H + /*************************************************************************/ /* video_stream.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index c437249b4..7290fb624 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* world_2d.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index ad740b219..88ed13a6e 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -1,14 +1,16 @@ #ifndef WORLD_2D_H #define WORLD_2D_H + /*************************************************************************/ /* world_2d.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index 7a20cb357..4a349ad87 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* world.cpp */ +/* world_3d.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h index 61d26c60c..da01f8f46 100644 --- a/scene/resources/world_3d.h +++ b/scene/resources/world_3d.h @@ -2,14 +2,15 @@ #define WORLD_3D_H /*************************************************************************/ -/* world.h */ +/* world_3d.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp index 8e1d3b55e..14b8b2643 100644 --- a/servers/audio/audio_driver_dummy.cpp +++ b/servers/audio/audio_driver_dummy.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_driver_dummy.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h index 9cc9b3a07..904aa1565 100644 --- a/servers/audio/audio_driver_dummy.h +++ b/servers/audio/audio_driver_dummy.h @@ -1,14 +1,16 @@ #ifndef AUDIO_DRIVER_DUMMY_H #define AUDIO_DRIVER_DUMMY_H + /*************************************************************************/ /* audio_driver_dummy.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,8 +35,8 @@ #include "servers/audio_server.h" #include "core/os/mutex.h" -#include "core/os/thread.h" #include "core/os/safe_refcount.h" +#include "core/os/thread.h" class AudioDriverDummy : public AudioDriver { Thread thread; diff --git a/servers/audio/audio_effect.cpp b/servers/audio/audio_effect.cpp index b9eca14a4..42a8a6804 100644 --- a/servers/audio/audio_effect.cpp +++ b/servers/audio/audio_effect.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h index e269ec922..12d808f5e 100644 --- a/servers/audio/audio_effect.h +++ b/servers/audio/audio_effect.h @@ -1,14 +1,16 @@ #ifndef AUDIOEFFECT_H #define AUDIOEFFECT_H + /*************************************************************************/ /* audio_effect.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp index 5201967bb..091549984 100644 --- a/servers/audio/audio_filter_sw.cpp +++ b/servers/audio/audio_filter_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_filter_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h index 6e5d491b7..43f41d3b8 100644 --- a/servers/audio/audio_filter_sw.h +++ b/servers/audio/audio_filter_sw.h @@ -1,14 +1,16 @@ #ifndef AUDIO_FILTER_SW_H #define AUDIO_FILTER_SW_H + /*************************************************************************/ /* audio_filter_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp index 0b5e2bcb2..8a5b75c48 100644 --- a/servers/audio/audio_rb_resampler.cpp +++ b/servers/audio/audio_rb_resampler.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_rb_resampler.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h index 3ed4b1291..388b76797 100644 --- a/servers/audio/audio_rb_resampler.h +++ b/servers/audio/audio_rb_resampler.h @@ -1,14 +1,16 @@ #ifndef AUDIO_RB_RESAMPLER_H #define AUDIO_RB_RESAMPLER_H + /*************************************************************************/ /* audio_rb_resampler.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index 9760a9332..a4c7d8ab1 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_stream.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "audio_stream.h" -#include "core/os/os.h" #include "core/config/project_settings.h" +#include "core/os/os.h" ////////////////////////////// diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h index e370e585f..d7d28ece3 100644 --- a/servers/audio/audio_stream.h +++ b/servers/audio/audio_stream.h @@ -1,14 +1,16 @@ #ifndef AUDIO_STREAM_H #define AUDIO_STREAM_H + /*************************************************************************/ /* audio_stream.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_amplify.cpp b/servers/audio/effects/audio_effect_amplify.cpp index 94b6ad583..6e693b156 100644 --- a/servers/audio/effects/audio_effect_amplify.cpp +++ b/servers/audio/effects/audio_effect_amplify.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_amplify.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_amplify.h b/servers/audio/effects/audio_effect_amplify.h index 1721d0002..afdb871a3 100644 --- a/servers/audio/effects/audio_effect_amplify.h +++ b/servers/audio/effects/audio_effect_amplify.h @@ -1,14 +1,16 @@ #ifndef AUDIOEFFECTAMPLIFY_H #define AUDIOEFFECTAMPLIFY_H + /*************************************************************************/ /* audio_effect_amplify.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_capture.cpp b/servers/audio/effects/audio_effect_capture.cpp index 2a21cd1ae..6df8f0a43 100644 --- a/servers/audio/effects/audio_effect_capture.cpp +++ b/servers/audio/effects/audio_effect_capture.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_capture.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_capture.h b/servers/audio/effects/audio_effect_capture.h index d35e5ebf8..135e429cd 100644 --- a/servers/audio/effects/audio_effect_capture.h +++ b/servers/audio/effects/audio_effect_capture.h @@ -1,14 +1,16 @@ #ifndef AUDIO_EFFECT_CAPTURE_H #define AUDIO_EFFECT_CAPTURE_H + /*************************************************************************/ /* audio_effect_capture.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +33,10 @@ /*************************************************************************/ #include "core/config/engine.h" -#include "core/math/audio_frame.h" #include "core/containers/pool_vector.h" -#include "core/object/reference.h" #include "core/containers/ring_buffer.h" +#include "core/math/audio_frame.h" +#include "core/object/reference.h" #include "servers/audio/audio_effect.h" #include "servers/audio_server.h" diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp index a74a18133..3d28ba964 100644 --- a/servers/audio/effects/audio_effect_chorus.cpp +++ b/servers/audio/effects/audio_effect_chorus.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_chorus.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h index 9ddfad075..ed6d3812d 100644 --- a/servers/audio/effects/audio_effect_chorus.h +++ b/servers/audio/effects/audio_effect_chorus.h @@ -1,14 +1,16 @@ #ifndef AUDIOEFFECTCHORUS_H #define AUDIOEFFECTCHORUS_H + /*************************************************************************/ /* audio_effect_chorus.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp index 96813de16..42ef05392 100644 --- a/servers/audio/effects/audio_effect_compressor.cpp +++ b/servers/audio/effects/audio_effect_compressor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_compressor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h index 301610f1f..047d01c74 100644 --- a/servers/audio/effects/audio_effect_compressor.h +++ b/servers/audio/effects/audio_effect_compressor.h @@ -1,14 +1,16 @@ #ifndef AUDIOEFFECTCOMPRESSOR_H #define AUDIOEFFECTCOMPRESSOR_H + /*************************************************************************/ /* audio_effect_compressor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp index d0c48bd34..cb69fecf5 100644 --- a/servers/audio/effects/audio_effect_delay.cpp +++ b/servers/audio/effects/audio_effect_delay.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_delay.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h index 619699712..1e381dedf 100644 --- a/servers/audio/effects/audio_effect_delay.h +++ b/servers/audio/effects/audio_effect_delay.h @@ -1,14 +1,16 @@ #ifndef AUDIOEFFECTDELAY_H #define AUDIOEFFECTDELAY_H + /*************************************************************************/ /* audio_effect_delay.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp index 677752e50..47742e5a8 100644 --- a/servers/audio/effects/audio_effect_distortion.cpp +++ b/servers/audio/effects/audio_effect_distortion.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_distortion.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_distortion.h b/servers/audio/effects/audio_effect_distortion.h index 4f279f4eb..db2e7e50a 100644 --- a/servers/audio/effects/audio_effect_distortion.h +++ b/servers/audio/effects/audio_effect_distortion.h @@ -1,14 +1,16 @@ #ifndef AUDIOEFFECTDISTORTION_H #define AUDIOEFFECTDISTORTION_H + /*************************************************************************/ /* audio_effect_distortion.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_eq.cpp b/servers/audio/effects/audio_effect_eq.cpp index ddc49c818..cbec25fda 100644 --- a/servers/audio/effects/audio_effect_eq.cpp +++ b/servers/audio/effects/audio_effect_eq.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_eq.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_eq.h b/servers/audio/effects/audio_effect_eq.h index 6b64c456f..f1932c5ba 100644 --- a/servers/audio/effects/audio_effect_eq.h +++ b/servers/audio/effects/audio_effect_eq.h @@ -1,14 +1,16 @@ #ifndef AUDIOEFFECTEQ_H #define AUDIOEFFECTEQ_H + /*************************************************************************/ /* audio_effect_eq.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp index 32844c33c..c9d096972 100644 --- a/servers/audio/effects/audio_effect_filter.cpp +++ b/servers/audio/effects/audio_effect_filter.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_filter.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h index 806695bd3..dababdcd0 100644 --- a/servers/audio/effects/audio_effect_filter.h +++ b/servers/audio/effects/audio_effect_filter.h @@ -1,14 +1,16 @@ #ifndef AUDIOEFFECTFILTER_H #define AUDIOEFFECTFILTER_H + /*************************************************************************/ /* audio_effect_filter.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_limiter.cpp b/servers/audio/effects/audio_effect_limiter.cpp index f38d90188..03e93ee97 100644 --- a/servers/audio/effects/audio_effect_limiter.cpp +++ b/servers/audio/effects/audio_effect_limiter.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_limiter.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_limiter.h b/servers/audio/effects/audio_effect_limiter.h index 9d4e1807e..1c18faa01 100644 --- a/servers/audio/effects/audio_effect_limiter.h +++ b/servers/audio/effects/audio_effect_limiter.h @@ -1,14 +1,16 @@ #ifndef AUDIO_EFFECT_LIMITER_H #define AUDIO_EFFECT_LIMITER_H + /*************************************************************************/ /* audio_effect_limiter.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_panner.cpp b/servers/audio/effects/audio_effect_panner.cpp index 01a7a447f..bf980e992 100644 --- a/servers/audio/effects/audio_effect_panner.cpp +++ b/servers/audio/effects/audio_effect_panner.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_panner.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_panner.h b/servers/audio/effects/audio_effect_panner.h index b8225fba6..a50545a03 100644 --- a/servers/audio/effects/audio_effect_panner.h +++ b/servers/audio/effects/audio_effect_panner.h @@ -1,14 +1,16 @@ #ifndef AUDIOEFFECTPANNER_H #define AUDIOEFFECTPANNER_H + /*************************************************************************/ /* audio_effect_panner.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp index 6922a51f0..d991681fa 100644 --- a/servers/audio/effects/audio_effect_phaser.cpp +++ b/servers/audio/effects/audio_effect_phaser.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_phaser.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_phaser.h b/servers/audio/effects/audio_effect_phaser.h index 713f08fd5..58ca9a1e8 100644 --- a/servers/audio/effects/audio_effect_phaser.h +++ b/servers/audio/effects/audio_effect_phaser.h @@ -1,14 +1,16 @@ #ifndef AUDIO_EFFECT_PHASER_H #define AUDIO_EFFECT_PHASER_H + /*************************************************************************/ /* audio_effect_phaser.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp index 6def92085..ff5b326c5 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.cpp +++ b/servers/audio/effects/audio_effect_pitch_shift.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_pitch_shift.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_pitch_shift.h b/servers/audio/effects/audio_effect_pitch_shift.h index 8de73bc43..8a2123c4d 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.h +++ b/servers/audio/effects/audio_effect_pitch_shift.h @@ -1,14 +1,16 @@ #ifndef AUDIO_EFFECT_PITCH_SHIFT_H #define AUDIO_EFFECT_PITCH_SHIFT_H + /*************************************************************************/ /* audio_effect_pitch_shift.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp index 09c536112..cf21288cb 100644 --- a/servers/audio/effects/audio_effect_record.cpp +++ b/servers/audio/effects/audio_effect_record.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_record.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h index 34b93031e..7f86a5bb6 100644 --- a/servers/audio/effects/audio_effect_record.h +++ b/servers/audio/effects/audio_effect_record.h @@ -1,14 +1,16 @@ #ifndef AUDIOEFFECTRECORD_H #define AUDIOEFFECTRECORD_H + /*************************************************************************/ /* audio_effect_record.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_reverb.cpp b/servers/audio/effects/audio_effect_reverb.cpp index f1d76e6f0..beed2bf90 100644 --- a/servers/audio/effects/audio_effect_reverb.cpp +++ b/servers/audio/effects/audio_effect_reverb.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_reverb.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_reverb.h b/servers/audio/effects/audio_effect_reverb.h index e9e495a92..cbd5f35ca 100644 --- a/servers/audio/effects/audio_effect_reverb.h +++ b/servers/audio/effects/audio_effect_reverb.h @@ -1,14 +1,16 @@ #ifndef AUDIOEFFECTREVERB_H #define AUDIOEFFECTREVERB_H + /*************************************************************************/ /* audio_effect_reverb.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp index 4ffd40c86..5e6232616 100644 --- a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp +++ b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_spectrum_analyzer.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.h b/servers/audio/effects/audio_effect_spectrum_analyzer.h index 7f0be1e28..e64d5414f 100644 --- a/servers/audio/effects/audio_effect_spectrum_analyzer.h +++ b/servers/audio/effects/audio_effect_spectrum_analyzer.h @@ -1,14 +1,16 @@ #ifndef AUDIO_EFFECT_SPECTRUM_ANALYZER_H #define AUDIO_EFFECT_SPECTRUM_ANALYZER_H + /*************************************************************************/ /* audio_effect_spectrum_analyzer.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_stereo_enhance.cpp b/servers/audio/effects/audio_effect_stereo_enhance.cpp index ba4b30aa9..c86c7c461 100644 --- a/servers/audio/effects/audio_effect_stereo_enhance.cpp +++ b/servers/audio/effects/audio_effect_stereo_enhance.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_effect_stereo_enhance.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_stereo_enhance.h b/servers/audio/effects/audio_effect_stereo_enhance.h index 10a8f121f..cca2ba388 100644 --- a/servers/audio/effects/audio_effect_stereo_enhance.h +++ b/servers/audio/effects/audio_effect_stereo_enhance.h @@ -1,14 +1,16 @@ #ifndef AUDIOEFFECTSTEREOENHANCE_H #define AUDIOEFFECTSTEREOENHANCE_H + /*************************************************************************/ /* audio_effect_stereo_enhance.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_stream_generator.cpp b/servers/audio/effects/audio_stream_generator.cpp index ec0c84486..07b0bb264 100644 --- a/servers/audio/effects/audio_stream_generator.cpp +++ b/servers/audio/effects/audio_stream_generator.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_stream_generator.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_stream_generator.h b/servers/audio/effects/audio_stream_generator.h index c0e4dc21d..8ff7c3754 100644 --- a/servers/audio/effects/audio_stream_generator.h +++ b/servers/audio/effects/audio_stream_generator.h @@ -1,14 +1,16 @@ #ifndef AUDIO_STREAM_GENERATOR_H #define AUDIO_STREAM_GENERATOR_H + /*************************************************************************/ /* audio_stream_generator.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq.cpp index f5de4eca6..070c9940f 100644 --- a/servers/audio/effects/eq.cpp +++ b/servers/audio/effects/eq.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* eq.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/eq.h b/servers/audio/effects/eq.h index ed87026aa..77299a3c1 100644 --- a/servers/audio/effects/eq.h +++ b/servers/audio/effects/eq.h @@ -1,14 +1,16 @@ #ifndef EQ_FILTER_H #define EQ_FILTER_H + /*************************************************************************/ /* eq.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +34,8 @@ // Author: reduzio@gmail.com (C) 2006 -#include "core/typedefs.h" #include "core/containers/vector.h" +#include "core/typedefs.h" /** @author Juan Linietsky diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp index faec51048..eca66a3d8 100644 --- a/servers/audio/effects/reverb.cpp +++ b/servers/audio/effects/reverb.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* reverb.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb.h index c5698d54e..762f45e65 100644 --- a/servers/audio/effects/reverb.h +++ b/servers/audio/effects/reverb.h @@ -1,14 +1,16 @@ #ifndef REVERB_H #define REVERB_H + /*************************************************************************/ /* reverb.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index f1dd70455..90c6dd6a0 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_server.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.h b/servers/audio_server.h index 46b595a4b..fa2a38610 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -1,14 +1,16 @@ #ifndef AUDIO_SERVER_H #define AUDIO_SERVER_H + /*************************************************************************/ /* audio_server.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/navigation/navigation_mesh_generator.cpp b/servers/navigation/navigation_mesh_generator.cpp index 7d0533633..a89c75b42 100644 --- a/servers/navigation/navigation_mesh_generator.cpp +++ b/servers/navigation/navigation_mesh_generator.cpp @@ -1,32 +1,33 @@ -/**************************************************************************/ -/* navigation_mesh_generator.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_mesh_generator.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "navigation_mesh_generator.h" diff --git a/servers/navigation/navigation_mesh_generator.h b/servers/navigation/navigation_mesh_generator.h index 98aa300ac..c45b6a33a 100644 --- a/servers/navigation/navigation_mesh_generator.h +++ b/servers/navigation/navigation_mesh_generator.h @@ -1,35 +1,36 @@ #ifndef NAVIGATION_MESH_GENERATOR_H #define NAVIGATION_MESH_GENERATOR_H -/**************************************************************************/ -/* navigation_mesh_generator.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_mesh_generator.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "core/object/object.h" diff --git a/servers/navigation/navigation_mesh_generator_dummy.cpp b/servers/navigation/navigation_mesh_generator_dummy.cpp index 4b58a6c59..233af2855 100644 --- a/servers/navigation/navigation_mesh_generator_dummy.cpp +++ b/servers/navigation/navigation_mesh_generator_dummy.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* navigation_mesh_generator_dummy.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "navigation_mesh_generator_dummy.h" diff --git a/servers/navigation/navigation_mesh_generator_dummy.h b/servers/navigation/navigation_mesh_generator_dummy.h index a730fa717..f15ae32ab 100644 --- a/servers/navigation/navigation_mesh_generator_dummy.h +++ b/servers/navigation/navigation_mesh_generator_dummy.h @@ -1,35 +1,36 @@ #ifndef NAVIGATION_MESH_GENERATOR_DUMMY_H #define NAVIGATION_MESH_GENERATOR_DUMMY_H -/**************************************************************************/ -/* navigation_mesh_generator_dummy.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_mesh_generator_dummy.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "servers/navigation/navigation_mesh_generator.h" diff --git a/servers/navigation/navigation_path_query_parameters_2d.cpp b/servers/navigation/navigation_path_query_parameters_2d.cpp index b9e84bfa2..2559ec7ff 100644 --- a/servers/navigation/navigation_path_query_parameters_2d.cpp +++ b/servers/navigation/navigation_path_query_parameters_2d.cpp @@ -1,32 +1,33 @@ -/**************************************************************************/ -/* navigation_path_query_parameters_2d.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_path_query_parameters_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "navigation_path_query_parameters_2d.h" diff --git a/servers/navigation/navigation_path_query_parameters_2d.h b/servers/navigation/navigation_path_query_parameters_2d.h index 7113da495..28b81f787 100644 --- a/servers/navigation/navigation_path_query_parameters_2d.h +++ b/servers/navigation/navigation_path_query_parameters_2d.h @@ -1,36 +1,36 @@ - #ifndef NAVIGATION_PATH_QUERY_PARAMETERS_2D_H #define NAVIGATION_PATH_QUERY_PARAMETERS_2D_H -/**************************************************************************/ -/* navigation_path_query_parameters_2d.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_path_query_parameters_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "core/object/reference.h" #include "servers/navigation/navigation_utilities.h" diff --git a/servers/navigation/navigation_path_query_parameters_3d.cpp b/servers/navigation/navigation_path_query_parameters_3d.cpp index 60c58b3a4..43de68071 100644 --- a/servers/navigation/navigation_path_query_parameters_3d.cpp +++ b/servers/navigation/navigation_path_query_parameters_3d.cpp @@ -1,32 +1,33 @@ -/**************************************************************************/ -/* navigation_path_query_parameters_3d.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_path_query_parameters_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "navigation_path_query_parameters_3d.h" diff --git a/servers/navigation/navigation_path_query_parameters_3d.h b/servers/navigation/navigation_path_query_parameters_3d.h index 0940e2f01..bd9d56944 100644 --- a/servers/navigation/navigation_path_query_parameters_3d.h +++ b/servers/navigation/navigation_path_query_parameters_3d.h @@ -1,35 +1,36 @@ #ifndef NAVIGATION_PATH_QUERY_PARAMETERS_3D_H #define NAVIGATION_PATH_QUERY_PARAMETERS_3D_H -/**************************************************************************/ -/* navigation_path_query_parameters_3d.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_path_query_parameters_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "core/object/reference.h" #include "servers/navigation/navigation_utilities.h" diff --git a/servers/navigation/navigation_path_query_result_2d.cpp b/servers/navigation/navigation_path_query_result_2d.cpp index 626ad23cf..73ff2ae09 100644 --- a/servers/navigation/navigation_path_query_result_2d.cpp +++ b/servers/navigation/navigation_path_query_result_2d.cpp @@ -1,32 +1,33 @@ -/**************************************************************************/ -/* navigation_path_query_result_2d.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_path_query_result_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "navigation_path_query_result_2d.h" diff --git a/servers/navigation/navigation_path_query_result_2d.h b/servers/navigation/navigation_path_query_result_2d.h index c0c007828..687b2d87b 100644 --- a/servers/navigation/navigation_path_query_result_2d.h +++ b/servers/navigation/navigation_path_query_result_2d.h @@ -1,35 +1,36 @@ #ifndef NAVIGATION_PATH_QUERY_RESULT_2D_H #define NAVIGATION_PATH_QUERY_RESULT_2D_H -/**************************************************************************/ -/* navigation_path_query_result_2d.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_path_query_result_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "core/object/reference.h" #include "servers/navigation/navigation_utilities.h" diff --git a/servers/navigation/navigation_path_query_result_3d.cpp b/servers/navigation/navigation_path_query_result_3d.cpp index 7bb110cde..9da87b4a0 100644 --- a/servers/navigation/navigation_path_query_result_3d.cpp +++ b/servers/navigation/navigation_path_query_result_3d.cpp @@ -1,32 +1,33 @@ -/**************************************************************************/ -/* navigation_path_query_result_3d.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_path_query_result_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "navigation_path_query_result_3d.h" diff --git a/servers/navigation/navigation_path_query_result_3d.h b/servers/navigation/navigation_path_query_result_3d.h index 7708f3030..ee7be0f6e 100644 --- a/servers/navigation/navigation_path_query_result_3d.h +++ b/servers/navigation/navigation_path_query_result_3d.h @@ -1,35 +1,36 @@ #ifndef NAVIGATION_PATH_QUERY_RESULT_3D_H #define NAVIGATION_PATH_QUERY_RESULT_3D_H -/**************************************************************************/ -/* navigation_path_query_result_3d.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_path_query_result_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "core/object/reference.h" #include "core/variant/array.h" diff --git a/servers/navigation/navigation_utilities.h b/servers/navigation/navigation_utilities.h index 50d8c9fa7..78e8f37bb 100644 --- a/servers/navigation/navigation_utilities.h +++ b/servers/navigation/navigation_utilities.h @@ -1,36 +1,36 @@ - #ifndef NAVIGATION_UTILITIES_H #define NAVIGATION_UTILITIES_H -/**************************************************************************/ -/* navigation_utilities.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* navigation_utilities.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "core/containers/rid.h" #include "core/math/vector3.h" diff --git a/servers/navigation_2d_server.cpp b/servers/navigation_2d_server.cpp index 61ee168b0..19c304fe8 100644 --- a/servers/navigation_2d_server.cpp +++ b/servers/navigation_2d_server.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* navigation_2d_server.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/navigation_2d_server.h b/servers/navigation_2d_server.h index 539306829..3c54de4fd 100644 --- a/servers/navigation_2d_server.h +++ b/servers/navigation_2d_server.h @@ -4,12 +4,13 @@ /*************************************************************************/ /* navigation_2d_server.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/navigation_server.cpp b/servers/navigation_server.cpp index c014e0981..b79d7b29b 100644 --- a/servers/navigation_server.cpp +++ b/servers/navigation_server.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* navigation_server.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/navigation_server.h b/servers/navigation_server.h index 592145e8e..07975e171 100644 --- a/servers/navigation_server.h +++ b/servers/navigation_server.h @@ -1,14 +1,16 @@ #ifndef NAVIGATION_SERVER_H #define NAVIGATION_SERVER_H + /*************************************************************************/ /* navigation_server.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp index 1aacfff20..2c1066f9a 100644 --- a/servers/physics/area_pair_sw.cpp +++ b/servers/physics/area_pair_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* area_pair_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_pair_sw.h b/servers/physics/area_pair_sw.h index 1246efd2d..64b85667b 100644 --- a/servers/physics/area_pair_sw.h +++ b/servers/physics/area_pair_sw.h @@ -1,14 +1,16 @@ #ifndef AREA_PAIR_SW_H #define AREA_PAIR_SW_H + /*************************************************************************/ /* area_pair_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp index a01f5e185..5a314da10 100644 --- a/servers/physics/area_sw.cpp +++ b/servers/physics/area_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* area_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h index 4f9973ed0..f1c73d6a0 100644 --- a/servers/physics/area_sw.h +++ b/servers/physics/area_sw.h @@ -1,14 +1,16 @@ #ifndef AREA_SW_H #define AREA_SW_H + /*************************************************************************/ /* area_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp index 51a00fbbf..956eee80e 100644 --- a/servers/physics/body_pair_sw.cpp +++ b/servers/physics/body_pair_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* body_pair_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h index bb1f96dff..a6c6fc813 100644 --- a/servers/physics/body_pair_sw.h +++ b/servers/physics/body_pair_sw.h @@ -1,14 +1,16 @@ #ifndef BODY_PAIR_SW_H #define BODY_PAIR_SW_H + /*************************************************************************/ /* body_pair_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index fddde24f3..6f763841e 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* body_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index 2bcc8a9ed..8162d8526 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -1,14 +1,16 @@ #ifndef BODY_SW_H #define BODY_SW_H + /*************************************************************************/ /* body_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp index fa3d23217..288f44c94 100644 --- a/servers/physics/broad_phase_basic.cpp +++ b/servers/physics/broad_phase_basic.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* broad_phase_basic.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h index dfca4a59b..f1192e835 100644 --- a/servers/physics/broad_phase_basic.h +++ b/servers/physics/broad_phase_basic.h @@ -1,14 +1,16 @@ #ifndef BROAD_PHASE_BASIC_H #define BROAD_PHASE_BASIC_H + /*************************************************************************/ /* broad_phase_basic.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_bvh.cpp b/servers/physics/broad_phase_bvh.cpp index e21489d46..0e7bd51f6 100644 --- a/servers/physics/broad_phase_bvh.cpp +++ b/servers/physics/broad_phase_bvh.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* broad_phase_bvh.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_bvh.h b/servers/physics/broad_phase_bvh.h index 346ec51ea..f0e8a3997 100644 --- a/servers/physics/broad_phase_bvh.h +++ b/servers/physics/broad_phase_bvh.h @@ -1,14 +1,16 @@ #ifndef BROAD_PHASE_BVH_H #define BROAD_PHASE_BVH_H + /*************************************************************************/ /* broad_phase_bvh.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp index 14fc8390e..2bb4a8c3d 100644 --- a/servers/physics/broad_phase_octree.cpp +++ b/servers/physics/broad_phase_octree.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* broad_phase_octree.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h index 1612cb185..ab38cb779 100644 --- a/servers/physics/broad_phase_octree.h +++ b/servers/physics/broad_phase_octree.h @@ -1,14 +1,16 @@ #ifndef BROAD_PHASE_OCTREE_H #define BROAD_PHASE_OCTREE_H + /*************************************************************************/ /* broad_phase_octree.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_sw.cpp b/servers/physics/broad_phase_sw.cpp index b08832355..032955102 100644 --- a/servers/physics/broad_phase_sw.cpp +++ b/servers/physics/broad_phase_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* broad_phase_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h index 72c1e99fd..098fe6753 100644 --- a/servers/physics/broad_phase_sw.h +++ b/servers/physics/broad_phase_sw.h @@ -1,14 +1,16 @@ #ifndef BROAD_PHASE_SW_H #define BROAD_PHASE_SW_H + /*************************************************************************/ /* broad_phase_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp index b870380e2..f7167735b 100644 --- a/servers/physics/collision_object_sw.cpp +++ b/servers/physics/collision_object_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* collision_object_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index 90244af64..21ff4cc47 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -1,14 +1,16 @@ #ifndef COLLISION_OBJECT_SW_H #define COLLISION_OBJECT_SW_H + /*************************************************************************/ /* collision_object_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp index d39cc1427..14d28ba79 100644 --- a/servers/physics/collision_solver_sat.cpp +++ b/servers/physics/collision_solver_sat.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* collision_solver_sat.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h index 7614b58e0..2fb013460 100644 --- a/servers/physics/collision_solver_sat.h +++ b/servers/physics/collision_solver_sat.h @@ -1,14 +1,16 @@ #ifndef COLLISION_SOLVER_SAT_H #define COLLISION_SOLVER_SAT_H + /*************************************************************************/ /* collision_solver_sat.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp index 8641f1a90..03ade5173 100644 --- a/servers/physics/collision_solver_sw.cpp +++ b/servers/physics/collision_solver_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* collision_solver_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h index 9041889ee..ec6f322fd 100644 --- a/servers/physics/collision_solver_sw.h +++ b/servers/physics/collision_solver_sw.h @@ -1,14 +1,16 @@ #ifndef COLLISION_SOLVER_SW_H #define COLLISION_SOLVER_SW_H + /*************************************************************************/ /* collision_solver_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h index cfaaf6d5e..29d0190e6 100644 --- a/servers/physics/constraint_sw.h +++ b/servers/physics/constraint_sw.h @@ -1,14 +1,16 @@ #ifndef CONSTRAINT_SW_H #define CONSTRAINT_SW_H + /*************************************************************************/ /* constraint_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/gjk_epa.cpp b/servers/physics/gjk_epa.cpp index b6f62907f..2c9462024 100644 --- a/servers/physics/gjk_epa.cpp +++ b/servers/physics/gjk_epa.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* gjk_epa.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* PANDEMONIUM ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/gjk_epa.h b/servers/physics/gjk_epa.h index e4aa69b27..df7fff8bc 100644 --- a/servers/physics/gjk_epa.h +++ b/servers/physics/gjk_epa.h @@ -1,14 +1,16 @@ #ifndef GJK_EPA_H #define GJK_EPA_H + /*************************************************************************/ /* gjk_epa.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/cone_twist_joint_sw.cpp b/servers/physics/joints/cone_twist_joint_sw.cpp index 3edd646e0..81d652b3c 100644 --- a/servers/physics/joints/cone_twist_joint_sw.cpp +++ b/servers/physics/joints/cone_twist_joint_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* cone_twist_joint_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/cone_twist_joint_sw.h b/servers/physics/joints/cone_twist_joint_sw.h index 942d1e419..af6ac53bb 100644 --- a/servers/physics/joints/cone_twist_joint_sw.h +++ b/servers/physics/joints/cone_twist_joint_sw.h @@ -1,14 +1,16 @@ #ifndef CONE_TWIST_JOINT_SW_H #define CONE_TWIST_JOINT_SW_H + /*************************************************************************/ /* cone_twist_joint_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp index ca3c445f1..224c0c5e6 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.cpp +++ b/servers/physics/joints/generic_6dof_joint_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* generic_6dof_joint_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/generic_6dof_joint_sw.h b/servers/physics/joints/generic_6dof_joint_sw.h index affaeeca6..b2d12ee1a 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.h +++ b/servers/physics/joints/generic_6dof_joint_sw.h @@ -1,14 +1,16 @@ #ifndef GENERIC_6DOF_JOINT_SW_H #define GENERIC_6DOF_JOINT_SW_H + /*************************************************************************/ /* generic_6dof_joint_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp index 151e2cee6..ab5e56f2b 100644 --- a/servers/physics/joints/hinge_joint_sw.cpp +++ b/servers/physics/joints/hinge_joint_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* hinge_joint_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/hinge_joint_sw.h b/servers/physics/joints/hinge_joint_sw.h index 45d8837fe..d146662da 100644 --- a/servers/physics/joints/hinge_joint_sw.h +++ b/servers/physics/joints/hinge_joint_sw.h @@ -1,14 +1,16 @@ #ifndef HINGE_JOINT_SW_H #define HINGE_JOINT_SW_H + /*************************************************************************/ /* hinge_joint_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/jacobian_entry_sw.h b/servers/physics/joints/jacobian_entry_sw.h index ff18d74d7..ceffd8122 100644 --- a/servers/physics/joints/jacobian_entry_sw.h +++ b/servers/physics/joints/jacobian_entry_sw.h @@ -1,14 +1,16 @@ #ifndef JACOBIAN_ENTRY_SW_H #define JACOBIAN_ENTRY_SW_H + /*************************************************************************/ /* jacobian_entry_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/pin_joint_sw.cpp b/servers/physics/joints/pin_joint_sw.cpp index fb4f19dbd..c42d302dc 100644 --- a/servers/physics/joints/pin_joint_sw.cpp +++ b/servers/physics/joints/pin_joint_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* pin_joint_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/pin_joint_sw.h b/servers/physics/joints/pin_joint_sw.h index 93de16056..7d2932edb 100644 --- a/servers/physics/joints/pin_joint_sw.h +++ b/servers/physics/joints/pin_joint_sw.h @@ -1,14 +1,16 @@ #ifndef PIN_JOINT_SW_H #define PIN_JOINT_SW_H + /*************************************************************************/ /* pin_joint_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/slider_joint_sw.cpp b/servers/physics/joints/slider_joint_sw.cpp index 7e2040890..1cd21a182 100644 --- a/servers/physics/joints/slider_joint_sw.cpp +++ b/servers/physics/joints/slider_joint_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* slider_joint_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/slider_joint_sw.h b/servers/physics/joints/slider_joint_sw.h index 801854c80..18ac9d5db 100644 --- a/servers/physics/joints/slider_joint_sw.h +++ b/servers/physics/joints/slider_joint_sw.h @@ -1,14 +1,16 @@ #ifndef SLIDER_JOINT_SW_H #define SLIDER_JOINT_SW_H + /*************************************************************************/ /* slider_joint_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h index 9785d31a1..6d6b2dacc 100644 --- a/servers/physics/joints_sw.h +++ b/servers/physics/joints_sw.h @@ -1,14 +1,16 @@ #ifndef JOINTS_SW_H #define JOINTS_SW_H + /*************************************************************************/ /* joints_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 7a6af60bb..1e04feb95 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* physics_server_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index 20cf5ac45..7202a8e0c 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -1,14 +1,16 @@ #ifndef PHYSICS_SERVER_SW #define PHYSICS_SERVER_SW + /*************************************************************************/ /* physics_server_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index ebfcd2860..c73d2f1b3 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* shape_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +31,10 @@ #include "shape_sw.h" +#include "core/containers/sort_array.h" #include "core/io/image.h" #include "core/math/convex_hull.h" #include "core/math/geometry.h" -#include "core/containers/sort_array.h" // HeightMapShapeSW is based on Bullet btHeightfieldTerrainShape. diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h index b8cbf4782..3f4efe45b 100644 --- a/servers/physics/shape_sw.h +++ b/servers/physics/shape_sw.h @@ -1,14 +1,16 @@ #ifndef SHAPE_SW_H #define SHAPE_SW_H + /*************************************************************************/ /* shape_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 9247814e0..bfc81ec1f 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* space_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h index 9c0285589..dfb5605cb 100644 --- a/servers/physics/space_sw.h +++ b/servers/physics/space_sw.h @@ -1,14 +1,16 @@ #ifndef SPACE_SW_H #define SPACE_SW_H + /*************************************************************************/ /* space_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,8 +38,8 @@ #include "body_sw.h" #include "broad_phase_sw.h" #include "collision_object_sw.h" -#include "core/containers/hash_map.h" #include "core/config/project_settings.h" +#include "core/containers/hash_map.h" #include "core/typedefs.h" class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState { diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp index c6dc9308e..f44acd840 100644 --- a/servers/physics/step_sw.cpp +++ b/servers/physics/step_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* step_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/step_sw.h b/servers/physics/step_sw.h index 96983a427..91e086f28 100644 --- a/servers/physics/step_sw.h +++ b/servers/physics/step_sw.h @@ -1,14 +1,16 @@ #ifndef STEP_SW_H #define STEP_SW_H + /*************************************************************************/ /* step_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp index 1c4113eca..f10ccb963 100644 --- a/servers/physics_2d/area_2d_sw.cpp +++ b/servers/physics_2d/area_2d_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* area_2d_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h index 9c39890df..9da120d92 100644 --- a/servers/physics_2d/area_2d_sw.h +++ b/servers/physics_2d/area_2d_sw.h @@ -1,14 +1,16 @@ #ifndef AREA_2D_SW_H #define AREA_2D_SW_H + /*************************************************************************/ /* area_2d_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp index c26a99002..c53492f58 100644 --- a/servers/physics_2d/area_pair_2d_sw.cpp +++ b/servers/physics_2d/area_pair_2d_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* area_pair_2d_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h index 86c4c69e9..4c2180b17 100644 --- a/servers/physics_2d/area_pair_2d_sw.h +++ b/servers/physics_2d/area_pair_2d_sw.h @@ -1,14 +1,16 @@ #ifndef AREA_PAIR_2D_SW_H #define AREA_PAIR_2D_SW_H + /*************************************************************************/ /* area_pair_2d_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index dc0bd1b50..8106bed0f 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* body_2d_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 920a0f94f..aa84c7f16 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -1,14 +1,16 @@ #ifndef BODY_2D_SW_H #define BODY_2D_SW_H + /*************************************************************************/ /* body_2d_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index 7403fc9d0..6518ea631 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* body_pair_2d_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h index dc7090794..0eae199a4 100644 --- a/servers/physics_2d/body_pair_2d_sw.h +++ b/servers/physics_2d/body_pair_2d_sw.h @@ -1,14 +1,16 @@ #ifndef BODY_PAIR_2D_SW_H #define BODY_PAIR_2D_SW_H + /*************************************************************************/ /* body_pair_2d_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp index 6fa708a60..229daf49f 100644 --- a/servers/physics_2d/broad_phase_2d_basic.cpp +++ b/servers/physics_2d/broad_phase_2d_basic.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* broad_phase_2d_basic.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h index 1cdb426f5..825ceb19c 100644 --- a/servers/physics_2d/broad_phase_2d_basic.h +++ b/servers/physics_2d/broad_phase_2d_basic.h @@ -1,14 +1,16 @@ #ifndef BROAD_PHASE_2D_BASIC_H #define BROAD_PHASE_2D_BASIC_H + /*************************************************************************/ /* broad_phase_2d_basic.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_bvh.cpp b/servers/physics_2d/broad_phase_2d_bvh.cpp index c879142c0..0b80119b9 100644 --- a/servers/physics_2d/broad_phase_2d_bvh.cpp +++ b/servers/physics_2d/broad_phase_2d_bvh.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* broad_phase_2d_bvh.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_bvh.h b/servers/physics_2d/broad_phase_2d_bvh.h index 7c03a35b3..eba8db180 100644 --- a/servers/physics_2d/broad_phase_2d_bvh.h +++ b/servers/physics_2d/broad_phase_2d_bvh.h @@ -1,14 +1,16 @@ #ifndef BROAD_PHASE_2D_BVH_H #define BROAD_PHASE_2D_BVH_H + /*************************************************************************/ /* broad_phase_2d_bvh.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp index c31f2615f..5304dd922 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* broad_phase_2d_hash_grid.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h index ebdcf03f1..050160afe 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.h +++ b/servers/physics_2d/broad_phase_2d_hash_grid.h @@ -1,14 +1,16 @@ #ifndef BROAD_PHASE_2D_HASH_GRID_H #define BROAD_PHASE_2D_HASH_GRID_H + /*************************************************************************/ /* broad_phase_2d_hash_grid.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp index 729825809..5d708bb24 100644 --- a/servers/physics_2d/broad_phase_2d_sw.cpp +++ b/servers/physics_2d/broad_phase_2d_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* broad_phase_2d_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h index 669ef5898..3e9892b9a 100644 --- a/servers/physics_2d/broad_phase_2d_sw.h +++ b/servers/physics_2d/broad_phase_2d_sw.h @@ -1,14 +1,16 @@ #ifndef BROAD_PHASE_2D_SW_H #define BROAD_PHASE_2D_SW_H + /*************************************************************************/ /* broad_phase_2d_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index cf5a0d8e4..6f33df185 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* collision_object_2d_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 88c7e6cbe..31cbe4b00 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -1,14 +1,16 @@ #ifndef COLLISION_OBJECT_2D_SW_H #define COLLISION_OBJECT_2D_SW_H + /*************************************************************************/ /* collision_object_2d_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index 7dace67e1..971b6432f 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* collision_solver_2d_sat.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h index 775fd2775..c26fa2986 100644 --- a/servers/physics_2d/collision_solver_2d_sat.h +++ b/servers/physics_2d/collision_solver_2d_sat.h @@ -1,14 +1,16 @@ #ifndef COLLISION_SOLVER_2D_SAT_H #define COLLISION_SOLVER_2D_SAT_H + /*************************************************************************/ /* collision_solver_2d_sat.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index 314e5d1d0..c5c5018ff 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* collision_solver_2d_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h index de7026969..356450a9f 100644 --- a/servers/physics_2d/collision_solver_2d_sw.h +++ b/servers/physics_2d/collision_solver_2d_sw.h @@ -1,14 +1,16 @@ #ifndef COLLISION_SOLVER_2D_SW_H #define COLLISION_SOLVER_2D_SW_H + /*************************************************************************/ /* collision_solver_2d_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h index 4d1d9b141..a34c29000 100644 --- a/servers/physics_2d/constraint_2d_sw.h +++ b/servers/physics_2d/constraint_2d_sw.h @@ -1,14 +1,16 @@ #ifndef CONSTRAINT_2D_SW_H #define CONSTRAINT_2D_SW_H + /*************************************************************************/ /* constraint_2d_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index b039833d3..807880b5f 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* joints_2d_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h index da23d6c31..cb04fad84 100644 --- a/servers/physics_2d/joints_2d_sw.h +++ b/servers/physics_2d/joints_2d_sw.h @@ -1,14 +1,16 @@ #ifndef JOINTS_2D_SW_H #define JOINTS_2D_SW_H + /*************************************************************************/ /* joints_2d_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index a4476f319..661e3c297 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* physics_2d_server_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index 3d68b3edc..62afae183 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -1,14 +1,16 @@ #ifndef PHYSICS_2D_SERVER_SW #define PHYSICS_2D_SERVER_SW + /*************************************************************************/ /* physics_2d_server_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp index 4467175a9..c475f57dd 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp +++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* physics_2d_server_wrap_mt.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index c1b445de6..12162dcc1 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -1,14 +1,16 @@ #ifndef PHYSICS2DSERVERWRAPMT_H #define PHYSICS2DSERVERWRAPMT_H + /*************************************************************************/ /* physics_2d_server_wrap_mt.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +32,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/containers/command_queue_mt.h" -#include "core/os/thread.h" #include "core/config/project_settings.h" +#include "core/containers/command_queue_mt.h" #include "core/os/safe_refcount.h" +#include "core/os/thread.h" #include "servers/physics_2d_server.h" #ifdef DEBUG_SYNC diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 4d110edca..b8a98762d 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* shape_2d_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "shape_2d_sw.h" -#include "core/math/geometry.h" #include "core/containers/sort_array.h" +#include "core/math/geometry.h" void Shape2DSW::configure(const Rect2 &p_aabb) { aabb = p_aabb; diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index 18b0b92f0..df75fd6a9 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -1,14 +1,16 @@ #ifndef SHAPE_2D_2DSW_H #define SHAPE_2D_2DSW_H + /*************************************************************************/ /* shape_2d_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -144,7 +146,7 @@ public: real_t mina, maxa; \ real_t minb, maxb; \ Transform2D ofsb = p_transform; \ - ofsb.columns[2] += p_cast; \ + ofsb.columns[2] += p_cast; \ project_range(p_normal, p_transform, mina, maxa); \ project_range(p_normal, ofsb, minb, maxb); \ r_min = MIN(mina, minb); \ diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index fa333f7e4..607d463b0 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* space_2d_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +32,8 @@ #include "space_2d_sw.h" #include "collision_solver_2d_sw.h" -#include "core/os/os.h" #include "core/containers/pair.h" +#include "core/os/os.h" #include "physics_2d_server_sw.h" #define TEST_MOTION_MARGIN_MIN_VALUE 0.0001 diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index f05f0f64c..69f5648f1 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -1,14 +1,16 @@ #ifndef SPACE_2D_SW_H #define SPACE_2D_SW_H + /*************************************************************************/ /* space_2d_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,8 +38,8 @@ #include "body_pair_2d_sw.h" #include "broad_phase_2d_sw.h" #include "collision_object_2d_sw.h" -#include "core/containers/hash_map.h" #include "core/config/project_settings.h" +#include "core/containers/hash_map.h" #include "core/typedefs.h" class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState { diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp index e445e3369..2c3f1f132 100644 --- a/servers/physics_2d/step_2d_sw.cpp +++ b/servers/physics_2d/step_2d_sw.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* step_2d_sw.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h index e23d37d8d..78d508c04 100644 --- a/servers/physics_2d/step_2d_sw.h +++ b/servers/physics_2d/step_2d_sw.h @@ -1,14 +1,16 @@ #ifndef STEP_2D_SW_H #define STEP_2D_SW_H + /*************************************************************************/ /* step_2d_sw.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 4017b43c8..60393e527 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* physics_2d_server.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +31,9 @@ #include "physics_2d_server.h" +#include "core/config/project_settings.h" #include "core/object/method_bind_ext.gen.inc" #include "core/string/print_string.h" -#include "core/config/project_settings.h" Physics2DServer *Physics2DServer::singleton = nullptr; diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 5b23792a5..02bcd5ad8 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -1,14 +1,16 @@ #ifndef PHYSICS_2D_SERVER_H #define PHYSICS_2D_SERVER_H + /*************************************************************************/ /* physics_2d_server.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index 090ecda65..b4948549e 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* physics_server.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +31,9 @@ #include "physics_server.h" +#include "core/config/project_settings.h" #include "core/object/method_bind_ext.gen.inc" #include "core/string/print_string.h" -#include "core/config/project_settings.h" PhysicsServer *PhysicsServer::singleton = nullptr; diff --git a/servers/physics_server.h b/servers/physics_server.h index 746377a0c..fa3c238f4 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -1,14 +1,16 @@ #ifndef PHYSICS_SERVER_H #define PHYSICS_SERVER_H + /*************************************************************************/ /* physics_server.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 0ebdba3a9..e36cecbd8 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* register_server_types.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/register_server_types.h b/servers/register_server_types.h index f9a858b4f..3fed802dc 100644 --- a/servers/register_server_types.h +++ b/servers/register_server_types.h @@ -1,14 +1,16 @@ #ifndef REGISTER_SERVER_TYPES_H #define REGISTER_SERVER_TYPES_H + /*************************************************************************/ /* register_server_types.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_defines.h b/servers/rendering/portals/portal_defines.h index 62a2fcdc5..226c17176 100644 --- a/servers/rendering/portals/portal_defines.h +++ b/servers/rendering/portals/portal_defines.h @@ -1,14 +1,16 @@ #ifndef PORTAL_DEFINES_H #define PORTAL_DEFINES_H + /*************************************************************************/ /* portal_defines.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_gameplay_monitor.cpp b/servers/rendering/portals/portal_gameplay_monitor.cpp index a8ebc3abe..0f26e6754 100644 --- a/servers/rendering/portals/portal_gameplay_monitor.cpp +++ b/servers/rendering/portals/portal_gameplay_monitor.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* portal_gameplay_monitor.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_gameplay_monitor.h b/servers/rendering/portals/portal_gameplay_monitor.h index 272532e33..78be4443f 100644 --- a/servers/rendering/portals/portal_gameplay_monitor.h +++ b/servers/rendering/portals/portal_gameplay_monitor.h @@ -1,14 +1,16 @@ #ifndef PORTAL_GAMEPLAY_MONITOR_H #define PORTAL_GAMEPLAY_MONITOR_H + /*************************************************************************/ /* portal_gameplay_monitor.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_occlusion_culler.cpp b/servers/rendering/portals/portal_occlusion_culler.cpp index de4ff9022..0db6f0928 100644 --- a/servers/rendering/portals/portal_occlusion_culler.cpp +++ b/servers/rendering/portals/portal_occlusion_culler.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* portal_occlusion_culler.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* PANDEMONIUM ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +32,8 @@ #include "portal_occlusion_culler.h" #include "core/config/engine.h" -#include "core/math/aabb.h" #include "core/config/project_settings.h" +#include "core/math/aabb.h" #include "portal_renderer.h" #include "servers/rendering/rendering_server_globals.h" #include "servers/rendering/rendering_server_scene.h" diff --git a/servers/rendering/portals/portal_occlusion_culler.h b/servers/rendering/portals/portal_occlusion_culler.h index 117969888..5c2ada14f 100644 --- a/servers/rendering/portals/portal_occlusion_culler.h +++ b/servers/rendering/portals/portal_occlusion_culler.h @@ -1,14 +1,16 @@ #ifndef PORTAL_OCCLUSION_CULLER_H #define PORTAL_OCCLUSION_CULLER_H + /*************************************************************************/ /* portal_occlusion_culler.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +33,8 @@ /*************************************************************************/ class PortalRenderer; -#include "core/math/projection.h" #include "core/math/geometry.h" +#include "core/math/projection.h" #include "portal_types.h" class PortalOcclusionCuller { diff --git a/servers/rendering/portals/portal_pvs.cpp b/servers/rendering/portals/portal_pvs.cpp index 7ecddfad1..ba96b47f7 100644 --- a/servers/rendering/portals/portal_pvs.cpp +++ b/servers/rendering/portals/portal_pvs.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* portal_pvs.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_pvs.h b/servers/rendering/portals/portal_pvs.h index 988dbd682..c07f0b33e 100644 --- a/servers/rendering/portals/portal_pvs.h +++ b/servers/rendering/portals/portal_pvs.h @@ -1,14 +1,16 @@ #ifndef PORTAL_PVS_H #define PORTAL_PVS_H + /*************************************************************************/ /* portal_pvs.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_pvs_builder.cpp b/servers/rendering/portals/portal_pvs_builder.cpp index 3b2df3947..01c08b812 100644 --- a/servers/rendering/portals/portal_pvs_builder.cpp +++ b/servers/rendering/portals/portal_pvs_builder.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* portal_pvs_builder.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* PANDEMONIUM ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_pvs_builder.h b/servers/rendering/portals/portal_pvs_builder.h index ae16c4ba5..3bb680c16 100644 --- a/servers/rendering/portals/portal_pvs_builder.h +++ b/servers/rendering/portals/portal_pvs_builder.h @@ -1,14 +1,16 @@ #ifndef PORTAL_PVS_BUILDER_H #define PORTAL_PVS_BUILDER_H + /*************************************************************************/ /* portal_pvs_builder.h */ /*************************************************************************/ -/* This file is part of: */ -/* PANDEMONIUM ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_renderer.cpp b/servers/rendering/portals/portal_renderer.cpp index de7574aa3..0d8a7129b 100644 --- a/servers/rendering/portals/portal_renderer.cpp +++ b/servers/rendering/portals/portal_renderer.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* portal_renderer.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +31,10 @@ #include "portal_renderer.h" +#include "core/config/project_settings.h" #include "portal_pvs_builder.h" #include "servers/rendering/rendering_server_globals.h" #include "servers/rendering/rendering_server_scene.h" -#include "core/config/project_settings.h" bool PortalRenderer::use_occlusion_culling = true; diff --git a/servers/rendering/portals/portal_renderer.h b/servers/rendering/portals/portal_renderer.h index 06d67cbff..e48d34ae0 100644 --- a/servers/rendering/portals/portal_renderer.h +++ b/servers/rendering/portals/portal_renderer.h @@ -1,14 +1,16 @@ #ifndef PORTAL_RENDERER_H #define PORTAL_RENDERER_H + /*************************************************************************/ /* portal_renderer.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +32,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/math/projection.h" -#include "core/math/geometry.h" -#include "core/math/plane.h" #include "core/containers/pooled_list.h" #include "core/containers/vector.h" +#include "core/math/geometry.h" +#include "core/math/plane.h" +#include "core/math/projection.h" #include "portal_gameplay_monitor.h" #include "portal_pvs.h" #include "portal_resources.h" diff --git a/servers/rendering/portals/portal_resources.cpp b/servers/rendering/portals/portal_resources.cpp index d9d9b9337..61ec4567b 100644 --- a/servers/rendering/portals/portal_resources.cpp +++ b/servers/rendering/portals/portal_resources.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* portal_resources.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_resources.h b/servers/rendering/portals/portal_resources.h index 9283bf3b2..54a0d4e5b 100644 --- a/servers/rendering/portals/portal_resources.h +++ b/servers/rendering/portals/portal_resources.h @@ -1,14 +1,16 @@ #ifndef PORTAL_RESOURCES_H #define PORTAL_RESOURCES_H + /*************************************************************************/ /* portal_resources.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_rooms_bsp.cpp b/servers/rendering/portals/portal_rooms_bsp.cpp index ccc9fc722..d21b2e17b 100644 --- a/servers/rendering/portals/portal_rooms_bsp.cpp +++ b/servers/rendering/portals/portal_rooms_bsp.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* portal_rooms_bsp.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* PANDEMONIUM ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_rooms_bsp.h b/servers/rendering/portals/portal_rooms_bsp.h index aa958dd7c..bb7113059 100644 --- a/servers/rendering/portals/portal_rooms_bsp.h +++ b/servers/rendering/portals/portal_rooms_bsp.h @@ -1,14 +1,16 @@ #ifndef PORTAL_ROOMS_BSP_H #define PORTAL_ROOMS_BSP_H + /*************************************************************************/ /* portal_rooms_bsp.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_tracer.cpp b/servers/rendering/portals/portal_tracer.cpp index e30a1f9ca..101487e94 100644 --- a/servers/rendering/portals/portal_tracer.cpp +++ b/servers/rendering/portals/portal_tracer.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* portal_tracer.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_tracer.h b/servers/rendering/portals/portal_tracer.h index bdc04dec8..3058730ab 100644 --- a/servers/rendering/portals/portal_tracer.h +++ b/servers/rendering/portals/portal_tracer.h @@ -1,14 +1,16 @@ #ifndef PORTAL_TRACER_H #define PORTAL_TRACER_H + /*************************************************************************/ /* portal_tracer.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_types.cpp b/servers/rendering/portals/portal_types.cpp index 4cb1a94e8..15f604240 100644 --- a/servers/rendering/portals/portal_types.cpp +++ b/servers/rendering/portals/portal_types.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* portal_types.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/portals/portal_types.h b/servers/rendering/portals/portal_types.h index 37d55330f..24eb7ac70 100644 --- a/servers/rendering/portals/portal_types.h +++ b/servers/rendering/portals/portal_types.h @@ -1,14 +1,16 @@ #ifndef PORTAL_TYPES_H #define PORTAL_TYPES_H + /*************************************************************************/ /* portal_types.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,13 +33,13 @@ /*************************************************************************/ #include "core/containers/local_vector.h" +#include "core/containers/rid.h" #include "core/math/aabb.h" #include "core/math/plane.h" #include "core/math/quaternion.h" #include "core/math/transform.h" #include "core/math/vector3.h" #include "core/object/object_id.h" -#include "core/containers/rid.h" #include "portal_defines.h" // visual server scene instance. diff --git a/servers/rendering/rasterizer.cpp b/servers/rendering/rasterizer.cpp index 635b81181..cc1bb5a76 100644 --- a/servers/rendering/rasterizer.cpp +++ b/servers/rendering/rasterizer.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* rasterizer.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h index 6aa1d76ab..f2243fc72 100644 --- a/servers/rendering/rasterizer.h +++ b/servers/rendering/rasterizer.h @@ -1,14 +1,16 @@ #ifndef RASTERIZER_H #define RASTERIZER_H + /*************************************************************************/ /* rasterizer.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_canvas.cpp b/servers/rendering/rendering_server_canvas.cpp index 11d95e172..4e7ec61d8 100644 --- a/servers/rendering/rendering_server_canvas.cpp +++ b/servers/rendering/rendering_server_canvas.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* rendering_server_canvas.cpp */ +/* rendering_server_canvas.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_canvas.h b/servers/rendering/rendering_server_canvas.h index 646c1dbe6..04573372d 100644 --- a/servers/rendering/rendering_server_canvas.h +++ b/servers/rendering/rendering_server_canvas.h @@ -2,14 +2,15 @@ #define RENDERINGSERVERCANVAS_H /*************************************************************************/ -/* rendering_server_canvas.h */ +/* rendering_server_canvas.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_canvas_helper.cpp b/servers/rendering/rendering_server_canvas_helper.cpp index 35da7e716..16214e975 100644 --- a/servers/rendering/rendering_server_canvas_helper.cpp +++ b/servers/rendering/rendering_server_canvas_helper.cpp @@ -1,32 +1,33 @@ -/**************************************************************************/ -/* visual_server_canvas_helper.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* rendering_server_canvas_helper.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "rendering_server_canvas_helper.h" diff --git a/servers/rendering/rendering_server_canvas_helper.h b/servers/rendering/rendering_server_canvas_helper.h index dcd50d9d7..148ec5f88 100644 --- a/servers/rendering/rendering_server_canvas_helper.h +++ b/servers/rendering/rendering_server_canvas_helper.h @@ -1,36 +1,36 @@ - #ifndef RENDERING_SERVER_CANVAS_HELPER_H #define RENDERING_SERVER_CANVAS_HELPER_H -/**************************************************************************/ -/* visual_server_canvas_helper.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* rendering_server_canvas_helper.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "core/containers/fixed_array.h" #include "core/containers/local_vector.h" diff --git a/servers/rendering/rendering_server_constants.h b/servers/rendering/rendering_server_constants.h index 2c5831e81..9ade3a42d 100644 --- a/servers/rendering/rendering_server_constants.h +++ b/servers/rendering/rendering_server_constants.h @@ -1,36 +1,36 @@ - #ifndef RENDERING_SERVER_CONSTANTS_H #define RENDERING_SERVER_CONSTANTS_H -/**************************************************************************/ -/* rendering_server_constants.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* rendering_server_constants.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ // Use for constants etc that need not be included as often as VisualServer.h // to reduce dependencies and prevent slow compilation. diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp index 27411b678..aa49685e8 100644 --- a/servers/rendering/rendering_server_globals.cpp +++ b/servers/rendering/rendering_server_globals.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* rendering_server_globals.cpp */ +/* rendering_server_globals.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h index 7a079c05f..49e538cba 100644 --- a/servers/rendering/rendering_server_globals.h +++ b/servers/rendering/rendering_server_globals.h @@ -1,14 +1,16 @@ #ifndef RENDERING_SERVER_GLOBALS_H #define RENDERING_SERVER_GLOBALS_H + /*************************************************************************/ -/* rendering_server_globals.h */ +/* rendering_server_globals.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_raster.cpp b/servers/rendering/rendering_server_raster.cpp index 868471f3b..c1ab3e3f8 100644 --- a/servers/rendering/rendering_server_raster.cpp +++ b/servers/rendering/rendering_server_raster.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* rendering_server_raster.cpp */ +/* rendering_server_raster.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h index 3a9f2a10b..770c648b4 100644 --- a/servers/rendering/rendering_server_raster.h +++ b/servers/rendering/rendering_server_raster.h @@ -1,14 +1,16 @@ #ifndef RENDERING_SERVER_RASTER_H #define RENDERING_SERVER_RASTER_H + /*************************************************************************/ -/* rendering_server_raster.h */ +/* rendering_server_raster.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp index ea56cee36..b425fc3e8 100644 --- a/servers/rendering/rendering_server_scene.cpp +++ b/servers/rendering/rendering_server_scene.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* rendering_server_scene.cpp */ +/* rendering_server_scene.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_scene.h b/servers/rendering/rendering_server_scene.h index 23f833b5d..2af3c65b3 100644 --- a/servers/rendering/rendering_server_scene.h +++ b/servers/rendering/rendering_server_scene.h @@ -1,14 +1,16 @@ #ifndef RENDERINGSERVERSCENE_H #define RENDERINGSERVERSCENE_H + /*************************************************************************/ -/* rendering_server_scene.h */ +/* rendering_server_scene.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_viewport.cpp b/servers/rendering/rendering_server_viewport.cpp index d71c821f0..69cc24274 100644 --- a/servers/rendering/rendering_server_viewport.cpp +++ b/servers/rendering/rendering_server_viewport.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* rendering_server_viewport.cpp */ +/* rendering_server_viewport.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_viewport.h b/servers/rendering/rendering_server_viewport.h index ec3291baa..58a880f33 100644 --- a/servers/rendering/rendering_server_viewport.h +++ b/servers/rendering/rendering_server_viewport.h @@ -1,14 +1,16 @@ #ifndef RENDERINGSERVERVIEWPORT_H #define RENDERINGSERVERVIEWPORT_H + /*************************************************************************/ -/* rendering_server_viewport.h */ +/* rendering_server_viewport.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_wrap_mt.cpp b/servers/rendering/rendering_server_wrap_mt.cpp index ef342a67b..c03b3ac4e 100644 --- a/servers/rendering/rendering_server_wrap_mt.cpp +++ b/servers/rendering/rendering_server_wrap_mt.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* rendering_server_wrap_mt.cpp */ +/* rendering_server_wrap_mt.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,8 +30,8 @@ /*************************************************************************/ #include "rendering_server_wrap_mt.h" -#include "core/os/os.h" #include "core/config/project_settings.h" +#include "core/os/os.h" void RenderingServerWrapMT::thread_exit() { exit.set(); diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index c53278503..0b05306e4 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -1,14 +1,16 @@ #ifndef RENDERING_SERVER_WRAP_MT_H #define RENDERING_SERVER_WRAP_MT_H + /*************************************************************************/ -/* rendering_server_wrap_mt.h */ +/* rendering_server_wrap_mt.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index f29805b24..6cb3ec2bd 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* shader_language.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index b231e351e..c0c3d10fb 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -1,14 +1,16 @@ #ifndef SHADER_LANGUAGE_H #define SHADER_LANGUAGE_H + /*************************************************************************/ /* shader_language.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +33,8 @@ /*************************************************************************/ #include "core/containers/list.h" -#include "core/containers/rb_map.h" #include "core/containers/ordered_hash_map.h" +#include "core/containers/rb_map.h" #include "core/object/script_language.h" #include "core/string/string_name.h" #include "core/string/ustring.h" diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 31c1592aa..7b222efa7 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* shader_types.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/shader_types.h b/servers/rendering/shader_types.h index d44f4635e..9c32c1143 100644 --- a/servers/rendering/shader_types.h +++ b/servers/rendering/shader_types.h @@ -1,14 +1,16 @@ #ifndef SHADERTYPES_H #define SHADERTYPES_H + /*************************************************************************/ /* shader_types.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 11b44d251..a59dabbae 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* rendering_server.cpp */ +/* rendering_server.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 2c0faf39a..cd6c842d8 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -1,14 +1,16 @@ #ifndef RENDERING_SERVER_H #define RENDERING_SERVER_H + /*************************************************************************/ -/* rendering_server.h */ +/* rendering_server.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering_server_callbacks.cpp b/servers/rendering_server_callbacks.cpp index 3e1f56c03..c0d691679 100644 --- a/servers/rendering_server_callbacks.cpp +++ b/servers/rendering_server_callbacks.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* rendering_server_callbacks.cpp */ +/* rendering_server_callbacks.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering_server_callbacks.h b/servers/rendering_server_callbacks.h index de0b6d729..e6844c290 100644 --- a/servers/rendering_server_callbacks.h +++ b/servers/rendering_server_callbacks.h @@ -1,14 +1,16 @@ #ifndef RENDERING_SERVER_CALLBACKS_H #define RENDERING_SERVER_CALLBACKS_H + /*************************************************************************/ -/* rendering_server_callbacks.h */ +/* rendering_server_callbacks.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h index 6df245061..1d5557d80 100644 --- a/servers/server_wrap_mt_common.h +++ b/servers/server_wrap_mt_common.h @@ -1,12 +1,13 @@ /*************************************************************************/ /* server_wrap_mt_common.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/window_server.cpp b/servers/window_server.cpp index b495ed4ba..5e478205b 100644 --- a/servers/window_server.cpp +++ b/servers/window_server.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ -/* WindowServer.cpp */ +/* window_server.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -93,7 +94,6 @@ void WindowServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_window_per_pixel_transparency_enabled"), &WindowServer::get_window_per_pixel_transparency_enabled); ClassDB::bind_method(D_METHOD("set_window_per_pixel_transparency_enabled", "enabled"), &WindowServer::set_window_per_pixel_transparency_enabled); - ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen"), "set_current_screen", "get_current_screen"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_window_size"), "set_min_window_size", "get_min_window_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_window_size"), "set_max_window_size", "get_max_window_size"); @@ -135,7 +135,7 @@ void WindowServer::_bind_methods() { BIND_ENUM_CONSTANT(WINDOW_HANDLE); BIND_ENUM_CONSTANT(WINDOW_VIEW); BIND_ENUM_CONSTANT(OPENGL_CONTEXT); - + //ClassDB::bind_method(D_METHOD("force_sync"), &WindowServer::sync); //ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &WindowServer::is_render_loop_enabled); diff --git a/servers/window_server.h b/servers/window_server.h index 46c2e51a8..3528d6795 100644 --- a/servers/window_server.h +++ b/servers/window_server.h @@ -2,14 +2,15 @@ #define DISPLAY_SERVER_H /*************************************************************************/ -/* display_server.h */ +/* window_server.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */