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Fix tree mesh face orientation.
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@ -291,8 +291,8 @@ void ProceduralTreeMesh::_update() const {
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int ind = i * 3;
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iw[ind] = tface.x;
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iw[ind + 1] = tface.y;
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iw[ind] = tface.y;
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iw[ind + 1] = tface.x;
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iw[ind + 2] = tface.z;
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}
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}
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@ -363,8 +363,8 @@ void ProceduralTreeMesh::_update() const {
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int ind = i * 3;
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iw[ind] = tface.x;
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iw[ind + 1] = tface.y;
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iw[ind] = tface.y;
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iw[ind + 1] = tface.x;
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iw[ind + 2] = tface.z;
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}
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}
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