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Remove unused struct in GradientTexture1D
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@ -619,15 +619,6 @@ public:
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class GradientTexture : public Texture {
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class GradientTexture : public Texture {
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GDCLASS(GradientTexture, Texture);
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GDCLASS(GradientTexture, Texture);
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public:
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struct Point {
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float offset;
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Color color;
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bool operator<(const Point &p_ponit) const {
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return offset < p_ponit.offset;
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}
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};
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private:
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private:
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Ref<Gradient> gradient;
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Ref<Gradient> gradient;
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bool update_pending;
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bool update_pending;
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