Renamed MDIEdUVEditor to MDIEdUVPreviewer.

This commit is contained in:
Relintai 2022-04-13 17:32:14 +02:00
parent bb4504d2f7
commit 4e025703f8
3 changed files with 15 additions and 15 deletions

View File

@ -31,7 +31,7 @@ if 'TOOLS_ENABLED' in env["CPPDEFINES"]:
module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_outline.cpp")
module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_utils.cpp")
module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdi_ed_uv_editor.cpp")
module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdi_ed_uv_previewer.cpp")
module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_editor.cpp")
module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_view_node.cpp")
module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_view_popup.cpp")

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@ -20,13 +20,13 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "mdi_ed_uv_editor.h"
#include "mdi_ed_uv_previewer.h"
#include "../../mesh_data_resource.h"
#include "../../nodes/mesh_data_instance.h"
#include "scene/resources/texture.h"
void MDIEdUVEditor::set_mesh_data_resource(Ref<MeshDataResource> a) {
void MDIEdUVPreviewer::set_mesh_data_resource(Ref<MeshDataResource> a) {
if (mesh_data_resource.is_valid()) {
mesh_data_resource->disconnect("changed", this, "on_mdr_changed");
}
@ -40,7 +40,7 @@ void MDIEdUVEditor::set_mesh_data_resource(Ref<MeshDataResource> a) {
update();
}
void MDIEdUVEditor::set_mesh_data_instance(MeshDataInstance *a) {
void MDIEdUVPreviewer::set_mesh_data_instance(MeshDataInstance *a) {
if (!a) {
background_texture.unref();
return;
@ -49,11 +49,11 @@ void MDIEdUVEditor::set_mesh_data_instance(MeshDataInstance *a) {
background_texture = a->get_texture();
}
void MDIEdUVEditor::on_mdr_changed() {
void MDIEdUVPreviewer::on_mdr_changed() {
update();
}
void MDIEdUVEditor::_draw() {
void MDIEdUVPreviewer::_draw() {
if (background_texture.is_valid()) {
draw_texture_rect_region(background_texture, Rect2(Vector2(), get_size()), Rect2(Vector2(), background_texture->get_size()));
}
@ -102,11 +102,11 @@ void MDIEdUVEditor::_draw() {
}
}
MDIEdUVEditor::MDIEdUVEditor() {
MDIEdUVPreviewer::MDIEdUVPreviewer() {
}
MDIEdUVEditor::~MDIEdUVEditor() {
MDIEdUVPreviewer::~MDIEdUVPreviewer() {
}
void MDIEdUVEditor::_bind_methods() {
void MDIEdUVPreviewer::_bind_methods() {
}

View File

@ -1,5 +1,5 @@
#ifndef MDI_ED_UV_EDITOR_H
#define MDI_ED_UV_EDITOR_H
#ifndef MDI_ED_UV_PREVIEWER_H
#define MDI_ED_UV_PREVIEWER_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -31,8 +31,8 @@ class MeshDataResource;
class MeshDataInstance;
class Texture;
class MDIEdUVEditor : public Control {
GDCLASS(MDIEdUVEditor, Control);
class MDIEdUVPreviewer : public Control {
GDCLASS(MDIEdUVPreviewer, Control);
public:
void set_mesh_data_resource(Ref<MeshDataResource> a);
@ -40,8 +40,8 @@ public:
void on_mdr_changed();
void _draw();
MDIEdUVEditor();
~MDIEdUVEditor();
MDIEdUVPreviewer();
~MDIEdUVPreviewer();
protected:
static void _bind_methods();