mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
Removed AnimationTreePlayer, as it was deprecated (and also practically unusable).
This commit is contained in:
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationTreePlayer" inherits="Node" version="3.5">
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<brief_description>
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[i]Deprecated.[/i] Animation player that uses a node graph for blending animations. Superseded by [AnimationTree].
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</brief_description>
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<description>
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[i]Deprecated.[/i] A node graph tool for blending multiple animations bound to an [AnimationPlayer]. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose.
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It takes [Animation]s from an [AnimationPlayer] node and mixes them depending on the graph.
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See [AnimationTree] for a more full-featured replacement of this node.
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</description>
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<tutorials>
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<link>$DOCS_URL/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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<method name="add_node">
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<return type="void" />
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<argument index="0" name="type" type="int" enum="AnimationTreePlayer.NodeType" />
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<argument index="1" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="advance">
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<return type="void" />
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<argument index="0" name="delta" type="float" />
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<description>
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Shifts position in the animation timeline. [code]delta[/code] is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled.
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</description>
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</method>
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<method name="animation_node_get_animation" qualifiers="const">
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<return type="Animation" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="animation_node_get_master_animation" qualifiers="const">
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<return type="String" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="animation_node_get_position" qualifiers="const">
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<return type="float" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="animation_node_set_animation">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="animation" type="Animation" />
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<description>
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</description>
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</method>
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<method name="animation_node_set_filter_path">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="path" type="NodePath" />
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<argument index="2" name="enable" type="bool" />
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<description>
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</description>
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</method>
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<method name="animation_node_set_master_animation">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="source" type="String" />
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<description>
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</description>
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</method>
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<method name="are_nodes_connected" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="dst_id" type="StringName" />
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<argument index="2" name="dst_input_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="blend2_node_get_amount" qualifiers="const">
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<return type="float" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="blend2_node_set_amount">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="blend" type="float" />
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<description>
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</description>
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</method>
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<method name="blend2_node_set_filter_path">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="path" type="NodePath" />
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<argument index="2" name="enable" type="bool" />
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<description>
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</description>
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</method>
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<method name="blend3_node_get_amount" qualifiers="const">
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<return type="float" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="blend3_node_set_amount">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="blend" type="float" />
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<description>
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</description>
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</method>
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<method name="blend4_node_get_amount" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="blend4_node_set_amount">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="blend" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="connect_nodes">
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<return type="int" enum="Error" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="dst_id" type="StringName" />
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<argument index="2" name="dst_input_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="disconnect_nodes">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="dst_input_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_node_list">
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<return type="PoolStringArray" />
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<description>
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Returns a [PoolStringArray] containing the name of all nodes.
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</description>
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</method>
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<method name="mix_node_get_amount" qualifiers="const">
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<return type="float" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="mix_node_set_amount">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="ratio" type="float" />
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<description>
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</description>
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</method>
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<method name="node_exists" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="node" type="StringName" />
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<description>
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</description>
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</method>
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<method name="node_get_input_count" qualifiers="const">
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<return type="int" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="node_get_input_source" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="node_get_position" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="node_get_type" qualifiers="const">
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<return type="int" enum="AnimationTreePlayer.NodeType" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="node_rename">
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<return type="int" enum="Error" />
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<argument index="0" name="node" type="StringName" />
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<argument index="1" name="new_name" type="StringName" />
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<description>
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</description>
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</method>
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<method name="node_set_position">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="screen_position" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="oneshot_node_get_autorestart_delay" qualifiers="const">
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<return type="float" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="oneshot_node_get_autorestart_random_delay" qualifiers="const">
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<return type="float" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="oneshot_node_get_fadein_time" qualifiers="const">
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<return type="float" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="oneshot_node_get_fadeout_time" qualifiers="const">
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<return type="float" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="oneshot_node_has_autorestart" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="oneshot_node_is_active" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="oneshot_node_set_autorestart">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="enable" type="bool" />
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<description>
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</description>
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</method>
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<method name="oneshot_node_set_autorestart_delay">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="delay_sec" type="float" />
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<description>
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</description>
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</method>
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<method name="oneshot_node_set_autorestart_random_delay">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="rand_sec" type="float" />
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<description>
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</description>
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</method>
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<method name="oneshot_node_set_fadein_time">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="time_sec" type="float" />
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<description>
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</description>
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</method>
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<method name="oneshot_node_set_fadeout_time">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="time_sec" type="float" />
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<description>
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</description>
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</method>
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<method name="oneshot_node_set_filter_path">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="path" type="NodePath" />
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<argument index="2" name="enable" type="bool" />
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<description>
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</description>
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</method>
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<method name="oneshot_node_start">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="oneshot_node_stop">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="recompute_caches">
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<return type="void" />
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<description>
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Manually recalculates the cache of track information generated from animation nodes. Needed when external sources modify the animation nodes' state.
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</description>
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</method>
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<method name="remove_node">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="reset">
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<return type="void" />
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<description>
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Resets this [AnimationTreePlayer].
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</description>
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</method>
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<method name="timescale_node_get_scale" qualifiers="const">
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<return type="float" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="timescale_node_set_scale">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="scale" type="float" />
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<description>
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</description>
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</method>
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<method name="timeseek_node_seek">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="seconds" type="float" />
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<description>
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</description>
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</method>
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<method name="transition_node_delete_input">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="input_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="transition_node_get_current" qualifiers="const">
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<return type="int" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="transition_node_get_input_count" qualifiers="const">
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<return type="int" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="transition_node_get_xfade_time" qualifiers="const">
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<return type="float" />
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<argument index="0" name="id" type="StringName" />
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<description>
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</description>
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</method>
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<method name="transition_node_has_input_auto_advance" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="input_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="transition_node_set_current">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="input_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="transition_node_set_input_auto_advance">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="input_idx" type="int" />
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<argument index="2" name="enable" type="bool" />
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<description>
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</description>
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</method>
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<method name="transition_node_set_input_count">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="count" type="int" />
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<description>
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</description>
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</method>
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<method name="transition_node_set_xfade_time">
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<return type="void" />
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<argument index="0" name="id" type="StringName" />
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<argument index="1" name="time_sec" type="float" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="active" type="bool" setter="set_active" getter="is_active" default="false">
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If [code]true[/code], the [AnimationTreePlayer] is able to play animations.
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</member>
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<member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path" default="NodePath("..")">
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The node from which to relatively access other nodes.
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It accesses the bones, so it should point to the same node the [AnimationPlayer] would point its Root Node at.
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</member>
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<member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player" default="NodePath("")">
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The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.
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Once set, [Animation] nodes can be added to the [AnimationTreePlayer].
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</member>
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<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode" default="1">
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The thread in which to update animations.
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</member>
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</members>
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<constants>
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<constant name="NODE_OUTPUT" value="0" enum="NodeType">
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Output node.
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</constant>
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<constant name="NODE_ANIMATION" value="1" enum="NodeType">
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Animation node.
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</constant>
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<constant name="NODE_ONESHOT" value="2" enum="NodeType">
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OneShot node.
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</constant>
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<constant name="NODE_MIX" value="3" enum="NodeType">
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Mix node.
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</constant>
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<constant name="NODE_BLEND2" value="4" enum="NodeType">
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Blend2 node.
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</constant>
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<constant name="NODE_BLEND3" value="5" enum="NodeType">
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Blend3 node.
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</constant>
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<constant name="NODE_BLEND4" value="6" enum="NodeType">
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Blend4 node.
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</constant>
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<constant name="NODE_TIMESCALE" value="7" enum="NodeType">
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TimeScale node.
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</constant>
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<constant name="NODE_TIMESEEK" value="8" enum="NodeType">
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TimeSeek node.
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</constant>
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<constant name="NODE_TRANSITION" value="9" enum="NodeType">
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Transition node.
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</constant>
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<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode">
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Process animation during the physics process. This is especially useful when animating physics bodies.
|
||||
</constant>
|
||||
<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode">
|
||||
Process animation during the idle process.
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
@ -104,7 +104,6 @@
|
||||
#include "editor/plugin_config_dialog.h"
|
||||
#include "editor/plugins/animation_player_editor_plugin.h"
|
||||
#include "editor/plugins/animation_tree_editor_plugin.h"
|
||||
#include "editor/plugins/animation_tree_player_editor_plugin.h"
|
||||
#include "editor/plugins/audio_stream_editor_plugin.h"
|
||||
#include "editor/plugins/bit_map_editor_plugin.h"
|
||||
#include "editor/plugins/camera_editor_plugin.h"
|
||||
@ -6784,7 +6783,6 @@ EditorNode::EditorNode() {
|
||||
add_editor_plugin(memnew(MultiMeshEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(MeshInstanceEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(AnimationTreePlayerEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(SpriteEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(Skeleton2DEditorPlugin(this)));
|
||||
|
@ -1 +0,0 @@
|
||||
<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v14h1.166v-2h1.834v2h8v-2h2v2h1v-14h-1v2h-2v-2h-8v2h-1.834v-2zm4 3h2v1 1h1 3v2h-2v1 1h1 1v2h-1-2a1.0001 1.0001 0 0 1 -1-1v-1-2h-1a1.0001 1.0001 0 0 1 -1-1v-1-1zm-2.834 1h1.834v2h-1.834zm9.834 0h2v2h-2zm-9.834 4h1.834v2h-1.834zm9.834 0h2v2h-2z" fill="#cea4f1"/></svg>
|
Before Width: | Height: | Size: 363 B |
File diff suppressed because it is too large
Load Diff
@ -1,202 +0,0 @@
|
||||
#ifndef ANIMATION_TREE_PLAYER_EDITOR_PLUGIN_H
|
||||
#define ANIMATION_TREE_PLAYER_EDITOR_PLUGIN_H
|
||||
/*************************************************************************/
|
||||
/* animation_tree_player_editor_plugin.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "scene/gui/control.h"
|
||||
|
||||
#include "core/list.h"
|
||||
#include "core/math/vector2.h"
|
||||
#include "core/object.h"
|
||||
#include "core/reference.h"
|
||||
#include "core/set.h"
|
||||
#include "core/string_name.h"
|
||||
#include "core/ustring.h"
|
||||
|
||||
class AcceptDialog;
|
||||
class AnimationTreePlayer;
|
||||
class Button;
|
||||
class CheckButton;
|
||||
class CustomPropertyEditor;
|
||||
class EditorFileDialog;
|
||||
class EditorNode;
|
||||
class HScrollBar;
|
||||
class HSlider;
|
||||
class InputEvent;
|
||||
class Label;
|
||||
class LineEdit;
|
||||
class MenuButton;
|
||||
class OptionButton;
|
||||
class Popup;
|
||||
class PopupMenu;
|
||||
class Tree;
|
||||
class VScrollBar;
|
||||
struct Color;
|
||||
|
||||
class AnimationTreePlayerEditor : public Control {
|
||||
GDCLASS(AnimationTreePlayerEditor, Control);
|
||||
|
||||
static const char *_node_type_names[];
|
||||
|
||||
enum ClickType {
|
||||
CLICK_NONE,
|
||||
CLICK_NAME,
|
||||
CLICK_NODE,
|
||||
CLICK_INPUT_SLOT,
|
||||
CLICK_OUTPUT_SLOT,
|
||||
CLICK_PARAMETER
|
||||
};
|
||||
|
||||
enum {
|
||||
|
||||
MENU_GRAPH_CLEAR = 100,
|
||||
MENU_IMPORT_ANIMATIONS = 101,
|
||||
NODE_DISCONNECT,
|
||||
NODE_RENAME,
|
||||
NODE_ERASE,
|
||||
NODE_ADD_INPUT,
|
||||
NODE_DELETE_INPUT,
|
||||
NODE_SET_AUTOADVANCE,
|
||||
NODE_CLEAR_AUTOADVANCE
|
||||
};
|
||||
|
||||
bool renaming_edit;
|
||||
StringName edited_node;
|
||||
bool updating_edit;
|
||||
Popup *edit_dialog;
|
||||
HSlider *edit_scroll[2];
|
||||
LineEdit *edit_line[4];
|
||||
OptionButton *edit_option;
|
||||
Label *edit_label[4];
|
||||
Button *edit_button;
|
||||
Button *filter_button;
|
||||
CheckButton *edit_check;
|
||||
EditorFileDialog *file_dialog;
|
||||
int file_op;
|
||||
|
||||
void _popup_edit_dialog();
|
||||
|
||||
PopupMenu *master_anim_popup;
|
||||
PopupMenu *node_popup;
|
||||
PopupMenu *add_popup;
|
||||
HScrollBar *h_scroll;
|
||||
VScrollBar *v_scroll;
|
||||
MenuButton *add_menu;
|
||||
|
||||
CustomPropertyEditor *property_editor;
|
||||
|
||||
AnimationTreePlayer *anim_tree;
|
||||
List<StringName> order;
|
||||
Set<StringName> active_nodes;
|
||||
|
||||
int last_x, last_y;
|
||||
|
||||
Point2 offset;
|
||||
ClickType click_type;
|
||||
Point2 click_pos;
|
||||
StringName click_node;
|
||||
int click_slot;
|
||||
Point2 click_motion;
|
||||
ClickType rclick_type;
|
||||
StringName rclick_node;
|
||||
int rclick_slot;
|
||||
|
||||
Button *play_button;
|
||||
|
||||
Size2 _get_maximum_size();
|
||||
Size2 get_node_size(const StringName &p_node) const;
|
||||
void _draw_node(const StringName &p_node);
|
||||
|
||||
AcceptDialog *filter_dialog;
|
||||
Tree *filter;
|
||||
|
||||
void _draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color);
|
||||
void _update_scrollbars();
|
||||
void _scroll_moved(float);
|
||||
void _play_toggled();
|
||||
/*
|
||||
void _node_param_changed();
|
||||
void _node_add_callback();
|
||||
void _node_add(VisualServer::AnimationTreeNodeType p_type);
|
||||
void _node_edit_property(const StringName& p_node);
|
||||
*/
|
||||
|
||||
void _master_anim_menu_item(int p_item);
|
||||
void _node_menu_item(int p_item);
|
||||
void _add_menu_item(int p_item);
|
||||
|
||||
void _filter_edited();
|
||||
void _find_paths_for_filter(const StringName &p_node, Set<String> &paths);
|
||||
void _edit_filters();
|
||||
|
||||
void _edit_oneshot_start();
|
||||
void _edit_dialog_animation_changed();
|
||||
void _edit_dialog_edit_animation();
|
||||
void _edit_dialog_changeds(String);
|
||||
void _edit_dialog_changede(String);
|
||||
void _edit_dialog_changedf(float);
|
||||
void _edit_dialog_changed();
|
||||
ClickType _locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const;
|
||||
Point2 _get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot);
|
||||
|
||||
StringName _add_node(int p_item);
|
||||
void _file_dialog_selected(String p_path);
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
void _gui_input(Ref<InputEvent> p_event);
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
virtual Size2 get_minimum_size() const;
|
||||
void edit(AnimationTreePlayer *p_anim_tree);
|
||||
AnimationTreePlayerEditor();
|
||||
};
|
||||
|
||||
class AnimationTreePlayerEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(AnimationTreePlayerEditorPlugin, EditorPlugin);
|
||||
|
||||
AnimationTreePlayerEditor *anim_tree_editor;
|
||||
EditorNode *editor;
|
||||
Button *button;
|
||||
|
||||
public:
|
||||
virtual String get_name() const { return "AnimTree"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_object);
|
||||
virtual bool handles(Object *p_object) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
AnimationTreePlayerEditorPlugin(EditorNode *p_node);
|
||||
~AnimationTreePlayerEditorPlugin();
|
||||
};
|
||||
|
||||
#endif // ANIMATION_TREE_EDITOR_PLUGIN_H
|
@ -35,7 +35,6 @@
|
||||
#include "scene/3d/physics_body.h"
|
||||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/animation/animation_tree.h"
|
||||
#include "scene/animation/animation_tree_player.h"
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/world.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
@ -260,7 +259,7 @@ void VisibilityEnabler::_find_nodes(Node *p_node) {
|
||||
}
|
||||
}
|
||||
|
||||
if (Object::cast_to<AnimationPlayer>(p_node) || Object::cast_to<AnimationTree>(p_node) || Object::cast_to<AnimationTreePlayer>(p_node)) {
|
||||
if (Object::cast_to<AnimationPlayer>(p_node) || Object::cast_to<AnimationTree>(p_node)) {
|
||||
add = true;
|
||||
}
|
||||
|
||||
@ -271,13 +270,6 @@ void VisibilityEnabler::_find_nodes(Node *p_node) {
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
AnimationTreePlayer *atp = Object::cast_to<AnimationTreePlayer>(p_node);
|
||||
if (atp) {
|
||||
add = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (add) {
|
||||
p_node->connect(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed", varray(p_node), CONNECT_ONESHOT);
|
||||
nodes[p_node] = meta;
|
||||
@ -343,11 +335,6 @@ void VisibilityEnabler::_change_node_state(Node *p_node, bool p_enabled) {
|
||||
AnimationTree *at = Object::cast_to<AnimationTree>(p_node);
|
||||
if (at) {
|
||||
at->set_active(p_enabled);
|
||||
} else {
|
||||
AnimationTreePlayer *atp = Object::cast_to<AnimationTreePlayer>(p_node);
|
||||
if (atp) {
|
||||
atp->set_active(p_enabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,473 +0,0 @@
|
||||
#ifndef ANIMATION_TREE_PLAYER_H
|
||||
#define ANIMATION_TREE_PLAYER_H
|
||||
/*************************************************************************/
|
||||
/* animation_tree_player.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "scene/main/node.h"
|
||||
#include "scene/resources/animation.h"
|
||||
|
||||
class Spatial;
|
||||
class Skeleton;
|
||||
class Animation;
|
||||
|
||||
class AnimationTreePlayer : public Node {
|
||||
GDCLASS(AnimationTreePlayer, Node);
|
||||
OBJ_CATEGORY("Animation Nodes");
|
||||
|
||||
public:
|
||||
enum AnimationProcessMode {
|
||||
ANIMATION_PROCESS_PHYSICS,
|
||||
ANIMATION_PROCESS_IDLE,
|
||||
};
|
||||
|
||||
enum NodeType {
|
||||
|
||||
NODE_OUTPUT,
|
||||
NODE_ANIMATION,
|
||||
NODE_ONESHOT,
|
||||
NODE_MIX,
|
||||
NODE_BLEND2,
|
||||
NODE_BLEND3,
|
||||
NODE_BLEND4,
|
||||
NODE_TIMESCALE,
|
||||
NODE_TIMESEEK,
|
||||
NODE_TRANSITION,
|
||||
|
||||
NODE_MAX,
|
||||
};
|
||||
|
||||
enum ConnectError {
|
||||
|
||||
CONNECT_OK,
|
||||
CONNECT_INCOMPLETE,
|
||||
CONNECT_CYCLE
|
||||
};
|
||||
|
||||
private:
|
||||
enum {
|
||||
|
||||
DISCONNECTED = -1,
|
||||
};
|
||||
|
||||
struct TrackKey {
|
||||
uint32_t id;
|
||||
StringName subpath_concatenated;
|
||||
int bone_idx;
|
||||
|
||||
inline bool operator<(const TrackKey &p_right) const {
|
||||
if (id == p_right.id) {
|
||||
if (bone_idx == p_right.bone_idx) {
|
||||
return subpath_concatenated < p_right.subpath_concatenated;
|
||||
} else {
|
||||
return bone_idx < p_right.bone_idx;
|
||||
}
|
||||
} else {
|
||||
return id < p_right.id;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct Track {
|
||||
uint32_t id;
|
||||
Object *object;
|
||||
Spatial *spatial;
|
||||
Skeleton *skeleton;
|
||||
int bone_idx;
|
||||
Vector<StringName> subpath;
|
||||
|
||||
Vector3 loc;
|
||||
Quat rot;
|
||||
Vector3 scale;
|
||||
|
||||
Variant value;
|
||||
|
||||
bool skip;
|
||||
|
||||
Track() :
|
||||
id(0),
|
||||
object(nullptr),
|
||||
spatial(nullptr),
|
||||
skeleton(nullptr),
|
||||
bone_idx(-1),
|
||||
skip(false) {}
|
||||
};
|
||||
|
||||
typedef Map<TrackKey, Track> TrackMap;
|
||||
|
||||
TrackMap track_map;
|
||||
|
||||
struct Input {
|
||||
StringName node;
|
||||
//Input() { node=-1; }
|
||||
};
|
||||
|
||||
struct NodeBase {
|
||||
bool cycletest;
|
||||
|
||||
NodeType type;
|
||||
Point2 pos;
|
||||
|
||||
Vector<Input> inputs;
|
||||
|
||||
NodeBase() { cycletest = false; };
|
||||
virtual ~NodeBase() { cycletest = false; }
|
||||
};
|
||||
|
||||
struct NodeOut : public NodeBase {
|
||||
NodeOut() {
|
||||
type = NODE_OUTPUT;
|
||||
inputs.resize(1);
|
||||
}
|
||||
};
|
||||
|
||||
struct AnimationNode : public NodeBase {
|
||||
Ref<Animation> animation;
|
||||
|
||||
struct TrackRef {
|
||||
int local_track;
|
||||
Track *track;
|
||||
float weight;
|
||||
};
|
||||
|
||||
uint64_t last_version;
|
||||
List<TrackRef> tref;
|
||||
AnimationNode *next;
|
||||
float time;
|
||||
float step;
|
||||
String from;
|
||||
bool skip;
|
||||
|
||||
HashMap<NodePath, bool> filter;
|
||||
|
||||
AnimationNode() {
|
||||
type = NODE_ANIMATION;
|
||||
next = nullptr;
|
||||
last_version = 0;
|
||||
skip = false;
|
||||
}
|
||||
};
|
||||
|
||||
struct OneShotNode : public NodeBase {
|
||||
bool active;
|
||||
bool start;
|
||||
float fade_in;
|
||||
float fade_out;
|
||||
|
||||
bool autorestart;
|
||||
float autorestart_delay;
|
||||
float autorestart_random_delay;
|
||||
bool mix;
|
||||
|
||||
float time;
|
||||
float remaining;
|
||||
float autorestart_remaining;
|
||||
|
||||
HashMap<NodePath, bool> filter;
|
||||
|
||||
OneShotNode() {
|
||||
type = NODE_ONESHOT;
|
||||
fade_in = 0;
|
||||
fade_out = 0;
|
||||
inputs.resize(2);
|
||||
autorestart = false;
|
||||
autorestart_delay = 1;
|
||||
autorestart_remaining = 0;
|
||||
mix = false;
|
||||
active = false;
|
||||
start = false;
|
||||
}
|
||||
};
|
||||
|
||||
struct MixNode : public NodeBase {
|
||||
float amount;
|
||||
MixNode() {
|
||||
type = NODE_MIX;
|
||||
inputs.resize(2);
|
||||
}
|
||||
};
|
||||
|
||||
struct Blend2Node : public NodeBase {
|
||||
float value;
|
||||
HashMap<NodePath, bool> filter;
|
||||
Blend2Node() {
|
||||
type = NODE_BLEND2;
|
||||
value = 0;
|
||||
inputs.resize(2);
|
||||
}
|
||||
};
|
||||
|
||||
struct Blend3Node : public NodeBase {
|
||||
float value;
|
||||
Blend3Node() {
|
||||
type = NODE_BLEND3;
|
||||
value = 0;
|
||||
inputs.resize(3);
|
||||
}
|
||||
};
|
||||
|
||||
struct Blend4Node : public NodeBase {
|
||||
Point2 value;
|
||||
Blend4Node() {
|
||||
type = NODE_BLEND4;
|
||||
inputs.resize(4);
|
||||
}
|
||||
};
|
||||
|
||||
struct TimeScaleNode : public NodeBase {
|
||||
float scale;
|
||||
TimeScaleNode() {
|
||||
type = NODE_TIMESCALE;
|
||||
scale = 1;
|
||||
inputs.resize(1);
|
||||
}
|
||||
};
|
||||
|
||||
struct TimeSeekNode : public NodeBase {
|
||||
float seek_pos;
|
||||
|
||||
TimeSeekNode() {
|
||||
type = NODE_TIMESEEK;
|
||||
inputs.resize(1);
|
||||
seek_pos = -1;
|
||||
}
|
||||
};
|
||||
|
||||
struct TransitionNode : public NodeBase {
|
||||
struct InputData {
|
||||
bool auto_advance;
|
||||
InputData() { auto_advance = false; }
|
||||
};
|
||||
|
||||
Vector<InputData> input_data;
|
||||
|
||||
float prev_time;
|
||||
float prev_xfading;
|
||||
int prev;
|
||||
bool switched;
|
||||
|
||||
float time;
|
||||
int current;
|
||||
|
||||
float xfade;
|
||||
|
||||
TransitionNode() {
|
||||
type = NODE_TRANSITION;
|
||||
xfade = 0;
|
||||
inputs.resize(1);
|
||||
input_data.resize(1);
|
||||
current = 0;
|
||||
prev = -1;
|
||||
prev_time = 0;
|
||||
prev_xfading = 0;
|
||||
switched = false;
|
||||
}
|
||||
void set_current(int p_current);
|
||||
};
|
||||
|
||||
void _update_sources();
|
||||
|
||||
StringName out_name;
|
||||
NodeOut *out;
|
||||
|
||||
NodePath base_path;
|
||||
NodePath master;
|
||||
|
||||
ConnectError last_error;
|
||||
AnimationNode *active_list;
|
||||
AnimationProcessMode animation_process_mode;
|
||||
bool processing;
|
||||
bool active;
|
||||
bool dirty_caches;
|
||||
Map<StringName, NodeBase *> node_map;
|
||||
|
||||
// return time left to finish animation
|
||||
float _process_node(const StringName &p_node, AnimationNode **r_prev_anim, float p_time, bool p_seek = false, float p_fallback_weight = 1.0, HashMap<NodePath, float> *p_weights = nullptr);
|
||||
void _process_animation(float p_delta);
|
||||
bool reset_request;
|
||||
|
||||
ConnectError _cycle_test(const StringName &p_at_node);
|
||||
void _clear_cycle_test();
|
||||
|
||||
Track *_find_track(const NodePath &p_path);
|
||||
void _recompute_caches();
|
||||
void _recompute_caches(const StringName &p_node);
|
||||
PoolVector<String> _get_node_list();
|
||||
|
||||
void _compute_weights(float *p_fallback_weight, HashMap<NodePath, float> *p_weights, float p_coeff, const HashMap<NodePath, bool> *p_filter = nullptr, float p_filtered_coeff = 0);
|
||||
|
||||
protected:
|
||||
bool _set(const StringName &p_name, const Variant &p_value);
|
||||
bool _get(const StringName &p_name, Variant &r_ret) const;
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
void _notification(int p_what);
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void add_node(NodeType p_type, const StringName &p_node); // nodes must be >0 node 0 is built-in (exit)
|
||||
bool node_exists(const StringName &p_name) const;
|
||||
|
||||
Error node_rename(const StringName &p_node, const StringName &p_new_name);
|
||||
int node_get_input_count(const StringName &p_node) const;
|
||||
StringName node_get_input_source(const StringName &p_node, int p_input) const;
|
||||
|
||||
String get_configuration_warning() const;
|
||||
|
||||
/* ANIMATION NODE */
|
||||
void animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation);
|
||||
Ref<Animation> animation_node_get_animation(const StringName &p_node) const;
|
||||
void animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation);
|
||||
String animation_node_get_master_animation(const StringName &p_node) const;
|
||||
float animation_node_get_position(const StringName &p_node) const;
|
||||
|
||||
void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter);
|
||||
void animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
|
||||
bool animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const;
|
||||
|
||||
/* ONE SHOT NODE */
|
||||
|
||||
void oneshot_node_set_fadein_time(const StringName &p_node, float p_time);
|
||||
void oneshot_node_set_fadeout_time(const StringName &p_node, float p_time);
|
||||
|
||||
float oneshot_node_get_fadein_time(const StringName &p_node) const;
|
||||
float oneshot_node_get_fadeout_time(const StringName &p_node) const;
|
||||
|
||||
void oneshot_node_set_autorestart(const StringName &p_node, bool p_active);
|
||||
void oneshot_node_set_autorestart_delay(const StringName &p_node, float p_time);
|
||||
void oneshot_node_set_autorestart_random_delay(const StringName &p_node, float p_time);
|
||||
|
||||
bool oneshot_node_has_autorestart(const StringName &p_node) const;
|
||||
float oneshot_node_get_autorestart_delay(const StringName &p_node) const;
|
||||
float oneshot_node_get_autorestart_random_delay(const StringName &p_node) const;
|
||||
|
||||
void oneshot_node_set_mix_mode(const StringName &p_node, bool p_mix);
|
||||
bool oneshot_node_get_mix_mode(const StringName &p_node) const;
|
||||
|
||||
void oneshot_node_start(const StringName &p_node);
|
||||
void oneshot_node_stop(const StringName &p_node);
|
||||
bool oneshot_node_is_active(const StringName &p_node) const;
|
||||
|
||||
void oneshot_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable);
|
||||
void oneshot_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
|
||||
bool oneshot_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const;
|
||||
|
||||
/* MIX/BLEND NODES */
|
||||
|
||||
void mix_node_set_amount(const StringName &p_node, float p_amount);
|
||||
float mix_node_get_amount(const StringName &p_node) const;
|
||||
|
||||
void blend2_node_set_amount(const StringName &p_node, float p_amount);
|
||||
float blend2_node_get_amount(const StringName &p_node) const;
|
||||
void blend2_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable);
|
||||
void blend2_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
|
||||
bool blend2_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const;
|
||||
|
||||
void blend3_node_set_amount(const StringName &p_node, float p_amount);
|
||||
float blend3_node_get_amount(const StringName &p_node) const;
|
||||
|
||||
void blend4_node_set_amount(const StringName &p_node, const Point2 &p_amount);
|
||||
Point2 blend4_node_get_amount(const StringName &p_node) const;
|
||||
|
||||
/* TIMESCALE/TIMESEEK NODES */
|
||||
|
||||
void timescale_node_set_scale(const StringName &p_node, float p_scale);
|
||||
float timescale_node_get_scale(const StringName &p_node) const;
|
||||
|
||||
void timeseek_node_seek(const StringName &p_node, float p_pos);
|
||||
|
||||
/* TRANSITION NODE */
|
||||
|
||||
void transition_node_set_input_count(const StringName &p_node, int p_inputs); // used for transition node
|
||||
int transition_node_get_input_count(const StringName &p_node) const;
|
||||
void transition_node_delete_input(const StringName &p_node, int p_input); // used for transition node
|
||||
|
||||
void transition_node_set_input_auto_advance(const StringName &p_node, int p_input, bool p_auto_advance); // used for transition node
|
||||
bool transition_node_has_input_auto_advance(const StringName &p_node, int p_input) const;
|
||||
|
||||
void transition_node_set_xfade_time(const StringName &p_node, float p_time); // used for transition node
|
||||
float transition_node_get_xfade_time(const StringName &p_node) const;
|
||||
|
||||
void transition_node_set_current(const StringName &p_node, int p_current);
|
||||
int transition_node_get_current(const StringName &p_node) const;
|
||||
|
||||
void node_set_position(const StringName &p_node, const Vector2 &p_pos); //for display
|
||||
|
||||
/* GETS */
|
||||
Point2 node_get_position(const StringName &p_node) const; //for display
|
||||
|
||||
NodeType node_get_type(const StringName &p_node) const;
|
||||
|
||||
void get_node_list(List<StringName> *p_node_list) const;
|
||||
void remove_node(const StringName &p_node);
|
||||
|
||||
Error connect_nodes(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input);
|
||||
bool are_nodes_connected(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input) const;
|
||||
void disconnect_nodes(const StringName &p_node, int p_input);
|
||||
|
||||
void set_base_path(const NodePath &p_path);
|
||||
NodePath get_base_path() const;
|
||||
|
||||
void set_master_player(const NodePath &p_path);
|
||||
NodePath get_master_player() const;
|
||||
|
||||
struct Connection {
|
||||
StringName src_node;
|
||||
StringName dst_node;
|
||||
int dst_input;
|
||||
};
|
||||
|
||||
void get_connection_list(List<Connection> *p_connections) const;
|
||||
|
||||
/* playback */
|
||||
|
||||
void set_active(bool p_active);
|
||||
bool is_active() const;
|
||||
|
||||
void reset();
|
||||
|
||||
void recompute_caches();
|
||||
|
||||
ConnectError get_last_error() const;
|
||||
|
||||
void set_animation_process_mode(AnimationProcessMode p_mode);
|
||||
AnimationProcessMode get_animation_process_mode() const;
|
||||
|
||||
void _set_process(bool p_process, bool p_force = false);
|
||||
|
||||
void advance(float p_time);
|
||||
|
||||
AnimationTreePlayer();
|
||||
~AnimationTreePlayer();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(AnimationTreePlayer::NodeType);
|
||||
VARIANT_ENUM_CAST(AnimationTreePlayer::AnimationProcessMode);
|
||||
|
||||
#endif // ANIMATION_TREE_PLAYER_H
|
@ -76,7 +76,6 @@
|
||||
#include "scene/animation/animation_node_state_machine.h"
|
||||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/animation/animation_tree.h"
|
||||
#include "scene/animation/animation_tree_player.h"
|
||||
#include "scene/animation/root_motion_view.h"
|
||||
#include "scene/animation/scene_tree_tween.h"
|
||||
#include "scene/animation/tween.h"
|
||||
@ -406,7 +405,6 @@ void register_scene_types() {
|
||||
ClassDB::register_class<CallbackTweener>();
|
||||
ClassDB::register_class<MethodTweener>();
|
||||
|
||||
ClassDB::register_class<AnimationTreePlayer>();
|
||||
ClassDB::register_class<AnimationTree>();
|
||||
ClassDB::register_class<AnimationNode>();
|
||||
ClassDB::register_class<AnimationRootNode>();
|
||||
|
Loading…
Reference in New Issue
Block a user