diff --git a/doc/classes/NavigationObstacle.xml b/doc/classes/NavigationObstacle.xml index 5adfb0436..33adcce4e 100644 --- a/doc/classes/NavigationObstacle.xml +++ b/doc/classes/NavigationObstacle.xml @@ -15,6 +15,12 @@ Returns the [Navigation] node that the obstacle is using for its navigation system. + + + + Returns the [RID] of this obstacle on the [NavigationServer]. + + diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml index adaad7457..d6b03c854 100644 --- a/doc/classes/NavigationObstacle2D.xml +++ b/doc/classes/NavigationObstacle2D.xml @@ -15,6 +15,12 @@ Returns the [Navigation2D] node that the obstacle is using for its navigation system. + + + + Returns the [RID] of this obstacle on the [Navigation2DServer]. + + diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index ad53cc018..8c1328797 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -37,8 +37,11 @@ #include "servers/navigation_2d_server.h" void NavigationObstacle2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid); + ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle2D::set_navigation_node); ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle2D::get_navigation_node); + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius); ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated); ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius); @@ -137,6 +140,11 @@ String NavigationObstacle2D::get_configuration_warning() const { return TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object."); } + if (Object::cast_to(get_parent())) { + return TTR("The NavigationObstacle2D is intended for constantly moving bodies like KinematicBody2D or RigidBody2D as it creates only an RVO avoidance radius and does not follow scene geometry exactly." + "\nNot constantly moving or complete static objects should be captured with a refreshed NavigationPolygon so agents can not only avoid them but also move along those objects outline at high detail"); + } + return String(); } diff --git a/scene/3d/navigation_obstacle.cpp b/scene/3d/navigation_obstacle.cpp index 27ce81750..a13754cea 100644 --- a/scene/3d/navigation_obstacle.cpp +++ b/scene/3d/navigation_obstacle.cpp @@ -38,6 +38,8 @@ #include "servers/navigation_server.h" void NavigationObstacle::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle::get_rid); + ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle::set_navigation_node); ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle::get_navigation_node); ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle::is_radius_estimated); @@ -142,7 +144,12 @@ Node *NavigationObstacle::get_navigation_node() const { String NavigationObstacle::get_configuration_warning() const { if (!Object::cast_to(get_parent())) { - return TTR("The NavigationObstacle only serves to provide collision avoidance to a spatial object."); + return TTR("The NavigationObstacle only serves to provide collision avoidance to a Spatial inheriting parent object."); + } + + if (Object::cast_to(get_parent())) { + return TTR("The NavigationObstacle is intended for constantly moving bodies like KinematicBody3D or RigidBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly." + "\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail"); } return String();