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Call TerrainChunk's build() after it's added to a World manually.
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@ -296,6 +296,8 @@ void TerrainWorld::chunk_add(Ref<TerrainChunk> chunk, const int x, const int z)
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}
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}
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emit_signal("chunk_added", chunk);
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emit_signal("chunk_added", chunk);
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chunk->build();
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}
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}
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bool TerrainWorld::chunk_has(const int x, const int z) const {
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bool TerrainWorld::chunk_has(const int x, const int z) const {
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return _chunks.has(IntPos(x, z));
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return _chunks.has(IntPos(x, z));
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