Call TerrainChunk's build() after it's added to a World manually.

This commit is contained in:
Relintai 2025-02-08 14:22:55 +01:00
parent 4ac6095509
commit 4886ff454b

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@ -296,6 +296,8 @@ void TerrainWorld::chunk_add(Ref<TerrainChunk> chunk, const int x, const int z)
} }
emit_signal("chunk_added", chunk); emit_signal("chunk_added", chunk);
chunk->build();
} }
bool TerrainWorld::chunk_has(const int x, const int z) const { bool TerrainWorld::chunk_has(const int x, const int z) const {
return _chunks.has(IntPos(x, z)); return _chunks.has(IntPos(x, z));