mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 12:47:12 +01:00
Initial cleanups for MMNode.
This commit is contained in:
parent
4c5c313b10
commit
4589a29066
@ -1,28 +1,14 @@
|
||||
|
||||
#include "mm_node.h"
|
||||
#include "modules/material_maker/nodes/mm_node_universal_property.h"
|
||||
|
||||
Vector2 MMNode::get_graph_position() {
|
||||
return graph_position;
|
||||
}
|
||||
|
||||
void MMNode::set_graph_position(const Vector2 &val) {
|
||||
graph_position = val;
|
||||
}
|
||||
|
||||
Array MMNode::get_input_properties() {
|
||||
return input_properties;
|
||||
}
|
||||
|
||||
void MMNode::set_input_properties(const Array &val) {
|
||||
input_properties = val;
|
||||
}
|
||||
|
||||
Array MMNode::get_output_properties() {
|
||||
return output_properties;
|
||||
}
|
||||
|
||||
void MMNode::set_output_properties(const Array &val) {
|
||||
output_properties = val;
|
||||
void MMNode::set_graph_position(const Vector2 &pos) {
|
||||
graph_position = pos;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
bool MMNode::get_properties_initialized() const {
|
||||
@ -38,25 +24,23 @@ bool MMNode::get_dirty() const {
|
||||
}
|
||||
|
||||
void MMNode::set_dirty(const bool val) {
|
||||
bool changed = val != dirty;
|
||||
dirty = val;
|
||||
|
||||
if (changed) {
|
||||
emit_changed();
|
||||
}
|
||||
}
|
||||
|
||||
//tool;
|
||||
//export(Vector2) ;
|
||||
Vector2 graph_position = Vector2();
|
||||
Array input_properties = ;
|
||||
Array output_properties = ;
|
||||
bool properties_initialized = false;
|
||||
bool dirty = true;
|
||||
//MMMateial;
|
||||
|
||||
bool MMNode::render(const Variant &material) {
|
||||
bool MMNode::render(const Ref<MMMaterial> &material) {
|
||||
if (!dirty) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (p in input_properties) {
|
||||
if (p.input_property && p.input_property.owner.dirty) {
|
||||
for (int i = 0; i < input_properties.size(); ++i) {
|
||||
Ref<MMNodeUniversalProperty> p = input_properties[i];
|
||||
|
||||
if (p->get_input_property().is_valid() && p->get_input_property()->get_owner()->get_dirty()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -66,30 +50,30 @@ bool MMNode::render(const Variant &material) {
|
||||
return true;
|
||||
}
|
||||
|
||||
//MMMateial;
|
||||
|
||||
void MMNode::_render(const Variant &material) {
|
||||
pass;
|
||||
void MMNode::_render(const Ref<MMMaterial> &material) {
|
||||
}
|
||||
|
||||
Image MMNode::render_image(const Variant &material) {
|
||||
Ref<Image> image = Image.new();
|
||||
image.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8);
|
||||
image.lock();
|
||||
float w = image.get_width();
|
||||
float h = image.get_height();
|
||||
float pseed = randf() + randi();
|
||||
Ref<Image> MMNode::render_image(const Ref<MMMaterial> &material) {
|
||||
Ref<Image> image;
|
||||
image.instance();
|
||||
|
||||
for (int x = 0; x < image.get_width(); ++x) { //x in range(image.get_width())
|
||||
image->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
|
||||
image->lock();
|
||||
|
||||
for (int y = 0; y < image.get_height(); ++y) { //y in range(image.get_height())
|
||||
float w = image->get_width();
|
||||
float h = image->get_height();
|
||||
float pseed = Math::randf() + Math::rand();
|
||||
|
||||
for (int x = 0; x < image->get_width(); ++x) { //x in range(image.get_width())
|
||||
|
||||
for (int y = 0; y < image->get_height(); ++y) { //y in range(image.get_height())
|
||||
Vector2 v = Vector2(x / w, y / h);
|
||||
Color col = get_value_for(v, pseed);
|
||||
image.set_pixel(x, y, col);
|
||||
image->set_pixel(x, y, col);
|
||||
}
|
||||
}
|
||||
|
||||
image.unlock();
|
||||
image->unlock();
|
||||
return image;
|
||||
}
|
||||
|
||||
@ -105,7 +89,6 @@ void MMNode::init_properties() {
|
||||
}
|
||||
|
||||
void MMNode::_init_properties() {
|
||||
pass;
|
||||
}
|
||||
|
||||
void MMNode::register_methods(const Variant &mm_graph_node) {
|
||||
@ -114,62 +97,51 @@ void MMNode::register_methods(const Variant &mm_graph_node) {
|
||||
}
|
||||
|
||||
void MMNode::_register_methods(const Variant &mm_graph_node) {
|
||||
pass;
|
||||
}
|
||||
|
||||
Vector2 MMNode::get_graph_position() {
|
||||
return graph_position;
|
||||
}
|
||||
void MMNode::register_input_property(const Ref<MMNodeUniversalProperty> &p_prop) {
|
||||
Ref<MMNodeUniversalProperty> prop = p_prop;
|
||||
|
||||
void MMNode::set_graph_position(const Vector2 &pos) {
|
||||
graph_position = pos;
|
||||
emit_changed();
|
||||
}
|
||||
prop->set_owner(this);
|
||||
|
||||
void MMNode::register_input_property(const MMNodeUniversalProperty &prop) {
|
||||
prop.owner = self;
|
||||
|
||||
if (!prop.is_connected("changed", self, "on_input_property_changed")) {
|
||||
prop.connect("changed", self, "on_input_property_changed");
|
||||
if (!prop->is_connected("changed", this, "on_input_property_changed")) {
|
||||
prop->connect("changed", this, "on_input_property_changed");
|
||||
}
|
||||
|
||||
input_properties.append(prop);
|
||||
input_properties.push_back(prop);
|
||||
}
|
||||
|
||||
void MMNode::unregister_input_property(const MMNodeUniversalProperty &prop) {
|
||||
if (prop.owner == self) {
|
||||
prop.owner = null;
|
||||
void MMNode::unregister_input_property(const Ref<MMNodeUniversalProperty> &p_prop) {
|
||||
Ref<MMNodeUniversalProperty> prop = p_prop;
|
||||
|
||||
if (prop->get_owner() == this) {
|
||||
prop->set_owner(nullptr);
|
||||
}
|
||||
|
||||
if (prop.is_connected("changed", self, "on_input_property_changed")) {
|
||||
prop.disconnect("changed", self, "on_input_property_changed");
|
||||
if (prop->is_connected("changed", this, "on_input_property_changed")) {
|
||||
prop->disconnect("changed", this, "on_input_property_changed");
|
||||
}
|
||||
|
||||
input_properties.erase(prop);
|
||||
}
|
||||
|
||||
void MMNode::register_output_property(const MMNodeUniversalProperty &prop) {
|
||||
prop.owner = self;
|
||||
output_properties.append(prop);
|
||||
void MMNode::register_output_property(const Ref<MMNodeUniversalProperty> &p_prop) {
|
||||
Ref<MMNodeUniversalProperty> prop = p_prop;
|
||||
|
||||
prop->set_owner(this);
|
||||
output_properties.push_back(prop);
|
||||
}
|
||||
|
||||
void MMNode::unregister_output_property(const MMNodeUniversalProperty &prop) {
|
||||
if (prop.owner == self) {
|
||||
prop.owner = null;
|
||||
void MMNode::unregister_output_property(const Ref<MMNodeUniversalProperty> &p_prop) {
|
||||
Ref<MMNodeUniversalProperty> prop = p_prop;
|
||||
|
||||
if (prop->get_owner() == this) {
|
||||
prop->set_owner(nullptr);
|
||||
}
|
||||
|
||||
output_properties.erase(prop);
|
||||
}
|
||||
|
||||
void MMNode::set_dirty(const bool val) {
|
||||
bool changed = val != dirty;
|
||||
dirty = val;
|
||||
|
||||
if (changed) {
|
||||
emit_changed();
|
||||
}
|
||||
}
|
||||
|
||||
void MMNode::on_input_property_changed() {
|
||||
set_dirty(true);
|
||||
emit_changed();
|
||||
@ -187,12 +159,8 @@ void MMNode::on_input_property_changed() {
|
||||
//func editor_register_node_script(category : String, script_path : String);
|
||||
// same as the above, but for scripts;
|
||||
//func editor_unregister_node_script(category : String, cls : String);
|
||||
}
|
||||
|
||||
MMNode::MMNode() {
|
||||
graph_position = Vector2();
|
||||
input_properties = ;
|
||||
output_properties = ;
|
||||
properties_initialized = false;
|
||||
dirty = true;
|
||||
}
|
||||
@ -200,19 +168,11 @@ MMNode::MMNode() {
|
||||
MMNode::~MMNode() {
|
||||
}
|
||||
|
||||
static void MMNode::_bind_methods() {
|
||||
void MMNode::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_graph_position"), &MMNode::get_graph_position);
|
||||
ClassDB::bind_method(D_METHOD("set_graph_position", "value"), &MMNode::set_graph_position);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_position"), "set_graph_position", "get_graph_position");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_input_properties"), &MMNode::get_input_properties);
|
||||
ClassDB::bind_method(D_METHOD("set_input_properties", "value"), &MMNode::set_input_properties);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "input_properties"), "set_input_properties", "get_input_properties");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_output_properties"), &MMNode::get_output_properties);
|
||||
ClassDB::bind_method(D_METHOD("set_output_properties", "value"), &MMNode::set_output_properties);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "output_properties"), "set_output_properties", "get_output_properties");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_properties_initialized"), &MMNode::get_properties_initialized);
|
||||
ClassDB::bind_method(D_METHOD("set_properties_initialized", "value"), &MMNode::set_properties_initialized);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "properties_initialized"), "set_properties_initialized", "get_properties_initialized");
|
||||
|
@ -1,6 +1,16 @@
|
||||
#ifndef MM_NODE_H
|
||||
#define MM_NODE_H
|
||||
|
||||
#include "core/image.h"
|
||||
#include "core/math/vector2.h"
|
||||
#include "core/math/vector3.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "core/resource.h"
|
||||
|
||||
class MMMaterial;
|
||||
class MMNodeUniversalProperty;
|
||||
|
||||
class MMNode : public Resource {
|
||||
GDCLASS(MMNode, Resource);
|
||||
|
||||
@ -8,33 +18,29 @@ public:
|
||||
Vector2 get_graph_position();
|
||||
void set_graph_position(const Vector2 &val);
|
||||
|
||||
Array get_input_properties();
|
||||
void set_input_properties(const Array &val);
|
||||
|
||||
Array get_output_properties();
|
||||
void set_output_properties(const Array &val);
|
||||
|
||||
bool get_properties_initialized() const;
|
||||
void set_properties_initialized(const bool val);
|
||||
|
||||
bool get_dirty() const;
|
||||
void set_dirty(const bool val);
|
||||
|
||||
bool render(const Variant &material);
|
||||
void _render(const Variant &material);
|
||||
Image render_image(const Variant &material);
|
||||
bool render(const Ref<MMMaterial> &material);
|
||||
void _render(const Ref<MMMaterial> &material);
|
||||
Ref<Image> render_image(const Ref<MMMaterial> &material);
|
||||
Color get_value_for(const Vector2 &uv, const int pseed);
|
||||
|
||||
void init_properties();
|
||||
void _init_properties();
|
||||
|
||||
void register_methods(const Variant &mm_graph_node);
|
||||
void _register_methods(const Variant &mm_graph_node);
|
||||
Vector2 get_graph_position();
|
||||
void set_graph_position(const Vector2 &pos);
|
||||
void register_input_property(const MMNodeUniversalProperty &prop);
|
||||
void unregister_input_property(const MMNodeUniversalProperty &prop);
|
||||
void register_output_property(const MMNodeUniversalProperty &prop);
|
||||
void unregister_output_property(const MMNodeUniversalProperty &prop);
|
||||
void set_dirty(const bool val);
|
||||
|
||||
void register_input_property(const Ref<MMNodeUniversalProperty> &prop);
|
||||
void unregister_input_property(const Ref<MMNodeUniversalProperty> &prop);
|
||||
|
||||
void register_output_property(const Ref<MMNodeUniversalProperty> &prop);
|
||||
void unregister_output_property(const Ref<MMNodeUniversalProperty> &prop);
|
||||
|
||||
void on_input_property_changed();
|
||||
|
||||
MMNode();
|
||||
@ -43,27 +49,11 @@ public:
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
//tool
|
||||
//export(Vector2)
|
||||
Vector2 graph_position = Vector2();
|
||||
Array input_properties = ;
|
||||
Array output_properties = ;
|
||||
bool properties_initialized = false;
|
||||
bool dirty = true;
|
||||
//MMMateial
|
||||
//MMMateial
|
||||
// Add it to the MMAlgos bing class instead.
|
||||
// Not a perfect fit, but a better fit.
|
||||
//func editor_register_node_class(category : String, cls : String)
|
||||
// -> c++ method, adds node to the editor gui (add button)
|
||||
// in gdscript a plugin should instance an MMNode and call it to populate the add menu
|
||||
// with MMNodes
|
||||
// in c++ it should have a static counterpart.
|
||||
// register_types should populate c++ types with this
|
||||
//func editor_unregister_node_class(category : String, cls : String)
|
||||
//func editor_register_node_script(category : String, script_path : String)
|
||||
// same as the above, but for scripts
|
||||
//func editor_unregister_node_script(category : String, cls : String)
|
||||
Vector2 graph_position;
|
||||
Vector<Ref<MMNodeUniversalProperty>> input_properties;
|
||||
Vector<Ref<MMNodeUniversalProperty>> output_properties;
|
||||
bool properties_initialized;
|
||||
bool dirty;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user