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https://github.com/Relintai/pandemonium_engine.git
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Make MeshInstance2DNavigationGeometryParser2D use the Geometry singleton instead of the clipper2 module.
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2e1e153bc3
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@ -36,18 +36,11 @@
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_CLIPPER2_ENABLED
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#include "modules/clipper2/lib/include/clipper2/clipper.h"
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#endif // MODULE_CLIPPER2_ENABLED
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bool MeshInstance2DNavigationGeometryParser2D::parses_node(Node *p_node) {
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return (Object::cast_to<MeshInstance2D>(p_node) != nullptr);
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}
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void MeshInstance2DNavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) {
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#ifdef MODULE_CLIPPER2_ENABLED
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NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_polygon->get_parsed_geometry_type();
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if (Object::cast_to<MeshInstance2D>(p_node) && parsed_geometry_type != NavigationPolygon::PARSED_GEOMETRY_STATIC_COLLIDERS) {
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@ -59,9 +52,7 @@ void MeshInstance2DNavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<
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const Transform2D transform = mesh_instance->get_transform();
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using namespace Clipper2Lib;
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Paths64 subject_paths, dummy_clip_paths;
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Vector<Vector<Point2>> mesh_subject_paths, dummy_clip_paths;
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for (int i = 0; i < mesh->get_surface_count(); i++) {
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if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
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@ -72,7 +63,7 @@ void MeshInstance2DNavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<
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continue;
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}
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Path64 subject_path;
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Vector<Point2> subject_path;
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int index_count = 0;
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if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
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@ -93,43 +84,32 @@ void MeshInstance2DNavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<
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int vertex_index = mesh_indices[j];
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const Vector2 &vertex = mesh_vertices[vertex_index];
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const Point64 &point = Point64(vertex.x, vertex.y);
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subject_path.push_back(point);
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subject_path.push_back(vertex);
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}
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} else {
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for (int j = 0; j < mesh_vertices.size(); ++j) {
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const Vector2 &vertex = mesh_vertices[j];
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const Point64 &point = Point64(vertex.x, vertex.y);
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subject_path.push_back(point);
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subject_path.push_back(vertex);
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}
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}
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subject_paths.push_back(subject_path);
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mesh_subject_paths.push_back(subject_path);
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}
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Paths64 path_solution;
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path_solution = Union(subject_paths, dummy_clip_paths, FillRule::NonZero);
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//path_solution = RamerDouglasPeucker(path_solution, 0.025);
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Vector<Vector<Point2>> mesh_path_solution = Geometry::merge_all2_polygons_2d(mesh_subject_paths, dummy_clip_paths, Geometry::POLYGON_FILL_TYPE_NON_ZERO);
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Vector<Vector<Vector2>> polypaths;
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for (uint32_t i = 0; i < path_solution.size(); i++) {
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const Path64 &scaled_path = path_solution[i];
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for (int k = 0; k < mesh_path_solution.size(); ++k) {
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const Vector<Point2> &mesh_path = mesh_path_solution[k];
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PoolVector<Vector2> shape_outline;
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for (const Point64 &scaled_point : scaled_path) {
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shape_outline.push_back(Point2(static_cast<real_t>(scaled_point.x), static_cast<real_t>(scaled_point.y)));
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}
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for (int j = 0; j < shape_outline.size(); j++) {
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shape_outline.set(j, transform.xform(shape_outline[j]));
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for (int j = 0; j < mesh_path.size(); j++) {
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const Vector2 &mesh_path_point = mesh_path[j];
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shape_outline.push_back(transform.xform(mesh_path_point));
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}
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p_source_geometry->add_obstruction_outline(shape_outline);
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}
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}
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#endif // MODULE_CLIPPER2_ENABLED
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}
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