File copyright header updates pt5.

This commit is contained in:
Relintai 2023-12-17 23:07:28 +01:00
parent 5088d32fa0
commit 443140a9e8
134 changed files with 2218 additions and 648 deletions

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@ -29,8 +29,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "thread_pool_execute_job.h" #include "thread_pool_execute_job.h"
#include "core/variant/variant.h" #include "core/variant/variant.h"

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@ -32,8 +32,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "thread_pool_job.h" #include "thread_pool_job.h"
class ThreadPoolExecuteJob : public ThreadPoolJob { class ThreadPoolExecuteJob : public ThreadPoolJob {

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@ -29,8 +29,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "thread_pool_job.h" #include "thread_pool_job.h"
#include "core/variant/variant.h" #include "core/variant/variant.h"

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@ -32,8 +32,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "core/object/reference.h" #include "core/object/reference.h"
class ThreadPoolJob : public Reference { class ThreadPoolJob : public Reference {

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@ -1,10 +1,40 @@
/*************************************************************************/
/* plugin_refresher.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "plugin_refresher.h" #include "plugin_refresher.h"
#include "core/input/input_event.h"
#include "core/io/config_file.h" #include "core/io/config_file.h"
#include "core/log/logger.h" #include "core/log/logger.h"
#include "core/os/dir_access.h" #include "core/os/dir_access.h"
#include "core/os/file_access.h" #include "core/os/file_access.h"
#include "core/input/input_event.h"
#include "editor/editor_plugin.h" #include "editor/editor_plugin.h"
#include "editor/project_settings_editor.h" #include "editor/project_settings_editor.h"

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@ -1,10 +1,41 @@
#ifndef PLUGIN_REFRESHER_H #ifndef PLUGIN_REFRESHER_H
#define PLUGIN_REFRESHER_H #define PLUGIN_REFRESHER_H
/*************************************************************************/
/* plugin_refresher.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/vector.h"
#include "core/object/reference.h" #include "core/object/reference.h"
#include "core/string/ustring.h" #include "core/string/ustring.h"
#include "core/variant/variant.h" #include "core/variant/variant.h"
#include "core/containers/vector.h"
#include "scene/gui/tool_button.h" #include "scene/gui/tool_button.h"

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@ -1,4 +1,33 @@
/*************************************************************************/
/* plugin_refresher_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "plugin_refresher_editor_plugin.h" #include "plugin_refresher_editor_plugin.h"

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@ -1,7 +1,36 @@
#ifndef PLUGIN_REFRESHER_EDITOR_PLUGIN_H #ifndef PLUGIN_REFRESHER_EDITOR_PLUGIN_H
#define PLUGIN_REFRESHER_EDITOR_PLUGIN_H #define PLUGIN_REFRESHER_EDITOR_PLUGIN_H
/*************************************************************************/
/* plugin_refresher_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/reference.h" #include "core/object/reference.h"
#include "editor/editor_plugin.h" #include "editor/editor_plugin.h"

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@ -1,3 +1,34 @@
/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/* /*
Copyright (c) 2022-2023 Péter Magyar Copyright (c) 2022-2023 Péter Magyar

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@ -1,6 +1,37 @@
#ifndef PLUGIN_REFRESHER_REGISTER_TYPES_H #ifndef PLUGIN_REFRESHER_REGISTER_TYPES_H
#define PLUGIN_REFRESHER_REGISTER_TYPES_H #define PLUGIN_REFRESHER_REGISTER_TYPES_H
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/* /*
Copyright (c) 2022-2023 Péter Magyar Copyright (c) 2022-2023 Péter Magyar

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@ -1,3 +1,33 @@
/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h" #include "register_types.h"

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@ -1,6 +1,37 @@
#ifndef SHADER_EDITOR_REGISTER_TYPES_H #ifndef SHADER_EDITOR_REGISTER_TYPES_H
#define SHADER_EDITOR_REGISTER_TYPES_H #define SHADER_EDITOR_REGISTER_TYPES_H
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "modules/register_module_types.h" #include "modules/register_module_types.h"
void register_shader_editor_types(ModuleRegistrationLevel p_level); void register_shader_editor_types(ModuleRegistrationLevel p_level);

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* shader_editor_plugin.cpp */ /* shader_editor_plugin.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -54,14 +55,14 @@
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
#include "scene/gui/box_container.h" #include "scene/gui/box_container.h"
#include "scene/gui/button.h" #include "scene/gui/button.h"
#include "scene/main/control.h"
#include "scene/gui/dialogs.h" #include "scene/gui/dialogs.h"
#include "scene/gui/label.h" #include "scene/gui/label.h"
#include "scene/gui/menu_button.h" #include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h" #include "scene/gui/popup_menu.h"
#include "scene/gui/resources/syntax_highlighter.h"
#include "scene/gui/text_edit.h" #include "scene/gui/text_edit.h"
#include "scene/gui/tool_button.h" #include "scene/gui/tool_button.h"
#include "scene/gui/resources/syntax_highlighter.h" #include "scene/main/control.h"
#include "servers/rendering/shader_language.h" #include "servers/rendering/shader_language.h"
#include "servers/rendering/shader_types.h" #include "servers/rendering/shader_types.h"
#include "servers/rendering_server.h" #include "servers/rendering_server.h"

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@ -1,14 +1,16 @@
#ifndef SHADER_EDITOR_PLUGIN_H #ifndef SHADER_EDITOR_PLUGIN_H
#define SHADER_EDITOR_PLUGIN_H #define SHADER_EDITOR_PLUGIN_H
/*************************************************************************/ /*************************************************************************/
/* shader_editor_plugin.h */ /* shader_editor_plugin.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,4 +1,33 @@
/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h" #include "register_types.h"

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@ -1,7 +1,36 @@
#ifndef TEXT_EDITOR_REGISTER_TYPES_H #ifndef TEXT_EDITOR_REGISTER_TYPES_H
#define TEXT_EDITOR_REGISTER_TYPES_H #define TEXT_EDITOR_REGISTER_TYPES_H
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "modules/register_module_types.h" #include "modules/register_module_types.h"

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@ -1,3 +1,34 @@
/*************************************************************************/
/* text_editor_file.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "text_editor_file.h" #include "text_editor_file.h"
String TextEditorFile::get_file_path() { String TextEditorFile::get_file_path() {

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@ -1,6 +1,37 @@
#ifndef TEXT_EDITOR_FILE_H #ifndef TEXT_EDITOR_FILE_H
#define TEXT_EDITOR_FILE_H #define TEXT_EDITOR_FILE_H
/*************************************************************************/
/* text_editor_file.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/string/ustring.h" #include "core/string/ustring.h"
#include "core/object/resource.h" #include "core/object/resource.h"

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@ -1,4 +1,33 @@
/*************************************************************************/
/* text_editor_format_loader.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "text_editor_format_loader.h" #include "text_editor_format_loader.h"

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@ -1,7 +1,36 @@
#ifndef TEXT_EDITOR_FORMAT_LOADER_H #ifndef TEXT_EDITOR_FORMAT_LOADER_H
#define TEXT_EDITOR_FORMAT_LOADER_H #define TEXT_EDITOR_FORMAT_LOADER_H
/*************************************************************************/
/* text_editor_format_loader.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/io/resource_loader.h" #include "core/io/resource_loader.h"

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@ -1,10 +1,39 @@
/*************************************************************************/
/* text_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "text_editor_plugin.h" #include "text_editor_plugin.h"
#include "editor/editor_node.h"
#include "text_editor_file.h" #include "text_editor_file.h"
#include "text_file_editor.h" #include "text_file_editor.h"
#include "editor/editor_node.h"
#include "editor/filesystem_dock.h" #include "editor/filesystem_dock.h"

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@ -1,7 +1,36 @@
#ifndef TEXT_EDITOR_EDITOR_PLUGIN_H #ifndef TEXT_EDITOR_EDITOR_PLUGIN_H
#define TEXT_EDITOR_EDITOR_PLUGIN_H #define TEXT_EDITOR_EDITOR_PLUGIN_H
/*************************************************************************/
/* text_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/io/resource_importer.h" #include "core/io/resource_importer.h"
#include "core/object/reference.h" #include "core/object/reference.h"

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@ -1,3 +1,33 @@
/*************************************************************************/
/* text_editor_preview.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "text_editor_preview.h" #include "text_editor_preview.h"

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@ -1,6 +1,37 @@
#ifndef TEXT_EDITOR_PREVIEW_H #ifndef TEXT_EDITOR_PREVIEW_H
#define TEXT_EDITOR_PREVIEW_H #define TEXT_EDITOR_PREVIEW_H
/*************************************************************************/
/* text_editor_preview.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/string/ustring.h" #include "core/string/ustring.h"
#include "scene/gui/dialogs.h" #include "scene/gui/dialogs.h"

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@ -1,3 +1,33 @@
/*************************************************************************/
/* text_editor_settings.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "text_editor_settings.h" #include "text_editor_settings.h"

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@ -1,6 +1,37 @@
#ifndef TEXT_EDITOR_SETTINGS_H #ifndef TEXT_EDITOR_SETTINGS_H
#define TEXT_EDITOR_SETTINGS_H #define TEXT_EDITOR_SETTINGS_H
/*************************************************************************/
/* text_editor_settings.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/reference.h" #include "core/object/reference.h"
class ItemList; class ItemList;

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@ -1,3 +1,33 @@
/*************************************************************************/
/* text_editor_vanilla_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "text_editor_vanilla_editor.h" #include "text_editor_vanilla_editor.h"
@ -11,9 +41,9 @@
#include "scene/gui/file_dialog.h" #include "scene/gui/file_dialog.h"
#include "scene/gui/label.h" #include "scene/gui/label.h"
#include "scene/gui/line_edit.h" #include "scene/gui/line_edit.h"
#include "scene/gui/resources/syntax_highlighter.h"
#include "scene/gui/text_edit.h" #include "scene/gui/text_edit.h"
#include "scene/gui/texture_rect.h" #include "scene/gui/texture_rect.h"
#include "scene/gui/resources/syntax_highlighter.h"
#include "editor_code_editor/editor_code_text_editor.h" #include "editor_code_editor/editor_code_text_editor.h"
#include "editor_code_editor/editor_find_replace_bar.h" #include "editor_code_editor/editor_find_replace_bar.h"

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@ -1,8 +1,39 @@
#ifndef TEXT_EDITOR_VANILLA_EDITOR_H #ifndef TEXT_EDITOR_VANILLA_EDITOR_H
#define TEXT_EDITOR_VANILLA_EDITOR_H #define TEXT_EDITOR_VANILLA_EDITOR_H
#include "core/os/os.h" /*************************************************************************/
/* text_editor_vanilla_editor.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/reference.h" #include "core/object/reference.h"
#include "core/os/os.h"
#include "core/string/ustring.h" #include "core/string/ustring.h"
#include "scene/gui/box_container.h" #include "scene/gui/box_container.h"

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@ -1,3 +1,33 @@
/*************************************************************************/
/* text_file_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "text_file_editor.h" #include "text_file_editor.h"

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@ -1,10 +1,41 @@
#ifndef TEXT_FILE_EDITOR_H #ifndef TEXT_FILE_EDITOR_H
#define TEXT_FILE_EDITOR_H #define TEXT_FILE_EDITOR_H
/*************************************************************************/
/* text_file_editor.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/vector.h"
#include "core/object/reference.h" #include "core/object/reference.h"
#include "core/string/ustring.h" #include "core/string/ustring.h"
#include "core/variant/variant.h" #include "core/variant/variant.h"
#include "core/containers/vector.h"
#include "scene/main/control.h" #include "scene/main/control.h"

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* image_loader_tinyexr.cpp */ /* image_loader_tinyexr.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef IMAGE_LOADER_TINYEXR_H #ifndef IMAGE_LOADER_TINYEXR_H
#define IMAGE_LOADER_TINYEXR_H #define IMAGE_LOADER_TINYEXR_H
/*************************************************************************/ /*************************************************************************/
/* image_loader_tinyexr.h */ /* image_loader_tinyexr.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* image_saver_tinyexr.cpp */ /* image_saver_tinyexr.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef IMAGE_SAVER_TINYEXR_H #ifndef IMAGE_SAVER_TINYEXR_H
#define IMAGE_SAVER_TINYEXR_H #define IMAGE_SAVER_TINYEXR_H
/*************************************************************************/ /*************************************************************************/
/* image_saver_tinyexr.h */ /* image_saver_tinyexr.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* register_types.cpp */ /* register_types.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef TINYEXR_REGISTER_TYPES_H #ifndef TINYEXR_REGISTER_TYPES_H
#define TINYEXR_REGISTER_TYPES_H #define TINYEXR_REGISTER_TYPES_H
/*************************************************************************/ /*************************************************************************/
/* register_types.h */ /* register_types.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* input_default.cpp */ /* input_default.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -30,10 +31,10 @@
#include "input_default.h" #include "input_default.h"
#include "core/config/project_settings.h"
#include "core/input/default_controller_mappings.h" #include "core/input/default_controller_mappings.h"
#include "core/input/input_map.h" #include "core/input/input_map.h"
#include "core/os/os.h" #include "core/os/os.h"
#include "core/config/project_settings.h"
#include "scene/resources/texture.h" #include "scene/resources/texture.h"
#include "servers/rendering_server.h" #include "servers/rendering_server.h"

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@ -1,14 +1,16 @@
#ifndef INPUT_DEFAULT_H #ifndef INPUT_DEFAULT_H
#define INPUT_DEFAULT_H #define INPUT_DEFAULT_H
/*************************************************************************/ /*************************************************************************/
/* input_default.h */ /* input_default.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* main.cpp */ /* main.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* PANDEMONIUM ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef MAIN_H #ifndef MAIN_H
#define MAIN_H #define MAIN_H
/*************************************************************************/ /*************************************************************************/
/* main.h */ /* main.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* main_timer_sync.cpp */ /* main_timer_sync.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* PANDEMONIUM ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef MAIN_TIMER_SYNC_H #ifndef MAIN_TIMER_SYNC_H
#define MAIN_TIMER_SYNC_H #define MAIN_TIMER_SYNC_H
/*************************************************************************/ /*************************************************************************/
/* main_timer_sync.h */ /* main_timer_sync.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* PANDEMONIUM ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* performance.cpp */ /* performance.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef PERFORMANCE_H #ifndef PERFORMANCE_H
#define PERFORMANCE_H #define PERFORMANCE_H
/*************************************************************************/ /*************************************************************************/
/* performance.h */ /* performance.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_astar.cpp */ /* test_astar.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef TEST_ASTAR_H #ifndef TEST_ASTAR_H
#define TEST_ASTAR_H #define TEST_ASTAR_H
/*************************************************************************/ /*************************************************************************/
/* test_astar.h */ /* test_astar.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_basis.cpp */ /* test_basis.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef TEST_BASIS_H #ifndef TEST_BASIS_H
#define TEST_BASIS_H #define TEST_BASIS_H
/*************************************************************************/ /*************************************************************************/
/* test_basis.h */ /* test_basis.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_crypto.cpp */ /* test_crypto.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef TEST_CRYPTO_H #ifndef TEST_CRYPTO_H
#define TEST_CRYPTO_H #define TEST_CRYPTO_H
/*************************************************************************/ /*************************************************************************/
/* test_crypto.h */ /* test_crypto.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_gdscript.cpp */ /* test_gdscript.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef TEST_GDSCRIPT_H #ifndef TEST_GDSCRIPT_H
#define TEST_GDSCRIPT_H #define TEST_GDSCRIPT_H
/*************************************************************************/ /*************************************************************************/
/* test_gdscript.h */ /* test_gdscript.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_gui.cpp */ /* test_gui.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -32,12 +33,12 @@
#include "test_gui.h" #include "test_gui.h"
#include "core/input/shortcut.h"
#include "core/io/image_loader.h" #include "core/io/image_loader.h"
#include "core/os/os.h" #include "core/os/os.h"
#include "core/string/print_string.h" #include "core/string/print_string.h"
#include "scene/2d/sprite.h" #include "scene/2d/sprite.h"
#include "scene/gui/button.h" #include "scene/gui/button.h"
#include "scene/main/control.h"
#include "scene/gui/label.h" #include "scene/gui/label.h"
#include "scene/gui/line_edit.h" #include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h" #include "scene/gui/menu_button.h"
@ -47,11 +48,11 @@
#include "scene/gui/progress_bar.h" #include "scene/gui/progress_bar.h"
#include "scene/gui/rich_text_label.h" #include "scene/gui/rich_text_label.h"
#include "scene/gui/scroll_bar.h" #include "scene/gui/scroll_bar.h"
#include "core/input/shortcut.h"
#include "scene/gui/spin_box.h" #include "scene/gui/spin_box.h"
#include "scene/gui/tab_container.h" #include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h" #include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
#include "scene/main/control.h"
#include "scene/main/scene_tree.h" #include "scene/main/scene_tree.h"
#include "scene/3d/camera.h" #include "scene/3d/camera.h"

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@ -1,14 +1,16 @@
#ifndef TEST_GUI_H #ifndef TEST_GUI_H
#define TEST_GUI_H #define TEST_GUI_H
/*************************************************************************/ /*************************************************************************/
/* test_gui.h */ /* test_gui.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* PANDEMONIUM ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_main.cpp */ /* test_main.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef TEST_MAIN_H #ifndef TEST_MAIN_H
#define TEST_MAIN_H #define TEST_MAIN_H
/*************************************************************************/ /*************************************************************************/
/* test_main.h */ /* test_main.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_math.cpp */ /* test_math.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -30,9 +31,10 @@
#include "test_math.h" #include "test_math.h"
#include "core/containers/vmap.h"
#include "core/math/basis.h" #include "core/math/basis.h"
#include "core/math/projection.h"
#include "core/math/math_funcs.h" #include "core/math/math_funcs.h"
#include "core/math/projection.h"
#include "core/math/transform.h" #include "core/math/transform.h"
#include "core/os/file_access.h" #include "core/os/file_access.h"
#include "core/os/keyboard.h" #include "core/os/keyboard.h"
@ -40,7 +42,6 @@
#include "core/string/print_string.h" #include "core/string/print_string.h"
#include "core/string/ustring.h" #include "core/string/ustring.h"
#include "core/variant/variant.h" #include "core/variant/variant.h"
#include "core/containers/vmap.h"
#include "scene/main/node.h" #include "scene/main/node.h"
#include "scene/resources/texture.h" #include "scene/resources/texture.h"
#include "servers/rendering/shader_language.h" #include "servers/rendering/shader_language.h"

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@ -1,14 +1,16 @@
#ifndef TEST_MATH_H #ifndef TEST_MATH_H
#define TEST_MATH_H #define TEST_MATH_H
/*************************************************************************/ /*************************************************************************/
/* test_math.h */ /* test_math.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_oa_hash_map.cpp */ /* test_oa_hash_map.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef TEST_OA_HASH_MAP_H #ifndef TEST_OA_HASH_MAP_H
#define TEST_OA_HASH_MAP_H #define TEST_OA_HASH_MAP_H
/*************************************************************************/ /*************************************************************************/
/* test_oa_hash_map.h */ /* test_oa_hash_map.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_ordered_hash_map.cpp */ /* test_ordered_hash_map.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -31,9 +32,9 @@
#include "test_ordered_hash_map.h" #include "test_ordered_hash_map.h"
#include "core/containers/ordered_hash_map.h" #include "core/containers/ordered_hash_map.h"
#include "core/os/os.h"
#include "core/containers/pair.h" #include "core/containers/pair.h"
#include "core/containers/vector.h" #include "core/containers/vector.h"
#include "core/os/os.h"
namespace TestOrderedHashMap { namespace TestOrderedHashMap {

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@ -1,14 +1,16 @@
#ifndef TEST_ORDERED_HASH_MAP_H #ifndef TEST_ORDERED_HASH_MAP_H
#define TEST_ORDERED_HASH_MAP_H #define TEST_ORDERED_HASH_MAP_H
/*************************************************************************/ /*************************************************************************/
/* test_ordered_hash_map.h */ /* test_ordered_hash_map.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_physics.cpp */ /* test_physics.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef TEST_PHYSICS_H #ifndef TEST_PHYSICS_H
#define TEST_PHYSICS_H #define TEST_PHYSICS_H
/*************************************************************************/ /*************************************************************************/
/* test_physics.h */ /* test_physics.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_physics_2d.cpp */ /* test_physics_2d.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef TEST_PHYSICS_2D_H #ifndef TEST_PHYSICS_2D_H
#define TEST_PHYSICS_2D_H #define TEST_PHYSICS_2D_H
/*************************************************************************/ /*************************************************************************/
/* test_physics_2d.h */ /* test_physics_2d.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_render.cpp */ /* test_render.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef TEST_RENDER_H #ifndef TEST_RENDER_H
#define TEST_RENDER_H #define TEST_RENDER_H
/*************************************************************************/ /*************************************************************************/
/* test_render.h */ /* test_render.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_shader_lang.cpp */ /* test_shader_lang.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -34,10 +35,10 @@
#include "core/os/main_loop.h" #include "core/os/main_loop.h"
#include "core/os/os.h" #include "core/os/os.h"
#include "core/string/print_string.h"
#include "scene/main/control.h"
#include "core/input/shortcut.h" #include "core/input/shortcut.h"
#include "core/string/print_string.h"
#include "scene/gui/text_edit.h" #include "scene/gui/text_edit.h"
#include "scene/main/control.h"
#include "servers/rendering/shader_language.h" #include "servers/rendering/shader_language.h"
#include "servers/rendering/shader_types.h" #include "servers/rendering/shader_types.h"

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@ -1,14 +1,16 @@
#ifndef TEST_SHADER_LANG_H #ifndef TEST_SHADER_LANG_H
#define TEST_SHADER_LANG_H #define TEST_SHADER_LANG_H
/*************************************************************************/ /*************************************************************************/
/* test_shader_lang.h */ /* test_shader_lang.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef TEST_STRING_H #ifndef TEST_STRING_H
#define TEST_STRING_H #define TEST_STRING_H
/*************************************************************************/ /*************************************************************************/
/* test_string.h */ /* test_string.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_theme.cpp */ /* test_theme.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_theme.h */ /* test_theme.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_tools.h */ /* test_tools.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_transform.cpp */ /* test_transform.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* PANDEMONIUM ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef TEST_TRANSFORM_H #ifndef TEST_TRANSFORM_H
#define TEST_TRANSFORM_H #define TEST_TRANSFORM_H
/*************************************************************************/ /*************************************************************************/
/* test_transform.h */ /* test_transform.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* test_xml_parser.cpp */ /* test_xml_parser.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef TEST_XML_PARSER_H #ifndef TEST_XML_PARSER_H
#define TEST_XML_PARSER_H #define TEST_XML_PARSER_H
/*************************************************************************/ /*************************************************************************/
/* test_xml_parser.h */ /* test_xml_parser.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -32,10 +34,10 @@
#include <inttypes.h> #include <inttypes.h>
#include "core/containers/vector.h"
#include "core/io/xml_parser.h" #include "core/io/xml_parser.h"
#include "core/os/main_loop.h" #include "core/os/main_loop.h"
#include "core/string/ustring.h" #include "core/string/ustring.h"
#include "core/containers/vector.h"
namespace TestXMLParser { namespace TestXMLParser {

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* dummy.cpp */ /* dummy.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* image_loader_bmp.cpp */ /* image_loader_bmp.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef IMAGE_LOADER_BMP_H #ifndef IMAGE_LOADER_BMP_H
#define IMAGE_LOADER_BMP_H #define IMAGE_LOADER_BMP_H
/*************************************************************************/ /*************************************************************************/
/* image_loader_bmp.h */ /* image_loader_bmp.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* register_types.cpp */ /* register_types.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef BMP_REGISTER_TYPES_H #ifndef BMP_REGISTER_TYPES_H
#define BMP_REGISTER_TYPES_H #define BMP_REGISTER_TYPES_H
/*************************************************************************/ /*************************************************************************/
/* register_types.h */ /* register_types.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,3 +1,34 @@
/*************************************************************************/
/* biome_terrain_generator.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/* /*
Copyright (c) 2020-2023 Péter Magyar Copyright (c) 2020-2023 Péter Magyar

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@ -1,5 +1,37 @@
#ifndef BIOME_TERRAIN_GENERATOR_H #ifndef BIOME_TERRAIN_GENERATOR_H
#define BIOME_TERRAIN_GENERATOR_H #define BIOME_TERRAIN_GENERATOR_H
/*************************************************************************/
/* biome_terrain_generator.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/* /*
Copyright (c) 2020-2023 Péter Magyar Copyright (c) 2020-2023 Péter Magyar

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@ -1,3 +1,34 @@
/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h" #include "register_types.h"
/* /*

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@ -1,6 +1,37 @@
#ifndef BROKEN_SEALS_MODULE_REGISTER_TYPES_H #ifndef BROKEN_SEALS_MODULE_REGISTER_TYPES_H
#define BROKEN_SEALS_MODULE_REGISTER_TYPES_H #define BROKEN_SEALS_MODULE_REGISTER_TYPES_H
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/* /*
Copyright (c) 2020-2023 Péter Magyar Copyright (c) 2020-2023 Péter Magyar

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* gdscript.cpp */ /* cscript.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef CSCRIPT_H #ifndef CSCRIPT_H
#define CSCRIPT_H #define CSCRIPT_H
/*************************************************************************/ /*************************************************************************/
/* gdscript.h */ /* cscript.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* gdscript_compiler.cpp */ /* cscript_compiler.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef CSCRIPT_COMPILER_H #ifndef CSCRIPT_COMPILER_H
#define CSCRIPT_COMPILER_H #define CSCRIPT_COMPILER_H
/*************************************************************************/ /*************************************************************************/
/* gdscript_compiler.h */ /* cscript_compiler.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

View File

@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* gdscript_editor.cpp */ /* cscript_editor.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -31,9 +32,9 @@
#include "cscript.h" #include "cscript.h"
#include "core/config/engine.h" #include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/global_constants.h" #include "core/global_constants.h"
#include "core/os/file_access.h" #include "core/os/file_access.h"
#include "core/config/project_settings.h"
#include "cscript_compiler.h" #include "cscript_compiler.h"
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
@ -2909,7 +2910,7 @@ Error CScriptLanguage::complete_code(const String &p_code, const String &p_path,
base_type.has_type = false; base_type.has_type = false;
} }
} break; } break;
case CScriptParser::DataType::CSCRIPT: { case CScriptParser::DataType::CSCRIPT: {
Ref<CScript> scr = base_type.script_type; Ref<CScript> scr = base_type.script_type;
if (scr.is_valid()) { if (scr.is_valid()) {

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* gdscript_function.cpp */ /* cscript_function.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef CSCRIPT_FUNCTION_H #ifndef CSCRIPT_FUNCTION_H
#define CSCRIPT_FUNCTION_H #define CSCRIPT_FUNCTION_H
/*************************************************************************/ /*************************************************************************/
/* gdscript_function.h */ /* cscript_function.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -30,11 +32,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "core/os/thread.h"
#include "core/containers/pair.h" #include "core/containers/pair.h"
#include "core/containers/self_list.h"
#include "core/object/reference.h" #include "core/object/reference.h"
#include "core/object/script_language.h" #include "core/object/script_language.h"
#include "core/containers/self_list.h" #include "core/os/thread.h"
#include "core/string/string_name.h" #include "core/string/string_name.h"
#include "core/variant/variant.h" #include "core/variant/variant.h"

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@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* gdscript_functions.cpp */ /* cscript_functions.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -30,13 +31,13 @@
#include "cscript_functions.h" #include "cscript_functions.h"
#include "core/object/class_db.h"
#include "core/object/func_ref.h"
#include "core/io/json.h" #include "core/io/json.h"
#include "core/io/marshalls.h" #include "core/io/marshalls.h"
#include "core/math/math_funcs.h" #include "core/math/math_funcs.h"
#include "core/os/os.h" #include "core/object/class_db.h"
#include "core/object/func_ref.h"
#include "core/object/reference.h" #include "core/object/reference.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h" #include "core/variant/variant_parser.h"
#include "cscript.h" #include "cscript.h"

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@ -1,14 +1,16 @@
#ifndef CSCRIPT_FUNCTIONS_H #ifndef CSCRIPT_FUNCTIONS_H
#define CSCRIPT_FUNCTIONS_H #define CSCRIPT_FUNCTIONS_H
/*************************************************************************/ /*************************************************************************/
/* gdscript_functions.h */ /* cscript_functions.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

View File

@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* gdscript_parser.cpp */ /* cscript_parser.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

View File

@ -1,14 +1,16 @@
#ifndef CSCRIPT_PARSER_H #ifndef CSCRIPT_PARSER_H
#define CSCRIPT_PARSER_H #define CSCRIPT_PARSER_H
/*************************************************************************/ /*************************************************************************/
/* gdscript_parser.h */ /* cscript_parser.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

View File

@ -1,12 +1,13 @@
/*************************************************************************/ /*************************************************************************/
/* gdscript_tokenizer.cpp */ /* cscript_tokenizer.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,14 +1,16 @@
#ifndef CSCRIPT_TOKENIZER_H #ifndef CSCRIPT_TOKENIZER_H
#define CSCRIPT_TOKENIZER_H #define CSCRIPT_TOKENIZER_H
/*************************************************************************/ /*************************************************************************/
/* gdscript_tokenizer.h */ /* cscript_tokenizer.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* PANDEMONIUM ENGINE */
/* https://godotengine.org */ /* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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