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(Hopefully) fixed incomplete type usage error.
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@ -29,7 +29,6 @@ SOFTWARE.
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#include "../defines.h"
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#include "../defines.h"
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#include "core/containers/pool_vector.h"
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#include "core/containers/pool_vector.h"
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#include "scene/3d/mesh_instance.h"
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#include "core/math/rect2.h"
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#include "core/math/rect2.h"
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#include "core/math/vector2.h"
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#include "core/math/vector2.h"
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@ -49,6 +48,7 @@ const double PI = 3.141592653589793238463;
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class VoxelLibrary;
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class VoxelLibrary;
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class VoxelChunk;
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class VoxelChunk;
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class MeshInstance;
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class VoxelMesher : public Reference {
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class VoxelMesher : public Reference {
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GDCLASS(VoxelMesher, Reference);
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GDCLASS(VoxelMesher, Reference);
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