From 3f8ca3136e430d45777454a862eddd9fa5d2f251 Mon Sep 17 00:00:00 2001
From: Relintai <relintai@protonmail.com>
Date: Fri, 13 Oct 2023 20:41:22 +0200
Subject: [PATCH] Codestyle fixes.

---
 .../terraman/world/jobs/terrain_prop_job.cpp  | 12 ++-
 modules/terraman/world/terrain_chunk.cpp      | 96 ++++++++++++-------
 modules/terraman/world/terrain_world.cpp      | 72 +++++++++-----
 3 files changed, 120 insertions(+), 60 deletions(-)

diff --git a/modules/terraman/world/jobs/terrain_prop_job.cpp b/modules/terraman/world/jobs/terrain_prop_job.cpp
index bcd49dcb1..355aad1f8 100644
--- a/modules/terraman/world/jobs/terrain_prop_job.cpp
+++ b/modules/terraman/world/jobs/terrain_prop_job.cpp
@@ -223,8 +223,9 @@ void TerrainPropJob::phase_prop() {
 }
 
 void TerrainPropJob::_physics_process(float delta) {
-	if (_phase == 0)
+	if (_phase == 0) {
 		phase_physics_process();
+	}
 }
 
 void TerrainPropJob::_execute_phase() {
@@ -308,8 +309,9 @@ void TerrainPropJob::phase_setup() {
 		for (int i = 0; i < _chunk->mesh_data_resource_get_count(); ++i) {
 			Ref<Texture> tex = _chunk->mesh_data_resource_get_texture(i);
 
-			if (!tex.is_valid())
+			if (!tex.is_valid()) {
 				continue;
+			}
 
 			Rect2 r = cache->additional_texture_get_uv_rect(tex);
 
@@ -384,8 +386,9 @@ void TerrainPropJob::phase_steps() {
 			}
 
 			//allocate
-			if (count > 0)
+			if (count > 0) {
 				chunk->meshes_create(TerrainChunkDefault::MESH_INDEX_PROP, count);
+			}
 
 		} else {
 			//we have the meshes, just clear
@@ -394,8 +397,9 @@ void TerrainPropJob::phase_steps() {
 			for (int i = 0; i < count; ++i) {
 				mesh_rid = chunk->mesh_rid_get_index(TerrainChunkDefault::MESH_INDEX_PROP, TerrainChunkDefault::MESH_TYPE_INDEX_MESH, i);
 
-				if (RS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
+				if (RS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0) {
 					RS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
+				}
 			}
 		}
 	}
diff --git a/modules/terraman/world/terrain_chunk.cpp b/modules/terraman/world/terrain_chunk.cpp
index 6d131bd0c..3bc88e7da 100644
--- a/modules/terraman/world/terrain_chunk.cpp
+++ b/modules/terraman/world/terrain_chunk.cpp
@@ -364,8 +364,9 @@ uint8_t TerrainChunk::get_voxel(const int p_x, const int p_z, const int p_channe
 
 	uint8_t *ch = _channels.get(p_channel_index);
 
-	if (!ch)
+	if (!ch) {
 		return 0;
+	}
 
 	return ch[get_data_index(x, z)];
 }
@@ -386,8 +387,9 @@ int TerrainChunk::channel_get_count() const {
 }
 
 void TerrainChunk::channel_set_count(const int count) {
-	if (count == _channels.size())
+	if (count == _channels.size()) {
 		return;
+	}
 
 	if (_channels.size() >= count) {
 		for (int i = count; i < _channels.size(); ++i) {
@@ -419,14 +421,16 @@ bool TerrainChunk::channel_is_allocated(const int channel_index) {
 void TerrainChunk::channel_ensure_allocated(const int channel_index, const uint8_t default_value) {
 	ERR_FAIL_INDEX(channel_index, _channels.size());
 
-	if (_channels[channel_index] == NULL)
+	if (_channels[channel_index] == NULL) {
 		channel_allocate(channel_index, default_value);
+	}
 }
 void TerrainChunk::channel_allocate(const int channel_index, const uint8_t default_value) {
 	ERR_FAIL_INDEX(channel_index, _channels.size());
 
-	if (_channels[channel_index] != NULL)
+	if (_channels[channel_index] != NULL) {
 		return;
+	}
 
 	uint32_t size = _data_size_x * _data_size_z;
 
@@ -487,13 +491,15 @@ PoolByteArray TerrainChunk::channel_get_array(const int channel_index) const {
 
 	uint32_t size = _data_size_x * _data_size_z;
 
-	if (channel_index >= _channels.size())
+	if (channel_index >= _channels.size()) {
 		return arr;
+	}
 
 	uint8_t *ch = _channels.get(channel_index);
 
-	if (ch == NULL)
+	if (ch == NULL) {
 		return arr;
+	}
 
 	arr.resize(size);
 
@@ -504,17 +510,20 @@ PoolByteArray TerrainChunk::channel_get_array(const int channel_index) const {
 	return arr;
 }
 void TerrainChunk::channel_set_array(const int channel_index, const PoolByteArray &array) {
-	if (array.size() == 0)
+	if (array.size() == 0) {
 		return;
+	}
 
-	if (_channels.size() <= channel_index)
+	if (_channels.size() <= channel_index) {
 		channel_set_count(channel_index + 1);
+	}
 
 	uint8_t *ch = _channels.get(channel_index);
 
 	if (ch == NULL) {
-		if (_channels[channel_index] != NULL)
+		if (_channels[channel_index] != NULL) {
 			return;
+		}
 
 		ch = memnew_arr(uint8_t, array.size());
 		_channels.set(channel_index, ch);
@@ -530,13 +539,15 @@ PoolByteArray TerrainChunk::channel_get_compressed(const int channel_index) cons
 #ifdef MODULE_LZ4_ENABLED
 	int size = _data_size_x * _data_size_z;
 
-	if (channel_index >= _channels.size())
+	if (channel_index >= _channels.size()) {
 		return arr;
+	}
 
 	uint8_t *ch = _channels.get(channel_index);
 
-	if (ch == NULL)
+	if (ch == NULL) {
 		return arr;
+	}
 
 	int bound = LZ4Compressor::LZ4_compressBound(size);
 	arr.resize(bound);
@@ -552,19 +563,22 @@ PoolByteArray TerrainChunk::channel_get_compressed(const int channel_index) cons
 }
 void TerrainChunk::channel_set_compressed(const int channel_index, const PoolByteArray &data) {
 #ifdef MODULE_LZ4_ENABLED
-	if (data.size() == 0)
+	if (data.size() == 0) {
 		return;
+	}
 
 	int size = _data_size_x * _data_size_z;
 
-	if (_channels.size() <= channel_index)
+	if (_channels.size() <= channel_index) {
 		channel_set_count(channel_index + 1);
+	}
 
 	uint8_t *ch = _channels.get(channel_index);
 
 	if (ch == NULL) {
-		if (_channels[channel_index] != NULL)
+		if (_channels[channel_index] != NULL) {
 			return;
+		}
 
 		ch = memnew_arr(uint8_t, size);
 		_channels.set(channel_index, ch);
@@ -604,13 +618,15 @@ void TerrainChunk::voxel_structure_add(const Ref<TerrainStructure> &structure) {
 	_voxel_structures.push_back(structure);
 }
 void TerrainChunk::voxel_structure_remove(const Ref<TerrainStructure> &structure) {
-	if (!structure.is_valid())
+	if (!structure.is_valid()) {
 		return;
+	}
 
 	int index = _voxel_structures.find(structure);
 
-	if (index != -1)
+	if (index != -1) {
 		_voxel_structures.remove(index);
+	}
 }
 void TerrainChunk::voxel_structure_remove_index(const int index) {
 	ERR_FAIL_INDEX(index, _voxel_structures.size());
@@ -692,19 +708,23 @@ void TerrainChunk::cancel_build() {
 }
 
 void TerrainChunk::bake_lights() {
-	if (has_method("_bake_lights"))
+	if (has_method("_bake_lights")) {
 		call("_bake_lights");
+	}
 }
 void TerrainChunk::bake_light(Ref<TerrainLight> light) {
-	if (!light.is_valid())
+	if (!light.is_valid()) {
 		return;
+	}
 
-	if (has_method("_bake_lights"))
+	if (has_method("_bake_lights")) {
 		call("_bake_light", light);
+	}
 }
 void TerrainChunk::clear_baked_lights() {
-	if (has_method("_clear_baked_lights"))
+	if (has_method("_clear_baked_lights")) {
 		call("_clear_baked_lights");
+	}
 }
 
 #ifdef MODULE_PROPS_ENABLED
@@ -775,8 +795,9 @@ int TerrainChunk::mesh_data_resource_addv(const Vector3 &local_data_pos, const R
 
 	_mesh_data_resources.push_back(e);
 
-	if (has_method("_mesh_data_resource_added"))
+	if (has_method("_mesh_data_resource_added")) {
 		call("_mesh_data_resource_added", index);
+	}
 
 	return index;
 }
@@ -977,37 +998,44 @@ void TerrainChunk::colliders_clear() {
 void TerrainChunk::enter_tree() {
 	_is_in_tree = true;
 
-	if (has_method("_enter_tree"))
+	if (has_method("_enter_tree")) {
 		call("_enter_tree");
+	}
 }
 void TerrainChunk::exit_tree() {
 	_is_in_tree = false;
 
-	if (has_method("_exit_tree"))
+	if (has_method("_exit_tree")) {
 		call("_exit_tree");
+	}
 }
 void TerrainChunk::process(const float delta) {
-	if (has_method("_process"))
+	if (has_method("_process")) {
 		call("_process", delta);
+	}
 }
 void TerrainChunk::physics_process(const float delta) {
-	if (has_method("_physics_process"))
+	if (has_method("_physics_process")) {
 		call("_physics_process", delta);
+	}
 }
 void TerrainChunk::world_transform_changed() {
 	call("_world_transform_changed");
 }
 void TerrainChunk::visibility_changed(const bool visible) {
-	if (has_method("_visibility_changed"))
+	if (has_method("_visibility_changed")) {
 		call("_visibility_changed", _is_visible);
+	}
 }
 void TerrainChunk::world_light_added(const Ref<TerrainLight> &light) {
-	if (has_method("_world_light_added"))
+	if (has_method("_world_light_added")) {
 		call("_world_light_added", light);
+	}
 }
 void TerrainChunk::world_light_removed(const Ref<TerrainLight> &light) {
-	if (has_method("_world_light_removed"))
+	if (has_method("_world_light_removed")) {
 		call("_world_light_removed", light);
+	}
 }
 void TerrainChunk::generation_process(const float delta) {
 	call("_generation_process", delta);
@@ -1161,16 +1189,18 @@ void TerrainChunk::_generation_process(const float delta) {
 
 	_THREAD_SAFE_METHOD_
 
-	if (_current_job < 0 || _current_job >= _jobs.size())
+	if (_current_job < 0 || _current_job >= _jobs.size()) {
 		return;
+	}
 
 	Ref<TerrainJob> job = _jobs[_current_job];
 
 	ERR_FAIL_COND(!job.is_valid());
 
 	if (job->get_build_phase_type() == TerrainJob::BUILD_PHASE_TYPE_PROCESS) {
-		if (!_voxel_world->can_chunk_do_build_step())
+		if (!_voxel_world->can_chunk_do_build_step()) {
 			return;
+		}
 
 		job->process(delta);
 
@@ -1186,16 +1216,18 @@ void TerrainChunk::_generation_physics_process(const float delta) {
 
 	_THREAD_SAFE_METHOD_
 
-	if (_current_job < 0 || _current_job >= _jobs.size())
+	if (_current_job < 0 || _current_job >= _jobs.size()) {
 		return;
+	}
 
 	Ref<TerrainJob> job = _jobs[_current_job];
 
 	ERR_FAIL_COND(!job.is_valid());
 
 	if (job->get_build_phase_type() == TerrainJob::BUILD_PHASE_TYPE_PHYSICS_PROCESS) {
-		if (!_voxel_world->can_chunk_do_build_step())
+		if (!_voxel_world->can_chunk_do_build_step()) {
 			return;
+		}
 
 		job->physics_process(delta);
 
diff --git a/modules/terraman/world/terrain_world.cpp b/modules/terraman/world/terrain_world.cpp
index 42f559c48..ec749b23e 100644
--- a/modules/terraman/world/terrain_world.cpp
+++ b/modules/terraman/world/terrain_world.cpp
@@ -123,8 +123,9 @@ void TerrainWorld::set_library(const Ref<TerrainLibrary> &library) {
 	for (int i = 0; i < chunk_get_count(); ++i) {
 		Ref<TerrainChunk> c = chunk_get_index(i);
 
-		if (!c.is_valid())
+		if (!c.is_valid()) {
 			continue;
+		}
 
 		c->set_library(_library);
 	}
@@ -146,8 +147,9 @@ void TerrainWorld::set_voxel_scale(const float value) {
 	for (int i = 0; i < chunk_get_count(); ++i) {
 		Ref<TerrainChunk> c = chunk_get_index(i);
 
-		if (!c.is_valid())
+		if (!c.is_valid()) {
 			continue;
+		}
 
 		c->set_voxel_scale(_voxel_scale);
 	}
@@ -209,13 +211,15 @@ void TerrainWorld::voxel_structure_add(const Ref<TerrainStructure> &structure) {
 	_voxel_structures.push_back(structure);
 }
 void TerrainWorld::voxel_structure_remove(const Ref<TerrainStructure> &structure) {
-	if (!structure.is_valid())
+	if (!structure.is_valid()) {
 		return;
+	}
 
 	int index = _voxel_structures.find(structure);
 
-	if (index != -1)
+	if (index != -1) {
 		_voxel_structures.remove(index);
+	}
 }
 void TerrainWorld::voxel_structure_remove_index(const int index) {
 	ERR_FAIL_INDEX(index, _voxel_structures.size());
@@ -263,14 +267,17 @@ void TerrainWorld::chunk_add(Ref<TerrainChunk> chunk, const int x, const int z)
 	chunk->set_position(x, z);
 	chunk->world_transform_changed();
 
-	if (!_chunks.has(pos))
+	if (!_chunks.has(pos)) {
 		_chunks.set(pos, chunk);
+	}
 
-	if (_chunks_vector.find(chunk) == -1)
+	if (_chunks_vector.find(chunk) == -1) {
 		_chunks_vector.push_back(chunk);
+	}
 
-	if (is_inside_tree())
+	if (is_inside_tree()) {
 		chunk->enter_tree();
+	}
 
 	if (has_method("_chunk_added")) {
 		call("_chunk_added", chunk);
@@ -284,8 +291,9 @@ bool TerrainWorld::chunk_has(const int x, const int z) const {
 Ref<TerrainChunk> TerrainWorld::chunk_get(const int x, const int z) {
 	IntPos pos(x, z);
 
-	if (_chunks.has(pos))
+	if (_chunks.has(pos)) {
 		return _chunks.get(pos);
+	}
 
 	return Ref<TerrainChunk>();
 }
@@ -474,11 +482,13 @@ void TerrainWorld::chunks_set(const Vector<Variant> &chunks) {
 		for (int i = 0; i < chunks.size(); ++i) {
 			Ref<TerrainChunk> chunk = Ref<TerrainChunk>(chunks[i]);
 
-			if (!chunk.is_valid())
+			if (!chunk.is_valid()) {
 				continue;
+			}
 
-			if (_chunks_vector.find(chunk) != -1)
+			if (_chunks_vector.find(chunk) != -1) {
 				continue;
+			}
 
 			chunk_add(chunk, chunk->get_position_x(), chunk->get_position_z());
 		}
@@ -531,8 +541,9 @@ bool TerrainWorld::is_position_walkable(const Vector3 &p_pos) {
 
 	Ref<TerrainChunk> c = chunk_get(x, z);
 
-	if (!c.is_valid())
+	if (!c.is_valid()) {
 		return false;
+	}
 
 	return !c->get_is_generating();
 }
@@ -720,8 +731,9 @@ void TerrainWorld::lights_clear() {
 	for (int i = 0; i < _lights.size(); ++i) {
 		Ref<TerrainLight> light = _lights[i];
 
-		if (!light.is_valid())
+		if (!light.is_valid()) {
 			continue;
+		}
 
 		for (int j = 0; j < _chunks_vector.size(); ++j) {
 			Ref<TerrainChunk> chunk = _chunks_vector[j];
@@ -768,8 +780,9 @@ uint8_t TerrainWorld::get_voxel_at_world_position(const Vector3 &world_position,
 
 	Ref<TerrainChunk> chunk = chunk_get(x, z);
 
-	if (chunk.is_valid())
+	if (chunk.is_valid()) {
 		return chunk->get_voxel(bx, bz, channel_index);
+	}
 
 	return 0;
 }
@@ -797,16 +810,18 @@ void TerrainWorld::set_voxel_at_world_position(const Vector3 &world_position, co
 			Ref<TerrainChunk> chunk = chunk_get_or_create(x - 1, z);
 			chunk->set_voxel(data, get_chunk_size_x(), bz, channel_index);
 
-			if (rebuild)
+			if (rebuild) {
 				chunk->build();
+			}
 		}
 
 		if (bz == 0) {
 			Ref<TerrainChunk> chunk = chunk_get_or_create(x, z - 1);
 			chunk->set_voxel(data, bx, get_chunk_size_z(), channel_index);
 
-			if (rebuild)
+			if (rebuild) {
 				chunk->build();
+			}
 		}
 	}
 
@@ -815,24 +830,27 @@ void TerrainWorld::set_voxel_at_world_position(const Vector3 &world_position, co
 			Ref<TerrainChunk> chunk = chunk_get_or_create(x + 1, z);
 			chunk->set_voxel(data, -1, bz, channel_index);
 
-			if (rebuild)
+			if (rebuild) {
 				chunk->build();
+			}
 		}
 
 		if (bz == get_chunk_size_z() - 1) {
 			Ref<TerrainChunk> chunk = chunk_get_or_create(x, z + 1);
 			chunk->set_voxel(data, bx, -1, channel_index);
 
-			if (rebuild)
+			if (rebuild) {
 				chunk->build();
+			}
 		}
 	}
 
 	Ref<TerrainChunk> chunk = chunk_get_or_create(x, z);
 	chunk->set_voxel(data, bx, bz, channel_index);
 
-	if (rebuild)
+	if (rebuild) {
 		chunk->build();
+	}
 }
 
 Ref<TerrainChunk> TerrainWorld::get_chunk_at_world_position(const Vector3 &world_position) {
@@ -925,18 +943,21 @@ TerrainWorld ::~TerrainWorld() {
 void TerrainWorld::_generate_chunk(Ref<TerrainChunk> chunk) {
 	ERR_FAIL_COND(!chunk.is_valid());
 
-	if (_level_generator.is_valid())
+	if (_level_generator.is_valid()) {
 		_level_generator->generate_chunk(chunk);
+	}
 
 	for (int i = 0; i < _voxel_structures.size(); ++i) {
 		Ref<TerrainStructure> structure = _voxel_structures.get(i);
 
-		if (!structure.is_valid())
+		if (!structure.is_valid()) {
 			continue;
+		}
 
 		if (structure->get_use_aabb()) {
-			if (structure->get_chunk_aabb().has_point(Vector3(chunk->get_position_x(), 1, chunk->get_position_z())))
+			if (structure->get_chunk_aabb().has_point(Vector3(chunk->get_position_x(), 1, chunk->get_position_z()))) {
 				structure->write_to_chunk(chunk);
+			}
 		} else {
 			structure->write_to_chunk(chunk);
 		}
@@ -952,8 +973,9 @@ void TerrainWorld::_notification(int p_what) {
 			set_physics_process_internal(true);
 			set_notify_transform(true);
 
-			if (_library.is_valid())
+			if (_library.is_valid()) {
 				_library->refresh_rects();
+			}
 
 			for (int i = 0; i < _chunks_vector.size(); ++i) {
 				Ref<TerrainChunk> chunk = _chunks_vector[i];
@@ -1015,11 +1037,13 @@ void TerrainWorld::_notification(int p_what) {
 				}
 			}
 
-			if (_generating.size() >= _max_concurrent_generations)
+			if (_generating.size() >= _max_concurrent_generations) {
 				return;
+			}
 
-			if (_generation_queue.size() == 0)
+			if (_generation_queue.size() == 0) {
 				return;
+			}
 
 			while (_generating.size() < _max_concurrent_generations && _generation_queue.size() != 0) {
 				Ref<TerrainChunk> chunk = _generation_queue.get(0);