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https://github.com/Relintai/pandemonium_engine.git
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Backported from godot4: [TileMap] Fix forcing cleanup on exiting tree/canvas
- AThousandShips
09edece17d
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cb55fa2292
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@ -59,11 +59,11 @@ Vector2i LayeredTileMapLayer::_coords_to_debug_quadrant_coords(const Vector2i &p
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p_coords.y > 0 ? p_coords.y / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.y - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE);
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}
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void LayeredTileMapLayer::_debug_update() {
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void LayeredTileMapLayer::_debug_update(bool p_force_cleanup) {
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RenderingServer *rs = RenderingServer::get_singleton();
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// Check if we should cleanup everything.
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bool forced_cleanup = in_destructor || !enabled || !tile_set.is_valid() || !is_visible_in_tree();
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bool forced_cleanup = p_force_cleanup || !enabled || !tile_set.is_valid() || !is_visible_in_tree();
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if (forced_cleanup) {
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for (HashMap<Vector2i, Ref<DebugQuadrant>>::Element *kv = debug_quadrant_map.front(); kv; kv = kv->next) {
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@ -187,11 +187,11 @@ void LayeredTileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, Se
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#endif // DEBUG_ENABLED
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/////////////////////////////// Rendering //////////////////////////////////////
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void LayeredTileMapLayer::_rendering_update() {
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void LayeredTileMapLayer::_rendering_update(bool p_force_cleanup) {
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RenderingServer *rs = RenderingServer::get_singleton();
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// Check if we should cleanup everything.
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bool forced_cleanup = in_destructor || !enabled || !tile_set.is_valid() || !is_visible_in_tree();
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bool forced_cleanup = p_force_cleanup || !enabled || !tile_set.is_valid() || !is_visible_in_tree();
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// ----------- Layer level processing -----------
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if (!forced_cleanup) {
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@ -738,9 +738,9 @@ void LayeredTileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, c
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/////////////////////////////// Physics //////////////////////////////////////
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void LayeredTileMapLayer::_physics_update() {
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void LayeredTileMapLayer::_physics_update(bool p_force_cleanup) {
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// Check if we should cleanup everything.
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bool forced_cleanup = in_destructor || !enabled || !collision_enabled || !is_inside_tree() || !tile_set.is_valid();
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bool forced_cleanup = p_force_cleanup || !enabled || !collision_enabled || !is_inside_tree() || !tile_set.is_valid();
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if (forced_cleanup) {
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// Clean everything.
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for (HashMap<Vector2i, CellData>::Element *kv = tile_map_layer_data.front(); kv; kv = kv->next) {
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@ -1000,12 +1000,12 @@ void LayeredTileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, con
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/////////////////////////////// Navigation //////////////////////////////////////
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void LayeredTileMapLayer::_navigation_update() {
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void LayeredTileMapLayer::_navigation_update(bool p_force_cleanup) {
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ERR_FAIL_NULL(Navigation2DServer::get_singleton());
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Navigation2DServer *ns = Navigation2DServer::get_singleton();
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// Check if we should cleanup everything.
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bool forced_cleanup = in_destructor || !enabled || !navigation_enabled || !is_inside_tree() || !tile_set.is_valid();
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bool forced_cleanup = p_force_cleanup || !enabled || !navigation_enabled || !is_inside_tree() || !tile_set.is_valid();
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// ----------- Layer level processing -----------
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// All this processing is kept for compatibility with the LayeredTileMap node.
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@ -1277,9 +1277,9 @@ void LayeredTileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item,
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/////////////////////////////// Scenes //////////////////////////////////////
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void LayeredTileMapLayer::_scenes_update() {
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void LayeredTileMapLayer::_scenes_update(bool p_force_cleanup) {
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// Check if we should cleanup everything.
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bool forced_cleanup = in_destructor || !enabled || !is_inside_tree() || !tile_set.is_valid();
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bool forced_cleanup = p_force_cleanup || !enabled || !is_inside_tree() || !tile_set.is_valid();
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if (forced_cleanup) {
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// Clean everything.
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@ -1410,9 +1410,9 @@ void LayeredTileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, cons
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/////////////////////////////////////////////////////////////////////
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void LayeredTileMapLayer::_build_runtime_update_tile_data() {
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void LayeredTileMapLayer::_build_runtime_update_tile_data(bool p_force_cleanup) {
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// Check if we should cleanup everything.
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bool forced_cleanup = in_destructor || !enabled || !tile_set.is_valid() || !is_visible_in_tree();
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bool forced_cleanup = p_force_cleanup || !enabled || !tile_set.is_valid() || !is_visible_in_tree();
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if (!forced_cleanup) {
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bool valid_runtime_update = has_method("_use_tile_data_runtime_update") && has_method("_tile_data_runtime_update");
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bool valid_runtime_update_for_tilemap = tile_map_node && tile_map_node->has_method("_use_tile_data_runtime_update") && tile_map_node->has_method("_tile_data_runtime_update"); // For keeping compatibility.
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@ -1720,23 +1720,21 @@ void LayeredTileMapLayer::_deferred_internal_update() {
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}
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// Update dirty quadrants on layers.
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_internal_update();
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pending_update = false;
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_internal_update(false);
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}
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void LayeredTileMapLayer::_internal_update() {
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void LayeredTileMapLayer::_internal_update(bool p_force_cleanup) {
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// Find LayeredTileData that need a runtime modification.
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// This may add cells to the dirty list if a runtime modification has been notified.
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_build_runtime_update_tile_data();
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_build_runtime_update_tile_data(p_force_cleanup);
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// Update all subsystems.
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_rendering_update();
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_physics_update();
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_navigation_update();
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_scenes_update();
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_rendering_update(p_force_cleanup);
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_physics_update(p_force_cleanup);
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_navigation_update(p_force_cleanup);
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_scenes_update(p_force_cleanup);
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#ifdef DEBUG_ENABLED
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_debug_update();
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_debug_update(p_force_cleanup);
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#endif // DEBUG_ENABLED
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_clear_runtime_update_tile_data();
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@ -1763,6 +1761,8 @@ void LayeredTileMapLayer::_internal_update() {
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// Clear the dirty cells list.
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dirty.cell_list.clear();
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pending_update = false;
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}
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//VertexLights2D
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@ -1788,8 +1788,8 @@ void LayeredTileMapLayer::_notification(int p_what) {
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case NOTIFICATION_EXIT_TREE: {
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dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true;
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// Update immediately on exiting.
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update_internals();
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// Update immediately on exiting, and force cleanup.
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_internal_update(true);
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} break;
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case NOTIFICATION_ENTER_CANVAS: {
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@ -1799,8 +1799,8 @@ void LayeredTileMapLayer::_notification(int p_what) {
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case NOTIFICATION_EXIT_CANVAS: {
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dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true;
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// Update immediately on exiting.
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update_internals();
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// Update immediately on exiting, and force cleanup.
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_internal_update(true);
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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@ -2633,8 +2633,7 @@ Vector2i LayeredTileMapLayer::get_coords_for_body_rid(RID p_physics_body) const
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}
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void LayeredTileMapLayer::update_internals() {
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pending_update = true;
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_deferred_internal_update();
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_internal_update(false);
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}
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void LayeredTileMapLayer::notify_runtime_tile_data_update() {
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@ -3034,9 +3033,8 @@ LayeredTileMapLayer::LayeredTileMapLayer() {
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}
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LayeredTileMapLayer::~LayeredTileMapLayer() {
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in_destructor = true;
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clear();
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_internal_update();
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_internal_update(true);
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}
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HashMap<Vector2i, LayeredTileSet::CellNeighbor> TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
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@ -339,7 +339,6 @@ private:
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bool flags[DIRTY_FLAGS_MAX] = { false };
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SelfList<CellData>::List cell_list;
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} dirty;
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bool in_destructor = false;
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// Rect cache.
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mutable Rect2 rect_cache;
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@ -349,7 +348,7 @@ private:
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// Runtime tile data.
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bool _runtime_update_tile_data_was_cleaned_up = false;
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void _build_runtime_update_tile_data();
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void _build_runtime_update_tile_data(bool p_force_cleanup);
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void _build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_use_tilemap_for_runtime, bool p_auto_add_to_dirty_list = false);
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bool _runtime_update_needs_all_cells_cleaned_up = false;
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void _clear_runtime_update_tile_data();
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@ -360,13 +359,13 @@ private:
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HashMap<Vector2i, Ref<DebugQuadrant>> debug_quadrant_map;
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Vector2i _coords_to_debug_quadrant_coords(const Vector2i &p_coords) const;
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bool _debug_was_cleaned_up = false;
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void _debug_update();
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void _debug_update(bool p_force_cleanup);
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void _debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list);
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#endif // DEBUG_ENABLED
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HashMap<Vector2i, Ref<RenderingQuadrant>> rendering_quadrant_map;
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bool _rendering_was_cleaned_up = false;
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void _rendering_update();
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void _rendering_update(bool p_force_cleanup);
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void _rendering_notification(int p_what);
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void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list);
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void _rendering_occluders_clear_cell(CellData &r_cell_data);
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@ -377,7 +376,7 @@ private:
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HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
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bool _physics_was_cleaned_up = false;
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void _physics_update();
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void _physics_update(bool p_force_cleanup);
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void _physics_notification(int p_what);
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void _physics_clear_cell(CellData &r_cell_data);
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void _physics_update_cell(CellData &r_cell_data);
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@ -386,7 +385,7 @@ private:
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#endif // DEBUG_ENABLED
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bool _navigation_was_cleaned_up = false;
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void _navigation_update();
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void _navigation_update(bool p_force_cleanup);
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void _navigation_notification(int p_what);
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void _navigation_clear_cell(CellData &r_cell_data);
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void _navigation_update_cell(CellData &r_cell_data);
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@ -395,7 +394,7 @@ private:
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#endif // DEBUG_ENABLED
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bool _scenes_was_cleaned_up = false;
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void _scenes_update();
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void _scenes_update(bool p_force_cleanup);
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void _scenes_clear_cell(CellData &r_cell_data);
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void _scenes_update_cell(CellData &r_cell_data);
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#ifdef DEBUG_ENABLED
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@ -415,7 +414,7 @@ private:
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// Internal updates.
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void _queue_internal_update();
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void _deferred_internal_update();
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void _internal_update();
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void _internal_update(bool p_force_cleanup);
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//VertexLights2D
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#ifdef MODULE_VERTEX_LIGHTS_2D_ENABLED
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