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Backported from godot4: Fix NavigationAgent continues avoidance velocity
Fixes NavigationAgent continues avoidance velocity.
- smix8
c912df9d05
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parent
5a758b5c1e
commit
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@ -826,6 +826,11 @@ void NavigationAgent2D::update_navigation() {
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nav_path_index -= 1;
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navigation_finished = true;
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target_position_submitted = false;
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if (avoidance_enabled) {
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Navigation2DServer::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
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Navigation2DServer::get_singleton()->agent_set_velocity(agent, Vector2(0.0, 0.0));
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Navigation2DServer::get_singleton()->agent_set_velocity_forced(agent, Vector2(0.0, 0.0));
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}
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emit_signal("navigation_finished");
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break;
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}
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@ -808,6 +808,11 @@ void NavigationAgent::update_navigation() {
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nav_path_index -= 1;
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navigation_finished = true;
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target_position_submitted = false;
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if (avoidance_enabled) {
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NavigationServer::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
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NavigationServer::get_singleton()->agent_set_velocity(agent, Vector3(0.0, 0.0, 0.0));
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NavigationServer::get_singleton()->agent_set_velocity_forced(agent, Vector3(0.0, 0.0, 0.0));
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}
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emit_signal("navigation_finished");
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break;
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}
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