Fix registering types in the gltf module.

This commit is contained in:
Relintai 2023-06-13 17:35:54 +02:00
parent 8d679355df
commit 34630ffd40

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@ -62,8 +62,7 @@ void register_gltf_types(ModuleRegistrationLevel p_level) {
if (p_level == MODULE_REGISTRATION_LEVEL_EDITOR) {
ClassDB::APIType prev_api = ClassDB::get_current_api();
ClassDB::set_current_api(ClassDB::API_EDITOR);
ClassDB::register_class<EditorSceneImporterGLTF>();
ClassDB::register_class<GLTFMesh>();
//ClassDB::register_class<EditorSceneImporterGLTF>();
EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
ClassDB::set_current_api(prev_api);
EditorNode::add_init_callback(_editor_init);
@ -82,6 +81,7 @@ void register_gltf_types(ModuleRegistrationLevel p_level) {
ClassDB::register_class<GLTFSkeleton>();
ClassDB::register_class<GLTFSkin>();
ClassDB::register_class<GLTFCamera>();
ClassDB::register_class<GLTFMesh>();
ClassDB::register_class<GLTFLight>();
ClassDB::register_class<GLTFPhysicsBody>();
ClassDB::register_class<GLTFState>();