From 337c99e52f3e016a025d20b79bcd2c260a1e327e Mon Sep 17 00:00:00 2001 From: Relintai Date: Sun, 17 Dec 2023 22:29:33 +0100 Subject: [PATCH] File copyright header updates pt1. --- core/bind/core_bind.cpp | 9 ++-- core/bind/core_bind.h | 10 ++-- core/config/engine.cpp | 9 ++-- core/config/engine.h | 10 ++-- core/config/project_settings.cpp | 9 ++-- core/config/project_settings.h | 12 +++-- core/containers/bitfield_dynamic.cpp | 9 ++-- core/containers/bitfield_dynamic.h | 10 ++-- core/containers/command_queue_mt.cpp | 11 +++-- core/containers/command_queue_mt.h | 12 +++-- core/containers/cowdata.h | 10 ++-- core/containers/hash_map.h | 59 ++++++++++++----------- core/containers/hashfuncs.h | 14 +++--- core/containers/list.h | 12 +++-- core/containers/local_vector.h | 10 ++-- core/containers/oa_hash_map.h | 10 ++-- core/containers/og_hash_map.h | 11 +++-- core/containers/ordered_hash_map.h | 12 +++-- core/containers/packed_data_container.cpp | 9 ++-- core/containers/packed_data_container.h | 10 ++-- core/containers/paged_allocator.h | 14 +++--- core/containers/pair.h | 10 ++-- core/containers/pool_vector.cpp | 9 ++-- core/containers/pool_vector.h | 12 +++-- core/containers/pooled_list.h | 10 ++-- core/containers/rb_map.h | 11 +++-- core/containers/rb_set.h | 11 +++-- core/containers/rid.cpp | 9 ++-- core/containers/rid.h | 16 +++--- core/containers/rid_handle.cpp | 9 ++-- core/containers/rid_handle.h | 12 +++-- core/containers/ring_buffer.h | 10 ++-- core/containers/self_list.h | 10 ++-- core/containers/simple_type.h | 10 ++-- core/containers/sort_array.h | 10 ++-- core/containers/threaded_callable_queue.h | 10 ++-- core/containers/vector.h | 10 ++-- core/containers/vmap.h | 10 ++-- core/containers/vset.h | 12 +++-- core/core_string_names.cpp | 9 ++-- core/core_string_names.h | 10 ++-- core/crypto/aes_context.cpp | 9 ++-- core/crypto/aes_context.h | 10 ++-- core/crypto/crypto.cpp | 9 ++-- core/crypto/crypto.h | 10 ++-- core/crypto/crypto_core.cpp | 9 ++-- core/crypto/crypto_core.h | 10 ++-- core/crypto/hashing_context.cpp | 9 ++-- core/crypto/hashing_context.h | 10 ++-- core/error/error_list.h | 10 ++-- core/error/error_macros.cpp | 11 +++-- core/error/error_macros.h | 9 ++-- core/global_constants.cpp | 13 ++--- core/global_constants.h | 10 ++-- core/input/default_controller_mappings.h | 10 ++-- core/input/input.cpp | 11 +++-- core/input/input.h | 10 ++-- core/input/input_event.cpp | 9 ++-- core/input/input_event.h | 10 ++-- core/input/input_map.cpp | 11 +++-- core/input/input_map.h | 12 +++-- core/input/shortcut.cpp | 9 ++-- core/input/shortcut.h | 10 ++-- core/int_types.h | 9 ++-- core/io/compression.cpp | 11 +++-- core/io/compression.h | 10 ++-- core/io/config_file.cpp | 9 ++-- core/io/config_file.h | 12 +++-- core/math/a_star.cpp | 9 ++-- core/math/a_star.h | 10 ++-- core/math/aabb.cpp | 11 +++-- core/math/aabb.h | 10 ++-- core/math/audio_frame.cpp | 9 ++-- core/math/audio_frame.h | 10 ++-- core/math/basis.cpp | 9 ++-- core/math/basis.h | 10 ++-- core/math/bsp_tree.cpp | 9 ++-- core/math/bsp_tree.h | 14 +++--- core/math/bvh.h | 10 ++-- core/math/bvh_abb.h | 10 ++-- core/math/bvh_tree.h | 12 +++-- core/math/color.cpp | 11 +++-- core/math/color.h | 10 ++-- core/math/convex_hull.cpp | 11 +++-- core/math/convex_hull.h | 12 +++-- core/math/delaunay.h | 12 +++-- core/math/disjoint_set.cpp | 9 ++-- core/math/disjoint_set.h | 10 ++-- core/math/expression.cpp | 15 +++--- core/math/expression.h | 10 ++-- core/math/face3.cpp | 9 ++-- core/math/face3.h | 10 ++-- core/math/geometry.cpp | 9 ++-- core/math/geometry.h | 10 ++-- 94 files changed, 586 insertions(+), 439 deletions(-) diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 0149dad6f..69064edb8 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* core_bind.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index b5380aacb..3eb01a18b 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -1,14 +1,16 @@ #ifndef CORE_BIND_H #define CORE_BIND_H + /*************************************************************************/ /* core_bind.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/config/engine.cpp b/core/config/engine.cpp index d82fa169c..05dd01737 100644 --- a/core/config/engine.cpp +++ b/core/config/engine.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* engine.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/config/engine.h b/core/config/engine.h index 7d6dd972f..b682bd24e 100644 --- a/core/config/engine.h +++ b/core/config/engine.h @@ -1,14 +1,16 @@ #ifndef ENGINE_H #define ENGINE_H + /*************************************************************************/ /* engine.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 29c3746ae..b170fd7d0 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* project_settings.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/config/project_settings.h b/core/config/project_settings.h index ee37b27ab..0e0f913b6 100644 --- a/core/config/project_settings.h +++ b/core/config/project_settings.h @@ -1,14 +1,16 @@ #ifndef GLOBAL_CONFIG_H #define GLOBAL_CONFIG_H + /*************************************************************************/ /* project_settings.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +32,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/containers/rb_set.h" #include "core/object/object.h" #include "core/os/thread_safe.h" -#include "core/containers/rb_set.h" // Querying ProjectSettings is usually done at startup. // Additionally, in order to keep track of changes to ProjectSettings, diff --git a/core/containers/bitfield_dynamic.cpp b/core/containers/bitfield_dynamic.cpp index a6be0e388..4034c78a8 100644 --- a/core/containers/bitfield_dynamic.cpp +++ b/core/containers/bitfield_dynamic.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* bitfield_dynamic.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/bitfield_dynamic.h b/core/containers/bitfield_dynamic.h index 5eb0b2466..1cb118922 100644 --- a/core/containers/bitfield_dynamic.h +++ b/core/containers/bitfield_dynamic.h @@ -1,14 +1,16 @@ #ifndef BITFIELD_DYNAMIC_H #define BITFIELD_DYNAMIC_H + /*************************************************************************/ /* bitfield_dynamic.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/command_queue_mt.cpp b/core/containers/command_queue_mt.cpp index 6f1b20efe..58ecd6a72 100644 --- a/core/containers/command_queue_mt.cpp +++ b/core/containers/command_queue_mt.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* command_queue_mt.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "command_queue_mt.h" -#include "core/os/os.h" #include "core/config/project_settings.h" +#include "core/os/os.h" void CommandQueueMT::lock() { mutex.lock(); diff --git a/core/containers/command_queue_mt.h b/core/containers/command_queue_mt.h index b34c315c9..45f0315d7 100644 --- a/core/containers/command_queue_mt.h +++ b/core/containers/command_queue_mt.h @@ -1,14 +1,16 @@ #ifndef COMMAND_QUEUE_MT_H #define COMMAND_QUEUE_MT_H + /*************************************************************************/ /* command_queue_mt.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +32,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/containers/simple_type.h" #include "core/os/memory.h" #include "core/os/mutex.h" #include "core/os/semaphore.h" -#include "core/containers/simple_type.h" #include "core/typedefs.h" #define COMMA(N) _COMMA_##N diff --git a/core/containers/cowdata.h b/core/containers/cowdata.h index d5b4d17cf..0525d124a 100644 --- a/core/containers/cowdata.h +++ b/core/containers/cowdata.h @@ -1,14 +1,16 @@ #ifndef COWDATA_H_ #define COWDATA_H_ + /*************************************************************************/ /* cowdata.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/hash_map.h b/core/containers/hash_map.h index afcc353f6..43d81a078 100644 --- a/core/containers/hash_map.h +++ b/core/containers/hash_map.h @@ -1,35 +1,36 @@ #ifndef HASH_MAP_H #define HASH_MAP_H -/**************************************************************************/ -/* hash_map.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ +/*************************************************************************/ +/* hash_map.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "core/containers/hashfuncs.h" #include "core/containers/paged_allocator.h" diff --git a/core/containers/hashfuncs.h b/core/containers/hashfuncs.h index 4751bc7c5..97dc80878 100644 --- a/core/containers/hashfuncs.h +++ b/core/containers/hashfuncs.h @@ -1,14 +1,16 @@ #ifndef HASHFUNCS_H #define HASHFUNCS_H + /*************************************************************************/ /* hashfuncs.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +32,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/containers/rid.h" #include "core/math/aabb.h" #include "core/math/math_defs.h" #include "core/math/math_funcs.h" @@ -45,7 +48,6 @@ #include "core/string/node_path.h" #include "core/string/string_name.h" #include "core/string/ustring.h" -#include "core/containers/rid.h" #include "core/typedefs.h" /** @@ -334,7 +336,7 @@ struct HashMapHasherDefault { static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return hash_fmix32(p_int); } static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return hash_fmix32(p_int); } static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return hash_fmix32(p_int); } - + static _FORCE_INLINE_ uint32_t hash(const Vector2i &p_vec) { uint32_t h = hash_murmur3_one_32(p_vec.x); h = hash_murmur3_one_32(p_vec.y, h); diff --git a/core/containers/list.h b/core/containers/list.h index bee327f04..aeb21e340 100644 --- a/core/containers/list.h +++ b/core/containers/list.h @@ -1,14 +1,16 @@ #ifndef GLOBALS_LIST_H #define GLOBALS_LIST_H + /*************************************************************************/ /* list.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +32,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/containers/sort_array.h" #include "core/error/error_macros.h" #include "core/os/memory.h" -#include "core/containers/sort_array.h" /** * Generic Templatized Linked List Implementation. diff --git a/core/containers/local_vector.h b/core/containers/local_vector.h index ad8a56d0f..16f891b9f 100644 --- a/core/containers/local_vector.h +++ b/core/containers/local_vector.h @@ -1,14 +1,16 @@ #ifndef LOCAL_VECTOR_H #define LOCAL_VECTOR_H + /*************************************************************************/ /* local_vector.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/oa_hash_map.h b/core/containers/oa_hash_map.h index c39cac089..d037d0f61 100644 --- a/core/containers/oa_hash_map.h +++ b/core/containers/oa_hash_map.h @@ -1,14 +1,16 @@ #ifndef OA_HASH_MAP_H #define OA_HASH_MAP_H + /*************************************************************************/ /* oa_hash_map.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/og_hash_map.h b/core/containers/og_hash_map.h index c495ba774..086a8a00b 100644 --- a/core/containers/og_hash_map.h +++ b/core/containers/og_hash_map.h @@ -2,14 +2,15 @@ #define GHASH_MAP_H /*************************************************************************/ -/* hash_map.h */ +/* og_hash_map.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/ordered_hash_map.h b/core/containers/ordered_hash_map.h index fb958b820..b58ee70c4 100644 --- a/core/containers/ordered_hash_map.h +++ b/core/containers/ordered_hash_map.h @@ -1,14 +1,16 @@ #ifndef ORDERED_HASH_MAP_H #define ORDERED_HASH_MAP_H + /*************************************************************************/ /* ordered_hash_map.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +32,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/containers/og_hash_map.h" #include "core/containers/list.h" +#include "core/containers/og_hash_map.h" #include "core/containers/pair.h" /** diff --git a/core/containers/packed_data_container.cpp b/core/containers/packed_data_container.cpp index 5b07965e6..bffff739a 100644 --- a/core/containers/packed_data_container.cpp +++ b/core/containers/packed_data_container.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* packed_data_container.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/packed_data_container.h b/core/containers/packed_data_container.h index 6f8f09725..7949dde10 100644 --- a/core/containers/packed_data_container.h +++ b/core/containers/packed_data_container.h @@ -1,14 +1,16 @@ #ifndef PACKED_DATA_CONTAINER_H #define PACKED_DATA_CONTAINER_H + /*************************************************************************/ /* packed_data_container.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/paged_allocator.h b/core/containers/paged_allocator.h index 650d88a47..ec8f27f5c 100644 --- a/core/containers/paged_allocator.h +++ b/core/containers/paged_allocator.h @@ -1,14 +1,16 @@ #ifndef PAGED_ALLOCATOR_H #define PAGED_ALLOCATOR_H + /*************************************************************************/ /* paged_allocator.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -117,9 +119,9 @@ public: page_shift = get_shift_from_power_of_2(page_size); } - // Power of 2 recommended because of alignment with OS page sizes. + // Power of 2 recommended because of alignment with OS page sizes. // Even if element is bigger, its still a multiple and get rounded amount of pages - PagedAllocator(uint32_t p_page_size = 4096) { + PagedAllocator(uint32_t p_page_size = 4096) { configure(p_page_size); } diff --git a/core/containers/pair.h b/core/containers/pair.h index 828ec6e68..1404c143b 100644 --- a/core/containers/pair.h +++ b/core/containers/pair.h @@ -1,14 +1,16 @@ #ifndef PAIR_H #define PAIR_H + /*************************************************************************/ /* pair.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/pool_vector.cpp b/core/containers/pool_vector.cpp index a495d6f6d..6f191d63c 100644 --- a/core/containers/pool_vector.cpp +++ b/core/containers/pool_vector.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* pool_vector.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/pool_vector.h b/core/containers/pool_vector.h index 3f27ea82a..f8b49dab1 100644 --- a/core/containers/pool_vector.h +++ b/core/containers/pool_vector.h @@ -1,14 +1,16 @@ #ifndef POOL_VECTOR_H #define POOL_VECTOR_H + /*************************************************************************/ /* pool_vector.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +34,8 @@ #include "core/os/memory.h" #include "core/os/mutex.h" -#include "core/os/rw_lock.h" #include "core/os/pool_allocator.h" +#include "core/os/rw_lock.h" #include "core/os/safe_refcount.h" #include "core/string/ustring.h" diff --git a/core/containers/pooled_list.h b/core/containers/pooled_list.h index 5301e0fc8..45c2b210d 100644 --- a/core/containers/pooled_list.h +++ b/core/containers/pooled_list.h @@ -1,16 +1,16 @@ - #ifndef POOLED_LIST_H #define POOLED_LIST_H /*************************************************************************/ /* pooled_list.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/rb_map.h b/core/containers/rb_map.h index 0a7621d71..c324d78d0 100644 --- a/core/containers/rb_map.h +++ b/core/containers/rb_map.h @@ -2,14 +2,15 @@ #define RB_MAP_H /*************************************************************************/ -/* map.h */ +/* rb_map.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/rb_set.h b/core/containers/rb_set.h index 436d4e7c4..bc351dfc3 100644 --- a/core/containers/rb_set.h +++ b/core/containers/rb_set.h @@ -2,14 +2,15 @@ #define RB_SET_H /*************************************************************************/ -/* set.h */ +/* rb_set.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/rid.cpp b/core/containers/rid.cpp index 36e02afb8..593e65d49 100644 --- a/core/containers/rid.cpp +++ b/core/containers/rid.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* rid.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/rid.h b/core/containers/rid.h index d15942578..01251b15f 100644 --- a/core/containers/rid.h +++ b/core/containers/rid.h @@ -1,14 +1,16 @@ #ifndef RID_H #define RID_H + /*************************************************************************/ /* rid.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +33,10 @@ /*************************************************************************/ #include "core/containers/list.h" -#include "core/os/memory.h" -#include "core/containers/rid_handle.h" -#include "core/os/safe_refcount.h" #include "core/containers/rb_set.h" +#include "core/containers/rid_handle.h" +#include "core/os/memory.h" +#include "core/os/safe_refcount.h" #include "core/typedefs.h" #ifndef RID_HANDLES_ENABLED diff --git a/core/containers/rid_handle.cpp b/core/containers/rid_handle.cpp index 7d126fb60..48f173e27 100644 --- a/core/containers/rid_handle.cpp +++ b/core/containers/rid_handle.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* rid_handle.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/rid_handle.h b/core/containers/rid_handle.h index 687ef17bf..9cd3d183c 100644 --- a/core/containers/rid_handle.h +++ b/core/containers/rid_handle.h @@ -1,14 +1,16 @@ #ifndef RID_HANDLE_H #define RID_HANDLE_H + /*************************************************************************/ /* rid_handle.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +33,8 @@ /*************************************************************************/ #include "core/containers/list.h" -#include "core/os/mutex.h" #include "core/containers/pooled_list.h" +#include "core/os/mutex.h" #include "core/os/safe_refcount.h" #include "core/typedefs.h" diff --git a/core/containers/ring_buffer.h b/core/containers/ring_buffer.h index f3545beaa..358bad0ba 100644 --- a/core/containers/ring_buffer.h +++ b/core/containers/ring_buffer.h @@ -1,14 +1,16 @@ #ifndef RINGBUFFER_H #define RINGBUFFER_H + /*************************************************************************/ /* ring_buffer.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/self_list.h b/core/containers/self_list.h index 338c67f72..5e4a1fd84 100644 --- a/core/containers/self_list.h +++ b/core/containers/self_list.h @@ -1,14 +1,16 @@ #ifndef SELF_LIST_H #define SELF_LIST_H + /*************************************************************************/ /* self_list.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/simple_type.h b/core/containers/simple_type.h index 926a59608..a8bae5fd6 100644 --- a/core/containers/simple_type.h +++ b/core/containers/simple_type.h @@ -1,14 +1,16 @@ #ifndef SIMPLE_TYPE_H #define SIMPLE_TYPE_H + /*************************************************************************/ /* simple_type.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/sort_array.h b/core/containers/sort_array.h index 8dea0453c..dbb6439ef 100644 --- a/core/containers/sort_array.h +++ b/core/containers/sort_array.h @@ -1,14 +1,16 @@ #ifndef SORT_ARRAY_H #define SORT_ARRAY_H + /*************************************************************************/ /* sort_array.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/threaded_callable_queue.h b/core/containers/threaded_callable_queue.h index 24bbc9fed..1c6f21d3a 100644 --- a/core/containers/threaded_callable_queue.h +++ b/core/containers/threaded_callable_queue.h @@ -1,14 +1,16 @@ #ifndef THREADED_CALLABLE_QUEUE_H #define THREADED_CALLABLE_QUEUE_H + /*************************************************************************/ /* threaded_callable_queue.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/vector.h b/core/containers/vector.h index 1aebcc034..a05361e03 100644 --- a/core/containers/vector.h +++ b/core/containers/vector.h @@ -1,14 +1,16 @@ #ifndef VECTOR_H #define VECTOR_H + /*************************************************************************/ /* vector.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/vmap.h b/core/containers/vmap.h index 955c05f47..c1351a483 100644 --- a/core/containers/vmap.h +++ b/core/containers/vmap.h @@ -1,14 +1,16 @@ #ifndef VMAP_H #define VMAP_H + /*************************************************************************/ /* vmap.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/containers/vset.h b/core/containers/vset.h index ad4607141..d75013cae 100644 --- a/core/containers/vset.h +++ b/core/containers/vset.h @@ -1,14 +1,16 @@ #ifndef VSET_H #define VSET_H + /*************************************************************************/ /* vset.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +32,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/typedefs.h" #include "core/containers/vector.h" +#include "core/typedefs.h" template class VSet { diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp index e51cca603..60d3c89f4 100644 --- a/core/core_string_names.cpp +++ b/core/core_string_names.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* core_string_names.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_string_names.h b/core/core_string_names.h index 6924cdbdd..b0d97e621 100644 --- a/core/core_string_names.h +++ b/core/core_string_names.h @@ -1,14 +1,16 @@ #ifndef CORE_STRING_NAMES_H #define CORE_STRING_NAMES_H + /*************************************************************************/ /* core_string_names.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/aes_context.cpp b/core/crypto/aes_context.cpp index 1fdd04e8f..ec6390c9a 100644 --- a/core/crypto/aes_context.cpp +++ b/core/crypto/aes_context.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* aes_context.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/aes_context.h b/core/crypto/aes_context.h index b89cf6889..5beb3984b 100644 --- a/core/crypto/aes_context.h +++ b/core/crypto/aes_context.h @@ -1,14 +1,16 @@ #ifndef AES_CONTEXT_H #define AES_CONTEXT_H + /*************************************************************************/ /* aes_context.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp index ded66c2a0..77df7a4f5 100644 --- a/core/crypto/crypto.cpp +++ b/core/crypto/crypto.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* crypto.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto.h b/core/crypto/crypto.h index 52c58f159..d909bf013 100644 --- a/core/crypto/crypto.h +++ b/core/crypto/crypto.h @@ -1,14 +1,16 @@ #ifndef CRYPTO_H #define CRYPTO_H + /*************************************************************************/ /* crypto.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto_core.cpp b/core/crypto/crypto_core.cpp index 95e8d1047..d3384ca4b 100644 --- a/core/crypto/crypto_core.cpp +++ b/core/crypto/crypto_core.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* crypto_core.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto_core.h b/core/crypto/crypto_core.h index fe6fe54c6..5592bb150 100644 --- a/core/crypto/crypto_core.h +++ b/core/crypto/crypto_core.h @@ -1,14 +1,16 @@ #ifndef CRYPTO_CORE_H #define CRYPTO_CORE_H + /*************************************************************************/ /* crypto_core.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/hashing_context.cpp b/core/crypto/hashing_context.cpp index e6e0b68ab..7023f70d3 100644 --- a/core/crypto/hashing_context.cpp +++ b/core/crypto/hashing_context.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* hashing_context.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/hashing_context.h b/core/crypto/hashing_context.h index 7f4d55a4d..c5aa0bb86 100644 --- a/core/crypto/hashing_context.h +++ b/core/crypto/hashing_context.h @@ -1,14 +1,16 @@ #ifndef HASHING_CONTEXT_H #define HASHING_CONTEXT_H + /*************************************************************************/ /* hashing_context.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error/error_list.h b/core/error/error_list.h index d07da5816..266cb97da 100644 --- a/core/error/error_list.h +++ b/core/error/error_list.h @@ -1,14 +1,16 @@ #ifndef ERROR_LIST_H #define ERROR_LIST_H + /*************************************************************************/ /* error_list.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error/error_macros.cpp b/core/error/error_macros.cpp index 6b087900d..fd3fac8e4 100644 --- a/core/error/error_macros.cpp +++ b/core/error/error_macros.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* error_macros.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +32,8 @@ #include "error_macros.h" #include "core/io/logger.h" -#include "core/string/ustring.h" #include "core/os/os.h" +#include "core/string/ustring.h" static ErrorHandlerList *error_handler_list = nullptr; diff --git a/core/error/error_macros.h b/core/error/error_macros.h index 02d13b40d..5211d8979 100644 --- a/core/error/error_macros.h +++ b/core/error/error_macros.h @@ -4,12 +4,13 @@ /*************************************************************************/ /* error_macros.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/global_constants.cpp b/core/global_constants.cpp index 16ca13589..003f74905 100644 --- a/core/global_constants.cpp +++ b/core/global_constants.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* global_constants.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "global_constants.h" -#include "core/object/object.h" #include "core/input/input_event.h" +#include "core/object/object.h" #include "core/os/keyboard.h" #include "core/variant/variant.h" @@ -635,7 +636,7 @@ void register_global_constants() { BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_STORAGE); BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR); BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_NETWORK); - + BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR_HELPER); BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_CHECKABLE); BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_CHECKED); diff --git a/core/global_constants.h b/core/global_constants.h index 26381787a..56c0abd83 100644 --- a/core/global_constants.h +++ b/core/global_constants.h @@ -1,14 +1,16 @@ #ifndef GLOBAL_CONSTANTS_H #define GLOBAL_CONSTANTS_H + /*************************************************************************/ /* global_constants.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/default_controller_mappings.h b/core/input/default_controller_mappings.h index e628038c4..5d9e6cdf8 100644 --- a/core/input/default_controller_mappings.h +++ b/core/input/default_controller_mappings.h @@ -1,14 +1,16 @@ #ifndef DEFAULT_CONTROLLER_MAPPINGS_H #define DEFAULT_CONTROLLER_MAPPINGS_H + /*************************************************************************/ /* default_controller_mappings.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input.cpp b/core/input/input.cpp index 122f1681b..afdd28efc 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* input.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +31,9 @@ #include "input.h" +#include "core/config/project_settings.h" #include "core/input/input_map.h" #include "core/os/os.h" -#include "core/config/project_settings.h" #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" diff --git a/core/input/input.h b/core/input/input.h index 77f9859fb..5a8c2c02e 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -1,14 +1,16 @@ #ifndef INPUT_H #define INPUT_H + /*************************************************************************/ /* input.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index 9568aa6e4..3e59b8bfc 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* input_event.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input_event.h b/core/input/input_event.h index 94107e49c..b3cd5bd54 100644 --- a/core/input/input_event.h +++ b/core/input/input_event.h @@ -1,14 +1,16 @@ #ifndef INPUT_EVENT_H #define INPUT_EVENT_H + /*************************************************************************/ /* input_event.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index 1acee4fbe..e8b136cad 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* input_map.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +31,9 @@ #include "input_map.h" +#include "core/config/project_settings.h" #include "core/input/input.h" #include "core/os/keyboard.h" -#include "core/config/project_settings.h" InputMap *InputMap::singleton = nullptr; diff --git a/core/input/input_map.h b/core/input/input_map.h index 091e12e8f..cd0ab2ee1 100644 --- a/core/input/input_map.h +++ b/core/input/input_map.h @@ -1,14 +1,16 @@ #ifndef INPUT_MAP_H #define INPUT_MAP_H + /*************************************************************************/ /* input_map.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +32,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/object/object.h" #include "core/input/input_event.h" +#include "core/object/object.h" class InputMap : public Object { GDCLASS(InputMap, Object); diff --git a/core/input/shortcut.cpp b/core/input/shortcut.cpp index 2f47c2e2c..66c8ab8a2 100644 --- a/core/input/shortcut.cpp +++ b/core/input/shortcut.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* shortcut.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/shortcut.h b/core/input/shortcut.h index 5c1be0ffd..0546ace8c 100644 --- a/core/input/shortcut.h +++ b/core/input/shortcut.h @@ -1,14 +1,16 @@ #ifndef SHORTCUT_H #define SHORTCUT_H + /*************************************************************************/ /* shortcut.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/int_types.h b/core/int_types.h index 31820fb68..16c3b759e 100644 --- a/core/int_types.h +++ b/core/int_types.h @@ -1,12 +1,13 @@ /*************************************************************************/ /* int_types.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/compression.cpp b/core/io/compression.cpp index 8103fec73..b04386e8a 100644 --- a/core/io/compression.cpp +++ b/core/io/compression.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* compression.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "compression.h" -#include "core/io/zip_io.h" #include "core/config/project_settings.h" +#include "core/io/zip_io.h" #include "thirdparty/misc/fastlz.h" diff --git a/core/io/compression.h b/core/io/compression.h index 127bffc8f..8ab3157ec 100644 --- a/core/io/compression.h +++ b/core/io/compression.h @@ -1,14 +1,16 @@ #ifndef COMPRESSION_H #define COMPRESSION_H + /*************************************************************************/ /* compression.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp index 4e993e0a1..58a2fc296 100644 --- a/core/io/config_file.cpp +++ b/core/io/config_file.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* config_file.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/config_file.h b/core/io/config_file.h index 674dd5c1a..13ec2cbc4 100644 --- a/core/io/config_file.h +++ b/core/io/config_file.h @@ -1,14 +1,16 @@ #ifndef CONFIG_FILE_H #define CONFIG_FILE_H + /*************************************************************************/ /* config_file.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +33,8 @@ /*************************************************************************/ #include "core/containers/ordered_hash_map.h" -#include "core/os/file_access.h" #include "core/object/reference.h" +#include "core/os/file_access.h" #include "core/variant/variant_parser.h" class ConfigFile : public Reference { diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 1ef66d7ca..c3b98101d 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* a_star.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/a_star.h b/core/math/a_star.h index 01bd7ea3e..f079a336c 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -1,14 +1,16 @@ #ifndef ASTAR_H #define ASTAR_H + /*************************************************************************/ /* a_star.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index 7e140f738..b11ff306c 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* aabb.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "aabb.h" -#include "core/variant/variant.h" #include "core/string/print_string.h" +#include "core/variant/variant.h" real_t AABB::get_volume() const { return size.x * size.y * size.z; diff --git a/core/math/aabb.h b/core/math/aabb.h index d34f521b8..48bd39e3c 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -1,14 +1,16 @@ #ifndef AABB_H #define AABB_H + /*************************************************************************/ /* aabb.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/audio_frame.cpp b/core/math/audio_frame.cpp index d63b07a3c..078e0684a 100644 --- a/core/math/audio_frame.cpp +++ b/core/math/audio_frame.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* audio_frame.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index a749c3f87..a6c559183 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -1,14 +1,16 @@ #ifndef AUDIOFRAME_H #define AUDIOFRAME_H + /*************************************************************************/ /* audio_frame.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 8726bbba7..e78b71780 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* basis.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/basis.h b/core/math/basis.h index 0f3e1c2d6..70a3f3bb7 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -1,14 +1,16 @@ #ifndef BASIS_H #define BASIS_H + /*************************************************************************/ /* basis.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp index d4ba3e8a5..389dd9f01 100644 --- a/core/math/bsp_tree.cpp +++ b/core/math/bsp_tree.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* bsp_tree.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h index 4575fb351..4dfb91898 100644 --- a/core/math/bsp_tree.h +++ b/core/math/bsp_tree.h @@ -1,14 +1,16 @@ #ifndef BSP_TREE_H #define BSP_TREE_H + /*************************************************************************/ /* bsp_tree.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,13 +32,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/containers/pool_vector.h" +#include "core/containers/vector.h" #include "core/math/aabb.h" #include "core/math/face3.h" #include "core/math/plane.h" #include "core/variant/method_ptrcall.h" -#include "core/containers/pool_vector.h" #include "core/variant/variant.h" -#include "core/containers/vector.h" class BSP_Tree { public: diff --git a/core/math/bvh.h b/core/math/bvh.h index 78e04d850..cab70fe69 100644 --- a/core/math/bvh.h +++ b/core/math/bvh.h @@ -1,14 +1,16 @@ #ifndef BVH_H #define BVH_H + /*************************************************************************/ /* bvh.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bvh_abb.h b/core/math/bvh_abb.h index cc0fdb45b..7a47b89e1 100644 --- a/core/math/bvh_abb.h +++ b/core/math/bvh_abb.h @@ -1,14 +1,16 @@ #ifndef BVH_ABB_H #define BVH_ABB_H + /*************************************************************************/ /* bvh_abb.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bvh_tree.h b/core/math/bvh_tree.h index fb09a68cd..5f64729da 100644 --- a/core/math/bvh_tree.h +++ b/core/math/bvh_tree.h @@ -1,14 +1,16 @@ #ifndef BVH_TREE_H #define BVH_TREE_H + /*************************************************************************/ /* bvh_tree.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,11 +41,11 @@ // Note that MAX_CHILDREN should be fixed at 2 for now. #include "core/containers/local_vector.h" +#include "core/containers/pooled_list.h" #include "core/math/aabb.h" #include "core/math/bvh_abb.h" #include "core/math/geometry.h" #include "core/math/vector3.h" -#include "core/containers/pooled_list.h" #include "core/string/print_string.h" #include diff --git a/core/math/color.cpp b/core/math/color.cpp index 97d599037..ad88556d0 100644 --- a/core/math/color.cpp +++ b/core/math/color.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* color.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +31,8 @@ #include "color.h" -#include "core/math/color_names.inc" #include "core/containers/rb_map.h" +#include "core/math/color_names.inc" #include "core/math/math_funcs.h" #include "core/string/print_string.h" diff --git a/core/math/color.h b/core/math/color.h index dfcd0b956..61f7aec77 100644 --- a/core/math/color.h +++ b/core/math/color.h @@ -1,14 +1,16 @@ #ifndef COLOR_H #define COLOR_H + /*************************************************************************/ /* color.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp index d3bcef231..733051c5a 100644 --- a/core/math/convex_hull.cpp +++ b/core/math/convex_hull.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* convex_hull.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* PANDEMONIUM ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -58,11 +59,11 @@ subject to the following restrictions: #include "convex_hull.h" +#include "core/containers/paged_allocator.h" #include "core/error/error_macros.h" #include "core/math/aabb.h" #include "core/math/math_defs.h" #include "core/os/memory.h" -#include "core/containers/paged_allocator.h" #include diff --git a/core/math/convex_hull.h b/core/math/convex_hull.h index f710ac6df..a79907feb 100644 --- a/core/math/convex_hull.h +++ b/core/math/convex_hull.h @@ -1,14 +1,16 @@ #ifndef CONVEX_HULL_H #define CONVEX_HULL_H + /*************************************************************************/ /* convex_hull.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,9 +47,9 @@ subject to the following restrictions: */ #include "core/containers/local_vector.h" +#include "core/containers/vector.h" #include "core/math/geometry.h" #include "core/math/vector3.h" -#include "core/containers/vector.h" /// Convex hull implementation based on Preparata and Hong /// See http://code.google.com/p/bullet/issues/detail?id=275 diff --git a/core/math/delaunay.h b/core/math/delaunay.h index 2698ca303..b08ec6496 100644 --- a/core/math/delaunay.h +++ b/core/math/delaunay.h @@ -1,14 +1,16 @@ #ifndef DELAUNAY_H #define DELAUNAY_H + /*************************************************************************/ /* delaunay.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +32,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/containers/vector.h" #include "core/math/rect2.h" #include "core/math/vector2.h" -#include "core/containers/vector.h" class Delaunay2D { public: diff --git a/core/math/disjoint_set.cpp b/core/math/disjoint_set.cpp index 9fdc2a17e..a4b7c59ec 100644 --- a/core/math/disjoint_set.cpp +++ b/core/math/disjoint_set.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* disjoint_set.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/disjoint_set.h b/core/math/disjoint_set.h index a32a9d538..b2325fb06 100644 --- a/core/math/disjoint_set.h +++ b/core/math/disjoint_set.h @@ -1,14 +1,16 @@ #ifndef DISJOINT_SET_H #define DISJOINT_SET_H + /*************************************************************************/ /* disjoint_set.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/expression.cpp b/core/math/expression.cpp index 0bd0d91d6..7a1b47aa3 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* expression.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,12 +31,12 @@ #include "expression.h" -#include "core/object/class_db.h" -#include "core/object/func_ref.h" #include "core/io/marshalls.h" #include "core/math/math_funcs.h" -#include "core/os/os.h" +#include "core/object/class_db.h" +#include "core/object/func_ref.h" #include "core/object/reference.h" +#include "core/os/os.h" #include "core/variant/variant_parser.h" const char *Expression::func_name[Expression::FUNC_MAX] = { diff --git a/core/math/expression.h b/core/math/expression.h index bbc1c3e4d..6d7909d12 100644 --- a/core/math/expression.h +++ b/core/math/expression.h @@ -1,14 +1,16 @@ #ifndef EXPRESSION_H #define EXPRESSION_H + /*************************************************************************/ /* expression.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.cpp b/core/math/face3.cpp index 31fe9d2cb..65e3efd7f 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* face3.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.h b/core/math/face3.h index 4224937ae..9db61d288 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -1,14 +1,16 @@ #ifndef FACE3_H #define FACE3_H + /*************************************************************************/ /* face3.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index 4d650c279..92bc407c4 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* geometry.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry.h b/core/math/geometry.h index ba5ee83ee..78f76c869 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -1,14 +1,16 @@ #ifndef GEOMETRY_H #define GEOMETRY_H + /*************************************************************************/ /* geometry.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */