Skeleton doc small fixes.

This commit is contained in:
Relintai 2023-06-13 18:07:33 +02:00
parent 24df83cd32
commit 3346381a95

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Skeleton" inherits="Spatial" version="3.11">
<class name="Skeleton" inherits="Spatial" version="3.12">
<brief_description>
Skeleton for characters and animated objects.
</brief_description>
@ -71,7 +71,12 @@
Force updates the bone transforms/poses for all bones in the skeleton.
</description>
</method>
<method name="force_update_bone_child_transform">
<method name="force_update_all_dirty_bones">
<return type="void" />
<description>
</description>
</method>
<method name="force_update_bone_children_transforms">
<return type="void" />
<argument index="0" name="bone_idx" type="int" />
<description>
@ -211,6 +216,11 @@
This is helper function to make using [method Transform.looking_at] easier with bone poses.
</description>
</method>
<method name="init_pose">
<return type="void" />
<description>
</description>
</method>
<method name="is_bone_enabled" qualifiers="const">
<return type="bool" />
<argument index="0" name="bone_idx" type="int" />