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Skeleton doc small fixes.
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Skeleton" inherits="Spatial" version="3.11">
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<class name="Skeleton" inherits="Spatial" version="3.12">
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<brief_description>
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<brief_description>
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Skeleton for characters and animated objects.
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Skeleton for characters and animated objects.
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</brief_description>
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</brief_description>
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@ -71,7 +71,12 @@
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Force updates the bone transforms/poses for all bones in the skeleton.
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Force updates the bone transforms/poses for all bones in the skeleton.
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</description>
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</description>
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</method>
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</method>
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<method name="force_update_bone_child_transform">
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<method name="force_update_all_dirty_bones">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="force_update_bone_children_transforms">
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<return type="void" />
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="0" name="bone_idx" type="int" />
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<description>
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<description>
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@ -211,6 +216,11 @@
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This is helper function to make using [method Transform.looking_at] easier with bone poses.
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This is helper function to make using [method Transform.looking_at] easier with bone poses.
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</description>
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</description>
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</method>
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</method>
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<method name="init_pose">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="is_bone_enabled" qualifiers="const">
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<method name="is_bone_enabled" qualifiers="const">
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<return type="bool" />
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<return type="bool" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="0" name="bone_idx" type="int" />
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