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Now MatMakerGDEditor will properly delete all previous graph nodes when it has to open a new MMMaterial.
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@ -115,15 +115,21 @@ void MatMakerGDEditor::recreate() {
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_recreation_in_progress = true;
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_recreation_in_progress = true;
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_graph_edit->clear_connections();
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_graph_edit->clear_connections();
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LocalVector<MMGraphNode *> nodes;
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for (int i = 0; i < _graph_edit->get_child_count(); ++i) {
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for (int i = 0; i < _graph_edit->get_child_count(); ++i) {
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MMGraphNode *c = Object::cast_to<MMGraphNode>(_graph_edit->get_child(i));
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MMGraphNode *c = Object::cast_to<MMGraphNode>(_graph_edit->get_child(i));
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if (c) {
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if (c) {
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_graph_edit->remove_child(c);
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c->queue_delete();
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c->queue_delete();
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nodes.push_back(c);
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}
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}
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}
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}
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for (int i = 0; i < nodes.size(); ++i) {
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_graph_edit->remove_child(nodes[i]);
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}
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if (!_material.is_valid()) {
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if (!_material.is_valid()) {
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return;
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return;
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}
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}
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