Cleaned up Terraman's version checks.

This commit is contained in:
Relintai 2022-03-18 02:41:08 +01:00
parent 24c8c121a5
commit 3039645b4a
51 changed files with 53 additions and 932 deletions

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@ -22,21 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/object/ref_counted.h"
#ifndef Reference
#define Reference RefCounted
#endif
#include "core/string/ustring.h"
#else
#include "core/reference.h"
#include "core/ustring.h"
#endif
#include "core/math/aabb.h"

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@ -22,24 +22,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/object/ref_counted.h"
#ifndef Reference
#define Reference RefCounted
#endif
#include "core/templates/vector.h"
#include "core/math/color.h"
#else
#include "core/color.h"
#include "core/reference.h"
#include "core/vector.h"
#include "core/color.h"
#endif
class TerrainLight : public Reference {
GDCLASS(TerrainLight, Reference);

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@ -2,32 +2,6 @@
#ifndef TERRAIN_DEFINES_H
#define TERRAIN_DEFINES_H
#include "core/version.h"
#if VERSION_MAJOR >= 4
#define GODOT4 true
#endif
//includes
#if GODOT4
#define core_input_h "core/input/input_event.h"
#define spatial_editor_plugin_h "editor/plugins/node_3d_editor_plugin.h"
#define camera_h "scene/3d/camera_3d.h"
#define spatial_h "scene/3d/node_3d.h"
#define navigation_h "scene/3d/node_3d.h"
#define Navigation3D Node3D
#define light_h "scene/3d/light_3d.h"
#define visual_server_h "servers/rendering_server.h"
#define mesh_instance_h "scene/3d/mesh_instance_3d.h"
#define pool_vector_h "core/templates/vector.h"
#define physics_server_h "servers/physics_server_3d.h"
#define immediate_geometry_h "scene/3d/immediate_geometry_3d.h"
#define include_pool_vector \
template <class N> \
class Vector; \
template <class N> \
using PoolVector = Vector<N>;
#else
#define core_input_h "core/os/input.h"
#define spatial_editor_plugin_h "editor/plugins/spatial_editor_plugin.h"
#define camera_h "scene/3d/camera.h"
@ -40,57 +14,6 @@
#define physics_server_h "servers/physics_server.h"
#define immediate_geometry_h "scene/3d/immediate_geometry.h"
#define include_pool_vector
#endif
//Type Defines
#if GODOT4
#define PhysicsDirectSpaceState PhysicsDirectSpaceState3D
#define SpatialEditor Node3DEditor
#define SpatialEditorPlugin Node3DEditorPlugin
#define SpatialEditorViewport Node3DEditorViewport
#define PoolStringArray PackedStringArray
#define REAL FLOAT
#define POOL_STRING_ARRAY PACKED_STRING_ARRAY
#define POOL_BYTE_ARRAY PACKED_BYTE_ARRAY
#define Spatial Node3D
#define SpatialMaterial StandardMaterial3D
#define PoolVector3Array PackedVector3Array
#define PoolVector2Array PackedVector2Array
#define PoolColorArray PackedColorArray
#define PoolIntArray PackedInt64Array
#define PoolRealArray PackedFloat32Array
#define PoolByteArray PackedByteArray
#define MeshInstance MeshInstance3D
#define Camera Camera3D
#define ToolButton Button
#define Shape Shape3D
#define Reference RefCounted
typedef class World3D World;
#define DirectionalLight DirectionalLight3D
typedef class ImmediateGeometry3D ImmediateGeometry;
typedef class Navigation3D Navigation;
typedef class PhysicsServer3D PhysicsServer;
typedef class RenderingServer VisualServer;
typedef class RenderingServer VS;
//typedef class StandardMaterial3D SpatialMaterial;
//toodo figure out a way to have this
//#define Variant::CallError Callable::CallError
#endif
#if GODOT4
#define VARIANT_ARRAY_GET(arr) \
Vector<Variant> r; \
for (int i = 0; i < arr.size(); i++) { \
r.push_back(arr[i]); \
} \
return r;
#else
#define VARIANT_ARRAY_GET(arr) \
Vector<Variant> r; \
@ -99,8 +22,6 @@ typedef class RenderingServer VS;
} \
return r;
#endif
#define VARIANT_ARRAY_SET(arr, arr_into, type) \
arr_into.clear(); \
for (int i = 0; i < arr.size(); i++) { \
@ -108,59 +29,6 @@ typedef class RenderingServer VS;
arr_into.push_back(e); \
}
#if GODOT4
//TODO do this properly
#define INSTANCE_VALIDATE(var) var
#define CONNECT(sig, obj, target_method_class, method) connect(sig, callable_mp(obj, &target_method_class::method))
#define DISCONNECT(sig, obj, target_method_class, method) disconnect(sig, callable_mp(obj, &target_method_class::method))
#define GET_WORLD get_world_3d
#define INSTANCE instantiate
#define VREMOVE remove_at
#define CALL(func, ...) \
_gdvirtual_##func##_call(__VA_ARGS__)
#define RETURN_CALL(ret_type, func) \
ret_type _return_call_ret_var; \
_gdvirtual_##func##_call(_return_call_ret_var); \
return _return_call_ret_var;
#define RETURN_CALLP(ret_type, func, ...) \
ret_type _return_call_ret_var; \
_gdvirtual_##func##_call(__VA_ARGS__, _return_call_ret_var); \
return _return_call_ret_var;
#define GET_CALL(ret_type, ret_var, func) \
_gdvirtual_##func##_call(ret_var);
#define GET_CALLP(ret_type, ret_var, func, ...) \
_gdvirtual_##func##_call(__VA_ARGS__, ret_var);
#define RETURN_CALLD(ret_type, def_val, func) \
ret_type _return_call_ret_var = def_val; \
if (_gdvirtual_##func##_call(_return_call_ret_var)) { \
return _return_call_ret_var; \
} \
return def_val;
#define RETURN_CALLPD(ret_type, def_val, func, ...) \
ret_type _return_call_ret_var = def_val; \
if (_gdvirtual_##func##_call(__VA_ARGS__, _return_call_ret_var)) { \
return _return_call_ret_var; \
} \
return def_val;
#define GET_CALLD(ret_type, def_val, ret_var, func) \
if (!_gdvirtual_##func##_call(ret_var)) { \
ret_var = def_val; \
}
#define GET_CALLPD(ret_type, def_val, ret_var, func, ...) \
if (!_gdvirtual_##func##_call(__VA_ARGS__, ret_var)) { \
ret_var = def_val; \
}
#else
#define INSTANCE_VALIDATE(var) ObjectDB::instance_validate(var)
#define CONNECT(sig, obj, target_method_class, method) connect(sig, obj, #method)
#define DISCONNECT(sig, obj, target_method_class, method) disconnect(sig, obj, #method)
@ -196,5 +64,3 @@ typedef class RenderingServer VS;
return call(#func, ##__VA_ARGS__);
#endif
#endif

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@ -22,16 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/io/resource.h"
#else
#include "core/resource.h"
#endif
class TerrainChunk;

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@ -22,9 +22,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "terrain_level_generator.h"
class TerrainChunk;

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@ -32,119 +32,6 @@ SOFTWARE.
#include "scene/resources/packed_scene.h"
#include "../defines.h"
#if VERSION_MAJOR > 3
#define TMCGDVIRTUAL1(m_class, m_name, m_type1) \
bool m_class::_gdvirtual_##m_name##_call(m_type1 arg1) { \
ScriptInstance *script_instance = ((Object *)(this))->get_script_instance(); \
if (script_instance) { \
Callable::CallError ce; \
Variant vargs[1] = { Variant(arg1) }; \
const Variant *vargptrs[1] = { &vargs[0] }; \
\
script_instance->call(_gdvirtual_##m_name##_sn, (const Variant **)vargptrs, 1, ce); \
if (ce.error == Callable::CallError::CALL_OK) { \
return true; \
} \
} \
if (unlikely(_get_extension() && !_gdvirtual_##m_name##_initialized)) { \
_gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr; \
_gdvirtual_##m_name##_initialized = true; \
} \
if (_gdvirtual_##m_name) { \
PtrToArg<m_type1>::EncodeT argval1 = arg1; \
const GDNativeTypePtr argptrs[1] = { &argval1 }; \
\
_gdvirtual_##m_name(_get_extension_instance(), (const GDNativeTypePtr *)argptrs, nullptr); \
\
return true; \
} \
\
return false; \
} \
bool m_class::_gdvirtual_##m_name##_overridden() const { \
ScriptInstance *script_instance = ((Object *)(this))->get_script_instance(); \
if (script_instance) { \
return script_instance->has_method(_gdvirtual_##m_name##_sn); \
} \
if (unlikely(_get_extension() && !_gdvirtual_##m_name##_initialized)) { \
_gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr; \
_gdvirtual_##m_name##_initialized = true; \
} \
if (_gdvirtual_##m_name) { \
return true; \
} \
return false; \
} \
\
MethodInfo m_class::_gdvirtual_##m_name##_get_method_info() { \
MethodInfo method_info; \
method_info.name = #m_name; \
method_info.flags = METHOD_FLAG_VIRTUAL; \
method_info.arguments.push_back(GetTypeInfo<m_type1>::get_class_info()); \
\
return method_info; \
}
#define TMCGDVIRTUAL1R(m_class, m_ret, m_name, m_type1) \
bool m_class::_gdvirtual_##m_name##_call(m_type1 arg1, m_ret &r_ret) { \
ScriptInstance *script_instance = ((Object *)(this))->get_script_instance(); \
if (script_instance) { \
Callable::CallError ce; \
Variant vargs[1] = { Variant(arg1) }; \
const Variant *vargptrs[1] = { &vargs[0] }; \
\
Variant ret = script_instance->call(_gdvirtual_##m_name##_sn, (const Variant **)vargptrs, 1, ce); \
if (ce.error == Callable::CallError::CALL_OK) { \
r_ret = VariantCaster<m_ret>::cast(ret); \
return true; \
} \
} \
if (unlikely(_get_extension() && !_gdvirtual_##m_name##_initialized)) { \
_gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr; \
_gdvirtual_##m_name##_initialized = true; \
} \
if (_gdvirtual_##m_name) { \
PtrToArg<m_type1>::EncodeT argval1 = arg1; \
const GDNativeTypePtr argptrs[1] = { &argval1 }; \
\
PtrToArg<m_ret>::EncodeT ret; \
_gdvirtual_##m_name(_get_extension_instance(), (const GDNativeTypePtr *)argptrs, &ret); \
r_ret = (m_ret)ret; \
return true; \
} \
\
return false; \
} \
bool m_class::_gdvirtual_##m_name##_overridden() const { \
ScriptInstance *script_instance = ((Object *)(this))->get_script_instance(); \
if (script_instance) { \
return script_instance->has_method(_gdvirtual_##m_name##_sn); \
} \
if (unlikely(_get_extension() && !_gdvirtual_##m_name##_initialized)) { \
_gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr; \
_gdvirtual_##m_name##_initialized = true; \
} \
if (_gdvirtual_##m_name) { \
return true; \
} \
return false; \
} \
\
MethodInfo m_class::_gdvirtual_##m_name##_get_method_info() { \
MethodInfo method_info; \
method_info.name = #m_name; \
method_info.flags = METHOD_FLAG_VIRTUAL; \
method_info.return_val = GetTypeInfo<m_ret>::get_class_info(); \
method_info.arguments.push_back(GetTypeInfo<m_type1>::get_class_info()); \
\
return method_info; \
}
#endif
bool TerrainLibrary::get_initialized() const {
return _initialized;
}
@ -469,49 +356,21 @@ TerrainLibrary::~TerrainLibrary() {
_prop_materials.clear();
}
#if VERSION_MAJOR >= 4
TMCGDVIRTUAL1(TerrainLibrary, _material_cache_get_key, Ref<TerrainChunk>);
TMCGDVIRTUAL1R(TerrainLibrary, Ref<TerrainMaterialCache>, _material_cache_get, int);
TMCGDVIRTUAL1(TerrainLibrary, _material_cache_unref, int);
TMCGDVIRTUAL1(TerrainLibrary, _liquid_material_cache_get_key, Ref<TerrainChunk>);
TMCGDVIRTUAL1R(TerrainLibrary, Ref<TerrainMaterialCache>, _liquid_material_cache_get, int);
TMCGDVIRTUAL1(TerrainLibrary, _liquid_material_cache_unref, int);
TMCGDVIRTUAL1(TerrainLibrary, _prop_material_cache_get_key, Ref<TerrainChunk>);
TMCGDVIRTUAL1R(TerrainLibrary, Ref<TerrainMaterialCache>, _prop_material_cache_get, int);
TMCGDVIRTUAL1(TerrainLibrary, _prop_material_cache_unref, int);
#endif
void TerrainLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_initialized"), &TerrainLibrary::get_initialized);
ClassDB::bind_method(D_METHOD("set_initialized", "value"), &TerrainLibrary::set_initialized);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", 0), "set_initialized", "get_initialized");
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_supports_caching"));
#else
GDVIRTUAL_BIND(_supports_caching);
#endif
ClassDB::bind_method(D_METHOD("_supports_caching"), &TerrainLibrary::_supports_caching);
ClassDB::bind_method(D_METHOD("supports_caching"), &TerrainLibrary::supports_caching);
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::INT, "material_index"), PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
#else
GDVIRTUAL_BIND(_setup_material_albedo, "material_index", "texture");
#endif
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_material_cache_get", PropertyInfo(Variant::INT, "key")));
BIND_VMETHOD(MethodInfo("_material_cache_unref", PropertyInfo(Variant::INT, "key")));
#else
GDVIRTUAL_BIND(_material_cache_get_key, "chunk", "texture");
GDVIRTUAL_BIND(_material_cache_get, "key");
GDVIRTUAL_BIND(_material_cache_unref, "key");
#endif
ClassDB::bind_method(D_METHOD("material_get", "index"), &TerrainLibrary::material_get);
ClassDB::bind_method(D_METHOD("material_lod_get", "index"), &TerrainLibrary::material_lod_get);
@ -533,15 +392,9 @@ void TerrainLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("materials_set"), &TerrainLibrary::materials_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_liquid_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_liquid_material_cache_get", PropertyInfo(Variant::INT, "key")));
BIND_VMETHOD(MethodInfo("_liquid_material_cache_unref", PropertyInfo(Variant::INT, "key")));
#else
GDVIRTUAL_BIND(_liquid_material_cache_get_key, "chunk", "texture");
GDVIRTUAL_BIND(_liquid_material_cache_get, "key");
GDVIRTUAL_BIND(_liquid_material_cache_unref, "key");
#endif
ClassDB::bind_method(D_METHOD("liquid_material_get", "index"), &TerrainLibrary::liquid_material_get);
ClassDB::bind_method(D_METHOD("liquid_material_lod_get", "index"), &TerrainLibrary::liquid_material_lod_get);
@ -563,15 +416,9 @@ void TerrainLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("liquid_materials_set"), &TerrainLibrary::liquid_materials_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "liquid_materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "liquid_materials_set", "liquid_materials_get");
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_prop_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_prop_material_cache_get", PropertyInfo(Variant::INT, "key")));
BIND_VMETHOD(MethodInfo("_prop_material_cache_unref", PropertyInfo(Variant::INT, "key")));
#else
GDVIRTUAL_BIND(_prop_material_cache_get_key, "chunk", "texture");
GDVIRTUAL_BIND(_prop_material_cache_get, "key");
GDVIRTUAL_BIND(_prop_material_cache_unref, "key");
#endif
ClassDB::bind_method(D_METHOD("prop_material_get", "index"), &TerrainLibrary::prop_material_get);
ClassDB::bind_method(D_METHOD("prop_material_lod_get", "index"), &TerrainLibrary::prop_material_lod_get);

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@ -22,35 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/io/resource.h"
// These are needed here to use incomplete classes as vmethod arguments (godot4)
#define TMHGDVIRTUAL1(m_name, m_type1) \
StringName _gdvirtual_##m_name##_sn = #m_name; \
mutable bool _gdvirtual_##m_name##_initialized = false; \
mutable GDNativeExtensionClassCallVirtual _gdvirtual_##m_name = nullptr; \
bool _gdvirtual_##m_name##_call(m_type1 arg1); \
bool _gdvirtual_##m_name##_overridden() const; \
static MethodInfo _gdvirtual_##m_name##_get_method_info();
#define TMHGDVIRTUAL1R(m_ret, m_name, m_type1) \
StringName _gdvirtual_##m_name##_sn = #m_name; \
mutable bool _gdvirtual_##m_name##_initialized = false; \
mutable GDNativeExtensionClassCallVirtual _gdvirtual_##m_name = nullptr; \
bool _gdvirtual_##m_name##_call(m_type1 arg1, m_ret &r_ret); \
bool _gdvirtual_##m_name##_overridden() const; \
static MethodInfo _gdvirtual_##m_name##_get_method_info();
#else
#include "core/resource.h"
#endif
#include "core/math/rect2.h"
#include "scene/resources/material.h"
@ -58,12 +30,6 @@ SOFTWARE.
#include "../data/terrain_light.h"
#include "terrain_surface.h"
#include "../defines.h"
#if GODOT4
#define Texture Texture2D
#endif
class TerrainMaterialCache;
class TerrainSurface;
class TerrainMesher;
@ -177,24 +143,6 @@ public:
void setup_material_albedo(int material_index, Ref<Texture> texture);
#if VERSION_MAJOR >= 4
GDVIRTUAL0R(bool, _supports_caching);
GDVIRTUAL2(_setup_material_albedo, int, Ref<Texture>);
TMHGDVIRTUAL1(_material_cache_get_key, Ref<TerrainChunk>);
TMHGDVIRTUAL1R(Ref<TerrainMaterialCache>, _material_cache_get, int);
TMHGDVIRTUAL1(_material_cache_unref, int);
TMHGDVIRTUAL1(_liquid_material_cache_get_key, Ref<TerrainChunk>);
TMHGDVIRTUAL1R(Ref<TerrainMaterialCache>, _liquid_material_cache_get, int);
TMHGDVIRTUAL1(_liquid_material_cache_unref, int);
TMHGDVIRTUAL1(_prop_material_cache_get_key, Ref<TerrainChunk>);
TMHGDVIRTUAL1R(Ref<TerrainMaterialCache>, _prop_material_cache_get, int);
TMHGDVIRTUAL1(_prop_material_cache_unref, int);
#endif
TerrainLibrary();
~TerrainLibrary();

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@ -367,11 +367,7 @@ void TerrainLibraryMerger::_setup_material_albedo(const int material_index, cons
TerrainLibraryMerger::TerrainLibraryMerger() {
_packer.instance();
#if GODOT4
#warning implement
#else
_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
#endif
_packer->set_max_atlas_size(1024);
_packer->set_keep_original_atlases(false);
@ -379,11 +375,7 @@ TerrainLibraryMerger::TerrainLibraryMerger() {
_prop_packer.instance();
#if GODOT4
#warning implement
#else
_prop_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
#endif
_prop_packer->set_max_atlas_size(1024);
_prop_packer->set_keep_original_atlases(false);

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@ -22,18 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/io/resource.h"
#include "core/templates/map.h"
#else
#include "core/resource.h"
#include "core/map.h"
#endif
#include "core/resource.h"
#include "terrain_library.h"

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@ -905,11 +905,7 @@ void TerrainLibraryMergerPCM::_setup_material_albedo(const int material_index, c
TerrainLibraryMergerPCM::TerrainLibraryMergerPCM() {
_packer.instance();
#if GODOT4
#warning implement
#else
_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
#endif
_packer->set_max_atlas_size(1024);
_packer->set_keep_original_atlases(false);
@ -917,11 +913,7 @@ TerrainLibraryMergerPCM::TerrainLibraryMergerPCM() {
_prop_packer.instance();
#if GODOT4
#warning implement
#else
_prop_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
#endif
_prop_packer->set_max_atlas_size(1024);
_prop_packer->set_keep_original_atlases(false);

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@ -22,18 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/io/resource.h"
#include "core/templates/map.h"
#else
#include "core/resource.h"
#include "core/map.h"
#endif
#include "core/resource.h"
#include "terrain_library.h"

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@ -22,16 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/io/resource.h"
#else
#include "core/resource.h"
#endif
#include "terrain_library.h"

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@ -256,13 +256,9 @@ void TerrainMaterialCache::refresh_rects() {
}
void TerrainMaterialCache::setup_material_albedo(Ref<Texture> texture) {
#if VERSION_MAJOR < 4
if (has_method("_setup_material_albedo")) {
call("_setup_material_albedo", texture);
}
#else
GDVIRTUAL_CALL(_setup_material_albedo, texture);
#endif
}
TerrainMaterialCache::TerrainMaterialCache() {
@ -286,11 +282,7 @@ void TerrainMaterialCache::_bind_methods() {
ClassDB::bind_method(D_METHOD("inc_ref_count"), &TerrainMaterialCache::inc_ref_count);
ClassDB::bind_method(D_METHOD("dec_ref_count"), &TerrainMaterialCache::dec_ref_count);
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
#else
GDVIRTUAL_BIND(_setup_material_albedo, "texture");
#endif
ClassDB::bind_method(D_METHOD("material_get", "index"), &TerrainMaterialCache::material_get);
ClassDB::bind_method(D_METHOD("material_lod_get", "index"), &TerrainMaterialCache::material_lod_get);

View File

@ -22,20 +22,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/io/resource.h"
#include "core/math/color.h"
#include "core/templates/vector.h"
#else
#include "core/color.h"
#include "core/resource.h"
#include "core/vector.h"
#endif
#include "core/math/rect2.h"
#include "scene/resources/material.h"
@ -96,10 +85,6 @@ public:
void setup_material_albedo(Ref<Texture> texture);
#if VERSION_MAJOR >= 4
GDVIRTUAL1(_setup_material_albedo, Ref<Texture>);
#endif
TerrainMaterialCache();
~TerrainMaterialCache();

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@ -181,11 +181,7 @@ void TerrainMaterialCachePCM::_setup_material_albedo(Ref<Texture> texture) {
TerrainMaterialCachePCM::TerrainMaterialCachePCM() {
_packer.instance();
#if GODOT4
#warning implement
#else
_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
#endif
_packer->set_max_atlas_size(1024);
_packer->set_keep_original_atlases(false);

View File

@ -22,22 +22,11 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "terrain_material_cache.h"
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/io/resource.h"
#include "core/math/color.h"
#include "core/templates/vector.h"
#else
#include "core/color.h"
#include "core/resource.h"
#include "core/vector.h"
#endif
#include "core/math/rect2.h"
#include "scene/resources/material.h"

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@ -22,21 +22,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/io/resource.h"
#include "core/templates/vector.h"
#include "core/math/color.h"
#else
#include "core/color.h"
#include "core/resource.h"
#include "core/vector.h"
#include "core/color.h"
#endif
#include "core/math/rect2.h"
#include "scene/resources/material.h"

View File

@ -24,12 +24,6 @@ SOFTWARE.
#include "terrain_library_merger.h"
#include "../defines.h"
#if GODOT4
#define Texture Texture2D
#endif
Ref<AtlasTexture> TerrainSurfaceMerger::get_region(const TerrainSurfaceSides side) {
return _regions[side];
}

View File

@ -22,21 +22,12 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "terrain_surface.h"
#include "scene/resources/texture.h"
#include "../../texture_packer/texture_packer.h"
#include "../defines.h"
#if GODOT4
#define Texture Texture2D
#endif
class TerrainSurfaceMerger : public TerrainSurface {
GDCLASS(TerrainSurfaceMerger, TerrainSurface)

View File

@ -22,9 +22,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "terrain_surface.h"
class TerrainSurfaceSimple : public TerrainSurface {

View File

@ -22,22 +22,13 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/math/color.h"
#else
#include "core/color.h"
#endif
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "../default/terrain_mesher_default.h"
#include "../../world/default/terrain_chunk_default.h"
#include "../default/terrain_mesher_default.h"
class TerrainMesherBlocky : public TerrainMesherDefault {
GDCLASS(TerrainMesherBlocky, TerrainMesherDefault);

View File

@ -22,16 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/math/color.h"
#else
#include "core/color.h"
#endif
#include "core/math/vector2.h"
#include "core/math/vector3.h"

View File

@ -180,21 +180,13 @@ Array TerrainMesher::build_mesh() {
{
PoolVector<Vector3> array;
array.resize(_vertices.size());
#if !GODOT4
PoolVector<Vector3>::Write w = array.write();
#endif
for (int i = 0; i < _vertices.size(); ++i) {
#if !GODOT4
w[i] = _vertices[i].vertex;
#else
array.set(i, _vertices[i].vertex);
#endif
}
#if !GODOT4
w.release();
#endif
a[VisualServer::ARRAY_VERTEX] = array;
}
@ -206,63 +198,39 @@ Array TerrainMesher::build_mesh() {
{
PoolVector<Vector3> array;
array.resize(_vertices.size());
#if !GODOT4
PoolVector<Vector3>::Write w = array.write();
#endif
for (int i = 0; i < _vertices.size(); ++i) {
#if !GODOT4
w[i] = _vertices[i].normal;
#else
array.set(i, _vertices[i].normal);
#endif
}
#if !GODOT4
w.release();
#endif
a[VisualServer::ARRAY_NORMAL] = array;
}
if ((_format & VisualServer::ARRAY_FORMAT_COLOR) != 0) {
PoolVector<Color> array;
array.resize(_vertices.size());
#if !GODOT4
PoolVector<Color>::Write w = array.write();
#endif
for (int i = 0; i < _vertices.size(); ++i) {
#if !GODOT4
w[i] = _vertices[i].color;
#else
array.set(i, _vertices[i].color);
#endif
}
#if !GODOT4
w.release();
#endif
a[VisualServer::ARRAY_COLOR] = array;
}
if ((_format & VisualServer::ARRAY_FORMAT_TEX_UV) != 0) {
PoolVector<Vector2> array;
array.resize(_vertices.size());
#if !GODOT4
PoolVector<Vector2>::Write w = array.write();
#endif
for (int i = 0; i < _vertices.size(); ++i) {
#if !GODOT4
w[i] = _vertices[i].uv;
#else
array.set(i, _vertices[i].uv);
#endif
}
#if !GODOT4
w.release();
#endif
a[VisualServer::ARRAY_TEX_UV] = array;
}
@ -270,42 +238,27 @@ Array TerrainMesher::build_mesh() {
if ((_format & VisualServer::ARRAY_FORMAT_TEX_UV2) != 0) {
PoolVector<Vector2> array;
array.resize(_vertices.size());
#if !GODOT4
PoolVector<Vector2>::Write w = array.write();
#endif
for (int i = 0; i < _vertices.size(); ++i) {
#if !GODOT4
w[i] = _vertices[i].uv2;
#else
array.set(i, _vertices[i].uv2);
#endif
}
#if !GODOT4
w.release();
#endif
a[VisualServer::ARRAY_TEX_UV2] = array;
}
if (_indices.size() > 0) {
PoolVector<int> array;
array.resize(_indices.size());
#if !GODOT4
PoolVector<int>::Write w = array.write();
#endif
for (int i = 0; i < _indices.size(); ++i) {
#if !GODOT4
w[i] = _indices[i];
#else
array.set(i, _indices[i]);
#endif
}
#if !GODOT4
w.release();
#endif
a[VisualServer::ARRAY_INDEX] = array;
}
@ -965,15 +918,9 @@ TerrainMesher::~TerrainMesher() {
}
void TerrainMesher::_bind_methods() {
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_add_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
BIND_VMETHOD(MethodInfo("_bake_colors", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
BIND_VMETHOD(MethodInfo("_bake_liquid_colors", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
#else
GDVIRTUAL_BIND(_add_chunk, "chunk");
GDVIRTUAL_BIND(_bake_colors, "chunk");
GDVIRTUAL_BIND(_bake_liquid_colors, "chunk");
#endif
ClassDB::bind_method(D_METHOD("get_channel_index_type"), &TerrainMesher::get_channel_index_type);
ClassDB::bind_method(D_METHOD("set_channel_index_type", "value"), &TerrainMesher::set_channel_index_type);
@ -1035,11 +982,7 @@ void TerrainMesher::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_mesh_data_resource_transform_colored", "mesh", "transform", "colors", "uv_rect"), &TerrainMesher::add_mesh_data_resource_transform_colored, DEFVAL(Rect2(0, 0, 1, 1)));
#endif
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_add_mesher", PropertyInfo(Variant::OBJECT, "mesher", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMesher")));
#else
GDVIRTUAL_BIND(_add_mesher, "mesher");
#endif
ClassDB::bind_method(D_METHOD("add_mesher", "mesher"), &TerrainMesher::add_mesher);
ClassDB::bind_method(D_METHOD("_add_mesher", "mesher"), &TerrainMesher::_add_mesher);

View File

@ -22,28 +22,13 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/object/ref_counted.h"
#ifndef Reference
#define Reference RefCounted
#endif
#include "core/templates/vector.h"
#include "core/math/color.h"
#else
#include "core/color.h"
#include "core/reference.h"
#include "core/vector.h"
#include "core/color.h"
#endif
#include "../defines.h"
#include pool_vector_h
include_pool_vector
#include mesh_instance_h
@ -199,13 +184,6 @@ public:
void remove_index(const int idx);
void add_indices(const int index);
#if VERSION_MAJOR >= 4
GDVIRTUAL1(_add_chunk, Ref<TerrainChunk>);
GDVIRTUAL1(_bake_colors, Ref<TerrainChunk>);
GDVIRTUAL1(_bake_liquid_colors, Ref<TerrainChunk>);
GDVIRTUAL1(_add_mesher, Ref<TerrainChunk>);
#endif
TerrainMesher(const Ref<TerrainLibrary> &library);
TerrainMesher();
~TerrainMesher();

View File

@ -22,18 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR < 4
#include "scene/3d/spatial.h"
#else
#include "scene/3d/node_3d.h"
#define Spatial Node3D
#endif
#include "core/math/vector3.h"

View File

@ -22,9 +22,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
void register_terraman_types();
void unregister_terraman_types();

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@ -22,26 +22,15 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/templates/vector.h"
#else
#include "core/vector.h"
#endif
#include "terrain_structure.h"
#include "../defines.h"
#include pool_vector_h
include_pool_vector
#include "terrain_chunk.h"
;
class BlockTerrainStructure : public TerrainStructure {
GDCLASS(BlockTerrainStructure, TerrainStructure);

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@ -22,9 +22,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "../default/terrain_chunk_default.h"
class TerrainChunkBlocky : public TerrainChunkDefault {

View File

@ -22,9 +22,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "../default/terrain_world_default.h"
class TerrainWorldBlocky : public TerrainWorldDefault {

View File

@ -125,13 +125,8 @@ RID TerrainChunkDefault::mesh_rid_get(const int mesh_index, const int mesh_type_
Variant v = m[mesh_type_index];
#if VERSION_MAJOR > 3
if (v.get_type() != Variant::RID)
return RID();
#else
if (v.get_type() != Variant::_RID)
return RID();
#endif
return v;
}
@ -149,11 +144,7 @@ void TerrainChunkDefault::mesh_rid_set(const int mesh_index, const int mesh_type
Variant v = m[mesh_type_index];
#if VERSION_MAJOR > 3
ERR_FAIL_COND(v.get_type() != Variant::RID);
#else
ERR_FAIL_COND(v.get_type() != Variant::_RID);
#endif
m[mesh_type_index] = value;
_rids[mesh_index] = m;

View File

@ -22,21 +22,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/string/ustring.h"
#include "core/config/engine.h"
#include "core/variant/array.h"
#else
#include "core/ustring.h"
#include "core/engine.h"
#include "core/array.h"
#endif
#include "core/engine.h"
#include "core/ustring.h"
#include "../terrain_chunk.h"
@ -46,12 +34,12 @@ SOFTWARE.
#include "core/os/thread.h"
#include "core/os/thread_safe.h"
#include "scene/resources/packed_scene.h"
#include "../terrain_world.h"
#include "../../data/terrain_light.h"
#include "../../meshers/terrain_mesher.h"
#include "../../library/terrain_surface.h"
#include "../../library/terrain_library.h"
#include "../../library/terrain_surface.h"
#include "../../meshers/terrain_mesher.h"
#include "../terrain_world.h"
#include "scene/resources/packed_scene.h"
class TerrainWorld;
class TerrainJob;

View File

@ -22,9 +22,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "../terrain_world.h"
class TerrainWorldDefault : public TerrainWorld {

View File

@ -72,7 +72,6 @@ void TerrainJob::_reset() {
}
void TerrainJob::_execute() {
ActiveBuildPhaseType origpt = _build_phase_type;
while (!get_cancelled() && _in_tree && !_build_done && origpt == _build_phase_type && !should_return()) {
@ -162,7 +161,6 @@ void TerrainJob::generate_random_ao(int seed, int octaves, int period, float per
for (int x = -margin_start; x < size_x + margin_end; ++x) {
for (int z = -margin_start; z < size_z + margin_end; ++z) {
float val = noise->get_noise_3d(x + (position_x * size_x), 0, z + (position_z * size_z));
val *= scale_factor;
@ -258,9 +256,7 @@ Array TerrainJob::bake_mesh_array_uv(Array arr, Ref<Texture> tex, const float mu
if (colors.size() < uvs.size())
colors.resize(uvs.size());
#if !GODOT4
img->lock();
#endif
for (int i = 0; i < uvs.size(); ++i) {
Vector2 uv = uvs[i];
@ -274,9 +270,7 @@ Array TerrainJob::bake_mesh_array_uv(Array arr, Ref<Texture> tex, const float mu
colors.set(i, colors[i] * c * mul_color);
}
#if !GODOT4
img->unlock();
#endif
arr[VisualServer::ARRAY_COLOR] = colors;
@ -284,7 +278,6 @@ Array TerrainJob::bake_mesh_array_uv(Array arr, Ref<Texture> tex, const float mu
}
void TerrainJob::chunk_exit_tree() {
_in_tree = false;
if (get_complete()) {

View File

@ -22,31 +22,16 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "scene/resources/texture.h"
#if THREAD_POOL_PRESENT
#include "../../../thread_pool/thread_pool_job.h"
#else
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/object/reference.h"
#else
#include "core/reference.h"
#endif
#endif
#include "../../defines.h"
#if GODOT4
#define Texture Texture2D
#endif
class TerrainChunk;
#if THREAD_POOL_PRESENT

View File

@ -24,8 +24,8 @@ SOFTWARE.
#include "../../defines.h"
#include "../../library/terrain_surface.h"
#include "../../library/terrain_library.h"
#include "../../library/terrain_surface.h"
#include "../../meshers/terrain_mesher.h"
#include "../default/terrain_chunk_default.h"

View File

@ -22,9 +22,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "terrain_job.h"
class TerrainMesher;

View File

@ -22,19 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/object/ref_counted.h"
#ifndef Reference
#define Reference RefCounted
#endif
#else
#include "core/reference.h"
#endif
#ifdef MESH_UTILS_PRESENT
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"

View File

@ -24,15 +24,15 @@ SOFTWARE.
#include "../../defines.h"
#include "../../library/terrain_library.h"
#include "../../library/terrain_material_cache.h"
#include "../../library/terrain_surface.h"
#include "../../library/terrain_library.h"
#include "../../meshers/default/terrain_mesher_default.h"
#include "../../meshers/terrain_mesher.h"
#include "../default/terrain_chunk_default.h"
#include "servers/physics_server.h"
#include "scene/resources/world.h"
#include "servers/physics_server.h"
#ifdef MESH_DATA_RESOURCE_PRESENT
#include "../../../mesh_data_resource/mesh_data_resource.h"
@ -391,11 +391,7 @@ void TerrainPropJob::phase_steps() {
mesh_rid = chunk->mesh_rid_get_index(TerrainChunkDefault::MESH_INDEX_PROP, TerrainChunkDefault::MESH_TYPE_INDEX_MESH, i);
if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
#if !GODOT4
VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
#else
VS::get_singleton()->mesh_clear(mesh_rid);
#endif
}
}
}

View File

@ -22,9 +22,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "terrain_job.h"
#include "terrain_mesher_job_step.h"

View File

@ -325,11 +325,7 @@ void TerrainTerrainJob::phase_terrain_mesh() {
mesh_rid = chunk->mesh_rid_get_index(TerrainChunkDefault::MESH_INDEX_TERRAIN, TerrainChunkDefault::MESH_TYPE_INDEX_MESH, i);
if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
#if !GODOT4
VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
#else
VS::get_singleton()->mesh_clear(mesh_rid);
#endif
}
}
}
@ -389,11 +385,7 @@ void TerrainTerrainJob::phase_terrain_mesh() {
}
if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
#if !GODOT4
VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
#else
VS::get_singleton()->mesh_clear(mesh_rid);
#endif
if (should_return()) {
return;

View File

@ -22,9 +22,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "terrain_job.h"
#include "terrain_mesher_job_step.h"
@ -33,8 +30,6 @@ SOFTWARE.
#include pool_vector_h
include_pool_vector
class TerrainMesher;
class TerrainTerrainJob : public TerrainJob {

View File

@ -543,15 +543,11 @@ PoolByteArray TerrainChunk::channel_get_compressed(const int channel_index) cons
int bound = LZ4_compressBound(size);
arr.resize(bound);
#if !GODOT4
PoolByteArray::Write w = arr.write();
int ns = LZ4_compress_default(reinterpret_cast<char *>(ch), reinterpret_cast<char *>(w.ptr()), size, bound);
w.release();
#else
int ns = LZ4_compress_default(reinterpret_cast<char *>(ch), reinterpret_cast<char *>(arr.ptrw()), size, bound);
#endif
arr.resize(ns);
return arr;
@ -577,19 +573,12 @@ void TerrainChunk::channel_set_compressed(const int channel_index, const PoolByt
int ds = data.size();
#if !GODOT4
PoolByteArray::Read r = data.read();
//We are not going to write to it
uint8_t *data_arr = const_cast<uint8_t *>(r.ptr());
LZ4_decompress_safe(reinterpret_cast<char *>(data_arr), reinterpret_cast<char *>(ch), ds, size);
#else
//We are not going to write to it
uint8_t *data_arr = const_cast<uint8_t *>(data.ptr());
LZ4_decompress_safe(reinterpret_cast<char *>(data_arr), reinterpret_cast<char *>(ch), ds, size);
#endif
}
_FORCE_INLINE_ int TerrainChunk::get_index(const int x, const int z) const {

View File

@ -22,27 +22,14 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/config/engine.h"
#include "core/io/resource.h"
#include "core/string/ustring.h"
#include "core/variant/array.h"
#else
#include "core/array.h"
#include "core/engine.h"
#include "core/resource.h"
#include "core/ustring.h"
#endif
#include "../defines.h"
#include pool_vector_h
include_pool_vector
#include "core/os/mutex.h"
#include "core/os/thread.h"
@ -62,13 +49,8 @@ include_pool_vector
#include "core/version.h"
#if VERSION_MAJOR >= 4
#define Texture Texture2D
#endif
#include "../library/terrain_surface.h"
#include "../library/terrain_library.h"
; //hackfix for a clang format issue
#include "../library/terrain_surface.h"
class TerrainJob;
class TerrainWorld;

View File

@ -87,11 +87,7 @@ TerrainEnvironmentData::~TerrainEnvironmentData() {
}
void TerrainEnvironmentData::_bind_methods() {
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_setup", PropertyInfo(Variant::OBJECT, "world_environment", PROPERTY_HINT_RESOURCE_TYPE, "WorldEnvironment"), PropertyInfo(Variant::OBJECT, "primary_light", PROPERTY_HINT_RESOURCE_TYPE, "DirectionalLight"), PropertyInfo(Variant::OBJECT, "secondary_light", PROPERTY_HINT_RESOURCE_TYPE, "DirectionalLight")));
#else
GDVIRTUAL_BIND(_setup, "world_environment", "primary_light", "secondary_light");
#endif
ClassDB::bind_method(D_METHOD("get_environment"), &TerrainEnvironmentData::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &TerrainEnvironmentData::set_environment);

View File

@ -22,18 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/io/resource.h"
#include "core/math/color.h"
#else
#include "core/color.h"
#include "core/resource.h"
#endif
#include "../defines.h"
@ -59,10 +49,6 @@ public:
void setup(WorldEnvironment *world_environment, DirectionalLight *primary_light, DirectionalLight *secondary_light);
void setup_bind(Node *world_environment, Node *primary_light, Node *secondary_light);
#if VERSION_MAJOR >= 4
GDVIRTUAL3(_setup, WorldEnvironment *, DirectionalLight *, DirectionalLight *);
#endif
TerrainEnvironmentData();
~TerrainEnvironmentData();

View File

@ -82,11 +82,7 @@ TerrainStructure::~TerrainStructure() {
}
void TerrainStructure::_bind_methods() {
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_write_to_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
#else
GDVIRTUAL_BIND(_write_to_chunk, "chunk");
#endif
ClassDB::bind_method(D_METHOD("get_use_aabb"), &TerrainStructure::get_use_aabb);
ClassDB::bind_method(D_METHOD("set_use_aabb", "value"), &TerrainStructure::set_use_aabb);

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@ -22,23 +22,13 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/io/resource.h"
#include "core/templates/hash_map.h"
#else
#include "core/hash_map.h"
#include "core/resource.h"
#endif
#include "../defines.h"
#include pool_vector_h
include_pool_vector
#include "core/math/aabb.h"
#include "terrain_chunk.h"
@ -65,10 +55,6 @@ public:
void write_to_chunk(Ref<TerrainChunk> chunk);
#if VERSION_MAJOR >= 4
GDVIRTUAL1(_write_to_chunk, Ref<TerrainChunk>);
#endif
TerrainStructure();
~TerrainStructure();

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@ -22,8 +22,6 @@ SOFTWARE.
#include "terrain_world.h"
#include "core/version.h"
#include "core/message_queue.h"
#include "terrain_chunk.h"
#include "terrain_structure.h"
@ -400,12 +398,7 @@ Ref<TerrainChunk> TerrainWorld::chunk_create(const int x, const int z) {
void TerrainWorld::chunk_setup(Ref<TerrainChunk> chunk) {
ERR_FAIL_COND(!chunk.is_valid());
#if VERSION_MAJOR < 4
call("_create_chunk", chunk->get_position_x(), chunk->get_position_z(), chunk);
#else
Ref<TerrainChunk> c;
GDVIRTUAL_CALL(_create_chunk, chunk->get_position_x(), chunk->get_position_z(), chunk, c);
#endif
}
Ref<TerrainChunk> TerrainWorld::_create_chunk(const int x, const int z, Ref<TerrainChunk> chunk) {
@ -983,11 +976,7 @@ void TerrainWorld::_notification(int p_what) {
}
}
#if VERSION_MAJOR > 3
if (_is_priority_generation && _generation_queue.is_empty() && _generating.is_empty()) {
#else
if (_is_priority_generation && _generation_queue.empty() && _generating.empty()) {
#endif
_is_priority_generation = false;
CALL(_generation_finished);
@ -1162,11 +1151,7 @@ void TerrainWorld::_bind_methods() {
ClassDB::bind_method(D_METHOD("voxel_structures_set"), &TerrainWorld::voxel_structures_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "17/17:TerrainStructure", PROPERTY_USAGE_DEFAULT, "TerrainStructure"), "voxel_structures_set", "voxel_structures_get");
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_chunk_added", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
#else
GDVIRTUAL_BIND(_chunk_added, "chunk");
#endif
ClassDB::bind_method(D_METHOD("chunk_add", "chunk", "x", "z"), &TerrainWorld::chunk_add);
ClassDB::bind_method(D_METHOD("chunk_has", "x", "z"), &TerrainWorld::chunk_has);
@ -1195,18 +1180,11 @@ void TerrainWorld::_bind_methods() {
ADD_SIGNAL(MethodInfo("generation_finished"));
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_generation_finished"));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"), "_create_chunk", PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
BIND_VMETHOD(MethodInfo("_prepare_chunk_for_generation", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
#else
GDVIRTUAL_BIND(_generation_finished);
GDVIRTUAL_BIND(_create_chunk, "chunk", "x", "z", "chunk", "ret");
GDVIRTUAL_BIND(_prepare_chunk_for_generation, "chunk");
GDVIRTUAL_BIND(_generate_chunk, "chunk");
#endif
ClassDB::bind_method(D_METHOD("chunk_get_or_create", "x", "z"), &TerrainWorld::chunk_get_or_create);
ClassDB::bind_method(D_METHOD("chunk_create", "x", "z"), &TerrainWorld::chunk_create);
@ -1238,27 +1216,19 @@ void TerrainWorld::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_chunk_at_world_position", "world_position"), &TerrainWorld::get_chunk_at_world_position);
ClassDB::bind_method(D_METHOD("get_or_create_chunk_at_world_position", "world_position"), &TerrainWorld::get_or_create_chunk_at_world_position);
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::INT, "ret"), "_get_channel_index_info", PropertyInfo(Variant::INT, "channel_type", PROPERTY_HINT_ENUM, BINDING_STRING_CHANNEL_TYPE_INFO)));
#else
GDVIRTUAL_BIND(_get_channel_index_info, "channel_type", "ret");
#endif
ClassDB::bind_method(D_METHOD("get_channel_index_info", "channel_type"), &TerrainWorld::get_channel_index_info);
ClassDB::bind_method(D_METHOD("_get_channel_index_info", "channel_type"), &TerrainWorld::_get_channel_index_info);
ClassDB::bind_method(D_METHOD("get_editor_camera"), &TerrainWorld::get_editor_camera);
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_set_voxel_with_tool",
PropertyInfo(Variant::BOOL, "mode_add"),
PropertyInfo(Variant::VECTOR3, "hit_position"),
PropertyInfo(Variant::VECTOR3, "hit_normal"),
PropertyInfo(Variant::INT, "selected_voxel"),
PropertyInfo(Variant::INT, "isolevel")));
#else
GDVIRTUAL_BIND(_set_voxel_with_tool, "mode_add", "hit_position", "hit_normal", "selected_voxel", "isolevel");
#endif
ClassDB::bind_method(D_METHOD("set_voxel_with_tool", "mode_add", "hit_position", "hit_normal", "selected_voxel", "isolevel"), &TerrainWorld::set_voxel_with_tool);
ClassDB::bind_method(D_METHOD("_set_voxel_with_tool", "mode_add", "hit_position", "hit_normal", "selected_voxel", "isolevel"), &TerrainWorld::_set_voxel_with_tool);

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@ -22,18 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/config/engine.h"
#include "core/templates/hash_map.h"
#else
#include "core/engine.h"
#include "core/hash_map.h"
#endif
#include "../defines.h"
@ -196,20 +186,6 @@ public:
Spatial *get_editor_camera();
#if VERSION_MAJOR >= 4
GDVIRTUAL1(_chunk_added, Ref<TerrainChunk>);
GDVIRTUAL0(_generation_finished);
GDVIRTUAL3R(Ref<TerrainChunk>, _create_chunk, int, int, Ref<TerrainChunk>);
GDVIRTUAL1(_prepare_chunk_for_generation, Ref<TerrainChunk>);
GDVIRTUAL1(_generate_chunk, Ref<TerrainChunk>);
GDVIRTUAL1R(int, _get_channel_index_info, int);
GDVIRTUAL5(_set_voxel_with_tool, bool, Vector3, Vector3, int, int);
#endif
TerrainWorld();
~TerrainWorld();

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@ -33,10 +33,10 @@ SOFTWARE.
#include "terrain_chunk.h"
#include "../library/terrain_surface.h"
#include "../library/terrain_library.h"
#include "servers/physics_server.h"
#include "../library/terrain_surface.h"
#include "scene/resources/world.h"
#include "servers/physics_server.h"
#include "../defines.h"
@ -44,7 +44,6 @@ SOFTWARE.
#include spatial_editor_plugin_h
#include camera_h
#if VERSION_MAJOR < 4
bool TerrainWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
if (!_world || !_world->get_editable()) {
return false;
@ -71,39 +70,6 @@ bool TerrainWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref
return false;
}
#else
EditorPlugin::AfterGUIInput TerrainWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
if (!_world || !_world->get_editable()) {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->is_pressed()) {
Ref<TerrainLibrary> lib = _world->get_library();
if (!lib.is_valid())
return EditorPlugin::AFTER_GUI_INPUT_PASS;
if (mb->get_button_index() == MouseButton::LEFT) {
if (do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true)) {
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
} else {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
//return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
}
}
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
#endif
bool TerrainWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click) {
if (!spatial_editor || !_world || !_world->is_inside_world())
@ -366,21 +332,12 @@ void TerrainWorldEditor::_bind_methods() {
void TerrainWorldEditorPlugin::_notification(int p_what) {
if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
switch ((int)EditorSettings::get_singleton()->get("editors/voxelman/editor_side")) {
#if VERSION_MAJOR <= 3 && VERSION_MINOR < 5
case 0: { // Left.
SpatialEditor::get_singleton()->get_palette_split()->move_child(voxel_world_editor, 0);
} break;
case 1: { // Right.
SpatialEditor::get_singleton()->get_palette_split()->move_child(voxel_world_editor, 1);
} break;
#else
case 0: { // Left.
SpatialEditor::get_singleton()->move_control_to_left_panel(voxel_world_editor);
} break;
case 1: { // Right.
SpatialEditor::get_singleton()->move_control_to_right_panel(voxel_world_editor);
} break;
#endif
}
}
}

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@ -28,13 +28,6 @@ SOFTWARE.
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "../defines.h"
#if VERSION_MAJOR > 3
#include "core/math/transform_3d.h"
typedef class Transform3D Transform;
#endif
class TerrainWorld;
class SpatialEditorPlugin;
@ -48,11 +41,7 @@ public:
};
public:
#if VERSION_MAJOR < 4
bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
#else
EditorPlugin::AfterGUIInput forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
#endif
void edit(TerrainWorld *p_world);
bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
@ -102,13 +91,8 @@ protected:
void _notification(int p_what);
public:
#if VERSION_MAJOR < 4
bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
virtual bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
#else
EditorPlugin::AfterGUIInput forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
#endif
virtual String get_name() const { return "TerrainWorldEditor"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);