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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 06:07:14 +01:00
Updated frt2 to the latest. https://github.com/efornara/frt/commits/2.0
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@ -1,6 +1,14 @@
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Release Notes
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=============
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# FRT 2.0.1
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- Fixes for Godot 3.5
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- Better SDL2 error messages
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- Use Soft Fullscreen
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- VSync
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- Icon
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## FRT 2.0.0
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A rewrite of FRT that uses SDL2 instead of custom modules.
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@ -5,7 +5,7 @@
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SPDX-License-Identifier: MIT
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*/
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#define FRT_VERSION "2.0.0"
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#define FRT_VERSION "2.0.1"
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#if __cplusplus >= 201103L
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#define FRT_OVERRIDE override
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@ -301,6 +301,14 @@ public: // OS
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void _set_use_vsync(bool enable) FRT_OVERRIDE {
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os_.set_use_vsync(enable);
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}
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void set_icon(const Ref<Image> &icon) FRT_OVERRIDE {
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if (icon.is_null())
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return;
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Ref<Image> i = icon->duplicate();
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i->convert(Image::FORMAT_RGBA8);
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PoolVector<uint8_t>::Read r = i->get_data().read();
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os_.set_icon(i->get_width(), i->get_height(), r.ptr());
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}
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public: // EventHandler
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void handle_resize_event(ivec2 size) FRT_OVERRIDE {
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video_mode_.width = size.x;
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@ -376,6 +384,9 @@ public: // EventHandler
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void handle_quit_event() FRT_OVERRIDE {
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quit_ = true;
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}
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void handle_flush_events() FRT_OVERRIDE {
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input_->flush_buffered_events();
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}
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};
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} // namespace frt
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@ -12,7 +12,7 @@ if [ $# -ge 2 -a "$1" = '-t' ] ; then
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tag=$2
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shift 2
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else
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tag=343
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tag=350
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fi
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build_216_98() {
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@ -143,6 +143,7 @@ struct EventHandler {
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virtual void handle_js_axis_event(int id, int axis, float value) = 0;
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virtual void handle_js_hat_event(int id, int mask) = 0;
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virtual void handle_quit_event() = 0;
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virtual void handle_flush_events() = 0;
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};
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EventHandler::~EventHandler() {
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@ -339,7 +340,7 @@ public:
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void init(GraphicsAPI api, int width, int height, bool resizable, bool borderless, bool always_on_top) {
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setenv("SDL_VIDEO_RPI_OPTIONS", "gravity=center,scale=letterbox,background=1", 0);
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
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fatal("SDL_Init failed.");
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fatal("SDL_Init failed: %s.", SDL_GetError());
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, api == API_OpenGL_ES2 ? 2 : 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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@ -352,7 +353,7 @@ public:
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if (always_on_top)
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flags |= SDL_WINDOW_ALWAYS_ON_TOP;
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if (!(window_ = SDL_CreateWindow("frt2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags)))
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fatal("SDL_CreateWindow failed.");
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fatal("SDL_CreateWindow failed: %s.", SDL_GetError());
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context_ = SDL_GL_CreateContext(window_);
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SDL_GL_MakeCurrent(window_, context_);
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}
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@ -409,6 +410,7 @@ public:
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break;
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}
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}
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handler_->handle_flush_events();
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}
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const InputModifierState *get_modifier_state() const {
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return &st_;
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@ -416,6 +418,16 @@ public:
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void set_title(const char *title) {
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SDL_SetWindowTitle(window_, title);
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}
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void set_icon(int width, int height, const unsigned char *data) {
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SDL_Surface *icon = SDL_CreateRGBSurfaceWithFormat(0, width, height, 32, SDL_PIXELFORMAT_ABGR8888);
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if (!icon)
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return;
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SDL_LockSurface(icon);
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memcpy(icon->pixels, data, width * height * 4);
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SDL_UnlockSurface(icon);
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SDL_SetWindowIcon(window_, icon);
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SDL_FreeSurface(icon);
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}
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void set_pos(ivec2 pos) {
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SDL_SetWindowPosition(window_, pos.x, pos.y);
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}
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