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Backported from godot4: Add NavigationRegion rotation warning
Adds NavigationRegion rotation warning.
- smix8
4d8553ff63
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parent
09af276838
commit
2f1447dfe5
@ -108,10 +108,16 @@ void NavRegion::update_polygons() {
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return;
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return;
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}
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}
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#ifdef DEBUG_ENABLED
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if (!Math::is_equal_approx(double(map->get_cell_size()), double(mesh->get_cell_size()))) {
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if (!Math::is_equal_approx(double(map->get_cell_size()), double(mesh->get_cell_size()))) {
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ERR_PRINT_ONCE("Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a different `cell_size` than the `cell_size` set on the navigation map.");
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ERR_PRINT_ONCE("Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a different `cell_size` than the `cell_size` set on the navigation map.");
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}
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}
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if (map && Math::rad2deg(map->get_up().angle_to(transform.basis.get_column(1))) >= 90.0f) {
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ERR_PRINT_ONCE("Navigation map synchronization error. Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation.");
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}
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#endif // DEBUG_ENABLED
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PoolVector<Vector3> vertices = mesh->get_vertices();
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PoolVector<Vector3> vertices = mesh->get_vertices();
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int len = vertices.size();
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int len = vertices.size();
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if (len == 0) {
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if (len == 0) {
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