Follow up to https://github.com/godotengine/godot/pull/76400 to fix input ANR in the Godot Android editor

This commit is contained in:
Fredia Huya-Kouadio 2023-05-11 19:10:31 -07:00 committed by Relintai
parent 1225aa2492
commit 2b79cd7446

View File

@ -666,6 +666,7 @@ bool InputDefault::is_emulating_touch_from_mouse() const {
// Calling this whenever the game window is focused helps unstucking the "touch mouse" // Calling this whenever the game window is focused helps unstucking the "touch mouse"
// if the OS or its abstraction class hasn't properly reported that touch pointers raised // if the OS or its abstraction class hasn't properly reported that touch pointers raised
void InputDefault::ensure_touch_mouse_raised() { void InputDefault::ensure_touch_mouse_raised() {
_THREAD_SAFE_METHOD_
if (mouse_from_touch_index != -1) { if (mouse_from_touch_index != -1) {
mouse_from_touch_index = -1; mouse_from_touch_index = -1;