diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index 67c5e9c83..d0202c44e 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -49,25 +49,25 @@ bool InputEvent::is_action(const StringName &p_action, bool p_exact_match) const } bool InputEvent::is_action_pressed(const StringName &p_action, bool p_allow_echo, bool p_exact_match) const { - bool pressed; + bool pressed = false; bool valid = InputMap::get_singleton()->event_get_action_status(Ref((InputEvent *)this), p_action, p_exact_match, &pressed, nullptr, nullptr); return valid && pressed && (p_allow_echo || !is_echo()); } bool InputEvent::is_action_released(const StringName &p_action, bool p_exact_match) const { - bool pressed; + bool pressed = false; bool valid = InputMap::get_singleton()->event_get_action_status(Ref((InputEvent *)this), p_action, p_exact_match, &pressed, nullptr, nullptr); return valid && !pressed; } float InputEvent::get_action_strength(const StringName &p_action, bool p_exact_match) const { - float strength; + float strength = 0.0f; bool valid = InputMap::get_singleton()->event_get_action_status(Ref((InputEvent *)this), p_action, p_exact_match, nullptr, &strength, nullptr); return valid ? strength : 0.0f; } float InputEvent::get_action_raw_strength(const StringName &p_action, bool p_exact_match) const { - float raw_strength; + float raw_strength = 0.0f; bool valid = InputMap::get_singleton()->event_get_action_status(Ref((InputEvent *)this), p_action, p_exact_match, nullptr, nullptr, &raw_strength); return valid ? raw_strength : 0.0f; } diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 2213ce7ca..98dbf6337 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2411,7 +2411,7 @@ void Tree::_gui_input(Ref p_event) { TreeItem *old_it = cache.hover_item; int old_col = cache.hover_cell; - int col, h, section; + int col = 0, h = 0, section = 0; TreeItem *it = _find_item_at_pos(root, mpos, col, h, section); if (drop_mode_flags) {