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Codestyle.
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@ -804,18 +804,20 @@ int TerrainChunk::mesh_data_resource_add(const Transform &local_transform, const
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e.is_inside = aabb.encloses(mesh_aabb);
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e.is_inside = aabb.encloses(mesh_aabb);
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#ifdef MODULE_PROPS_ENABLED
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#ifdef MODULE_PROPS_ENABLED
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if (get_library().is_valid() && texture.is_valid())
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if (get_library().is_valid() && texture.is_valid()) {
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e.uv_rect = get_library()->get_prop_uv_rect(texture);
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e.uv_rect = get_library()->get_prop_uv_rect(texture);
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else
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} else {
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e.uv_rect = Rect2(0, 0, 1, 1);
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e.uv_rect = Rect2(0, 0, 1, 1);
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}
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#else
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#else
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e.uv_rect = Rect2(0, 0, 1, 1);
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e.uv_rect = Rect2(0, 0, 1, 1);
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#endif
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#endif
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_mesh_data_resources.push_back(e);
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_mesh_data_resources.push_back(e);
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if (has_method("_mesh_data_resource_added"))
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if (has_method("_mesh_data_resource_added")) {
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call("_mesh_data_resource_added", index);
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call("_mesh_data_resource_added", index);
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}
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return index;
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return index;
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}
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}
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