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TileSet: Fix resizing collision shape when vertex is outside the tilesheet
Fixes #34970.
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@ -1606,6 +1606,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
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const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
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shape_anchor += current_tile_region.position;
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if (tools[TOOL_SELECT]->is_pressed()) {
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if (current_shape.size() > 0) {
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for (int i = 0; i < current_shape.size(); i++) {
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current_shape.set(i, snap_point(current_shape[i]));
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}
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workspace->update();
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}
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if (mb.is_valid()) {
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if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
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if (edit_mode != EDITMODE_PRIORITY && current_shape.size() > 0) {
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