mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 12:47:12 +01:00
Replaced MESH_UTILS_PRESENT defines aswell.
This commit is contained in:
parent
50e1108e18
commit
258857332c
@ -4,9 +4,6 @@ Import('env')
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module_env = env.Clone()
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if env["module_mesh_utils_enabled"]:
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module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT'])
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module_env.add_source_files(env.modules_sources,"register_types.cpp")
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module_env.add_source_files(env.modules_sources,"mesh_data_resource.cpp")
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@ -19,20 +16,21 @@ if 'TOOLS_ENABLED' in env["CPPDEFINES"]:
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module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_import_gltf_mdr.cpp")
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module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_plugin_gltf_mdr.cpp")
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module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_decompose.cpp")
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module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_outline.cpp")
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module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_utils.cpp")
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if env["module_mesh_utils_enabled"]:
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module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_decompose.cpp")
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module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_outline.cpp")
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module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_utils.cpp")
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module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_ed_uv_previewer.cpp")
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module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_editor.cpp")
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module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_view_node.cpp")
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module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_editor_popup.cpp")
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module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_view.cpp")
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module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_ed_uv_previewer.cpp")
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module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_editor.cpp")
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module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_view_node.cpp")
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module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_editor_popup.cpp")
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module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_view.cpp")
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module_env.add_source_files(env.modules_sources,"editor/mdi_ed_plugin.cpp")
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module_env.add_source_files(env.modules_sources,"editor/mdi_ed.cpp")
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module_env.add_source_files(env.modules_sources,"editor/mdi_gizmo_plugin.cpp")
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module_env.add_source_files(env.modules_sources,"editor/mdi_gizmo.cpp")
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module_env.add_source_files(env.modules_sources,"editor/mdi_ed_plugin.cpp")
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module_env.add_source_files(env.modules_sources,"editor/mdi_ed.cpp")
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module_env.add_source_files(env.modules_sources,"editor/mdi_gizmo_plugin.cpp")
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module_env.add_source_files(env.modules_sources,"editor/mdi_gizmo.cpp")
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module_env.add_source_files(env.modules_sources,"nodes/mesh_data_instance.cpp")
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module_env.add_source_files(env.modules_sources,"nodes/mesh_data_instance_2d.cpp")
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@ -27,6 +27,8 @@ SOFTWARE.
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#include "scene/resources/mesh.h"
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#include "scene/resources/surface_tool.h"
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#include "modules/modules_enabled.gen.h"
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int MDREDMeshUtils::SeamTriangleHelper::get_other_side_index(int index) const {
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if (side_index_1 == index) {
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return side_index_2;
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@ -30,7 +30,9 @@ SOFTWARE.
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#if MESH_UTILS_PRESENT
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_MESH_UTILS_ENABLED
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#include "../../mesh_utils/mesh_utils.h"
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#endif
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@ -41,7 +43,7 @@ SOFTWARE.
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const String MDRImportPluginBase::BINDING_MDR_IMPORT_TYPE = "Single,Multiple";
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const String MDRImportPluginBase::BINDING_MDR_SURFACE_HANDLING_TYPE = "Only Use First,Create Separate MDRs,Merge";
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const String MDRImportPluginBase::BINDING_MDR_OPTIMIZATION_TYPE = "Off"
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#if MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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",Remove Doubles,Remove Doubles Interpolate Normals"
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#endif
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;
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@ -50,7 +52,7 @@ void MDRImportPluginBase::get_import_options(List<ImportOption> *r_options, int
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_type", PROPERTY_HINT_ENUM, BINDING_MDR_IMPORT_TYPE), MDRImportPluginBase::MDR_IMPORT_TIME_SINGLE));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "surface_handling", PROPERTY_HINT_ENUM, BINDING_MDR_SURFACE_HANDLING_TYPE), MDRImportPluginBase::MDR_SURFACE_HANDLING_TYPE_ONLY_USE_FIRST));
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#if MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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//Normal remove doubles should be the default if mesh utils present as it shouldn't visibly change the mesh
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "optimization_type", PROPERTY_HINT_ENUM, BINDING_MDR_OPTIMIZATION_TYPE), MDRImportPluginBase::MDR_OPTIMIZATION_REMOVE_DOUBLES));
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#else
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@ -128,7 +130,7 @@ int MDRImportPluginBase::get_mesh_count(Node *n) {
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}
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Error MDRImportPluginBase::process_node_single(Node *n, const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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#if MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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MDRImportPluginBase::MDROptimizationType optimization_type = static_cast<MDRImportPluginBase::MDROptimizationType>(static_cast<int>(p_options["optimization_type"]));
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#endif
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@ -154,7 +156,7 @@ Error MDRImportPluginBase::process_node_single(Node *n, const String &p_source_f
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continue;
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}
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#if MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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switch (optimization_type) {
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case MDR_OPTIMIZATION_OFF:
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break;
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@ -188,7 +190,7 @@ Error MDRImportPluginBase::process_node_single(Node *n, const String &p_source_f
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}
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Error MDRImportPluginBase::process_node_single_separated_bones(Node *n, const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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#if MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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MDRImportPluginBase::MDROptimizationType optimization_type = static_cast<MDRImportPluginBase::MDROptimizationType>(static_cast<int>(p_options["optimization_type"]));
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#endif
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@ -223,7 +225,7 @@ Error MDRImportPluginBase::process_node_single_separated_bones(Node *n, const St
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if (!mdr.is_valid())
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continue;
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#if MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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switch (optimization_type) {
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case MDR_OPTIMIZATION_OFF:
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break;
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@ -273,7 +275,7 @@ Error MDRImportPluginBase::process_node_single_separated_bones(Node *n, const St
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}
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Error MDRImportPluginBase::process_node_multi(Node *n, const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata, Ref<MeshDataResourceCollection> coll, Ref<MeshDataResourceCollection> copy_coll, int node_count) {
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#if MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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MDRImportPluginBase::MDROptimizationType optimization_type = static_cast<MDRImportPluginBase::MDROptimizationType>(static_cast<int>(p_options["optimization_type"]));
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#endif
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@ -298,7 +300,7 @@ Error MDRImportPluginBase::process_node_multi(Node *n, const String &p_source_fi
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continue;
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}
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#if MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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switch (optimization_type) {
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case MDR_OPTIMIZATION_OFF:
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break;
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@ -39,6 +39,8 @@ SOFTWARE.
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#include "scene/3d/mesh_instance.h"
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#include "modules/modules_enabled.gen.h"
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class MDRImportPluginBase : public EditorImportPlugin {
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GDCLASS(MDRImportPluginBase, EditorImportPlugin);
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@ -62,7 +64,7 @@ public:
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enum MDROptimizationType {
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MDR_OPTIMIZATION_OFF = 0,
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#if MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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MDR_OPTIMIZATION_REMOVE_DOUBLES,
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MDR_OPTIMIZATION_REMOVE_DOUBLES_INTERPOLATE_NORMALS,
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#endif
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@ -36,9 +36,12 @@ SOFTWARE.
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#include "plugin_gltf/editor_plugin_gltf_mdr.h"
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#endif
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#ifdef MODULE_MESH_UTILS_ENABLED
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#include "./editor/mdi_ed_plugin.h"
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#endif
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#endif
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#ifdef MODULE_PROPS_ENABLED
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#include "../props/singleton/prop_utils.h"
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#include "props/prop_data_mesh_data.h"
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@ -69,11 +72,16 @@ void register_mesh_data_resource_types() {
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#endif
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#ifdef TOOLS_ENABLED
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#ifdef MODULE_GLTF_ENABLED
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EditorPlugins::add_by_type<EditorPluginGLTFMdr>();
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#endif
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#ifdef MODULE_MESH_UTILS_ENABLED
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EditorPlugins::add_by_type<MDIEdPlugin>();
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#endif
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#endif
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}
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void unregister_mesh_data_resource_types() {
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@ -6,9 +6,6 @@ module_env = env.Clone()
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import version
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if os.path.isdir('../mesh_utils'):
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module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT'])
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sources = [
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"register_types.cpp",
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@ -22,6 +22,8 @@ SOFTWARE.
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#include "prop_mesher_job_step.h"
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#include "modules/modules_enabled.gen.h"
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const String PropMesherJobStep::BINDING_STRING_PROP_MESHER_JOB_STEP_TYPE = "Normal,Normal LOD,Drop UV2,Merge Verts,Bake Texture,Simplify Mesh";
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PropMesherJobStep::PropMesherJobStepType PropMesherJobStep::get_job_type() const {
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@ -38,7 +40,7 @@ void PropMesherJobStep::set_lod_index(const int value) {
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_lod_index = value;
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}
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#ifdef MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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Ref<FastQuadraticMeshSimplifier> PropMesherJobStep::get_fqms() {
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return _fqms;
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}
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@ -73,7 +75,7 @@ PropMesherJobStep::PropMesherJobStep() {
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_job_type = TYPE_NORMAL;
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_lod_index = 0;
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#ifdef MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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_simplification_step_ratio = 0.8;
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_simplification_steps = 2;
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_simplification_agressiveness = 7;
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@ -81,7 +83,7 @@ PropMesherJobStep::PropMesherJobStep() {
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}
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PropMesherJobStep::~PropMesherJobStep() {
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#ifdef MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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_fqms.unref();
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#endif
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}
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@ -95,7 +97,7 @@ void PropMesherJobStep::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_lod_index", "value"), &PropMesherJobStep::set_lod_index);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_index"), "set_lod_index", "get_lod_index");
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#ifdef MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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ClassDB::bind_method(D_METHOD("get_fqms"), &PropMesherJobStep::get_fqms);
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ClassDB::bind_method(D_METHOD("set_fqms", "value"), &PropMesherJobStep::set_fqms);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fqms", PROPERTY_HINT_RESOURCE_TYPE, "FastQuadraticMeshSimplifier"), "set_fqms", "get_fqms");
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@ -24,7 +24,9 @@ SOFTWARE.
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#include "core/object/reference.h"
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#ifdef MESH_UTILS_PRESENT
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_MESH_UTILS_ENABLED
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#include "../../mesh_utils/fast_quadratic_mesh_simplifier.h"
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#endif
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@ -54,7 +56,7 @@ public:
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int get_lod_index() const;
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void set_lod_index(const int value);
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#ifdef MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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Ref<FastQuadraticMeshSimplifier> get_fqms();
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void set_fqms(const Ref<FastQuadraticMeshSimplifier> &val);
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@ -77,7 +79,7 @@ protected:
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PropMesherJobStepType _job_type;
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int _lod_index;
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#ifdef MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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Ref<FastQuadraticMeshSimplifier> _fqms;
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float _simplification_step_ratio;
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int _simplification_steps;
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@ -39,7 +39,7 @@ SOFTWARE.
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#include "../mesh_data_resource/mesh_data_resource.h"
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#endif
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#ifdef MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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#include "../mesh_utils/fast_quadratic_mesh_simplifier.h"
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#endif
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@ -402,7 +402,7 @@ void PropInstancePropJob::phase_steps() {
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++count;
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break;
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case PropMesherJobStep::TYPE_SIMPLIFY_MESH:
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#ifdef MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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count += step->get_simplification_steps();
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#endif
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break;
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@ -559,7 +559,7 @@ void PropInstancePropJob::step_type_bake_texture() {
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}
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void PropInstancePropJob::step_type_simplify_mesh() {
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#ifdef MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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Ref<PropMesherJobStep> step = _job_steps[_current_job_step];
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ERR_FAIL_COND(!step.is_valid());
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@ -9,9 +9,6 @@ import version
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if os.path.isdir('../terraman_2d'):
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module_env.Append(CPPDEFINES=['TERRAMAN_2D_PRESENT'])
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if os.path.isdir('../mesh_utils'):
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module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT'])
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sources = [
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"register_types.cpp",
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@ -36,7 +36,7 @@ SOFTWARE.
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#include "../mesh_data_resource/mesh_data_resource.h"
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#endif
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#ifdef MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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#include "../mesh_utils/fast_quadratic_mesh_simplifier.h"
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#endif
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@ -4,9 +4,6 @@ Import('env')
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module_env = env.Clone()
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if os.path.isdir('../mesh_utils'):
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module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT'])
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sources = [
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"register_types.cpp",
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@ -29,6 +29,8 @@ SOFTWARE.
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#include "../jobs/terrain_prop_job.h"
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#include "../jobs/terrain_terrain_job.h"
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#include "modules/modules_enabled.gen.h"
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Ref<TerrainChunk> TerrainWorldBlocky::_create_chunk(int x, int z, Ref<TerrainChunk> chunk) {
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if (!chunk.is_valid()) {
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chunk = Ref<TerrainChunk>(memnew(TerrainChunkBlocky));
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@ -90,7 +92,7 @@ Ref<TerrainChunk> TerrainWorldBlocky::_create_chunk(int x, int z, Ref<TerrainChu
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s.instance();
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s->set_job_type(TerrainMesherJobStep::TYPE_SIMPLIFY_MESH);
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#ifdef MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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Ref<FastQuadraticMeshSimplifier> fqms;
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fqms.instance();
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s->set_fqms(fqms);
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@ -22,6 +22,8 @@ SOFTWARE.
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#include "terrain_mesher_job_step.h"
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#include "modules/modules_enabled.gen.h"
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const String TerrainMesherJobStep::BINDING_STRING_TERRAIN_TERRAIN_JOB_STEP_TYPE = "Normal,Normal LOD,Drop UV2,Merge Verts,Bake Texture,Simplify Mesh";
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TerrainMesherJobStep::TerrainMesherJobStepType TerrainMesherJobStep::get_job_type() const {
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@ -38,7 +40,7 @@ void TerrainMesherJobStep::set_lod_index(const int value) {
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_lod_index = value;
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}
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#ifdef MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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Ref<FastQuadraticMeshSimplifier> TerrainMesherJobStep::get_fqms() {
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return _fqms;
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}
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@ -73,7 +75,7 @@ TerrainMesherJobStep::TerrainMesherJobStep() {
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_job_type = TYPE_NORMAL;
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_lod_index = 0;
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#ifdef MESH_UTILS_PRESENT
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#ifdef MODULE_MESH_UTILS_ENABLED
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_simplification_step_ratio = 0.8;
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_simplification_steps = 2;
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_simplification_agressiveness = 7;
|
||||
@ -81,7 +83,7 @@ TerrainMesherJobStep::TerrainMesherJobStep() {
|
||||
}
|
||||
|
||||
TerrainMesherJobStep::~TerrainMesherJobStep() {
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
_fqms.unref();
|
||||
#endif
|
||||
}
|
||||
@ -95,7 +97,7 @@ void TerrainMesherJobStep::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_lod_index", "value"), &TerrainMesherJobStep::set_lod_index);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_index"), "set_lod_index", "get_lod_index");
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
ClassDB::bind_method(D_METHOD("get_fqms"), &TerrainMesherJobStep::get_fqms);
|
||||
ClassDB::bind_method(D_METHOD("set_fqms", "value"), &TerrainMesherJobStep::set_fqms);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fqms", PROPERTY_HINT_RESOURCE_TYPE, "FastQuadraticMeshSimplifier"), "set_fqms", "get_fqms");
|
||||
|
@ -24,7 +24,9 @@ SOFTWARE.
|
||||
|
||||
#include "core/object/reference.h"
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#include "modules/modules_enabled.gen.h"
|
||||
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
|
||||
#endif
|
||||
|
||||
@ -54,7 +56,7 @@ public:
|
||||
int get_lod_index() const;
|
||||
void set_lod_index(const int value);
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
Ref<FastQuadraticMeshSimplifier> get_fqms();
|
||||
void set_fqms(const Ref<FastQuadraticMeshSimplifier> &val);
|
||||
|
||||
@ -77,7 +79,7 @@ protected:
|
||||
TerrainMesherJobStepType _job_type;
|
||||
int _lod_index;
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
Ref<FastQuadraticMeshSimplifier> _fqms;
|
||||
float _simplification_step_ratio;
|
||||
int _simplification_steps;
|
||||
|
@ -42,7 +42,7 @@ SOFTWARE.
|
||||
|
||||
#include "../../world/default/terrain_world_default.h"
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
|
||||
#endif
|
||||
|
||||
@ -374,7 +374,7 @@ void TerrainPropJob::phase_steps() {
|
||||
++count;
|
||||
break;
|
||||
case TerrainMesherJobStep::TYPE_SIMPLIFY_MESH:
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
count += step->get_simplification_steps();
|
||||
#endif
|
||||
break;
|
||||
@ -561,7 +561,7 @@ void TerrainPropJob::step_type_bake_texture() {
|
||||
}
|
||||
|
||||
void TerrainPropJob::step_type_simplify_mesh() {
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
|
||||
Ref<TerrainChunkDefault> chunk = _chunk;
|
||||
Ref<TerrainMesherJobStep> step = _job_steps[_current_job_step];
|
||||
|
@ -32,7 +32,9 @@ SOFTWARE.
|
||||
#include "../default/terrain_chunk_default.h"
|
||||
#include "servers/physics_server.h"
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#include "modules/modules_enabled.gen.h"
|
||||
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
|
||||
#endif
|
||||
|
||||
@ -306,7 +308,7 @@ void TerrainTerrainJob::phase_terrain_mesh() {
|
||||
++count;
|
||||
break;
|
||||
case TerrainMesherJobStep::TYPE_SIMPLIFY_MESH:
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
count += step->get_simplification_steps();
|
||||
#endif
|
||||
break;
|
||||
@ -633,7 +635,7 @@ void TerrainTerrainJob::step_type_bake_texture() {
|
||||
}
|
||||
|
||||
void TerrainTerrainJob::step_type_simplify_mesh() {
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
|
||||
Ref<TerrainChunkDefault> chunk = _chunk;
|
||||
Ref<TerrainMesherJobStep> step = _job_steps[_current_job_step];
|
||||
|
@ -4,9 +4,6 @@ Import('env')
|
||||
|
||||
module_env = env.Clone()
|
||||
|
||||
if os.path.isdir('../mesh_utils'):
|
||||
module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT'])
|
||||
|
||||
sources = [
|
||||
|
||||
"register_types.cpp",
|
||||
|
@ -40,7 +40,7 @@ SOFTWARE.
|
||||
|
||||
#include "../../world/default/terrain_2d_world_default.h"
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
|
||||
#endif
|
||||
|
||||
|
@ -32,7 +32,9 @@ SOFTWARE.
|
||||
#include "../default/terrain_2d_chunk_default.h"
|
||||
#include "servers/physics_2d_server.h"
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#include "modules/modules_enabled.gen.h"
|
||||
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
|
||||
#endif
|
||||
|
||||
|
@ -7,9 +7,6 @@ module_env = env.Clone()
|
||||
if os.path.isdir('../props'):
|
||||
module_env.Append(CPPDEFINES=['PROPS_PRESENT'])
|
||||
|
||||
if os.path.isdir('../mesh_utils'):
|
||||
module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT'])
|
||||
|
||||
sources = [
|
||||
|
||||
"register_types.cpp",
|
||||
|
@ -31,7 +31,7 @@ SOFTWARE.
|
||||
#include "../jobs/voxel_prop_job.h"
|
||||
#include "../jobs/voxel_terrain_job.h"
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
|
||||
#endif
|
||||
|
||||
@ -64,7 +64,7 @@ Ref<VoxelChunk> VoxelWorldBlocky::_create_chunk(int x, int y, int z, Ref<VoxelCh
|
||||
s->set_job_type(VoxelMesherJobStep::TYPE_BAKE_TEXTURE);
|
||||
tj->add_jobs_step(s);
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
s.instance();
|
||||
Ref<FastQuadraticMeshSimplifier> fqms;
|
||||
fqms.instance();
|
||||
@ -97,7 +97,7 @@ Ref<VoxelChunk> VoxelWorldBlocky::_create_chunk(int x, int y, int z, Ref<VoxelCh
|
||||
|
||||
s.instance();
|
||||
s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH);
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
fqms.instance();
|
||||
s->set_fqms(fqms);
|
||||
s->set_simplification_steps(2);
|
||||
|
@ -29,7 +29,9 @@ SOFTWARE.
|
||||
#include "../jobs/voxel_prop_job.h"
|
||||
#include "../jobs/voxel_terrain_job.h"
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#include "modules/modules_enabled.gen.h"
|
||||
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
|
||||
#endif
|
||||
|
||||
@ -62,7 +64,7 @@ Ref<VoxelChunk> VoxelWorldCubic::_create_chunk(int x, int y, int z, Ref<VoxelChu
|
||||
s->set_job_type(VoxelMesherJobStep::TYPE_BAKE_TEXTURE);
|
||||
tj->add_jobs_step(s);
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
s.instance();
|
||||
Ref<FastQuadraticMeshSimplifier> fqms;
|
||||
fqms.instance();
|
||||
@ -98,7 +100,7 @@ Ref<VoxelChunk> VoxelWorldCubic::_create_chunk(int x, int y, int z, Ref<VoxelChu
|
||||
|
||||
s.instance();
|
||||
s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH);
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
fqms.instance();
|
||||
s->set_fqms(fqms);
|
||||
s->set_simplification_steps(2);
|
||||
|
@ -31,7 +31,9 @@ SOFTWARE.
|
||||
#include "../jobs/voxel_prop_job.h"
|
||||
#include "../jobs/voxel_terrain_job.h"
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#include "modules/modules_enabled.gen.h"
|
||||
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
|
||||
#endif
|
||||
|
||||
@ -212,7 +214,7 @@ Ref<VoxelChunk> VoxelWorldDefault::_create_chunk(int x, int y, int z, Ref<VoxelC
|
||||
s->set_job_type(VoxelMesherJobStep::TYPE_BAKE_TEXTURE);
|
||||
tj->add_jobs_step(s);
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
s.instance();
|
||||
Ref<FastQuadraticMeshSimplifier> fqms;
|
||||
fqms.instance();
|
||||
@ -245,7 +247,7 @@ Ref<VoxelChunk> VoxelWorldDefault::_create_chunk(int x, int y, int z, Ref<VoxelC
|
||||
|
||||
s.instance();
|
||||
s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH);
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
fqms.instance();
|
||||
s->set_fqms(fqms);
|
||||
s->set_simplification_steps(2);
|
||||
|
@ -22,6 +22,8 @@ SOFTWARE.
|
||||
|
||||
#include "voxel_mesher_job_step.h"
|
||||
|
||||
#include "modules/modules_enabled.gen.h"
|
||||
|
||||
const String VoxelMesherJobStep::BINDING_STRING_TERRAIN_TERRAIN_JOB_STEP_TYPE = "Normal,Normal LOD,Drop UV2,Merge Verts,Bake Texture,Simplify Mesh";
|
||||
|
||||
VoxelMesherJobStep::VoxelMesherJobStepType VoxelMesherJobStep::get_job_type() const {
|
||||
@ -38,7 +40,7 @@ void VoxelMesherJobStep::set_lod_index(const int value) {
|
||||
_lod_index = value;
|
||||
}
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
Ref<FastQuadraticMeshSimplifier> VoxelMesherJobStep::get_fqms() {
|
||||
return _fqms;
|
||||
}
|
||||
@ -73,7 +75,7 @@ VoxelMesherJobStep::VoxelMesherJobStep() {
|
||||
_job_type = TYPE_NORMAL;
|
||||
_lod_index = 0;
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
_simplification_step_ratio = 0.8;
|
||||
_simplification_steps = 2;
|
||||
_simplification_agressiveness = 7;
|
||||
@ -81,7 +83,7 @@ VoxelMesherJobStep::VoxelMesherJobStep() {
|
||||
}
|
||||
|
||||
VoxelMesherJobStep::~VoxelMesherJobStep() {
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
_fqms.unref();
|
||||
#endif
|
||||
}
|
||||
@ -95,7 +97,7 @@ void VoxelMesherJobStep::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_lod_index", "value"), &VoxelMesherJobStep::set_lod_index);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_index"), "set_lod_index", "get_lod_index");
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
ClassDB::bind_method(D_METHOD("get_fqms"), &VoxelMesherJobStep::get_fqms);
|
||||
ClassDB::bind_method(D_METHOD("set_fqms", "value"), &VoxelMesherJobStep::set_fqms);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fqms", PROPERTY_HINT_RESOURCE_TYPE, "FastQuadraticMeshSimplifier"), "set_fqms", "get_fqms");
|
||||
|
@ -24,7 +24,9 @@ SOFTWARE.
|
||||
|
||||
#include "core/object/reference.h"
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#include "modules/modules_enabled.gen.h"
|
||||
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
|
||||
#endif
|
||||
|
||||
@ -54,7 +56,7 @@ public:
|
||||
int get_lod_index() const;
|
||||
void set_lod_index(const int value);
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
Ref<FastQuadraticMeshSimplifier> get_fqms();
|
||||
void set_fqms(const Ref<FastQuadraticMeshSimplifier> &val);
|
||||
|
||||
@ -77,7 +79,7 @@ protected:
|
||||
VoxelMesherJobStepType _job_type;
|
||||
int _lod_index;
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
Ref<FastQuadraticMeshSimplifier> _fqms;
|
||||
float _simplification_step_ratio;
|
||||
int _simplification_steps;
|
||||
|
@ -43,7 +43,7 @@ SOFTWARE.
|
||||
|
||||
#include "../../world/default/voxel_world_default.h"
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
|
||||
#endif
|
||||
|
||||
@ -375,7 +375,7 @@ void VoxelPropJob::phase_steps() {
|
||||
++count;
|
||||
break;
|
||||
case VoxelMesherJobStep::TYPE_SIMPLIFY_MESH:
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
count += step->get_simplification_steps();
|
||||
#endif
|
||||
break;
|
||||
@ -562,7 +562,7 @@ void VoxelPropJob::step_type_bake_texture() {
|
||||
}
|
||||
|
||||
void VoxelPropJob::step_type_simplify_mesh() {
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
|
||||
Ref<VoxelChunkDefault> chunk = _chunk;
|
||||
Ref<VoxelMesherJobStep> step = _job_steps[_current_job_step];
|
||||
|
@ -32,7 +32,9 @@ SOFTWARE.
|
||||
#include "../default/voxel_chunk_default.h"
|
||||
#include "servers/physics_server.h"
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#include "modules/modules_enabled.gen.h"
|
||||
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
|
||||
#endif
|
||||
|
||||
@ -474,7 +476,7 @@ void VoxelTerrainJob::phase_terrain_mesh() {
|
||||
++count;
|
||||
break;
|
||||
case VoxelMesherJobStep::TYPE_SIMPLIFY_MESH:
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
count += step->get_simplification_steps();
|
||||
#endif
|
||||
break;
|
||||
@ -841,7 +843,7 @@ void VoxelTerrainJob::step_type_bake_texture() {
|
||||
}
|
||||
|
||||
void VoxelTerrainJob::step_type_simplify_mesh() {
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
|
||||
Ref<VoxelChunkDefault> chunk = _chunk;
|
||||
Ref<VoxelMesherJobStep> step = _job_steps[_current_job_step];
|
||||
|
@ -29,7 +29,9 @@ SOFTWARE.
|
||||
#include "../jobs/voxel_prop_job.h"
|
||||
#include "../jobs/voxel_terrain_job.h"
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#include "modules/modules_enabled.gen.h"
|
||||
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
|
||||
#endif
|
||||
|
||||
@ -62,7 +64,7 @@ Ref<VoxelChunk> VoxelWorldMarchingCubes::_create_chunk(int x, int y, int z, Ref<
|
||||
s->set_job_type(VoxelMesherJobStep::TYPE_BAKE_TEXTURE);
|
||||
tj->add_jobs_step(s);
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
s.instance();
|
||||
Ref<FastQuadraticMeshSimplifier> fqms;
|
||||
fqms.instance();
|
||||
@ -99,7 +101,7 @@ Ref<VoxelChunk> VoxelWorldMarchingCubes::_create_chunk(int x, int y, int z, Ref<
|
||||
|
||||
s.instance();
|
||||
s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH);
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#ifdef MODULE_MESH_UTILS_ENABLED
|
||||
fqms.instance();
|
||||
s->set_fqms(fqms);
|
||||
s->set_simplification_steps(2);
|
||||
|
Loading…
Reference in New Issue
Block a user