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Don't create a default layer in LayeredTileMap's constructor.
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@ -1402,14 +1402,6 @@ void LayeredTileMap::_bind_methods() {
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}
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LayeredTileMap::LayeredTileMap() {
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LayeredTileMapLayer *new_layer = memnew(LayeredTileMapLayer);
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add_child(new_layer);
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move_child(new_layer, 0);
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new_layer->set_as_tile_map_internal_node(0);
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new_layer->set_name("Layer0");
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new_layer->set_tile_set(tile_set);
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new_layer->connect(CoreStringNames::get_singleton()->changed, this, "_emit_changed");
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layers.push_back(new_layer);
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default_layer = memnew(LayeredTileMapLayer);
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//VertexLights2D
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