Fix double script icon in the editor.

This commit is contained in:
Relintai 2023-09-06 01:56:17 +02:00
parent 0a9c9ca15e
commit 2183fe6e0f

View File

@ -378,20 +378,19 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
if (!script.is_null()) { if (!script.is_null()) {
String additional_notes; String additional_notes;
Color button_color = Color(1, 1, 1); Color button_color = Color(1, 1, 1);
// Can't set tooltip after adding button, need to do it before. // Can't set tooltip after adding button, need to do it before.
if (script->is_tool()) { if (script->is_tool()) {
additional_notes += "\n" + TTR("This script is currently running in the editor."); additional_notes += "\n" + TTR("This script is currently running in the editor.");
button_color = get_theme_color("accent_color", "Editor"); button_color = get_theme_color("accent_color", "Editor");
} }
item->add_button(0, get_theme_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script || if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script ||
ScriptServer::get_global_class_name(script->get_path()) != StringName()) { ScriptServer::get_global_class_name(script->get_path()) != StringName()) {
item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
}
if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
additional_notes += "\n" + TTR("This script is a custom type."); additional_notes += "\n" + TTR("This script is a custom type.");
button_color.a = 0.5; button_color.a = 0.5;
} }
item->add_button(0, get_theme_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes); item->add_button(0, get_theme_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
item->set_button_color(0, item->get_button_count(0) - 1, button_color); item->set_button_color(0, item->get_button_count(0) - 1, button_color);
} }