IOS build scripts.

This commit is contained in:
Relintai 2024-04-21 04:40:47 +02:00
parent 84507f9cbf
commit 1fd68f9720
2 changed files with 56 additions and 11 deletions

View File

@ -47,23 +47,24 @@ fi
# bash /root/engine_build_scripts/android.sh "$@" 2>&1 | tee logs/android.log # bash /root/engine_build_scripts/android.sh "$@" 2>&1 | tee logs/android.log
# OSX Build # OSX Build
#docker run ${custom_envvars} \
# -v ${basedir}/engine_build_scripts:/root/engine_build_scripts \
# -v ${project_root}:/root/project \
# -w /root/project pandemonium-osx:${img_version} \
# bash /root/engine_build_scripts/osx.sh "$@" 2>&1 | tee logs/osx.log
# iOS Build
docker run ${custom_envvars} \ docker run ${custom_envvars} \
-v ${basedir}/engine_build_scripts:/root/engine_build_scripts \ -v ${basedir}/engine_build_scripts:/root/engine_build_scripts \
-v ${project_root}:/root/project \ -v ${project_root}:/root/project \
-w /root/project pandemonium-osx:${img_version} \ -w /root/project pandemonium-ios:${img_version} \
bash /root/engine_build_scripts/osx.sh "$@" 2>&1 | tee logs/osx.log bash /root/engine_build_scripts/ios.sh "$@" 2>&1 | tee logs/ios.log
exit 1
#ios
#docker run ${custom_envvars} -v ${project_root}:/root/project -w /root/project pandemonium-ios:${img_version} scons bir_strip "$@" . 2>&1 | tee logs/bir.log
# docker run ${custom_envvars} -v ${project_root}:/root/project -i -w /root/project -t pandemonium-windows:${img_version} scons bew "$@"
# Check files # Check files
exit 1
cd ./bin/ cd ./bin/
files=( files=(
@ -135,6 +136,13 @@ files=(
"pandemonium.osx.opt.tools.arm64" "pandemonium.osx.opt.tools.arm64"
"pandemonium.osx.opt.tools.x86_64" "pandemonium.osx.opt.tools.x86_64"
# iOS
"libpandemonium.iphone.opt.arm64.a"
"libpandemonium.iphone.opt.debug.arm64.a"
"libpandemonium.iphone.opt.debug.x86_64.simulator.a"
"libpandemonium.iphone.opt.x86_64.simulator.a"
) )
error=0 error=0

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@ -0,0 +1,37 @@
#!/bin/bash
set -e
export IOS_SDK="17.2"
export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
#export OPTIONS="platform=iphone production=yes use_lto=none"
export OPTIONS="platform=iphone"
# arm64 device
scons $OPTIONS arch=arm64 ios_simulator=no tools=no target=release_debug \
IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-" "$@"
scons $OPTIONS arch=arm64 ios_simulator=no tools=no target=release \
IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-" "$@"
# arm64 simulator
# Disabled for now as it doesn't work with cctools-port and current LLVM.
# See https://github.com/godotengine/build-containers/pull/85.
# scons platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_debug \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
# scons platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_release \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
# x86_64 simulator
scons $OPTIONS arch=x86_64 ios_simulator=yes tools=no target=release_debug \
IPHONESDK="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-" "$@"
scons $OPTIONS arch=x86_64 ios_simulator=yes tools=no target=release \
IPHONESDK="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-" "$@"
#cp bin/libgodot.ios.template_release.arm64.a /root/out/templates/libgodot.ios.a
#cp bin/libgodot.ios.template_debug.arm64.a /root/out/templates/libgodot.ios.debug.a
#$IOS_LIPO -create bin/libgodot.ios.template_release.arm64.simulator.a bin/libgodot.ios.template_release.x86_64.simulator.a -output /root/out/templates/libgodot.ios.simulator.a
#$IOS_LIPO -create bin/libgodot.ios.template_debug.arm64.simulator.a bin/libgodot.ios.template_debug.x86_64.simulator.a -output /root/out/templates/libgodot.ios.debug.simulator.a
#cp bin/libgodot.ios.template_release.x86_64.simulator.a /root/out/templates/libgodot.ios.simulator.a
#cp bin/libgodot.ios.template_debug.x86_64.simulator.a /root/out/templates/libgodot.ios.debug.simulator.a