From 1ed7c12ad4426de07e834f10777922a0ff744773 Mon Sep 17 00:00:00 2001 From: Relintai Date: Wed, 27 Jul 2022 18:47:43 +0200 Subject: [PATCH] Ported: Improve AnimatedSprite2D description in the class reference - Megamega53 https://github.com/godotengine/godot/commit/559c20aa2f2fa3f0213c4703f5f1664c2c5b6788 --- doc/classes/AnimatedSprite.xml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index e36da2817..8e2ba6b89 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -1,11 +1,11 @@ - Sprite node that can use multiple textures for animation. + Sprite node that contains multiple textures as frames to play for animation. - Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. - [b]Note:[/b] You can associate a set of normal maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] suffix. For example, having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/code] will make it so the [code]run[/code] animation uses the normal map. + [AnimatedSprite] is similar to the [Sprite] node, except it carries multiple textures as animation frames. Animations are created using a [SpriteFrames] resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The [SpriteFrames] resource can be configured in the editor via the SpriteFrames bottom panel. + [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps. $DOCS_URL/tutorials/2d/2d_sprite_animation.html @@ -28,7 +28,7 @@ - The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. + The current animation from the [member frames] resource. If this value changes, the [code]frame[/code] counter is reset. If [code]true[/code], texture will be centered. @@ -43,7 +43,7 @@ The displayed animation frame's index. - The [SpriteFrames] resource containing the animation(s). + The [SpriteFrames] resource containing the animation(s). Allows you the option to load, edit, clear, make unique and save the states of the [SpriteFrames] resource. The texture's drawing offset.