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Moved dlfcn.h include in RasterizerStorageGLES2 to it's proper place according to the comment above it.
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@ -92,19 +92,18 @@ GLuint RasterizerStorageGLES2::system_fbo = 0;
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#ifndef GLES_OVER_GL
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#ifndef GLES_OVER_GL
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#define glClearDepth glClearDepthf
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#define glClearDepth glClearDepthf
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// enable extensions manually for android and ios
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#ifndef UWP_ENABLED
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#include <dlfcn.h> // needed to load extensions
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#endif
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#ifdef IPHONE_ENABLED
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#ifdef IPHONE_ENABLED
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#include <dlfcn.h> // needed to load extensions
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#include <OpenGLES/ES2/glext.h>
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#include <OpenGLES/ES2/glext.h>
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//void *glRenderbufferStorageMultisampleAPPLE;
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//void *glRenderbufferStorageMultisampleAPPLE;
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//void *glResolveMultisampleFramebufferAPPLE;
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//void *glResolveMultisampleFramebufferAPPLE;
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#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleAPPLE
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#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleAPPLE
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#elif defined(ANDROID_ENABLED)
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#elif defined(ANDROID_ENABLED)
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#include <dlfcn.h> // needed to load extensions
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#include <GLES2/gl2ext.h>
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#include <GLES2/gl2ext.h>
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
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PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT;
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PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT;
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