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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-09 12:29:35 +01:00
Fixed comparison of integer expressions of different signedness warnings.
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dd250bf678
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1b743e8a6d
@ -41,7 +41,7 @@ void ImmediateMesh::surface_set_color(const Color &p_color) {
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if (!uses_colors) {
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colors.resize(vertices.size());
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for (uint32_t i = 0; i < colors.size(); i++) {
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for (int i = 0; i < colors.size(); i++) {
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colors.write[i] = p_color;
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}
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uses_colors = true;
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@ -54,7 +54,7 @@ void ImmediateMesh::surface_set_normal(const Vector3 &p_normal) {
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if (!uses_normals) {
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normals.resize(vertices.size());
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for (uint32_t i = 0; i < normals.size(); i++) {
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for (int i = 0; i < normals.size(); i++) {
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normals.write[i] = p_normal;
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}
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uses_normals = true;
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@ -66,7 +66,7 @@ void ImmediateMesh::surface_set_tangent(const Plane &p_tangent) {
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ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
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if (!uses_tangents) {
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tangents.resize(vertices.size());
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for (uint32_t i = 0; i < tangents.size(); i++) {
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for (int i = 0; i < tangents.size(); i++) {
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tangents.write[i] = p_tangent;
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}
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uses_tangents = true;
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@ -78,7 +78,7 @@ void ImmediateMesh::surface_set_uv(const Vector2 &p_uv) {
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ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
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if (!uses_uvs) {
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uvs.resize(vertices.size());
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for (uint32_t i = 0; i < uvs.size(); i++) {
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for (int i = 0; i < uvs.size(); i++) {
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uvs.write[i] = p_uv;
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}
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uses_uvs = true;
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@ -90,7 +90,7 @@ void ImmediateMesh::surface_set_uv2(const Vector2 &p_uv2) {
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ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
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if (!uses_uv2s) {
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uv2s.resize(vertices.size());
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for (uint32_t i = 0; i < uv2s.size(); i++) {
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for (int i = 0; i < uv2s.size(); i++) {
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uv2s.write[i] = p_uv2;
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}
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uses_uv2s = true;
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@ -199,7 +199,7 @@ void ImmediateMesh::surface_end() {
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PoolVector<uint8_t>::Write surface_array_write = surface_array_create_cache.write();
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uint8_t *surface_vertex_ptr = surface_array_write.ptr();
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for (uint32_t i = 0; i < vertices.size(); i++) {
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for (int i = 0; i < vertices.size(); i++) {
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{
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float *vtx = (float *)&surface_vertex_ptr[i * vertex_stride];
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vtx[0] = vertices[i].x;
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@ -245,7 +245,7 @@ void ImmediateMesh::surface_end() {
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PoolVector<uint8_t>::Write surface_array_write = surface_array_create_cache.write();
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uint8_t *surface_attribute_ptr = surface_array_write.ptr();
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for (uint32_t i = 0; i < vertices.size(); i++) {
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for (int i = 0; i < vertices.size(); i++) {
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if (uses_colors) {
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uint8_t *color8 = (uint8_t *)&surface_attribute_ptr[i * vertex_stride];
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@ -370,7 +370,7 @@ void ImmediateMesh::set_blend_shape_name(int p_index, const StringName &p_name)
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AABB ImmediateMesh::get_aabb() const {
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AABB aabb;
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for (uint32_t i = 0; i < surfaces.size(); i++) {
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for (int i = 0; i < surfaces.size(); i++) {
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if (i == 0) {
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aabb = surfaces[i].aabb;
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} else {
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