mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-10 21:09:38 +01:00
draw_circle() draws a filled circle
(cherry picked from commit adccb9fd6038b446fc218af874429f2c3fdb8fcc)
This commit is contained in:
parent
a389b08ea8
commit
1b52408dc0
@ -56,7 +56,7 @@
|
||||
<argument index="1" name="radius" type="float" />
|
||||
<argument index="2" name="color" type="Color" />
|
||||
<description>
|
||||
Draws a colored, unfilled circle. See also [method draw_arc], [method draw_polyline] and [method draw_polygon].
|
||||
Draws a colored, filled circle. See also [method draw_arc], [method draw_polyline] and [method draw_polygon].
|
||||
[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. As a workaround, install the [url=https://github.com/godot-extended-libraries/godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an AntialiasedRegularPolygon2D node. That node relies on a texture with custom mipmaps to perform antialiasing.
|
||||
</description>
|
||||
</method>
|
||||
|
Loading…
Reference in New Issue
Block a user