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draw_circle() draws a filled circle
(cherry picked from commit adccb9fd6038b446fc218af874429f2c3fdb8fcc)
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<argument index="1" name="radius" type="float" />
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<argument index="1" name="radius" type="float" />
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<argument index="2" name="color" type="Color" />
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<argument index="2" name="color" type="Color" />
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<description>
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<description>
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Draws a colored, unfilled circle. See also [method draw_arc], [method draw_polyline] and [method draw_polygon].
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Draws a colored, filled circle. See also [method draw_arc], [method draw_polyline] and [method draw_polygon].
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[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. As a workaround, install the [url=https://github.com/godot-extended-libraries/godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an AntialiasedRegularPolygon2D node. That node relies on a texture with custom mipmaps to perform antialiasing.
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[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. As a workaround, install the [url=https://github.com/godot-extended-libraries/godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an AntialiasedRegularPolygon2D node. That node relies on a texture with custom mipmaps to perform antialiasing.
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</description>
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</description>
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</method>
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</method>
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