From 1a3f34dbf83f23fb949c4f8837da33b6ab16e882 Mon Sep 17 00:00:00 2001 From: Relintai Date: Thu, 8 Feb 2024 18:51:50 +0100 Subject: [PATCH] Mark skipped commit. --- notable_godot_commits_not_included.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/notable_godot_commits_not_included.md b/notable_godot_commits_not_included.md index 501469d1a..71d2bcef5 100644 --- a/notable_godot_commits_not_included.md +++ b/notable_godot_commits_not_included.md @@ -9,3 +9,11 @@ for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither). Distance fade now behaves like fog in this regard. https://github.com/godotengine/godot/commit/56ac14fbf0240287ca93b625ba55dec6217b244f + +## [3.x] Backport DirectionalLight fade_start property + +Not sure yet + +https://github.com/godotengine/godot/commit/dc776e46b65bce8508e393b5a7d7fe358e3dbedb + +https://github.com/godotengine/godot/commit/4fefb136ea66633c20698e24d75b3fcdd4ca4a96