clarify [member polygons] functionality in the Polygon2D class documentation

(cherry picked from commit de66acc6243827d4b5543656ec588d841d8b7504)
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streq 2022-10-30 20:32:36 -03:00 committed by Relintai
parent 1e7c186b9a
commit 17989ca8ef

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@ -94,6 +94,7 @@
[b]Note:[/b] This returns a copy of the [PoolVector2Array] rather than a reference. [b]Note:[/b] This returns a copy of the [PoolVector2Array] rather than a reference.
</member> </member>
<member name="polygons" type="Array" setter="set_polygons" getter="get_polygons" default="[ ]"> <member name="polygons" type="Array" setter="set_polygons" getter="get_polygons" default="[ ]">
The list of polygons, in case more than one is being represented. Every individual polygon is stored as a [PoolIntArray] where each [int] is an index to a point in [member polygon]. If empty, this property will be ignored, and the resulting single polygon will be composed of all points in [member polygon], using the order they are stored in.
</member> </member>
<member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath(&quot;&quot;)"> <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath(&quot;&quot;)">
</member> </member>