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Disable thread-unsafe EditorProgress for navmesh baking
Disables navmesh baking EditorProgress for now until fixed as EditorProgress is not thread-safe and uses hacks and Main::iteration() for steps which can result in random crashes when baking navmesh. (cherry picked from commit 24bb0af4a9ae7d2c9f56c20f3d3c6a4568fc9bf5)
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@ -490,7 +490,14 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
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ERR_FAIL_COND_MSG(!p_nav_mesh.is_valid(), "Invalid Navigation Mesh");
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ERR_FAIL_COND_MSG(!p_nav_mesh.is_valid(), "Invalid Navigation Mesh");
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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EditorProgress *ep(NULL);
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EditorProgress *ep(nullptr);
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// FIXME
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#endif
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#if 0
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// After discussion on devchat disabled EditorProgress for now as it is not thread-safe and uses hacks and Main::iteration() for steps.
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// EditorProgress randomly crashes the Engine when the bake function is used with a thread e.g. inside Editor with a tool script and procedural navigation
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// This was not a problem in older versions as previously Godot was unable to (re)bake NavigationMesh at runtime.
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// If EditorProgress is fixed and made thread-safe this should be enabled again.
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if (Engine::get_singleton()->is_editor_hint()) {
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if (Engine::get_singleton()->is_editor_hint()) {
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ep = memnew(EditorProgress("bake", TTR("Navigation Mesh Generator Setup:"), 11));
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ep = memnew(EditorProgress("bake", TTR("Navigation Mesh Generator Setup:"), 11));
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}
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}
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