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https://github.com/Relintai/pandemonium_engine.git
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Convert MeshInstanceEditorPlugin's toolbar to the new style.
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@ -30,43 +30,44 @@
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#include "mesh_instance_editor_plugin.h"
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#include "editor/editor_scale.h"
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#include "scene/3d/collision_shape.h"
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#include "scene/3d/navigation_mesh_instance.h"
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#include "scene/3d/physics_body.h"
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#include "scene/gui/box_container.h"
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#include "scene/resources/navigation_mesh.h"
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#include "spatial_editor_plugin.h"
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#include "core/variant/array.h"
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#include "core/object/class_db.h"
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#include "core/math/color.h"
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#include "core/error/error_macros.h"
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#include "core/containers/list.h"
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#include "core/containers/pool_vector.h"
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#include "core/containers/rb_set.h"
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#include "core/error/error_macros.h"
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#include "core/math/color.h"
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#include "core/math/math_funcs.h"
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#include "core/math/rect2.h"
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#include "core/os/memory.h"
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#include "core/containers/pool_vector.h"
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#include "core/object/class_db.h"
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#include "core/object/reference.h"
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#include "core/containers/rb_set.h"
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#include "core/object/undo_redo.h"
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#include "core/os/memory.h"
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#include "core/variant/array.h"
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#include "core/variant/variant.h"
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#include "editor/editor_data.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "scene/3d/collision_shape.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/navigation_mesh_instance.h"
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#include "scene/3d/physics_body.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/spin_box.h"
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#include "scene/main/node.h"
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#include "scene/main/scene_tree.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/shape.h"
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#include "spatial_editor_plugin.h"
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void MeshInstanceEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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node = nullptr;
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options->hide();
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options_container->hide();
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}
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}
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@ -450,11 +451,14 @@ void MeshInstanceEditor::_bind_methods() {
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}
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MeshInstanceEditor::MeshInstanceEditor() {
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options = memnew(MenuButton);
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options->set_switch_on_hover(true);
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SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
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options_container = memnew(HBoxContainer);
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options_container->add_child(memnew(VSeparator));
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SpatialEditor::get_singleton()->add_control_to_menu_panel(options_container);
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options->set_text(TTR("Mesh"));
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options = memnew(MenuButton);
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options_container->add_child(options);
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options->set_switch_on_hover(true);
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options->set_tooltip(TTR("Mesh"));
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options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MeshInstance", "EditorIcons"));
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options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
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@ -519,9 +523,9 @@ bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
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void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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mesh_editor->options->show();
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mesh_editor->options_container->show();
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} else {
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mesh_editor->options->hide();
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mesh_editor->options_container->hide();
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mesh_editor->edit(nullptr);
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}
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}
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@ -531,7 +535,7 @@ MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
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mesh_editor = memnew(MeshInstanceEditor);
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editor->get_viewport()->add_child(mesh_editor);
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mesh_editor->options->hide();
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mesh_editor->options_container->hide();
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}
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MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin() {
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@ -46,6 +46,7 @@ class MenuButton;
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class MeshInstance;
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class Node;
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class SpinBox;
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class HBoxContainer;
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class MeshInstanceEditor : public Control {
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GDCLASS(MeshInstanceEditor, Control);
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@ -65,6 +66,7 @@ class MeshInstanceEditor : public Control {
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MeshInstance *node;
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HBoxContainer *options_container;
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MenuButton *options;
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ConfirmationDialog *outline_dialog;
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