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Added a new skeleton unit test module with some notes.
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8
modules/unit_test/.gitignore
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modules/unit_test/.gitignore
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.import
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*.d
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*.o
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*.meta
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*.obj
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*.pyc
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*.bc
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*.os
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16
modules/unit_test/SCsub
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modules/unit_test/SCsub
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import os
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import version
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Import('env')
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module_env = env.Clone()
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sources = [
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"register_types.cpp",
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"unit_test.cpp",
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"unit_test_db.cpp",
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"unit_test_runner.cpp",
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]
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module_env.add_source_files(env.modules_sources, sources)
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modules/unit_test/config.py
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modules/unit_test/config.py
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def can_build(env, platform):
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return True
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def configure(env):
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pass
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def get_doc_classes():
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return [
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"UnitTest",
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"UnitTestDB",
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"UnitTestRunner"
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]
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def get_doc_path():
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return "doc_classes"
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31
modules/unit_test/register_types.cpp
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modules/unit_test/register_types.cpp
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#include "register_types.h"
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#include "core/config/engine.h"
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#include "unit_test.h"
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#include "unit_test_db.h"
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#include "unit_test_runner.h"
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static UnitTestDB *unit_test_manager = NULL;
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void register_unit_test_types(ModuleRegistrationLevel p_level) {
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if (p_level == MODULE_REGISTRATION_LEVEL_SINGLETON) {
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unit_test_manager = memnew(UnitTestDB);
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ClassDB::register_class<UnitTestDB>();
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Engine::get_singleton()->add_singleton(Engine::Singleton("UnitTestDB", UnitTestDB::get_singleton()));
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}
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if (p_level == MODULE_REGISTRATION_LEVEL_SCENE) {
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ClassDB::register_class<UnitTest>();
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ClassDB::register_class<UnitTestRunner>();
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}
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}
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void unregister_unit_test_types(ModuleRegistrationLevel p_level) {
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if (p_level == MODULE_REGISTRATION_LEVEL_SINGLETON) {
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if (unit_test_manager) {
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memdelete(unit_test_manager);
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}
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}
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}
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modules/unit_test/register_types.h
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modules/unit_test/register_types.h
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#ifndef UNIT_TEST_REGISTER_TYPES_H
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#define UNIT_TEST_REGISTER_TYPES_H
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#include "modules/register_module_types.h"
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void register_unit_test_types(ModuleRegistrationLevel p_level);
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void unregister_unit_test_types(ModuleRegistrationLevel p_level);
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#endif
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modules/unit_test/unit_test.cpp
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modules/unit_test/unit_test.cpp
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#include "unit_test.h"
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UnitTest::UnitTest() {
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}
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UnitTest::~UnitTest() {
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}
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void UnitTest::_bind_methods() {
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}
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modules/unit_test/unit_test.h
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modules/unit_test/unit_test.h
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#ifndef UNIT_TEST_H
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#define UNIT_TEST_H
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#include "core/string/ustring.h"
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#include "core/object/reference.h"
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class QueryResult;
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class UnitTest : public Reference {
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GDCLASS(UnitTest, Reference);
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public:
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// ThreadPoolJob like api
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// asserts, prints, file check helpers, etc etc
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// bool process() -> return true when finished
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// bool _process()
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// assert(a == "b", "Testing whenther a == b")
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// assert_equals(a, "b") ? -> could generate text automatically
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// process type: process, physics process
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//api to get results
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//ajutomatically count tests, and some data (process time, physics and normal iteration nums)
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//get_runner() -> returns runner
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UnitTest();
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virtual ~UnitTest();
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protected:
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static void _bind_methods();
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};
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#endif
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modules/unit_test/unit_test_db.cpp
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modules/unit_test/unit_test_db.cpp
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#include "unit_test_db.h"
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UnitTestDB *UnitTestDB::_instance;
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UnitTestDB *UnitTestDB::get_singleton() {
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return _instance;
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}
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UnitTestDB::UnitTestDB() {
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_instance = this;
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}
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UnitTestDB::~UnitTestDB() {
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_instance = NULL;
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}
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void UnitTestDB::_bind_methods() {
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//ClassDB::bind_method(D_METHOD("", ""), &UnitTestDB::);
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}
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modules/unit_test/unit_test_db.h
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#ifndef UNIT_TEST_MANAGER_H
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#define UNIT_TEST_MANAGER_H
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#include "core/object/object.h"
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class UnitTestDB : public Object {
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GDCLASS(UnitTestDB, Object);
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public:
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//UnitTests api
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//testing hint -> auto set (probably from main) if --test arg (should automatically set the scene root ast TestRunner eventually)
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//main -> --test_engine, or --load_engine_tests or --register_engine_tests ? -> register module tests
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//should probably have folders settings (also in project settings) -> only load them if necessary
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//api for registering unit tests manually -> keep them separate
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//api for getting all unit tests -> load everything from folders, append stuff manually registered -> return it
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static UnitTestDB *get_singleton();
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UnitTestDB();
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~UnitTestDB();
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protected:
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static void _bind_methods();
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private:
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static UnitTestDB *_instance;
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};
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#endif
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11
modules/unit_test/unit_test_runner.cpp
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#include "unit_test_runner.h"
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UnitTestRunner::UnitTestRunner() {
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}
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UnitTestRunner::~UnitTestRunner() {
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}
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void UnitTestRunner::_bind_methods() {
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}
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modules/unit_test/unit_test_runner.h
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#ifndef UNIT_TEST_RUNNER_H
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#define UNIT_TEST_RUNNER_H
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#include "scene/main/node.h"
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class UnitTestRunner : public Node {
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GDCLASS(UnitTestRunner, Node);
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public:
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// after enter tree gets all tests from db, call process on them when one returns true, go to the next one, exit after done
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//should have api to easily get things that references can't get to easily but needed
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UnitTestRunner();
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~UnitTestRunner();
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protected:
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static void _bind_methods();
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};
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#endif
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